yeet
yeet
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- yeet
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@Ryuhi said:
@yeet said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
Do you have videos of you 1v2ing a nurse or hillbilly? I'd love to see them. Survivors are playing a team game, which means they will be as strong or weak as their weakest player. This particular situation isn't about second chances, its about first chances.i have many, many hours in this game
i have solo outplayed killers many times
your first chance was lost when you got spotted in the first place
you. do. not. deserve. more. second. chances.Oh, you have? Please, provide some evidence. If you can get 2,3,4,even 5 gens done solo vs killers "many times," it shouldn't be hard to record a match of it real quick. For the rest of us who live in reality, there is a finite amount of progress one can accomplish with insufficient help. It's literally the intention of the game design.
if you truly are a better player than the killer it should be achievable, no?
just admit you want a free escape when you absolutely do not deserve one
you got hooked with no one to save you
you lost
end ofI can't tell if you're misinterpreting the scenario on purpose, or just projecting absurdly right now. Did I ask for the entity to throw the survivor off the hook and into an open hatch? How is it a free escape? Borrowed time has a bleed out timer, how is that a free escape? And if you honestly believe " if you truly are a better player than the killer it should be achievable, no?" then I have to question if you've ever even played survivor. That comment in and of itself is one of the most disjointed things I've ever read on here. I don't even know why I keep responding.
why do you think you deserve a free BT just for winning some RNG? there was no skill input from you, the killer already outplayed you by hooking you. I likely have many more hours on survivor than you do.
Lets be 100% real, all you want is another undeserved second chance, in a situation where you already lost, because in your own bias you think that the survivor should always have the advantage, and always needs to have things granted to increase their chance of escape.
you are not getting another second chance, deal with it -
@Ryuhi said:
@yeet said:
@Ryuhi said:
Do you have videos of you 1v2ing a nurse or hillbilly? I'd love to see them. Survivors are playing a team game, which means they will be as strong or weak as their weakest player. This particular situation isn't about second chances, its about first chances.i have many, many hours in this game
i have solo outplayed killers many times
your first chance was lost when you got spotted in the first place
you. do. not. deserve. more. second. chances.Oh, you have? Please, provide some evidence. If you can get 2,3,4,even 5 gens done solo vs killers "many times," it shouldn't be hard to record a match of it real quick. For the rest of us who live in reality, there is a finite amount of progress one can accomplish with insufficient help. It's literally the intention of the game design.
if you truly are a better player than the killer it should be achievable, no?
just admit you want a free escape when you absolutely do not deserve one
you got hooked with no one to save you
you lost
end of -
@Ryuhi said:
Do you have videos of you 1v2ing a nurse or hillbilly? I'd love to see them. Survivors are playing a team game, which means they will be as strong or weak as their weakest player. This particular situation isn't about second chances, its about first chances.i have many, many hours in this game
i have solo outplayed killers many times
your first chance was lost when you got spotted in the first place
you. do. not. deserve. more. second. chances. -
@Wolf74 said:
@Ryuhi said:
@yeet said:
@Ryuhi said:
@Peanits said:
It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.
A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.
If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors
no
more
second
chances
you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escapeYou seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.
And what would it change?
It would only waste time.
Because the killer has nothing to do but stand there and wait for your try to unhook and hit you as soon as you hit the ground.
Let's just skip this nonsense and just give them a bloodpoitn scoreevent, like +500BP for "last man standing".they feel entitled to more second chances, because they feel the game should always give them the advantage and they get upset when it doesn't, hence, the winging for a free adren/bt so they can get away every time.
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don't take risky vaults
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@Ryuhi said:
@yeet said:
@Ryuhi said:
@Peanits said:
It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.
A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.
If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors
no
more
second
chances
you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escapeYou seem to have completely missed the context of the discussion, so let me repeat it for you: the issue is with the last survivor not getting any chance at either Deliverance or a 4% self unhook. If you get to that point and your first hook is the last hook in the match, chances are you were not the worst player on the team. And if you were? This suggestion would mean literally nothing except more free BP for the killer. The suggestion offered is one that would hardly guarantee a free escape, but would add a bit more to the match. The survivor gets a chance to stuggle a bit more, the killer gets even more bloodpoint chances (which should be super easy, at this point, tb) so its really a win/win.
survivor doesn't deserve another chance, end of.
"oh but i wasn't as bad as my teammates!"
then why didn't you outplay the killer and leave?
because the killer was still better than you. -
@Ryuhi said:
@Peanits said:
It's like that because you are not going to get away anyway. Even if you did theoretically get the 4% or you deliveranced off the hook, the killer could just as easily stand right there and down you again. There is no way to get endurance by unhooking yourself so you're basically as good as dead.The way it currently it just speeds up the process. You don't have to wait for the survivor to attempt an escape, get immediately downed and then rehooked. It just ends the game so everyone can move on to the next one.
A change of approach that may or may not be a hot take: If a survivor is the last one and pulls off a self unhook, they get borrowed time and or adrenaline following the unhook? Maybe the kobe gets both, and deliverance only gets the borrowed time? Would make it a more impactful and less hopeless scenario, while still being fair to the "unbroken" last survivors.
If nothing that extreme, then at least some kind of bloodpoint bonus, similar to how killers get one for ragequitting survivors
no
more
second
chances
you were downed and hooked with noone else to save you, you lost, you don't need a free BT/adren because you feel entitled to an escape -
@Condorloco_26 said:
@Master said:
Even if you managed to pull off the 4%, the killer would jstu immediately hook you again. Whats the point?
The point will be asking for invincibility after they pull the 4% (or deliverance) in order to get away.
do you really think you need even more second chances?
you lost, deal w it -
Do i actually need to unlock "teachable self care" in claudettes bloodweb
yes, you need to actually unlock the teachable in the bloodweb, each of the characters teachables show up at levels 30, 35, and 40
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"i want to never play against killers who beat me" is that what you're saying?
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got gen rushed as wraith when doing a daily by a 4 man, they talked endless smack, baby killer ect ect
got them again but this time pulled out my nurse, they all DCed on the ground with 5 gens up -
imo killers should have a fifth slot dedicated solely to hex perks
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@SpitfireOrMichina said:
@Raptorrotas said:
Leatherface's marking addons do NOT increase his movement speed while he is charging his ability, only when he swings his chainsaw. I think it doesnt even give him much more ground covered in his "chainsaw charge"Other than that, I think HB is at the power level other killers should be. Leatherface especially could take good use of getting HB's charge time and charge movement speed.
Yes it is. There is 2 types of movement speed add-ons for Leatherface.
The Chilli: That increase the movements speed while charging his chainsaw

And this addons that increase the movements speed while using the chainsaw. (While attacking)


the chili doesn't do that
it increases acceleration to max speed during the charge, and even the purple chilli is basically useless -
when DS gets nerfed AKA never
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because some people prefer challenge instead of taking the easiest route every single time
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i miss my disingenuous lols
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@Arsoul said:
Don't play as Legion then.........Hard concept I know
pretty terrible way to market a product
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only bad players have to rely on DS to survive
what does that make you? -
you're basically asking to give survivors a fifth perkslot
no -
@Visionmaker said:
"New" "exploit" "countered to extinction"So survivors give themselves permanent exposed and now Legion is dead (because M1 on 110 is apparently impossible).
Lol good bait
M1 on 110 is basically unplayable against survivors who know what they're doing
go play hag without ever putting down a trap -
@michaelmyers87 said:
Then “weaker” killers should offer more bllodpointshow 'bout just stop making weak killers
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as an aussie player myself getting survivors from asian countries is just something you learn to deal with
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she's decent but has counterplay and weaknesses
deal with her appropriately, before asking for nerfs -
@Carpemortum said:
yeet said:@Carpemortum said:
yeet said:
@ReneAensland said:
@mcNuggets said: @ReneAensland said: Why the [BAD WORD] do people ######### about DS? I don't get it! I've never ran DS and I play against R1 players with it. I don't understand the hate this perk receives. You just chased a skillful player down for like 2 minutes. Now you have to do it again. The games chasing is broken and DS encourages looping even more.
So in total you might loose just because of DS.
I count to 10.
I always, ALWAYS get them down again before get to 10. Try dropping them, or face your back to a corner to corner them when they fall, or spin when you carry them. Start spinning in circles. even if they literally run in a straight lines so unless they make a MAJOR mistake it's impossible to down them within 10 seconds, stop lying
Impossible? Hahahaha.
"unless they make a MAJOR mistake"
reading comprehension
Again, I say, hahahahah. I read it. I still laughed. Dont assume just because i find your point funny i didnt account for all of it.
then you should have no problem with my post
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sometimes camping is straight up the best play if the survivors are overly altruistic
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@The_Crusader said:
I predict a number of sabo swuads with breakdown. If you hook them yoi'll only be doing them a favour.slugs u
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@Carpemortum said:
yeet said:@ReneAensland said:
@mcNuggets said: @ReneAensland said: Why the [BAD WORD] do people ######### about DS? I don't get it! I've never ran DS and I play against R1 players with it. I don't understand the hate this perk receives. You just chased a skillful player down for like 2 minutes. Now you have to do it again. The games chasing is broken and DS encourages looping even more.
So in total you might loose just because of DS.
I count to 10.
I always, ALWAYS get them down again before get to 10.
Try dropping them, or face your back to a corner to corner them when they fall, or spin when you carry them.
Start spinning in circles.
even if they literally run in a straight lines so unless they make a MAJOR mistake it's impossible to down them within 10 seconds, stop lying
Impossible? Hahahaha.
"unless they make a MAJOR mistake"
reading comprehension -
@Fenrir said:
Wasnt freddy getting a rework?DS too!
DON'T WORRY I'M SURE IT WILL COME SOON HAHA -
@ReneAensland said:
@yeet said:
@ReneAensland said:
@yeet said:
@ReneAensland said:
@mcNuggets said:
@ReneAensland said:
Why the [BAD WORD] do people ######### about DS?
I don't get it! I've never ran DS and I play against R1 players with it. I don't understand the hate this perk receives.You just chased a skillful player down for like 2 minutes.
Now you have to do it again.The games chasing is broken and DS encourages looping even more.
So in total you might loose just because of DS.I count to 10.
I always, ALWAYS get them down again before get to 10.
Try dropping them, or face your back to a corner to corner them when they fall, or spin when you carry them.
Start spinning in circles.even if they literally run in a straight lines so unless they make a MAJOR mistake it's impossible to down them within 10 seconds, stop lying
I'm not going to say "get good."
I will prove it to you.
Give me a day or two to get an example.read "unless they make a MAJOR mistake" before you make your epic own
What the [BAD WORD]. Are you trying to start an argument?
I can easily be the biggest [BAD WORD] and you're still trying to push buttons.
[BAD WORD] offwew
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@ReneAensland said:
@yeet said:
@ReneAensland said:
@mcNuggets said:
@ReneAensland said:
Why the [BAD WORD] do people ######### about DS?
I don't get it! I've never ran DS and I play against R1 players with it. I don't understand the hate this perk receives.You just chased a skillful player down for like 2 minutes.
Now you have to do it again.The games chasing is broken and DS encourages looping even more.
So in total you might loose just because of DS.I count to 10.
I always, ALWAYS get them down again before get to 10.
Try dropping them, or face your back to a corner to corner them when they fall, or spin when you carry them.
Start spinning in circles.even if they literally run in a straight lines so unless they make a MAJOR mistake it's impossible to down them within 10 seconds, stop lying
I'm not going to say "get good."
I will prove it to you.
Give me a day or two to get an example.read "unless they make a MAJOR mistake" before you make your epic own
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@ReneAensland said:
@mcNuggets said:
@ReneAensland said:
Why the [BAD WORD] do people ######### about DS?
I don't get it! I've never ran DS and I play against R1 players with it. I don't understand the hate this perk receives.You just chased a skillful player down for like 2 minutes.
Now you have to do it again.The games chasing is broken and DS encourages looping even more.
So in total you might loose just because of DS.I count to 10.
I always, ALWAYS get them down again before get to 10.
Try dropping them, or face your back to a corner to corner them when they fall, or spin when you carry them.
Start spinning in circles.even if they literally run in a straight lines so unless they make a MAJOR mistake it's impossible to down them within 10 seconds, stop lying
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@Killmaster said:
@Tzeentchling9 said:
Iron Maiden doesn't effect your ability to be good at the game though.LOL if you think walking around waiting for people to scream in order to find them takes skill then your delusional. The only counter to doc was hopping in a locker, now there is no counter except looping which is dumb and you know it. Of-course we'll have to wait and see how it plays out on the live build but it looks like doc just got a whole lot stronger with no real counterplay.
just loop him lol
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@TrueGamerDruid said:
@yeet said: --you are new and thus bad and don't know this--
That's pretty much where I stopped caring about what you were saying. Moving on.
@DeadByFlashlight said: If you have problems with camping killers, simply equip BT. Unless you face a chainsaw, you can unhook them guaranteed with your SWF coordination bdy bodyblocking and BT.
Unfortunately, coordination is not always possible. If I had a guarantee at least 3 of my friends would play and co-ordinate, you'd probably be right. Alas, it is usually not the case. Rarely do we get our fourth friend to help out and, even then, most of the time it's only me and one other friend. Our experience becomes gauging what the other pair is doing and acting accordingly. Half the time we see them practically giving themselves up to the Killer, going in to save each other far too soon. BT can help, but that's only the most ideal of circumstances and if only we all played like you assume, diving on the Hook with BT on. Call me bad or whatever, but I'd rather have the Killer barely see me at all and my friends tend to play it that way too. It's a lot more satisfying dancing around a Killer and helping at least one other person survive because they never saw me

@projecteulogy said: Now they need to let Hex totems re-light and respawn the perk because its unfair that a killer can have their perks become useless.
I would almost agree with you on that front, if it weren't for the fact that some Hexes used together can cause incredibly unfair, or even impossible, situations for Survivors to get out of. Worst if all, when they exploit the entire situation.
We once had a match against a Freddy who used Ruin, No One Escapes Death, Haunting Ground and I think Huntress' Lullaby, but I can't be certain of that one. I just remember the first three. He then had add-ons that made action speed near impossible when pulled into the dream world, beyond impossible if he pulled you in a second time. A couple of us managed to wake up a grand total of two times before it was over. No gens got done, Freddy spent no time actually chasing who he pulled in. He made sure to lock in everyone, then picked people off. It ended with all of us on the ground, being Hooked one by one. Even if we had managed to find his totems and break them, by the time it mattered it was over.
Spending the time to find and get rid of the totems is time lost on finding items, keeping an eye on the Killer and getting generators done. I've been in plenty of games when we'd clear the totems and still lose to a Killer who's good enough. The Hexes are to initiate a challenge. Not to keep Survivors pinned. Recurring Hexes would effectively be the end of Survivors. Would YOU play this game if you had to deal with that eternally? No thanks. It's a game of cat and mouse with checks and balances, not whack-a-mole.
I feel like you also mistake Camping for Hook Defending.
Not at all. It doesn't make sense for a Killer to leave a Hook when the Gates light up, hell I can understand it when they start doing it when there is one or two left. That's ensuring the Killer's points and their participation in this game, as well as incentive for the Altruistics scores to kick in.
No. I'm talking about hard camping from the get go. The crap of having a Killer stand right by their Hook without even flinching, only caring if a Survivor could possibly go for a grab, not chasing them for more than a few meters at best before hogging it. THAT is the kind of camping that gets my blood boiling. That for no apparent reason, before even the first or even second generator gets done, they tag you and decide they're gonna sit and have a picnic.
And before you snipe with "--everyone should use BT--" please try to consider not everyone is a pro-gamer. Most with ineffectual games like these want to try and enjoy something even when it's a bit broken and the fact that this company has done a lot to try and fix these issues, gives me hope they do care, which makes the intermediates like me and the casuals like most, to complain harder about what is fair and not.
"Get Good Scrub" frankly is BS and does nothing but keep more people away from trying to enjoy games.
seriously and unironically;
GET GOOD SCRUB -
it's really sad, he has a lot of potential
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@Poweas said:
@yeet said:
@Ihatelife said:
@yeet said:
@Ihatelife said:
You guys know that balance is not only about buffing the killers and nerfing survivors, right?when survivors are still the stronger side, they don't deserve buffs to already extremely powerful perks
Lmao, So you wanna only see 4 DS, 4 Adrenaline, 4 self care and 4 sprint burst in the matches?
yes actually, as long as i stand a chance against winning
if both sides are trying their best to win, both sides should have a fair chance at winning
sadly for DbD this is not the case######### nobody wants to face that stop chatting lad. Lol (imagine that in those voices those 'chavs' use). You obviously don't want to face that. The borrowed time buff is big yes, but it's to counter tunneling. Now I will stop complaining about tunneling and facecamping and I'm sure everyone will. But the buff wasn't needed yes but it's not really as annoying as you think it will be. It will only effect tunnelers and campers. But after exit gates it should be deactivated or only able to be used once in case ur forced to camp.
"Now I will stop complaining about tunneling and facecamping and I'm sure everyone will."
OH NO NO NO NO NO NO NO NO NO AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH -
@friendlykillermain said:
this game would be balanced if surviors wouldnt abuse everything they havesadly that is the nature of online games
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does frenzy count as being in a chase even when you technically aren't? if so, then yes that would be very good
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@Vietfox said:
Wolf74 said:@Vietfox said:
I think it's because if the new killer was running nurses that would be too broken, survivor would have no chance to escape.
Survivor doesnt heal? Dying state + notification of survivors location
Survivor does heal? Survivor's aura is revealed.
How about, do not heal close to the killer?
Nurses range is quite good, plus the fact that they would probably run M&A as well, making quite difficult to tell how far is the killer.
you're not gonna run M&A on legion, you're gonna run distressing
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@The_Crusader said:
yeet said:@The_Crusader said:
Because when you play Legion effectively he can injure a lot of people very fast.
If he had Nurses and could see them mending every time he would be very powerful.
Legion is not very powerful
yes he can injure people fast, but down them?
lol!
Plenty of people are managing to do it.
after 4 (FOUR) hits
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@Wolf74 said:
We already have a killer that is weak if people split up but strong if they are grouped.
Guess what? That one is a low tier (garbage) killer. :Pyes, but unlike LF he'd actually be able to chase!
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@twistedmonkey said:
@yeet said:
"If you're a competitive person screw you!"
I rest my case, a clear case of the game should be made for how I want to play, screw the devs and every other player I want it my way.
competitive balance will ALWAYS be better than casual balance
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what if the downsides to legions power only worked on the most recently hit survivor, instead of any with deep wounds applied, so that legion can keep chaining hits multiple times and not just the first 4? i think that would be a very cool way to balance the killer, making him able to do a lot of damage very quickly if the survivors are grouped, but weak if they split up.
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@twistedmonkey said:
@yeet said:
no it usually means that they are either not playing at their correct skill level or are lying
Or the ones that constantly complain all the time on both sides are playing at too high a skill level with the easy pip system and think they are better than they actually are.
Its the overall mentality of gamers of today, screaming its not fair, stamping their feet, running to Steam/Reddit and DBD forums, cries on the forum for hours instead of playing the game and learning how to get better.
Killer Camping noob, killers tunnelling noobs, looping noob, two windows using noob, insta heal noob, DS noob (only one I agree with), BT noob, SB noob, IRRI huser noob, NOED noob, Nurse noob etc.
Every single thing in this game is used as an excuse why someone lost and when one perk changes it moves onto another and another, its constant every day and its became very tiresome to see the same names complaining over and over, its a game lighten up its about fun and not to be taken too seriously.
"If you're a competitive person screw you!"
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@The_Crusader said:
Because when you play Legion effectively he can injure a lot of people very fast.If he had Nurses and could see them mending every time he would be very powerful.
Legion is not very powerful
yes he can injure people fast, but down them?
lol! -
currently VERY undertuned, just like spirit was
but also has big potential, just like spirit -
he has good potential, he's just very undertuned
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killers are always undertuned on the ptb, this should surprise no one
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somehow snapping out of it counts for nurses but mending doesn't
how that works I have no clue