Killmaster
Killmaster
About
- Username
- Killmaster
- Joined
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Comments
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I am a Meg main with a big brain.
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2072806#Comment_2072806
How are you to say it was never anti-tunnel? It literally lets you escape from going back onto the hook once you get off and let you have the ability to do so for a minute.
You didn't need to be hooked to use DS back in the day.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2071428#Comment_2071428
This. If you get tunnelled, you still get to use DS.
What this shows is that survivors didn't take DS for it's anti-tunnel capabilities. They took DS to abuse the invincibility they get from it, so that they can go for an unsafe hook rescue while injured, or complete a gen in the killers face knowing that they can get away no matter what happens.
DS originally was never an anti-tunneling perk... the devs needed a reason to justify it's nerf and that's the optics they chose to spin.
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DBD is on Unreal Engine 4, trust me when I say that the devs make it look cartoonish on purpose.If they really wanted to they could revert the lighting engine back to what it was in 2016/17 instead of the washed out mess it is now but they won't because of performance and balance concerns.
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@TheClownIsKing said:
What?!...😐
I've spent hundreds of dollars on this game and over a thousand hours. It's a funny example of how the devs change things nobody wants changed and they can lose revenue in ways they wouldn't expect lol. I'm much less inclined to purchase a cosmetic set I find visual pleasing since I can't really see it in-game anymore due to the new animations. So that's lost revenue for them for no reason other then stubbornness on not accepting player feedback. I just figured this would be a funny way to get the point across but I'm also 100% serious, I like staring at Meg's butt while she runs but it appears those days are done. RIP! Obviously I'm not going to stop playing the game but BHVR may lose 10 dollars here and there from me going forward.
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It's definitely possible for them to add a transparency texture that overlaps survivor cosmetics, it wouldn't be as detailed as current Prestige is but the devs could definitely do it. That begs the question though if you could apply Prestige Blood to Prestige cosmetics? Would be a funny sight.
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Secret is to take the time to do totems, don't waste time healing if you don't have to and gen-rush. I find the smoothbrains hit their skill ceiling around rank 5 since they spend 5 minutes following the killer around unhooking people, staring at you on the hook as the killer camps rather then do gens or walks everywhere with sprintburst. Also if you want to stay in red ranks solo you should probably use Borrowed Time, Unbreakable and Decisive, if the killer can just tunnel you off first hook and down you in 30 seconds you've sandbagged your team and you're not going to pip. Another thing is always bring a medkit if you have any to spare, healing yourself once or even twice can greatly tip the odds in your favor.
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My only problem with BBQ is that it is far too easy for high mobility killers such as Spirit, Freddy, or Billy to get in a chase after a hook. There's no real fundamental change to bbq that could be made that can fix that unfortunately.
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/1877681#Comment_1877681
Having exceptions like that is bad perk design. Even if Object didn't exist, there are far too many perks and addons that involve aura reading to have an unconditional counter to. I'd be all for giving Distortion a way to get a couple of extra tokens in the trial, but removing the tokens entirely would be too much.
Is it really though? Object of Obsessions original purpose is for the killer to tunnel you rather then used as a SWF information tool. Removing the ability to hide your aura keeps the perk doing what it was originally intended to do. If four survivors equip Distortion and negate one killer perk what exactly happened besides survivors and killers being down 1 perk? It could also have the added benefit of not showing you on other survivors aura reading perks like Bond, Empathy or Kindred stopping sandbaggers from bringing the killer to you or arguably weakening your team in the case of Kindred which I think is a fair tradeoff.
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@DetailedDetriment said:
"Buff Object of Obsession"
@ReverseVelocity said:
"small buff" yeah ok.
Just run Object and you'll be able to see the killer with zero downside. No thank you.
BHVR has implemented limits to perks before, Object could simply override any effects Distortion has so that you are always visible when looking at the killer.
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If the killer camps the hook or basement they fall asleep for a minute.
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You should be able to revive yourself once per match and the Perk Unbreakable should let you do it an unlimited amount of times.
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Unbreakable should be basekit and the Perk should give you unlimited tokens to revive yourself.
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This topic has come up time and time again and the answer will always be that it would be racist for Leatherface to not wear Claudettes face just because she’s black.
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I would make it so that he can't see scratchmarks for 10 seconds after teleporting.
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@Speshul_Kitten said:
Yeah im playing survivor in the day time now and even my queues (in red ranks) are at 2 minutes. They used to be instant.
Meanwhile, my killer queues are instant around the clock.
MMR will soon mask all this though.
Survivor Que times on PC before crossplay was nearly instant, it's crossplay that causes long survivor que times, not a lack of killers.
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@Shirokinukatsukami said:
You're not being punished for having an ultrawide.
You're just not allowed to use it for an advantage.
There is no 16:9 option in the menu so define not being punished? The screen is zoomed in further then it would be on a normal screen.
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If that little demon baby from the last chapter can be added I don't see why Chucky can't.
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The skill ceiling for DBD is based on Survivor Perk Build and Killer Choice/Perks, if you use the meta you will ascend past those that don't and using meta perks is a requirement to survive red ranks on both killer and survivor.
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Why do you buy nice clothing in real life if you can only see yourself in a mirror or photograph? 🤪
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I'd say spine chills greatest strength is the ability to waste the killers time exponentially, if you can avoid a chase all together while the killer waste time checking lockers and spinning around trees you've saved far more time for your team then wasting pallets and getting hooked. Killer doesn't find anyone they have to run off, I hop back on the gen, rinse and repeat when he comes, throw on fixated and you can walk away from any gen safely and far beyond where the killer would ever expect you to be.
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I'm a firm believer that if you P3 every single survivor or killer you should get Legacy for each respective role, as it stands now Legacy is simply a badge that you played the game when it came out, not that you actually achieved anything.
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Heaven forbid he loses a game once in a while to a highly coordinated team using coms and crutch perks on a survivor sided map.
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He has a lot of potential for great skins, seems like New Line is dropping the ball by only licensing the remake.
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Nightmare on Elm Street Legendary Skins please!
Robert Englund Freddy
Nancy Thomas
Glen Lantz
Tina Gray
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Film characters, video-game characters, can anyone be added to Dead By Daylight and be made to work? The fact that pyramid head doesn't actually hook survivor opens up things for smaller killers like Chucky or Sam from Trick R Treat.
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It's very easy to create a clean background, the white specs are from embers that appear when you switch a killer, my bet is it is fake.
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Chapter - Lights Out
Killer - Diana
Survivor - Rebecca
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1296163#Comment_1296163
Ah yes, because somebody who starts their post with "in my opinion..." isn't giving their opinion. People are allowed to have different opinions, and if you resort to insulting them because they don't agree with you, you're the childish one.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1295992#Comment_1295992
Ha lol, the irony
"Adults are talking" while not being able to respect other opinions is probably one of the the most childish things to do
Atleast your taste in movies is good though
If a child want's attention they will interrupt a conversation just to say something negative. For example, if you go into a thread about Starwars fans just to say it sucks you're not giving your opinion, you're being an #########.
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@NinjaDette1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1295946#Comment_1295946
Thumbs down 👎 still not even remotely scary It’s Terrible.
We can't all have good taste is film. ¯\_(ツ)_/¯ Now shoo along and hide in a bush blendette, the adults are talking.
https://i.imgur.com/T8aMNHC.gif -
@NinjaDette1 said:
In my opinion chunky’s ok he’s not really much of a horror iconic figure to bland and not scary.
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@WhatTheHeckMeg said:
I just hope they don't hype the new chapter like gold (emotional milestone, big horror francise, iconic killer) when they only can deliver bronze (Candyman) at best.
The killer they wanted most in the game has always been Jason Voorhees, if you ask me the only Horror Icon that could deliver the unthinkable would be him.
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@CashelP14 said:
This hype is dangerous. I can't wait to see a Pennywise announced but would love to see Pyramid Head. I'd scream to see Alien..
Then cry if it's actually Candyman lol
I agree, the marketing team has actually created a disastrous PR nightmare by not leaking out enough info, the hype levels are too high and anything less then Alien or Pennywise with be a massive disappointment for fans.
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I don't understand why people are throwing hissy fits over the game finally getting balanced after all these years? Hillbilly needs a looking, same as mori's, same as Iridescent heads, same as ruin, same as instaheals, same as mettle of man, same as d-strike and on and on and on. You made your beds crying about survivor nerfs years ago, your finally getting what you asked for. Balance. So stop complaining about it and let it happen.
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Mettle of Man reworked so that hits that would normally one shot you only do one hit worth of damage. IE Hillbilly revs his chainsaw or Myers goes T3 and it only counts as one hit.
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Apparently going back on your promise for Legacy is one thing, but going back on a promise for those cosmetics is another. 🙃
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They will come out closer to Christmas.
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@humanbeing1704 said:
free hope lol
Essentially, curious to see what happens when you combine them during egc. 😨
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Yellow medkit with +20 charge addons doesn't even give you two heals...
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I miss the days before the store when the real alternate outfit came with the DLC instead of being another 10 dollars on top of the new chapter.
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The map is disgusting with Q&Q, Lithe, and Dance With Me. Otherwise it can either way depending on the killer.
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I use them as ghostface, it makes it harder for survivors to see you creeping around corners plus if a survivor sees me stalking they reveal their position anyways so fog doesn't really benefit them.
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Original film Freddy or bust
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90 Seconds seems like a fair amount of time.
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The best solution is to delete the Nancy we have now to make room for the new Nancy.
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@Lentoro said:
They just straight up removed the robe on his right arm from first person view so it's just the gloves. It looks really cool
Kinda sucks they just removed it all together but oh well, I don't really mind playing with it in it's current state but if it's that much of a problem that people aren't buying the skin then I guess it had to go.
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It's a perk that will never work the way the developers intend. The only way I could see it being viable is
- You start the trial at full health.
- Being hit puts you in the mend status instead of downing you immediately but the timer goes down while in the killers terror radius.
- 100% bonus bloodpoints for you and your team if you run the perk.
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I got it done using Better Together and Prove Thyself, you can smash a gen extremely quickly and have others know where you are and hop on.
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150% WGLF was fine, I find it funny that they considered lowering the bloodpoint amount as a fix to survivors farming eachother, now that safe unhooks are a thing it should be reverted.


