Killmaster
Killmaster
About
- Username
- Killmaster
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Comments
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@TAG said:
Always confuses me when people act like balancing around the top means making it so Killer always wins except against the very best Survivors.
From a purely logical standpoint the only way to balance the game is if 4 survivor's working perfectly together win 100% of the time, any other metric skews too heavily in the killers favor, it's either only SWF wins every game or Killer wins every game against solo & SWF.
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@GentlemanFridge said:
More often than not, 3 gens are caused by the survivor side not paying attention to what gens they should be doing.
https://forum.deadbydaylight.com/en/discussion/comment/3260408#Comment_3260408
How? There have to be 7 gens in a trial, and for the maps to still be procedurally generated there will be scenarios in which gens are just close together.
I'm referring to the rediculous three gens that are 10-20 feet apart from each-other and impossible to complete.
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Three gen should be removed from the game, it's a holdover from the past, doesn't fit the game-play loop anymore and is too easily abused.
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We cannot control when and who unhooks us, you can control who you chase. If it takes two hits to down someone go after the unhooker... and if you see someone who was just unhooked and is injured...don't chase them because technically they aren't injured ;).
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All the more reason that Distortion needs a major buff.
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With the addition of boons cleansing a totem that isn't a hex totem is detrimental to your team in solo queue.
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I buy every Chapter even for killers and survivors I don't play.
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Permanent Bond/Kindred/Empathy is the only way to bring solo up to swf. Unless you know exactly what your teammates are doing ie being chased by the killer, doing gens, hiding, ect there's no way to match the voice advantage swf brings by being able to simply tell teammates that the killer stopped chasing them and is coming to you.
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@danielmaster87 said:
It's funny how survivor streaks are always more extreme in numbers than with killer streaks.
Killer streaks: "50 wins on Plague!" "20 wins on Trapper!"
Survivor streaks: "75 escape streak!" "200 escape streak!"
Because most often with Survivor Escape streaks it's just 1 person who has to survive and get hatch while the other SWF sacrifice themselves so they escape.
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Telling the devs you'll uninstall is a show of force, they can see your playtime, money spent ect and if you are a valuable asset to their wallet they won't want to see you go and concede to demands if enough "high value" players shelf the game.
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If by interaction you mean hold W until I die then no it's more boring than doing gens.
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If I'm not having fun anymore I'll just play something else simple as that.
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This game is Deathgarden 2 aka Dead by December, I imagine an emergency patch will be deployed in August once BHVR realizes that 50% of their playerbase has dropped the game.
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Tomorrow
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@Killmaster said:
What is it with BHVR and making Survivor's UGLY at random? She was fine before the patch now she looks like the grinch! Another potential main and money on cosmetics wasted.
Glad I'm not the only one who noticed that she's been grinchified.
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What is the point of bloodpoints now that I have every perk on every survivor?
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Agreed, I don't see the point to capping our prestige level. BHVR are treating this as if we played a beta to the game and need to be on "even-ground" starting out with our prestige level as if it matters lol
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Pepperidge farm remembers when you'd get two outfits for a survivor each DLC. Funny how the timing of that trend ended when the in-game store was added...
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It doesn't do enough imo, should be mute while crawling too. But to actually answer your question, it does more than the perk description leads on however that's up to BHVR to address wether the perk values should be changed or the description.
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@Marcavecunc said:
I agree with you, I don't see why they're not telling us what it is.
I'm working on getting survivors to p3 (well to p2-50, so they have useful perks if I need to play them, before getting them all to p3 once they announce what the reward for it will be) since I have every killer at p3 already.
If it's simply something in the hud, it's hardly worth it, but overall, with the perk progression changes, it's still worth getting characters to p3 for the fact it unlocks their perks at level 3 on everyone else automatically. But I'll put more effort into getting it done before the update goes live if they announced an interesting reward for it.
But yeah they mentionned it wasn't going to be cosmetics/legacy, so unless it's points or cells or shards, it's most likely not going to be worth it.
You're forgetting that BHVR are nerfing just about every meta perk, what's the point in p3ing Bubba for bbq when it's going to be a shadow of it's former self by the time the Prestige update comes anyways.
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The new "rewards" aren't going to be worth grinding for so don't stress it.
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@IamFran said:
If they nerf the aura reading I don't mind, I'm still equiping it for grinding, but don't nerf the BP bonus please!
There isn't going to be a grind anymore once the prestige update drops.
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No every perk should be overpowered and worth bringing otherwise what is the fun in bringing a perk like Prove Thyself if you only end up finishing a generator a second sooner?
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I would rather everything be overpowered than just meh to bring. Giving distortion unlimited tokens would destroy any killer meta around BBQ "shaking things up" as would cranking up other similarly annoying perks on the killer side that require arbitrary activation requirements. Another example would be a perk like blast mine nullifying the killer's ability to use pop goes the weasel as would a perk like repressed alliance being used on a gen that is locked by Corrupt Intervention releasing it. If the meta shifts too far a perk to hard counter it will become normal until players shake things up because they know using it will cause survivors or killers to bring it's counter. Same as the recent anti-boon perk that will likely kill the Circle of Healing meta until things cool down and players feel confident that every killer isn't going to be bringing it.
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Perk grind reduction and shared perk inventory between all survivors.
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@Chaos999 said:
Honestly I would love to see a strong straight male role model who wholeheartedly accepts David as his friend.
Inclusion is a powerful theme, but so is love and acceptance.
David would have been a good straight friend who supports someone like Dwight who literally has trapped in the closet memes.
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I'd rather players be allowed to decide each character's background for themselves.
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Feral Frenzy Wallhacks needs a counter like Calm Spirit or Iron Will. It's ridiculous that it can see you hiding in a locker.
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@Kaitsja said:
I like the backpacks. Not a big fan of brightly coloured outfits though.
For $10 each skin should come with an RGB slider that allows us to change the color to whatever we want. Not to mention OP's suggestion which I agree with, there should be a toggle for backpacks or other accessories.
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Iron Will needs to apply when a survivor is slugged.
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I miss old Thompson house.
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I think they should revert the stumble nerf now that Haddonfield is finally getting a rework.
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Distortion - It should just be unlimited to counter all the wall-hack perks.
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Give someone an inch and they will take a mile on both sides. There was a time when Self-care, Brand New Part, New Moon Bouqette, Instaheals and D-strike were the end all be all of things that need to be nerfed for the game to be fair. But look where we are now, I can guarantee that perks/items will get nerfed so hard that the meta will be to avoid chases all-together as survivors and just urban evade away from gens the second spine chill lights up...suddenly Spine Chill is the new OP perk that has to go...and the cycle continues.
Also Streamers make money off their "insane plays" and what have you, of-course they will complain about skillbased matchmaking since I'm sure players that "survive" in those high mmr lobbies have to bring items and meta builds in order to stay there and work in direct opposition to whatever builds/killers killers use. Hell just removing Bamboozle from my Ghostface build led to me going from 3-4k's to being lucky to get 1 survivor. The game is far too perk/item dependent at this point and needs an entire rehaul of the bloodpoint economy, items, whatever.
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I wish BHVR would be more transparent about the reason why it has to leave the game. I can understand if in their contract after Nov 17th they can't update the map to be compatible with new killers/survivor perks so they have to cut it loose but then how are they able to allow Demo/Nancy and Steve in new maps? The whole removing Hawking just rubs me the wrong way and doesn't really make any sense.
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I'm a fan of Dirty Steve.
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"Then after 3 hooks, 5 gens finished, they don't think 'oh, the killer had a bad game, let's just leave'. They stand there rubbing it in your face"
Regarding this qoute OP, consider this as someone who primarily plays survivor but does understand how annoying it is to play as killer. We do not remember your steam name/gamertag/psn we remember the killer. We remember every time Bubba has facecamped us, wraith has smacked us after coming out of his silent bell, huntress has oneshotted us with her red addon. So when we play against a killer that isn't super sweaty we gloat because we know just how oppressive it can be to face them, it's like finally teaching Freddy, blight or hillbilly a lesson after they ran tinkerer and won't let us finish any gens. So don't take it personally.
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Fog offerings are garbage now no point to waste BP or a slot on them.
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@Arctus said:
https://forum.deadbydaylight.com/en/discussion/comment/2278868#Comment_2278868
Yeah I ain't complainin' about that
But on a more serious note I think her eyes are giving her a weird look, they are prettymuch ice blue otherwise I find her likeness to be pretty spot on in comparison to Jill who looks like she has a child's face with a really small jaw and large forehead/eyes. Also Claire has the underbite in RE2 although it seems to be much more pronounced in DBD.
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She got a dump truck booty I'm not complainin bruh I don't play her to look at her face.
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Distortion ๐ needs ๐ unlimited ๐ tokens. ๐
Many killers claim they do not use BBQ for its tracking so it shouldn't matter, the perk is useless as it stands right now. If BHVR wants to push the meta then having a perk that counteracts a perk that is in arguably 99% of killers builds makes sense to me.
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My problem is that they are not "upgrades" in the sense that there's nothing inherently wrong with the original models in regards to polycount or texturework. What BHVR is doing is entirely subjective and quite frankly after the animation and hud update I've come to realize that I'm not the kind of customer or player that BHVR wants anymore. My opinion doesn't matter and that my money should go elsewhere.
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@Yatol said:
https://forum.deadbydaylight.com/en/discussion/comment/2158523#Comment_2158523
https://forum.deadbydaylight.com/en/discussion/comment/2158516#Comment_2158516
how does that excuse someone abusing an exploit?
Because the devs are obviously aware and going to fix it and the fact he still got a 4k means it doesn't even matter that 4 people were abusing a bugged perk since it didn't stop him from winning? If the devs thought it was such a big deal they would fix it which if I'm not mistaken should be fixed with tomorrows update so who cares?
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Killers get a 4k and still complain the game is broken ๐คฃ
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I don't like them
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New Meg is ugly, if you don't play as her who cares what she looks like.
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@Lycidas said:
Highly doubt there will be the possibility of choosing between the old and new model
I mean, they never gave the option to keep the old models for other things like gens and lockers (or even nurse and clown) so why would it be different for survivor models?
The Legendary Outfit system could work, just have a set for "Classic survivor/killer". It's up to BHVR if they want to implement it or not but it wouldn't interfere with anything like trying to have old medkit or generator models in the game would.
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Distortion if it had unlimited tokens.
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Devs need to nerf killers from hookrushing, downing a survivor should not be a guaranteed hook!
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I like it, BHVR needs to shake up the meta, we need perks that actually change the game rather then be completely useless.

