Malakir
Malakir
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- Malakir
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Might be lag? Try switching the key to struggle and check if it solves the problem
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I said "before you find me", you might I'm not saying you totally won't but even if so I had time to totally mend or close to if you play well the map layoutMhhBurgers said:@Malakir said:
MhhBurgers said:@Malakir said:
ScottJund said:
Why would he ever use Feral frenzy unless he saw you? Who cares about scratches. Dude, after he hits you I mean..
Do you even know how legion works? Or scratch marks?
Dude, frenzy over=scratchmarks again, also you can use bloodhound and NEVER lose a survivor unless he's no mither.
Not in the same Sprint plus before you find me with that I already mended
Idk why all these theory crafting when it doesn't happen in a real scenario where you can Sprint away, get a safe spot and mend
Even when not mending completely just force to chase running in his face for a split second and the bar won't go down. I did this many times, idk why you don't do that too
How would I not find you with big bright red blood dots just to follow, dafuck? I use sloppy butcher too since I play w/o sound so there's no way to lose me.
I even mentioned getting to a safe spot to force the chase again. Read the whole thing, I get it what you mean but I can play around it too, it's not impossible to counter that efficiently -
Not in the same Sprint plus before you find me with that I already mendedMhhBurgers said:@Malakir said:
ScottJund said:Why would he ever use Feral frenzy unless he saw you? Who cares about scratches.
Dude, after he hits you I mean..
Do you even know how legion works? Or scratch marks?
Dude, frenzy over=scratchmarks again, also you can use bloodhound and NEVER lose a survivor unless he's no mither.
Idk why all these theory crafting when it doesn't happen in a real scenario where you can Sprint away, get a safe spot and mend
Even when not mending completely just force to chase running in his face for a split second and the bar won't go down. I did this many times, idk why you don't do that too -
I do and I outrun him quite a lot with lithe that even with frenzy he don't hit me and if he does I have time to hide and mend thanks to the sb after the hit and the scratches not being visible for quite some time after his frenzy goes offScottJund said:@Malakir said:
ScottJund said:Why would he ever use Feral frenzy unless he saw you? Who cares about scratches.
Dude, after he hits you I mean..
Do you even know how legion works? Or scratch marks?
After he hits you his frenzy is over and he just follows your scratches? Do you know how he works?
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Dude, after he hits you I mean..ScottJund said:Why would he ever use Feral frenzy unless he saw you? Who cares about scratches.
Do you even know how legion works? Or scratch marks? -
Or be able to lose the killer or be stealthyScottJund said:@Caretaker said:
@ScottJund said:
I'm sorry but have you ever played Survivor against Frank's mixtape? It is literally the most non-interactive boring ######### in this entire game. You get hit by an unavoidable frenzy hit, they wait 12 seconds for cooldown, then hit you again with an unavoidable frenzy hit and you go down.You have to be crazy to think that has to be baseline.
I forgot you can't bait pallets or stun them. Rip my idea. I guess only Nurse or Billy is allowed to do it.
Okay so you wait at a pallet. He runs near it, then runs back. You waste the pallet, he vaults it, and you die.
You wait at a pallet. He just lunges through it and you die.
You wait a pallet. You drop it, he swings through, and with new pallets he downs you anyway and gets stunned.
You wait at a pallet. You drop it and actually stun him.
You win 25% of these scenarios.
This is assuming you even have a pallet in 12 seconds.
Y'kno, no scratchmarks either -
Love the idea buuuut
Impossible. Too much coding, bugs that might touch other aspects of the game
Too much work and not enough people to work on it even if I would love to -
Thanks for giving even more evidence you are toxic and not fitting to stay in the forumMight_Oakk said:
This kind of toxicity shouldn't be tolerated -
Knew*Might_Oakk said:@Malakir said:
No ######### sherlockThey are working on it
/ThreadYou are dumb mate. Post was made about 2 hrs after patch went live. Before they new about it. Lul dont ever reproduce
Don't*
You should use proper grammar, gotcha buddy -
I know dude dw about him. PureBalance is the parody of his own nickname here, don't mind himModernFable said:
I haven’t made any comment on camping in this discussion.purebalance said:@ModernFable said:
Here’s my suggestion:Play Killer for while.
It helps you understand how the Killer thinks as well as when they’re weak. Playing both sides considerably increases your understanding and ability as a player.
Other than that, you can watch videos and gain a better understanding that way. See what other players do, and learn from it: see what works and what doesn’t.
I play killer at rank 1. Camping is for people who are complete garbage.
The person said they were new, and they seemed to require some assistance. So I gave them a suggestion to help, that’s all.
Your suggestion was fine to new comers -
Yeah sometimes happens, especially when trusting yellow ping but not checking and it was a 200+ lobbyGamzello said:
I should’ve dodged that lobby lmao. I normally do but it was just a big oof. Guess I was just unlucky idk.Malakir said:Dodge?
I always msg then if they are yellow but suddenly it skyrocket feeling like 300+
Just Dodge in case it's too high and wait extra seconds before pressing ready -
No ######### sherlock
They are working on it
/Thread -
No dude I'm saying that the fan problem with this game is pretty common and the op might have just a fan problem that get amplified 1000x because of the loading screen limitless fpsMight_Oakk said:@Malakir said:
Might_Oakk said:@Malakir said:
It's not a fan problem. Ok I don't have the cleanest fan ever but to make it simple it's an fps problem
Funny enough, the starting screen has no fps limit so the console try to keep up but not having limitations it goes crazy making every aspect of the console go at 200%, even before the patch this happened
You can notice that by opening any other game that has 60fps with a solid graphic, it won't ever go crazy like when you open DbD. The sad part is that in game if you have stable 30fps for a short time, it's a miracle
Why does his console over heat and noone elses does?
It's obviously a problem with his individual consoles cooling or temperature sensor...
Well mine does, my friend's console does and this Guy's console does
Plus I saw other people with the same problem with the standard PS4 and only with this game so far
Any other game with WAY more graphic, sounds and stuff to load don't make the console become an helicopter
So you can't start DbD but never mentioned it?
OP is the first person I hzve ever heard of whos game won't load from this.
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Yeah they know that and are working on itGamzello said:Wait. So I wasn’t the only one who had this issue? My PS4 crashed as well for the first time in 4 years and it was on the new map.
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Dodge?
I always msg then if they are yellow but suddenly it skyrocket feeling like 300+
Just Dodge in case it's too high and wait extra seconds before pressing ready -
Well mine does, my friend's console does and this Guy's console doesMight_Oakk said:@Malakir said:
It's not a fan problem. Ok I don't have the cleanest fan ever but to make it simple it's an fps problem
Funny enough, the starting screen has no fps limit so the console try to keep up but not having limitations it goes crazy making every aspect of the console go at 200%, even before the patch this happenedYou can notice that by opening any other game that has 60fps with a solid graphic, it won't ever go crazy like when you open DbD. The sad part is that in game if you have stable 30fps for a short time, it's a miracle
Why does his console over heat and noone elses does?
It's obviously a problem with his individual consoles cooling or temperature sensor...
Plus I saw other people with the same problem with the standard PS4 and only with this game so far
Any other game with WAY more graphic, sounds and stuff to load don't make the console become an helicopter -
It's not a fan problem. Ok I don't have the cleanest fan ever but to make it simple it's an fps problem
Funny enough, the starting screen has no fps limit so the console try to keep up but not having limitations it goes crazy making every aspect of the console go at 200%, even before the patch this happened
You can notice that by opening any other game that has 60fps with a solid graphic, it won't ever go crazy like when you open DbD. The sad part is that in game if you have stable 30fps for a short time, it's a miracle -
Rampant? Yeah at rank 20 maybe but now even higher ranks would be affected, for just annoy people or as pay backMuteNewt said:Enjoy the camp especially when BBQ was made to incentives hunting
https://forum.deadbydaylight.com/en/discussion/32931/prediction-to-next-patch#latest
@Malakir camping has and will always be an issue. Its down to the player and their playstyle. They can camp all they want while survivors power the gens and win the game. Thats their choice if they decide to do so. How long have we had B&C now and camping has still been rampant?
Read the thread, I made this very clear. Many have said they never did but after the patch they will, guess what, I start to see people do that at the first hook even at red ranks
Cute tho how you totally ignored my answer before when I listed the amount of perks that survivors have as aura reading and how killers aura reading can be countered perkless but istantly answer when brought up camping -
Right, maps are 10X10 mtDelfador said:@Peasant said:
Delfador said:The core value is not hide and seek, it is chasing.
If the core value is stealth, we should might as well remove pallets and windows.
You are kidding, right?
Yes and no.
Survivors are, for the most part, really strong at chases against most killers. Both aspects of the game can not be strong for one side.
If it is easier to chase, then finding people should be difficult.
If it is easier to find people, then chasing people should be difficult.
If both are difficult or easy, then why does the opposite side take the easy or difficult end of the stick.@Wolf74 said:
@Delfador said:
The core value is not hide and seek, it is chasing.If the core value is stealth, we should might as well remove pallets and windows.
That shows what's actually going wrong in this game right now.
People think it is about chasing.
Killer should be the one looking forward to chases and are those that should win chases aynway.
Survivor should be afraid of getting caught, because getting chased should be bad for them, but in fact they enjoy it as "the game".The game is not designed around this. Finding survivors is easy since their objective is stationary. It is not because you are so good at the game that you find survivors, it is because their objective doesn't allow them. This is also the reason why they can actually take the game hostage at the end. In that large map, it is difficult to find survivors since you don't know where you should look at. To make this game about 'stealth' you have to change the entire game, from perks to main objectives, pallets and windows to map designs.
The devs themselves stated that the game will be around chases, not stealth.
If you really think that the game is about stealth, then this game is not for you at least for now.
As stealth player I totally disagree with you -
So you wanna just add more drawbacks to her power even if she can't actually see them? Okay.. the new wave users are really something else..BlackendSea said:But but she has her speed from phasewalking. Surely the red stain wouldn’t be removing the point of her power completely. You can’t really outrun her if she can hear you. Unless like, you run iron will and urban evasion then you have a chance xD -
True, 6 ways to counter BBQ and bitter murmur WITHOUT perks wasn't enough. better add something to help who's lazy even moreMorfedel said:sorry, the chase isn't the core of the game. given a competent killer and survivor, it's only a matter of time. survivors get their jobs done by not being found.
this locker change is great. don't like it, Run iron maiden. don't want to use a locker, run drugs distortion, or try to hide behind the generator aura.
there's play and counter play here. it's fine. -
Enjoy the camp especially when BBQ was made to incentives huntingMuteNewt said:@altruistic said:
I love it. Along with Distortion (S Tier Imo). It’s so nice not having your position revealed because another survivor was caught.I always loved playing stealthy, I don’t like being chased. Every Survivor should be running Distortion and utilizing lockers.
And not to mention being the last one alive and having the killer know your position instantly? This brings balance back. People are gonna defend B&C to the death,. But I get it because its extremely useful. The games are still very winnable with this tiny adjustment and balance with locker reading.
https://forum.deadbydaylight.com/en/discussion/32931/prediction-to-next-patch#latest
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Yeah uses tokens that make you waste more time when you could've already have a rough idea of where they might beAChaoticKiller said:
Its not that good imo, sure you will be hidden but it only has 3 uses. Running bbq, nurses, bitter mirmor, or any arua revealing add-on can quickly use up their tokens on that perk. Some killers don't even use any arua reading perks so the perk goes to waste and some will shred that perk like Freddy, huntress, and myers, with add-ons.Malakir said:
Dude I'm talking about distortionaltruistic said:
Hiding is not broken. Stealth is a valid and fun way to play the game. It doesn’t feel good getting sniped by an Omegablink Nurse or Doom Engravings Billy because they ran a perk.Malakir said:
It's pretty broken especially when 99% of aura readings can be countered perkless, it's just overkill give another counter which you just have to equip plus a dance with me into italtruistic said:I love it. Along with Distortion (S Tier Imo). It’s so nice not having your position revealed because another survivor was caught.
I always loved playing stealthy, I don’t like being chased. Every Survivor should be running Distortion and utilizing lockers.
These mechanics give me faith they actually care about the stealth player’s quality of life.
I play stealthy too but this isn't the way to do it. Urban evasion, dance with me, iron will these are fine but give a free aura counter that you don't even have to use your brain it's dumb, ESPECIALLY when you can already do it without it, it's just overkill
It pisses me off that they give me a perk that makes dance with me trash compared since it's an anti aura reading with dance with me built in it
Now just not for free -
Ops
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Instead of giving free stuff like that why not a perk to cover your aura in lockers? So one can actually build a stealth build and sacrifice a perk slot like anyone taking iron will and Urban evasion
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In general this new wave of fresh accounts are making a lot of "silly" threads, to not be too offensiveBlueberry said:@Delfador said:
The core value is not hide and seek, it is chasing.If the core value is stealth, we should might as well remove pallets and windows.
This ^ +1
OP missed the entire fundamentals of the game.
Why so many people joined at once? It's rather curious tbh
Anyway yeah as said before even survivors have a ton of aura perks and a ton of counters against killers perks just by playing accordingly. Add more stuff to a braindead level isn't the way
Especially distortion that makes dance with me useless since it has it built in.. it really pisses me off -
Another dumb thread from you?
Can you just get better before asking AGAIN silly nerfs? -
Dude I'm talking about distortionaltruistic said:
Hiding is not broken. Stealth is a valid and fun way to play the game. It doesn’t feel good getting sniped by an Omegablink Nurse or Doom Engravings Billy because they ran a perk.Malakir said:
It's pretty broken especially when 99% of aura readings can be countered perkless, it's just overkill give another counter which you just have to equip plus a dance with me into italtruistic said:I love it. Along with Distortion (S Tier Imo). It’s so nice not having your position revealed because another survivor was caught.
I always loved playing stealthy, I don’t like being chased. Every Survivor should be running Distortion and utilizing lockers.
These mechanics give me faith they actually care about the stealth player’s quality of life.
I play stealthy too but this isn't the way to do it. Urban evasion, dance with me, iron will these are fine but give a free aura counter that you don't even have to use your brain it's dumb, ESPECIALLY when you can already do it without it, it's just overkill
It pisses me off that they give me a perk that makes dance with me trash compared since it's an anti aura reading with dance with me built in it -
Let's swap killer with survivors and I'll have the same exact comment, emptyJoakimGrDay said:They buff killers in general. ######### considerations
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It's pretty broken especially when 99% of aura readings can be countered perkless, it's just overkill give another counter which you just have to equip plus a dance with me into italtruistic said:I love it. Along with Distortion (S Tier Imo). It’s so nice not having your position revealed because another survivor was caught.
I always loved playing stealthy, I don’t like being chased. Every Survivor should be running Distortion and utilizing lockers. -
OoO, Alert, Bond, Empathy, After Care.. etc etc
Ok so killers are spoiled with BBQ, Bitter Murmur and Nurse Calling but also survivors are SPOILED with both perks reading and global notifications. so what?
So to keep it balanced survivors have to get MORE notifications than killers even if it's a 4v1 "hide and seek" game
Gotcha -
"I'll take the dedicated servers argument with a grain of salt" -DevThe_Crusader said:Some people go too far with their comments definitely.
At the same time I don't think BHVR takes enough time to consider some of the changes they make to the game. Decisive strike, legion, insta flashlights etc they just throw things out there and it becomes a nightmare to balance later.
"If you don't like play killer play something else. Play survivors for a change or Civilization, is a good game" -Dev
If even the devs are toxic asf to their community who actually keep the game alive, they kinda deserves to be called out sometimes. I do it out of love because I wanna see this game crush every other game and improve
Still, it's obvious people will bash on them when they ######### up and prise them when they do good stuff. Already happen and will keep happening -
Meh noZarathos said:
Both noed and ds are broken. Ds is a momentum killer if you cant juggle which is likely due toTheluckyboi said:@Wolf74 said:
@TheCatLady said:
At what point did I say they were "the same"? I said they were both second chance perks that can be denied, which is true,
To make this simple. No.
Stop comparing these perks, because they are completely different.
Noed is balanced and DS is op crap.
Any survivor bringing up Noed in a DS debate is just trying to disguise the issues with DS.Why exactly is NOED balanced and DS is op? i have had a lot of matches were the killer makes a huge comeback all of a sudden thanks to NOED
i think both perks are somewhat fine, they are definetely counterable and people are just exxagerating their power
a. Hook changes
b. Maps like the game and ormond.
You cant pick up and if you cant pick up you have to slug meaning your down a hook. This perk guarrantes 3 other survivours at least 10 seconds to recover if you take it and reactivate the chase which is devastating when paired with good survivour players.
4x/3x/2x ds is a massive problem as well as you will not be informed if a non obssesion survivours has it and even if a hook is reasonably close a bodyblock can again cause it to proc. Killing momentum again iniating an additional chase.
On swf its brutal and becomes even more unfair as survivours will be ready to deny the killer the hook with bodyblock or the survivour will position far from a hook to deny the killer the hook.
NOED is nasty as well not on the same level as ds but definatly overpowered. The ms increase plus instadown with no warning is nasty and often many maps make hunting 5 totems very hard mount ormond the game red forest etc. It worsens if the killer just starts facecamping the survivour. Forcing gen rush so survivours have to do gens fast. No time for totems unless you are hyper coordinated. With this playstyle a killer can nearly ensure a 2-3 k game which is unacceptable.
Noed might not be on the same level as ds due to its inflexibility but its definatly allows a weak player to crush difficult opponet(s) by giving them a second chance. Which in many cases robs the players who have been playing well of any satisfaction.
I'll put noed close to adrenaline. Gives +1 health state and sb while noed gives +1 dmg. I stopped using noed ages ago for how weak it is since get cleansed in seconds. Just now ended another game, legion was using noed, got a hook and the hex got cleansed in 20s. Body blocked, saved the guy without borrowed time and that's it
With DS you just get punished for outplaying the survivor and giving the opportunity to waste even more time that wasn't deserved at all while noed punishes lazyness
If the opponent is good enough, noed or not he/she will escape regardless. Many people think DS isn't a big deal because most of people who uses this perk is bad asf but decent survivors would destroy a killer with it -
Because they don't look with the mindset "how people would abuse it?"The_Crusader said:
Bingo.Malakir said:The hatch is needed but also abused
Needed because you can't rely on your team members and give the chance to escape to someone who earned it is needed
Abused because people would dc, die on hook by purpose etc to give the hatch
Plus stand offs are annoying for both sides and pretty unnecessary but they scraped the closing hatch idea. Isn't simple, the whole end game should be changed and to make it hard to be abused isn't an easy task
When you play a lot of survivor yoi start to appriciate the hatch after you play your 10th game where some tool disconnects a minute into the game. It gives the remaining survivors a chance at escaping.
Also survivors dont have blindness while inside a locker? #########, how could they overlook that???
I guess the whole history of gaming isn't enough -
The hatch is needed but also abused
Needed because you can't rely on your team members and give the chance to escape to someone who earned it is needed
Abused because people would dc, die on hook by purpose etc to give the hatch
Plus stand offs are annoying for both sides and pretty unnecessary but they scraped the closing hatch idea. Isn't simple, the whole end game should be changed and to make it hard to be abused isn't an easy task -
If you cannot see the difference.. welp I'm sorry for youTheluckyboi said:@Wolf74 said:
@TheCatLady said:
At what point did I say they were "the same"? I said they were both second chance perks that can be denied, which is true,
To make this simple. No.
Stop comparing these perks, because they are completely different.
Noed is balanced and DS is op crap.
Any survivor bringing up Noed in a DS debate is just trying to disguise the issues with DS.Why exactly is NOED balanced and DS is op? i have had a lot of matches were the killer makes a huge comeback all of a sudden thanks to NOED
i think both perks are somewhat fine, they are definetely counterable and people are just exxagerating their power
So a removable perk, that activates only if there are totems in the map and only in very late game when the exit gates are powered punishing the lazyness of not cleansing the totems compared to a whenever you ######### up perk that cannot be removed and waste even more time when you lose a chase -
I can say the same thing for every answer towards me from youTheluckyboi said:}> @Malakir said:
Theluckyboi said:
@Malakir said:
Dr_doom_j2 said:
Psssh, I'm so sick of seeing this kind of stupid ass post... People will always complain, and complaining about complaining is about the dumbest and most pointless gesture.. You know, we, real human beings who have lives and jobs (some of us with jobs and lives much more difficult than that most if the dev team) paid for a product, and as a technically unfinished product that thrives on a business model of continued expansion, we as ths consumer have not only the right to complain, but a duty to voice our opinions on the product we spent labor earned income on as well as discuss our opinions about it with others so as to inform both the developers of what we want, as well as other customers of what to realistically expect if they so choose to also purchase this product. You sitting there telling people to stop complaining, to stop voicing our displeasures with the game, does absolutely nothing. It doesn't affect change, it doesn't help anyone see the light or error in their ways. It provides absolutely no purpose other than to try and silence people who have legitimate issues with the game. All you're saying is basically "come on guys, it's not that bad, we shouldn't be bothered, just thankful that these devs let us play in their wonderful playland, we should be so lucky to have whatever they give us".
That's effet.
That's empty plattitude.
That's sucka #########.
People want to see the game improved. It will never be perfect, of course, but it's well within our rights to complain and discuss to try and find ways to improve the product we're planning to invest both hard earned cash and easily wasted time into. I agree on everything you said but you just came into a huge echo chamber thread They think if you bash on them isn't to make them improve or/and love for the game but just to complain
Be careful posting here
But you are just complaining, if you were actually trying to give feedback you would not answer to everyone who disagrees with you an unexperienced player who "circlejerks"
was your day really that bad?
Keep straw man people
Read what I said the first time in this thread instead and please stop doing this, it's very annoying. Straw man people is one of the lowest thing you can do in a conversation but it seems you can't discuss without doing it
I am sorry if i am commiting a logical fallacy, but i dont see a reason to get so mad about someone sharing their opinion, even if it is a ######### one.
If you think I'm mad you can't be more wrong lmao -
Gitgud instead of being lazy pretending to be handed help from devsScottJund said:@Malakir said:
ScottJund said:@Malakir said:
Delfador said:
@Star99er said: Delfador said:
@Malakir said: Delfador said:
@Malakir said: ScottJund said:
@Malakir said: If someone can't play against legion it's their fault
I play solo and still see people (myself included) bullying him since he won't really h me without his power and with frenzy won't hurt me
Idk why trying to cheese the chase mechanic has no counterplay since itself needs to not charge bloodlust or see you, movie ng at 110%ms Please can we go into a KYF and show me how to counterplay me chasing you backwards while you bleed out. If you want to. I don't mind It's called stealth play and described what happens when you apply that
If she moonwalks I can just hide wherever I want especially using ironwill (stealth perk in case you don't know it) You actually can't if he has bloodhound. He is new so not everybody has bloodhound but people are gonna get that perk. OP is right, although legion is very weak overall, there are no counterplays against him. He is really unfun for both sides for the most part. Even with bloodhound won't change much, he would still stuck at 110% Ms. The time he waste trying to cheese like that is huge. By the time he cheesed you down 4gens are popped
Mend takes like 15s, not much and to chase you just by the blood with that speed is an auto lose You don't understand. I am sure that no legion has done this thing to you. It doesn't take too long to chase people with moonwalk. Also the legion's normal speed could be 100% instead of 110%, it doesn't affect it. He hits you twice, you are at 70% deep wound state, the chase stops and he starts to moonwalk, bum 10 seconds later you are at 30% deep wound state. He again activates his power and downs you, there is nothing a survivor could do. The whole process takes like less than 40 seconds, I would say 25-35 seconds and tbh, I don't know the counter to that. If you know please let me know and this is really not sarcastic.
I’ve encountered moonwalking legions a few times, majority of the time I lose them in a chase because Urban Evasion is a perk I run 90% of the time. It is true I have the same experience. The problem starts when they equip bloodhound. Already debunked 25 times
Keep posting about it won't change the reality
What do you do when they have frank's mixtape and just follow you until their power comes back so you die 12 seconds later?
Use the search button. It's tedious write the same thing over and over
So nothing. Got it.
If you can't face legion it's your fault. If you can't even use the search button just proves me how lazy you are and cannot adapt -
Use the search button. It's tedious write the same thing over and overScottJund said:@Malakir said:
Delfador said:@Star99er said:
Delfador said:
@Malakir said: Delfador said:
@Malakir said: ScottJund said:
@Malakir said: If someone can't play against legion it's their fault
I play solo and still see people (myself included) bullying him since he won't really h me without his power and with frenzy won't hurt me
Idk why trying to cheese the chase mechanic has no counterplay since itself needs to not charge bloodlust or see you, movie ng at 110%ms Please can we go into a KYF and show me how to counterplay me chasing you backwards while you bleed out. If you want to. I don't mind It's called stealth play and described what happens when you apply that
If she moonwalks I can just hide wherever I want especially using ironwill (stealth perk in case you don't know it) You actually can't if he has bloodhound. He is new so not everybody has bloodhound but people are gonna get that perk. OP is right, although legion is very weak overall, there are no counterplays against him. He is really unfun for both sides for the most part. Even with bloodhound won't change much, he would still stuck at 110% Ms. The time he waste trying to cheese like that is huge. By the time he cheesed you down 4gens are popped
Mend takes like 15s, not much and to chase you just by the blood with that speed is an auto lose You don't understand. I am sure that no legion has done this thing to you. It doesn't take too long to chase people with moonwalk. Also the legion's normal speed could be 100% instead of 110%, it doesn't affect it. He hits you twice, you are at 70% deep wound state, the chase stops and he starts to moonwalk, bum 10 seconds later you are at 30% deep wound state. He again activates his power and downs you, there is nothing a survivor could do. The whole process takes like less than 40 seconds, I would say 25-35 seconds and tbh, I don't know the counter to that. If you know please let me know and this is really not sarcastic.
I’ve encountered moonwalking legions a few times, majority of the time I lose them in a chase because Urban Evasion is a perk I run 90% of the time.
It is true I have the same experience. The problem starts when they equip bloodhound.
Already debunked 25 times
Keep posting about it won't change the reality
What do you do when they have frank's mixtape and just follow you until their power comes back so you die 12 seconds later?
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Yeah, OMG finally someone new in the forum and at the same time have a brain!DarkGGhost said:@Malakir said:
DarkGGhost said:@Malakir said:
DarkGGhost said:
@JammyJewels said: DarkGGhost said:
@JammyJewels said: DarkGGhost said:
@JammyJewels said: DarkGGhost said:
@JammyJewels said: Tsulan said:
Because something like this would happen:
It already has happened, and Matthieu’s already been humiliated, remember? Though just because they made the game it doesn’t necessarily mean they need to play it anyway. I imagine they listen more to the consumers’ complaints and then play internally to find validity to any complaints. i don't think so they only see the stasts and they are bad not try to make the game fun for both sides
But their job was to make the game and maintain it, not play it. They have lives of their own to lead and can’t tell what a community of thousands want changed in their game because every individual wants something different. And because they have so many people to listen to for pointers they don’t have to play the game to know what is going on inside of it. They only need to play the game for 1-2 hour the game ever one or two days in mid rank 7+and beside if you don't play the game who you say " yes this is balance" or " This is fun for both sides" ?
They don’t need to say it’s fun. They need to know their customers are having fun. Again, development of the game is their job. Playing the game for anything other than inspection would be a waste, I imagine. They have their lives to lead. I presume they can’t sit down like us, the customers, and get so worked up on the game. Why would they need to waste their private time, or waste any time in fact, playing a game that thousands do already? They’re the developers. They’ll get the data they need anyway to know whether the game is fun or not. Ok let's say they need to have "know their customers are having fun" who they will do it by listening community in wicth survivors can be lounder. Oh i see they will use the data they have but wait those data are all wrong like the data that saw how many survivors get out alive. Thay need to play the game to know how it's work and what need to fix.
That sounds idiotic. They don’t prioritise the opinions of the survivors. They try to be as objective as they can. They already do a good enough job with what they had but if people had constructive criticism instead of just whining they might actually be able to change things efficiently. how ? As they always did Raw stats which means nothing since I can take the same raw stats on any other pvp online game and have the same results
Give more to newer players and less to experienced ones
But they don't take anythink away from the hight ranks every time they add new things for newer players the experienced ones exploit them as much they can
Exactly
This is the core problem! ClapclapAnd how to fix it play the game to see what you can do about it
You don't even have to play when you have players REALLY experienced and that knows the game WAY better than you what's good and what's not about the game
Just take Marth88, look his YouTube channel and almost everything he says would be so good if taken accordingly. Do that since I would take 1hour writing about it -
ExactlyDarkGGhost said:@Malakir said:
DarkGGhost said:@JammyJewels said:
DarkGGhost said:
@JammyJewels said: DarkGGhost said:
@JammyJewels said: DarkGGhost said:
@JammyJewels said: Tsulan said:
Because something like this would happen:
It already has happened, and Matthieu’s already been humiliated, remember? Though just because they made the game it doesn’t necessarily mean they need to play it anyway. I imagine they listen more to the consumers’ complaints and then play internally to find validity to any complaints. i don't think so they only see the stasts and they are bad not try to make the game fun for both sides
But their job was to make the game and maintain it, not play it. They have lives of their own to lead and can’t tell what a community of thousands want changed in their game because every individual wants something different. And because they have so many people to listen to for pointers they don’t have to play the game to know what is going on inside of it. They only need to play the game for 1-2 hour the game ever one or two days in mid rank 7+and beside if you don't play the game who you say " yes this is balance" or " This is fun for both sides" ?
They don’t need to say it’s fun. They need to know their customers are having fun. Again, development of the game is their job. Playing the game for anything other than inspection would be a waste, I imagine. They have their lives to lead. I presume they can’t sit down like us, the customers, and get so worked up on the game. Why would they need to waste their private time, or waste any time in fact, playing a game that thousands do already? They’re the developers. They’ll get the data they need anyway to know whether the game is fun or not. Ok let's say they need to have "know their customers are having fun" who they will do it by listening community in wicth survivors can be lounder. Oh i see they will use the data they have but wait those data are all wrong like the data that saw how many survivors get out alive. Thay need to play the game to know how it's work and what need to fix.
That sounds idiotic. They don’t prioritise the opinions of the survivors. They try to be as objective as they can. They already do a good enough job with what they had but if people had constructive criticism instead of just whining they might actually be able to change things efficiently.
how ?
As they always did
Raw stats which means nothing since I can take the same raw stats on any other pvp online game and have the same results
Give more to newer players and less to experienced ones
But they don't take anythink away from the hight ranks every time they add new things for newer players the experienced ones exploit them as much they can
This is the core problem! *Clapclap* -
Already debunked 25 timesDelfador said:@Star99er said:
Delfador said:@Malakir said:
Delfador said:
@Malakir said: ScottJund said:
@Malakir said: If someone can't play against legion it's their fault
I play solo and still see people (myself included) bullying him since he won't really h me without his power and with frenzy won't hurt me
Idk why trying to cheese the chase mechanic has no counterplay since itself needs to not charge bloodlust or see you, movie ng at 110%ms Please can we go into a KYF and show me how to counterplay me chasing you backwards while you bleed out. If you want to. I don't mind It's called stealth play and described what happens when you apply that
If she moonwalks I can just hide wherever I want especially using ironwill (stealth perk in case you don't know it) You actually can't if he has bloodhound. He is new so not everybody has bloodhound but people are gonna get that perk. OP is right, although legion is very weak overall, there are no counterplays against him. He is really unfun for both sides for the most part. Even with bloodhound won't change much, he would still stuck at 110% Ms. The time he waste trying to cheese like that is huge. By the time he cheesed you down 4gens are popped
Mend takes like 15s, not much and to chase you just by the blood with that speed is an auto lose
You don't understand. I am sure that no legion has done this thing to you.
It doesn't take too long to chase people with moonwalk. Also the legion's normal speed could be 100% instead of 110%, it doesn't affect it.
He hits you twice, you are at 70% deep wound state, the chase stops and he starts to moonwalk, bum 10 seconds later you are at 30% deep wound state. He again activates his power and downs you, there is nothing a survivor could do.
The whole process takes like less than 40 seconds, I would say 25-35 seconds and tbh, I don't know the counter to that. If you know please let me know and this is really not sarcastic.
I’ve encountered moonwalking legions a few times, majority of the time I lose them in a chase because Urban Evasion is a perk I run 90% of the time.
It is true I have the same experience. The problem starts when they equip bloodhound.
Keep posting about it won't change the reality -
Keep straw man peopleTheluckyboi said:@Malakir said:
Dr_doom_j2 said:Psssh, I'm so sick of seeing this kind of stupid ass post... People will always complain, and complaining about complaining is about the dumbest and most pointless gesture..
You know, we, real human beings who have lives and jobs (some of us with jobs and lives much more difficult than that most if the dev team) paid for a product, and as a technically unfinished product that thrives on a business model of continued expansion, we as ths consumer have not only the right to complain, but a duty to voice our opinions on the product we spent labor earned income on as well as discuss our opinions about it with others so as to inform both the developers of what we want, as well as other customers of what to realistically expect if they so choose to also purchase this product.
You sitting there telling people to stop complaining, to stop voicing our displeasures with the game, does absolutely nothing. It doesn't affect change, it doesn't help anyone see the light or error in their ways. It provides absolutely no purpose other than to try and silence people who have legitimate issues with the game. All you're saying is basically "come on guys, it's not that bad, we shouldn't be bothered, just thankful that these devs let us play in their wonderful playland, we should be so lucky to have whatever they give us".
That's effet.
That's empty plattitude.
That's sucka #########.People want to see the game improved. It will never be perfect, of course, but it's well within our rights to complain and discuss to try and find ways to improve the product we're planning to invest both hard earned cash and easily wasted time into.
I agree on everything you said but you just came into a huge echo chamber thread
They think if you bash on them isn't to make them improve or/and love for the game but just to complain
Be careful posting here
But you are just complaining, if you were actually trying to give feedback you would not answer to everyone who disagrees with you an unexperienced player who "circlejerks"
was your day really that bad?
Read what I said the first time in this thread instead and please stop doing this, it's very annoying. Straw man people is one of the lowest thing you can do in a conversation but it seems you can't discuss without doing it
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This already happen btwScottJund said:@BigBubs said:
@ScottJund said:
@Malakir said:
If someone can't play against legion it's their faultI play solo and still see people (myself included) bullying him since he won't really h me without his power and with frenzy won't hurt me
Idk why trying to cheese the chase mechanic has no counterplay since itself needs to not charge bloodlust or see you, movie ng at 110%ms
Please can we go into a KYF and show me how to counterplay me chasing you backwards while you bleed out.
Since when is dbd a 1v1 game?
Since when is 1 survivor should be as strong as the killer?
You playing the wrong game if you think that you should be able to constantly loop and waste the killer's time for 5 gens and then run out the gate.I think if a survivor is vastly, vastly better than a killer he should be able to loop him for 5 generators. If you think otherwise you think skill shouldn't be a component of this game, which is silly. No killer should ever be able to guarantee someone will go down in under a minute regardless of anyone's skill - that's terrible design.
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Yeah, they were going in the right direction with the patch before. (Vault changes apart)DarkGGhost said:@Malakir said:
ReneAensland said:Agreed. It'll be fair to the survivor.
4v1
Read the patch notes since lunch and tell me when it was "fair" to killers
Even the latest patch note is fine
One time when we have a double blood moon
Then here we go again, one step forward and 4 backwards -
As they always didDarkGGhost said:@JammyJewels said:
DarkGGhost said:@JammyJewels said:
DarkGGhost said:
@JammyJewels said: DarkGGhost said:
@JammyJewels said: Tsulan said:
Because something like this would happen:
It already has happened, and Matthieu’s already been humiliated, remember? Though just because they made the game it doesn’t necessarily mean they need to play it anyway. I imagine they listen more to the consumers’ complaints and then play internally to find validity to any complaints. i don't think so they only see the stasts and they are bad not try to make the game fun for both sides
But their job was to make the game and maintain it, not play it. They have lives of their own to lead and can’t tell what a community of thousands want changed in their game because every individual wants something different. And because they have so many people to listen to for pointers they don’t have to play the game to know what is going on inside of it. They only need to play the game for 1-2 hour the game ever one or two days in mid rank 7+and beside if you don't play the game who you say " yes this is balance" or " This is fun for both sides" ?
They don’t need to say it’s fun. They need to know their customers are having fun. Again, development of the game is their job. Playing the game for anything other than inspection would be a waste, I imagine. They have their lives to lead. I presume they can’t sit down like us, the customers, and get so worked up on the game. Why would they need to waste their private time, or waste any time in fact, playing a game that thousands do already? They’re the developers. They’ll get the data they need anyway to know whether the game is fun or not.
Ok let's say they need to have "know their customers are having fun" who they will do it by listening community in wicth survivors can be lounder. Oh i see they will use the data they have but wait those data are all wrong like the data that saw how many survivors get out alive. Thay need to play the game to know how it's work and what need to fix.
That sounds idiotic. They don’t prioritise the opinions of the survivors. They try to be as objective as they can. They already do a good enough job with what they had but if people had constructive criticism instead of just whining they might actually be able to change things efficiently.
how ?
Raw stats which means nothing since I can take the same raw stats on any other pvp online game and have the same results
Give more to newer players and less to experienced ones -
I agree on everything you said but you just came into a huge echo chamber threadDr_doom_j2 said:Psssh, I'm so sick of seeing this kind of stupid ass post... People will always complain, and complaining about complaining is about the dumbest and most pointless gesture..
You know, we, real human beings who have lives and jobs (some of us with jobs and lives much more difficult than that most if the dev team) paid for a product, and as a technically unfinished product that thrives on a business model of continued expansion, we as ths consumer have not only the right to complain, but a duty to voice our opinions on the product we spent labor earned income on as well as discuss our opinions about it with others so as to inform both the developers of what we want, as well as other customers of what to realistically expect if they so choose to also purchase this product.
You sitting there telling people to stop complaining, to stop voicing our displeasures with the game, does absolutely nothing. It doesn't affect change, it doesn't help anyone see the light or error in their ways. It provides absolutely no purpose other than to try and silence people who have legitimate issues with the game. All you're saying is basically "come on guys, it's not that bad, we shouldn't be bothered, just thankful that these devs let us play in their wonderful playland, we should be so lucky to have whatever they give us".
That's effet.
That's empty plattitude.
That's sucka #########.
People want to see the game improved. It will never be perfect, of course, but it's well within our rights to complain and discuss to try and find ways to improve the product we're planning to invest both hard earned cash and easily wasted time into.
They think if you bash on them isn't to make them improve or/and love for the game but just to complain
Be careful posting here -
4v1ReneAensland said:Agreed. It'll be fair to the survivor.
Read the patch notes since lunch and tell me when it was "fair" to killers
Even the latest patch note is fine -
Ty for keep tagging me proving my pointUnicorn said:
Dude pls take your salty toxicity elsewhere. If you don't want to gather around the campfire then skidaddle outta here. We don't need the negative energy. We'll pass, thanks though 💜Malakir said:What a cute echo chamber
Have fun here
Enjoy this circle jerk -
What a cute echo chamber
Have fun here