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yeet

yeet

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yeet
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  • @powerbats said:

    @yeet said:
    don't get downed if you don't want to get camped, simple

    Yep the typical response, so you don't mind getting flashlighted non stop, looped endlessly and 4 man swf ds groups only got it.

    yeah because I can beat most of them and then they send me salty messages and I laugh because most of them are bad at the game

  • don't get downed if you don't want to get camped, simple

  • @MhhBurgers said:
    oh no, the gamer gurl is done with you, how will you ever cope @yeet ?

    ommmhg im going to cry

  • pig and spirit are both craaap

  • WWWWWWWWWWWWWWWWWWWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

    in Nerf Comment by yeet
  • tha gates are already powered maaaan just leave

  • Shade11 said:

    @yeet i think you're too blind to see the truth.

    says you mr cant win playing the most overpowered thing in the game (SWF)
  • @yeet said:
    MyNamePete said:

    @yeet said:

    you don't deserve a literal free escape just because you were lucky

    Never said it was guaranteed, you could easily get smacked twice. Maybe it would be better if you didn't get it if the exit gates were open, or if the killer was within around 5 meters of you?

    You. Don't. Deserve. A. Free. Second. Chance. Just. For. Being. Lucky.
    That's all you want, another free second chance to add to the list of free second chances.

    **yeah well if killer could face camp someone for no reason thats a guaranteed loss. Survivors are supposed to get second chances, it's what makes the game fair.

    No you don't deserve any second chances, if you get camped its your own damn fault.
  • @friendlykillermain said:
    Hillbilly is overpowered and probably needs a slight Nerf in terms of for lack of a better term "skill"
    braces for impact of a thousand angry comments

    Spirit > Hillbilly, where are the OP posts? I dont see any, #########!?

    Sprirt doesn't even come close to hillbilly stop kidding yourself 
  • Remove Exposed? Do you mean, it will counter NOED and Rancor? 
    I imagine it would only be from either clowns ultra rare or MYC
  • Shade11 said:

    For me,
    @snipergamergirl
    and
    @dbdupdatesucks are partly right.
    Maybe the survivors need the increased general speed, or perk with that speed, but most importantly the undeniable fact is that survivors are very very VERY underpowered.
    HOOKS
    Hooks are everywhere, the killers have MANY hooks, practically there is hook behind the hook between 4 - 6 +/- meters, that means in 99,9% cases u're going to be hooked and noone can do anything about it, becouse even so when someone coming with a FLASHLIGHT they cant blind the killer becouse he can just turn away, not to mention that it's difficult to aim precisely with flashlight when killer is turning his back or quickly walking side by side. (It's veru rare for me and my friends when playing the killer to meet the opposite organized team, not to mention... with upgraded flashlight)

    But i's ok if you want to stay that way, but IF you plan to increase chances for survirvos in any other way.

    The PALLETS that can slow the killers are very few relitive to hooks and it seems that you devs think that survivors are even so very OP but i can assure u that's quiet opposite. If u truly think on reparing that drastic unbalance, from my opservation the pallet is broken by the killer TOO QUICKLY and it should be that breaking the pallet takes about 1 or 2 sec time longer for the killer than it is now.
    OR ...
    You devs should edit all maps and add MUCH MORE pallets for the survivors so they can have a little more chances.
    The option with PULLING OUT FROM THE KILLER is funny and useless, becouse you placed hooks everywhere in the map, not to mention that killer see the hooks, so he instantly comes to hook me unless he just want to "play" with me by farming with hits. This is very bullshit, and you have created it.

    So...dear devs, i suggest you one or two things to repair.
    You take out plenty of HOOKS or you deprive killers the ability to see hooks, or make for the klliers carrying the survivor more problematic.
    Or...
    You create much more pallets for survivors in nearly all maps or increase the time to break the pallet.
    PS. It would be nice if you developed communication system between survivors more, voices in game or chat, becouse teams of survivors always communicate between when they have Discord, TS itd. so some people always will pass over your barrier but i'm thinking of comfortable play of others.

    PS2. Not only me, but almost all of my friends i play with are criticizing you for drastic unbalance, so if you won't do any changes that i mentioned soon, and i will check all the details and news precisely, then i can assure you i will not spend any more money on the existance of your company as i do not on funny Ubisoft.

    Good luck Behaviour Interactive devs
    Shade11

    Survivors are not underpowered, YOU are just bad, that's the simple truth.
  • @yeet said:
    you don't deserve a literal free escape just because you were lucky

    Never said it was guaranteed, you could easily get smacked twice. Maybe it would be better if you didn't get it if the exit gates were open, or if the killer was within around 5 meters of you?

    You. Don't. Deserve. A. Free. Second. Chance. Just. For. Being. Lucky.
    That's all you want, another free second chance to add to the list of free second chances.
  • you don't deserve a literal free escape just because you were lucky
  • Billy needs no changes, he is the most balanced killer in the game, just loop him.
  • only speds fall for 360's and players who do them are usually morons who think they're hot ######### but actually suck

  • it takes longer for killers to get vials actually

  • @MyNamePete said:
    nah its both, just fix hitboxes

    @MyNamePete said:
    nah its both, just fix hitboxes

    there's nothing wrong with the hitboxes

  • @raquelambersantiago said:

    @Khroalthemadbomber said:
    Ok... So you state it's biased, but don't go into details of HOW...

    Favors one side more than the other without being very well balanced between killer and survivor. Its obvious.

    the game already favors survivors

  • why won't people go easy on me!!!

  • @SenzuDuck said:

    @Just_Meh said:
    chemical_reject said:

    Lol and this is why they will never implement another objective other then generators. 

    They should tho. This should b like F13 where it's so rare to escape. We already get more blood points anyhow so that just shows we are susposed to b superior.

    It was rare to escape in F13 because it was an awful game to play.
    Loading into a match just to have Jason insta grab and kill you - can't leave the lobby or you'd lose all your points, it was honestly awful, and he only reason it grabbed traction because loads of large streamers were streaming it and having funny coms.

    Any game where one side "barely has a chance" is not a game many people will stick around to play.

    lol bullying jason was easy mode, jason was weaker than DbD killers if you knew what you were doing

  • @redsopine1 said:
    @yeet Chu know your name on here is a furry term so do you have peets

    thanks for the information that i really didn't need to know

    in @Yeet Comment by yeet
  • NO MORE DOUBLE PALLETS BTW GUISE

  • @redsopine1 said:
    Ok so escape the disturbed ward unhurt

    I think it applies to father Campbell's chapel too but I'm not sure

  • @redsopine1 said:
    Zanfer said:

    because that was set into place before the clown map came out

    Ok so is it the disturb ward or the indoors map

    the indoors map isn't part of the asylum realm, it's lery's memorial institute

  • if this is talking about the i-frames then good

  • @powerbats said:

    @yeet said:
    my name on steam isn't yeet lol, i doubt you're even in my region

    It was NA PC.and if it wasn't you sue for copyright infringement !!!!!

    I'm in OCE lol

    in @Yeet Comment by yeet
  • @Orion said:

    @yeet said:

    @Orion said:

    @yeet said:

    @Orion said:

    @yeet said:

    @Orion said:

    @yeet said:
    4 S E C O N D S
    S
    E
    C
    O
    N
    D
    S

    Self-Care.

    take a medkit

    I don't even take Self-Care. I'm just explaining why some people might have a problem with it.

    self care still needs to be gutted anyway

    No, it doesn't. The problem with the possibility for endless heals is that there's no penalty for injuries. Maybe a Broken status effect that lasted longer the more times you were injured would make hits relevant.

    or they could just make it finite

    I was on that bandwagon for a while, but then I realized it'd just make healing itself a risk in the long run, and we don't want that. The way I said makes getting injured a risk in the long run, which we do want.

    all healing should be finite

  • my name on steam isn't yeet lol, i doubt you're even in my region

    in @Yeet Comment by yeet
  • what

    in @Yeet Comment by yeet
  • @Orion said:

    @yeet said:

    @Orion said:

    @yeet said:

    @Orion said:

    @yeet said:
    4 S E C O N D S
    S
    E
    C
    O
    N
    D
    S

    Self-Care.

    take a medkit

    I don't even take Self-Care. I'm just explaining why some people might have a problem with it.

    self care still needs to be gutted anyway

    No, it doesn't. The problem with the possibility for endless heals is that there's no penalty for injuries. Maybe a Broken status effect that lasted longer the more times you were injured would make hits relevant.

    or they could just make it finite

  • @Orion said:

    @yeet said:

    @Orion said:

    @yeet said:
    4 S E C O N D S
    S
    E
    C
    O
    N
    D
    S

    Self-Care.

    take a medkit

    I don't even take Self-Care. I'm just explaining why some people might have a problem with it.

    self care still needs to be gutted anyway

  • @Orion said:

    @yeet said:
    4 S E C O N D S
    S
    E
    C
    O
    N
    D
    S

    Self-Care.

    take a medkit

  • @Dudddd said:
    The games unplayable for solo survivor no skills required for killer now

    LITERALLY
    4
    SECONDS

  • 4 S E C O N D S
    S
    E
    C
    O
    N
    D
    S

  • Gamzello said:

    @yeet said:
    "Killers will ALWAYS be stronger than survivors"

    At least good killers LMAO.

    Marth88 proved that decent survivors will win every single time, regardless of the killers skill.
  • "Killers will ALWAYS be stronger than survivors"

  • oh god is botting back
  • @yeet said:
    yeet said:
    I played a game against a mediocre Huntress the other day, and I kept getting downed because I would fake a vault, she would go to the other side, and I would move away from the window. Then she popped her head back around, and I would do a running vault. Except that I didn’t because I forgot the changes were implemented. She downed me twice in the same game that way. The last time she downed me was because I over compensated the running time needed, and I was a sitting duck jumping that window. It was a sad game for me :( 4 gens left because of Hex:Ruin to boot even with most survivors running toolboxes.
    Obviously she was better than you if you died.
    @yeet Lol that’s an interesting way of thinking about things. It’s as if your proposing the game didn't have some aspect of chance, but anyway, that’s getting off topic XD. The issue my post highlighted was how the vaulting changes have affected my games. I didn’t post it as a complain or bash about/on the Huntress. 
    In conclusion; it’s going to take me a while to figure out if certain mindgames are possible anymore.
    Adapt to the changes.
    ...Um, that’s what I said I’m going to have to do. So, that’s already happening, but thx for the blunt, not-so-helpful advice? I guess?
    thats what im here for
  • yeet said:
    I played a game against a mediocre Huntress the other day, and I kept getting downed because I would fake a vault, she would go to the other side, and I would move away from the window. Then she popped her head back around, and I would do a running vault. Except that I didn’t because I forgot the changes were implemented. She downed me twice in the same game that way. The last time she downed me was because I over compensated the running time needed, and I was a sitting duck jumping that window. It was a sad game for me :( 4 gens left because of Hex:Ruin to boot even with most survivors running toolboxes.
    Obviously she was better than you if you died.
    @yeet Lol that’s an interesting way of thinking about things. It’s as if your proposing the game didn't have some aspect of chance, but anyway, that’s getting off topic XD. The issue my post highlighted was how the vaulting changes have affected my games. I didn’t post it as a complain or bash about/on the Huntress. 
    In conclusion; it’s going to take me a while to figure out if certain mindgames are possible anymore.
    Adapt to the changes.
  • @yeet said:
    GrannyonAcid said:

    Killer add-on's probably should be just taken out of the game. I've always played killer and have never run add-ons while doing so. I think they're absolutely busted and refuse to use them. I also play a good amount of survivor and hate facing killers with add-on's. Sure you can beat them. But most of them take the fun out of the game.

    rank 20 opinions

    Rank 1 in both survivor and killer. But okay.

    whatever helps you sleep at night buddy
  • Killer add-on's probably should be just taken out of the game. I've always played killer and have never run add-ons while doing so. I think they're absolutely busted and refuse to use them. I also play a good amount of survivor and hate facing killers with add-on's. Sure you can beat them. But most of them take the fun out of the game.

    rank 20 opinions
  • I played a game against a mediocre Huntress the other day, and I kept getting downed because I would fake a vault, she would go to the other side, and I would move away from the window. Then she popped her head back around, and I would do a running vault. Except that I didn’t because I forgot the changes were implemented. She downed me twice in the same game that way. The last time she downed me was because I over compensated the running time needed, and I was a sitting duck jumping that window. It was a sad game for me :( 4 gens left because of Hex:Ruin to boot even with most survivors running toolboxes.
    Obviously she was better than you if you died.
  • Radiant said:
    Pur babi kilers need cuddles and gifts cuz they cant 4k <3
    :( 

    This is making you guys weaker and weaker while we train harder and harder... remember this ;)
    stop it with the mental gymnastics its embarrassing 
  • TheBean said:

    @yeet said:
    sabo IMO isn't a fun or engaging mechanic for either side, for survivors it's exactly the same level of exitement as doing a gen, and for killer it serves only to exist as a frustration

    Maybe to you... but running up and finishing off a 99'd hook right in front of the killer... Best feeling ever.. Especially if the survivor wiggles off because of it.

    Once I can do that in a match... I'm happy... I'm done.. Kill me.. I did what I wanted to do... I can move onto the next match now. That is how I feel when I successfully use sabo.

    Not a skillful interaction that only leads to frustration, shouldn't be in the game at all tbh
  • @powerbats said:

    @yeet said:
    huh almost like i predicted this would happen

    Well I thought it'd be a nice change but the numbers seem to have gone overboard with the changes since one thing was supposed to cancel out the other.

    sabo IMO isn't a fun or engaging mechanic for either side, for survivors it's exactly the same level of exitement as doing a gen, and for killer it serves only to exist as a frustration

  • @ZombieGenesis said:
    This is one of the most moderate patches the dev team has ever pushed out with tweaks on both sides and yet all we hear about is how "killer sided" the patch was. It's crazy.

    MUH 4 SECONDS REEEEEEE

  • @Malakir said:
    TheShowtime7 said:

    Yeah killers are the biggest cry babies ever. Complain about every damn thing in the game even if they get their ways. Have fun waiting in lobbies forever real soon. Takes 4x times more survivors to start a game remember! 

    need the one to host remember.
    Seriously are you guys at least bother to read the patch? Or only the bad things skipping the good ones? I'm actually more happy as survivor to use more perks than killer to make insidious useless and punished if I take a path near a hooked survivor. Like.. What?

    killer isn't punished if there's a survivor in the radius

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