Malakir
Malakir
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Sorry but imply cosmetic = no improvements in other sections, its pretty dishonest. There are devs with. specific role, the team who build the code, the others who build cosmetic, balance team etc its like blaming an actor for a poor scenography, dumb. As far as I can see they are making the game was better than before and crying about add one is stupid since it give more depth to killer and survivors. the only thing I can criticize is as survivor I wish to have more things to do since totems are not enough. Yeah I'm the kind of guy who cleanse them all to have something else to do and boldness points since I focus on stealth moreWarlock_2020 said:The only killers you will get to agree with you are those who also enjoy running survivor. No killer mains want to admit the game is broken for both survivor and killer. Just like no survivor mains will admit it either. Most killer addons are not that big of a deal, some are very much a big deal.
The problem with the "get gud" argument always thrown out there by the toxic elite (Yes, toxic elite) is that they forget they are the minority numbers in games like this. This game attracted a bulk of casual players that make it continue because of their love for the horror genre. They will rarely rank past 9-12. Most won't even get that high. That is part of the reason why very high ranks have problems getting games in a timely manner. Not enough people playing at that rank. (Just like the very low ranks, not enough new players because the game is strangling them out.)
The answer is to look at balance within the rank system itself. They first need to fix the rank system. Stop allowing players to purposely lose rank. There are lots of ways to do it, but we will not get into the minutia of it now due to derailing the topic. The point is that the community is one of the biggest enemies to improving this game. It is filled with complaining players that point at the other side as the problem. Meanwhile, the developers keep putting out new cosmetics. lol
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Not even that since both sides got something in the end. Both got uncentives to loop windows or camp both got qol changes on perks. Still see tons of 'killer size patch" threadsTsulan said:When killers got nerfed: "killers only want to have 4k every time" "git gud"
When survivors got nerfed: "killers need cuddles cuz they can´t 4k" -
True, i see dumb threads on both sides buuuut tbh survivors that wants nerfs, buff ecc are sy more even if they are both dumb sometimes the numbers make it louderZaram said:@Global said:
Survivors get hella buffs people dont care. Killer buffs 1 HEX perk every one shits there pants and leaves.Nothing of value lost.

Killer cry everyday about the 'camping nerf' and the changed pallets.
Both sides are good in whining.
Just look for that noed qol threads while in the same patch even survivor side got a lot of qol changes too.. -
wait, wasn't that the opposite? I've seen every patch wince the launch to be educated about the argument.I must've missed some.. Or a lot :^)Radiant said:Pur babi kilers need cuddles and gifts cuz they cant 4k
This is making you guys weaker and weaker while we train harder and harder... remember this
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I laughed the whole time. Kinda over the top but that's even the reason I love it
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Especially after a dozen of threads of survivors bitching about the new patch, it is.scerckan said:
oh my god, a main killer bitching? this must be a new trend
Even if this thread its stupid since dont take in consideration even how the mechanic of the hatch works -
Let's say nobody but you did gens. you did 2 genes, your mates died because they prefer road and say hi to the killer. Plus the math for gens and hatch spawn is legit, number of general done - survivors alive plus one to spawn the hatch. The problems are other things like the boring stand offs
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Yeah I know but was an example if I get to a general then for the other I have to lose emblem points or take a larger route. BTW as said I think both sides had good changes, don't really like the hook change but I get it why they did it. Still I see more survivor posts crying then the same ones say the exact opposite. I seriously dot get it. They buzzed or tweaked a lot more survivor perks, which is great I can make more creative builds, still these theaters existsyeet said:@Malakir said:
TheShowtime7 said:Yeah killers are the biggest cry babies ever. Complain about every damn thing in the game even if they get their ways. Have fun waiting in lobbies forever real soon. Takes 4x times more survivors to start a game remember!
need the one to host remember.
Seriously are you guys at least bother to read the patch? Or only the bad things skipping the good ones? I'm actually more happy as survivor to use more perks than killer to make insidious useless and punished if I take a path near a hooked survivor. Like.. What?killer isn't punished if there's a survivor in the radius
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need the one to host remember.TheShowtime7 said:Yeah killers are the biggest cry babies ever. Complain about every damn thing in the game even if they get their ways. Have fun waiting in lobbies forever real soon. Takes 4x times more survivors to start a game remember!
Seriously are you guys at least bother to read the patch? Or only the bad things skipping the good ones? I'm actually more happy as survivor to use more perks than killer to make insidious useless and punished if I take a path near a hooked survivor. Like.. What? -
That's the point :^DGlobal said:wait why is this why you are leaving. There wasnt anything game breaking this was a good update in my opinion.
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9 survivor perks buffedGemasuda said:This thread is to ensure survivors know it will be ok. For months crybaby killers have asked for an advantage to ensure they get 4K matches every time. Well it happened and the devs listened and now they can enjoy stomping their way through groups and earning those 4K blood points.
Dont worry about the responses you you put on this community because rest assured the same people who were complaining about buffing killers will disregard your pleas for help and do everything they can to make you look foolish, examples (git gud, your bad, etc, etc)
But the good news...
Like anything in life cause and effect will happen, right now killers get instant ques and enjoy a blood point advantage normally. But when survivors stop playing survivors and start playing killers more in order to enjoy the game in its current state, killers will start having longer ques and the cycle will start over again.
So in conclusion, my fellow survivor mains, give it time, it will work itself out, for now just play killer and stack up those blood points with little to no effort involved. Enjoy the new patch!
3killer perks buffed
Overall tweaking on mechanics like using your brain before vaulting mindlessly and punishing campers
Nerf DC
Hooks farther from each other to make saboteur even stronger buff aside.
Killer sided!!!!11!1!10new1!20!2
Tbh I love this patch mostly for the survivor size, I can go more crazy with builds. Still people think its killer sided... They just got rid of insidious killer perk with the emblem tweak.
I get it its easier see the bad things and harder to see the good ones, reason why insults are more heavy on our consciousness than compliments but that's getting ridiculous -
okay but I think tbh pallets are meant to slow down the killer not to use them as a weapon to stunt. If you do it right you are rewarded if you do it wrong punished and if you do it earlier still get the distance advantage. I play both sides and most of the time I just need to use one or two pallets stunning or not doesn't matter if I can hide right after he needs to go around/brake the pallet or get stumbled. About that i would love a lightweight buffRamxenoc445 said:
I wanna believe that but if they haven't said it to be a risk I'm being honest with you I'm not gonna believe it. Though sometimes not dropping it when they've started to lunge works but it always varies. But it's stupid annoying and looks and feels much more like a mechanic that doesn't work rather than a way to outplay a survivor.Malakir said:Pallets works actually. Its mean to be a risk not an easy stun plus killer oriented? Already camping isn't something you can see anymore after the changes making insidious killer perk useless. The only times I hit survivors through pallets are when they do it too late or when I'm already too close meaning their missplay -
Well the effect is they are at rank15 at the mostfinitethrills said:
I've said this a million times... But Campers DON'T CARE. You can't punish a camper who camps to piss people off. It has no effect.purebalance said:@ZombieGenesis said:
This is one of the most moderate patches the dev team has ever pushed out with tweaks on both sides and yet all we hear about is how "killer sided" the patch was. It's crazy.I'm still wondering how long it's going to take some of these killers who don't read patch notes to realize they're degrading their emblem by camping. Literally just had a game where they camped two people and me and the other person got away and I got more than double the killer's score even with them getting two kills(they had like 7 or 8k) so there's no doubt in my mind they didn't black pip.
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I think they are going in the right direction especially now that sabotage is more effective and with hooks distance change. Even if there is one saboteur you have an higher chance to wiggle out. I think soon even wiggle would be good against mindless killers who road around with you in their shoulder if not already with these changesSythalin said:About a dozen or so games played after today's patch, every time the killer has a survivor to a hook before the meter is even 1/4 full. It's become literally pointless moreso than it already was.
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Botany buff to make sc fasterTheShowtime7 said:Yeah this patch is gonna make playing survivor suck.
Flashlight fixed so you have to aim the head
Leader vigil streetwise got a nice tweak
Killers wont camp as much if they won't rank down
Saboteur looks useful and more fun
Killer change: noed useful early levels so less grind, make your choice tweak, useless beast of prey tweak
Now survivors can't vault mindlessly like they were used to do rewarding skilled players and punishing bad plays.
One of the most beautiful patch I've seen. Pretty balanced even if I would'be buffed more vigil and leader
Killer sided. Kappa -
Why crying about less grinding to have a decent perk since lvl1-2 were useless. They even got rid of camping on higher ranks and honestly I'm more prone to good around more often since surveys had in the last patches free hooks with invu and now emblem degrade. Im pissed about it? No, I actually like it even if the might retrieve insidious killer perk now but overall its fine. the most dangerous enemy on survivor side for me still survivors that just want to farm me and now I'll see that more often I think. I mean they tweaked both survivors and killer perks to make early levels or less used perks more unable. Why cry about it, I like that fact as survival I can good more crazy with buildsSovererignKing said:
Not really. The healing nerf is balanced out by the Slugging nerf. Realistically, these nerfs only adversely effect bad play styles on both sides. Healing nerf only really hurts overly cocky Survivors who (most of whom like to giggle and shrug off hits cause “LULZ SELF CARE!”) Survivors who SWF conga line body block hooks and body block for each other ect. Slugging Billy or Nurse, or well, any Killer that slugs habitually and uses slugging as a full on strategy.Dreamnomad said:@ZombieGenesis said:
This is one of the most moderate patches the dev team has ever pushed out with tweaks on both sides and yet all we hear about is how "killer sided" the patch was. It's crazy.Objectively speaking, the patch is killer sided. The change to healing alone is a massive buff for killers that outweighs anything survivors got. I'm not saying that it is a bad patch or that healing shouldn't be nerfed. I'm just saying that there is merit to the argument that the patch is favoring killers. The perk changes aren't that big of a deal for either side. But the healing changes will substantially effect every game played from now on.
@Tzeentchling9 You’re joking right? There is a HUGE difference between being able to heal a bit faster with Self Care, and full blown insta-downs. Those two are nowhere near comparable to me, the NOED buff far outweighs the buff Self scare got. The speed nerf of NOED was fine, but the insta-down on all levels was just bad. NOED was a crutch for those Killers who had tier 3 already, now it’s a crutch for EVERY Killer who just gets it. This will only promote more hard camping as “LULZ, I camp out one or two players and when you finish the gens, NOED mops up the rest for me.” -
Pallets works actually. Its mean to be a risk not an easy stun plus killer oriented? Already camping isn't something you can see anymore after the changes making insidious killer perk useless. The only times I hit survivors through pallets are when they do it too late or when I'm already too close meaning their missplay
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Actually about flashlight I like it even when I'm the killer I have to be careful of my surrounding etc for DS well isn't interactive is just a free escape. I posted an idea for making DS interactive, high risk high reward maintaining the stun. More interactive isn't equal punishing. I would love to have more things to do as survivor and less loops as killer but if some perks had more interactions between the two I would love it. Like my post about DS, summarized starting a mini game where both have to hit skill checks who fail lose and give an advantage to the otherMisterCremaster said:@SmokePotion said:
You should encourage more interaction with the killer, not less.Say what? I'll support your technical issues. But this is weird... The killers sole job is to kill the survivors.... what more interacting do you want? Because if the game is supposed to encourage survivor killer interactions, then you got that - its called flashlights and decisive strike - things that killers constantly complain about.
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As far as I can see every time someone do that get camped hard and honestly I do it too, love to see the hate mails afterwards. When I play survivor which is most of the time, killers just give me the hatch of I'm the last even if I wanted to give them the deserved 4k. Maybe because i dont loop,t bag ,DS etc which makes chases more fun for both trying to mind game each other. Tbh I kinda laugh when I see my fellow mate t bag and get camped, its a way to bring his attention but be careful to consequences
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Me too but I wish as many people as possible would read and agree about this. After all in these events if you behave would just be a win win situation!Milo said:@PhantomMask20763 said:
The Hallowed Blight begins this Friday so I would just like to remind everyone to please be nice to your fellow players. Survivors don't try and sabo your killers hooks and killers don't just try to prevent the survivors from completing their event objective. Let's make this event different for everyone so we can all have a happy event and maybe be able to unlock some cool cosmetics.PMA.... but somehow i have a bad feeling about this... somehow.
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only1biggs said:
Haha no but you made my night dude -
as far as I can read from Deva they are working on it the best way still reporting using the in game feature. They already punish who DC regularly plus when the system would be completely implemented I guess would be even better. for now take it like a badge to make someone rage quit and dont forget to report afterwardsgoat10em said:Hello,
I know they are banning people on pc for DC often. Are they doing this on ps4 as well? As a killer main it is really irritating the amount of people who leave as soon as they get downed or realize they may lose their precious purple flashlight.
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Warlock_2020 said:
@not_Queen said:
Hello @witulo , let me clarify some things for you.We ban for DC
Yes, we are punishing players who are leaving games.
They are ruining the experience of 4 other players and that's unacceptable, whatever the reason behind it.Yes, there are fair reasons to leave games
Personal emergency? Hardware issue? Power surge? Game crash?
These are examples that are OUT OF THE PLAYER'S HANDS, they do not occur regularly and will not cause the player to show up on our list.Leaving games as an habit
We are punishing the HABIT of leaving games, the habit of ruining other player's experience.
The % we apply to the player's profile (game leaves / game played) is high enough for us to be confident in our processes and to know we are punishing the right players, the ones that made an habit of leaving.We are taking responsibility
You are mentionning that People play games to have fun , we agree with that statement. We are not saying our game is perfect, far from it, but most players are able to play without leaving and enjoy the challenge
We want these players to have a great experience, and for that, the leavers need to go.This is an absolute joke. You are punishing the habit of ruining other player's game experience? What do you call a new player being face camped and taunted in 4 of 5 matches? What do you call a rank 17 killer being forced to play an SWF with more than one rank 2-3 player in it because they have a low ranking friend? Those rank 2s commence to all but destroy the gameplay for the killer involved. You don't seem to give a rats azz about that. This is an absolute joke. I hate DC'ers as much as the next guy, but don't wave your morality flag around like you care about gameplay experience when you promote toxic play by others who outright admit to "..feeding off the salt" of others due to their toxic play. (Yes, I admit that many complain over stupid reasons, but when you have killers streaming how they love when a survivor starts in their aura and gets downed right away and then they get to face camp them while striking them over over - don't even pretend you care about that player's experience.)
The hypocrisy here is limitless.
Hopefully this comment won't be seen as spam as the last one. Anyway you talk about hypocrisy but as far as I can see you want to force people to play how you wish. It won't work especially if you don't bring any solution just criticizing. Most things you said are true but as sad you can't force people to do anything just incentive people to do something that's more fun. About streamers who camp and love to keep hitting people on the book.. I never saw them unless they are minor streamers which I wont even country. In any online games jerks exists , just look LoL and how even there trolls and toxicity is high AF even if they get punished faster and worse than here, same for overwatch etc, popular examples so everybody can get it. About people rank 2 matched in rank 17 surveys for swf it doesn't happen as often as you present and ONE DC won't cause anything bad to the host either as a bank or soft ban, being a rare thing. When i started playing I took that occasion to improve as a little challenge to overcome. To conclude Deva ain't responsible for others actions, can just punish who abuse mechanics and incentives good behavior as ANY other online game -
@witulo said:
I've got some advice for those at BHVR.Instead of banning people for DC, which is just a band-aid fix you apply over a plethora of problems this game has. Why not fix the issues which cause people to DC in the first place? Like I don't know, lag switching maybe? I see you are pumping out microtransaction cosmetics every single week, why not use that time wasted on these, and money for that matter, to get dedicated servers. Its completely overdue. Banning people for using the leave game option in game is completely up to them, you need to ask yourself why people would want to stay in a game where a killer is lag switching, or playing as a killer, a survivor is hacking, or looping until the end of time after a DS. (WHICH IS STILL TO BE NERFED?). And no don't say use the report feature in game, we all know this is just a placebo effect to make people believe there is consequence, but people with sense know otherwise.
Also I've got a question that I don't think a lot of people seem to raise, why when I play a survivor (regardless of rank) do I get teamed with people <1 hour played, hiding in lockers, failing skillchecks, running into the killer, cannot loop. Yet, at the same rank as a killer I get full legacy P3 lobbies of survivors, all 360 pro's, working together regardless SWF or not. Why do I see this pattern, why have I seen this pattern for an alarming amount of time now. Its clear you have some algorythm at work to rig the match making, but most people will just put it down to bad luck. More fool them.
I-m not sure if this is your first online game ever or what but I'll be clear even if that's the case. First, as far as I can see they put cosmetics because they need to live of this game, plus as far as I can see many cosmetics can be purchased with the in-game money. I would love to ask what's your qualifications to talk up to devs, are you into economics or marketing? are you a developer or work in the industry? I would love to hear out about that before stating they are "wasting money". As far as I know you give them money to support a product, they don't threaten you to pay especially when they provide new things all the time doing events, dlcs (even obtainable for free like the last one) maps and cosmetics.
"Banning people for using the leave game option in game is completely up to them, you need to ask yourself why people would want to stay in a game where a killer is lag switching, or playing as a killer, a survivor is hacking, or looping until the end of time after a DS."
About that all games have that option. Take league of legends, silly example, you can exit the game anytime but you'll be punished. They instapunish you with a "soft ban" of minutes up to 30 and if you keep doing it it would be a official ban, here you can do it sometimes before taking any action. This sentence made me think its your first online game tbh." Also I've got a question that I don't think a lot of people seem to raise, why when I play a survivor (regardless of rank) do I get teamed with people <1 hour played, hiding in lockers, failing skillchecks, running into the killer, cannot loop. Yet, at the same rank as a killer I get full legacy P3 lobbies of survivors, all 360 pro's, working together regardless SWF or not."
About matchmaking you don't provide your ranks. I have the same issue, or at least, had. Then I ranked up both sides to rank 1 and both sides provide the same people, if you are rank 15 survivor you would encounter people that can't even do a single gen, plus the platform you are using might have a huge influence. I only play on ps4 and I can see people are mostly potato even in high ranks, as I am tbh, compared to pc people so newbies there are even worse but even call it issue its kinda silly. If you are good enough you can get out even if anyone of your team got 1 single gen and as killer you can get 4k camping because they don't get it what's their objective."Why do I see this pattern, why have I seen this pattern for an alarming amount of time now. Its clear you have some algorythm at work to rig the match making, but most people will just put it down to bad luck. More fool them."
Probably you don't ask the right questions especially providing little to no context. I had to guess what could cause the problems but if you instead of thinking to be ascended would think what might cause the problem I think this post won't even exist. Instead of whining about these things I would like to see a good argument about how to fix the problem and what might be the cause of it in the first place and not by assumptions. I've done my research when I started playing this game few months ago. I've looked up how the game was when they first launched it, how was 1 year later, how it is now. What's the problems they had and they have and how many of them the devs have fixed (spoiler, many). Please, before accusing someone or something try to challenge yourself and your thoughts, try to disprove yourself in the first place and if you fail, then after questioning your thoughts you might compare that to others. -
I think you might just be dishonest or don't actually know what balance I. You assume since its an asymmetrical game can't be balanced. It doesn't make sense. Then any game won't and any game is since you can say DMC is unbalanced cuz you are too op but there's some balance, number of enemies and DMG can inflict. This game can be balanced as far the killer IS a threat and survivor can't win unless they work together to overcome the power role. Setting up a game tactic based where you must have a strategy regardless of the role. (Looping for minutes isn't for example as well as campingand idle stuff that exist. Deva needs to incentives other stuff not punish like the patch that's coming) they are going in the right way looking up the wiki since the release of the game the just are lost on what they actually want the game to be. Dont tell me they don't want it competitive because not even then know it since they have ranked mode only but stating its casual(?) Can be both but you need to balance it based on high rank in that way making a normal mode too like any game out there. Name 1 multiplayer game and most likely it have both modes. Just wait until they make up their minds and be sure of what they want to achieveGlobal said:Even if they make a full remake a Dead by Daylight 2 or something of the sort this is an asymetric its impossible to balance because no matter what one is side is either being nerfed or buffed
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Funny anecdote, played nurse to learn a new killer since I picked her once due for being hard. Got wrecked and I knew would've happen since she is the only killer I always avoided: got hate mail because they survived and I was a bad nurse. So I can't even practice without getting hate and if I won't would've received hatemails anyway. Thats when I stopped playing nurse, even if I love her esthetic its too frustrating get ######### on if you suck with her on PS4 or if you kill and the same happens. At least with others like huntress I can just swing if I miss
BTW ps4 community needs to chill
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Tbh when I play survivor, which is most of the time since I can focus on yt videos while doing it unlike killer where you have to actually focus I see more kind killers than survivors. (R1 BTW) Killers are most likely to give me the hate almost every time if I'm the last man. I don't loop then since I think its unfair but try to mind game him, sometimes works sometimes doesn't. lost of the time I am the one who want to give them the deserved 4k and they as answer show me their hex, make me do and extra general and guve the hatch, just for not being a dick and play mostly stealthy and mind gaming. in the other side I lost count of hae mails from survivorsNaiad said:@GrannyonAcid said:
Well I'm rank 1 on both sides. Used to play mostly all killer. But I was struggling a bit to rank up as killer coming back to the game. I ended up playing more survivor then killer this season. Just because it seemed a lot easier since 8 months ago when I last played. The whole having to kill two players to pip seems to have made killer harder then it used to be.But anyhow. I should say as a solo survivor... I never get camped or tunneled. When I started to play SWF (With 3 friends that all have like 10 hours in DBD total.) We did start to see more campers. But I can't really blame them for camping. We were rushing hooks and tea bagging and being pretty toxic. So never really blamed them. Just told my friends... You know he's going to face camp you if he catches you. Feel like it's easy to tell when you're pissing off a killer. So probably avoid doing those things if you don't want to get camped/tunneled.
If you're going to be toxic the killers going to be toxic lol. Don't know why that's hard to understand.
Regardless. Killers being toxic and whiny in post-game chat? It's pretty uncommon. Obviously survivors are a lot more likely to whine and cry.
I do none of those things and get camped and tunnelled. I've seen other survivors do none of those things and get camped and tunnelled. Maybe some killers just camp and tunnel whoever they like, some will only do it to those they see as toxic. Maybe you've just been extremely lucky?
There is salt on both sides, I've seen killers and survivors be salty in end-game chat. Unfortunately when a survivor it toxic to a killer and escapes the killers is more likely to become toxic towards the following survivors. And if a killer is toxic towards a survivor for no perceiver reason it can make that survivor become more toxic or use more meta perks making the following killers react in kind.
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I agree that needs changes but not like these. I would love to see a more interesting way to change it. Here I posted my full thoughts about a day rework:
https://forum.deadbydaylight.com/en/discussion/24750/ds-idea#latest
To summarize make even killer hit skill checks, yes plural, against the survivor making it more risky to use it and reword subscribers with the stun if succeed or get punished if they miss. I'd love to see more perks that interact in that way (or any actually) -
Like it would stop camping lol who wanna camp would camp regardless of the rank, but if you actually care (high rank so you won't see campers or gens get popped instantly) and want to secure the last kill maybe the third or just the second they got punished to secure it when you as survivor have adrenaline,sb,DS etc to survive if you mess up and game. As survivor I still pipe even if I die qt rank 2 while that last kill after the genes are powered might secure a pip or more bp in generalOGlilSPOOK20 said:Sooo what I'm getting from this is killers are mad they can't camp anymore? Lul!!! -
Learn how to deal with it. I play on console only too and you know what I did? I learned, at first triggering them on purpose to counter that, bad idea, then to adjust my left stick first than the right one, good idea. Just adapt, plus on console hag have way more issues caused by fps than you'll ever have as survivor. (without mentioning the pre launge buff situation)greshnikk said:Well acutally I have several suggestions:
1. Don't affect survivor's camera while in chase mode
OR
2. Move turning survivor's camera feature to addons -
Omg I read that with my Italian accent, I'm still laughing for it and for the survivor report haha gonna save this, its goldVortexas said:
heh
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Not really only as hag but she already destroy my fps either wayAgentTalon said:Anyone else getting just trash frame rates on PS4 over the last 2 days, much worse than normal.
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Yeah I do everything you said except using waglf haha anyway I don't find enjoyable use DS even i find it pretty cheap (pls don't compare it to nose, I can't believe people do that since as survivor I cleanse every totem and I'm good). I think as survivor I play it more 'immersive' as someone said somewhere. I love stealth so it fits I just wish suvivors had more obj or at least hold them longerKhalednazari said:Have you tried playing with We're Gonna Live Forever?
I feel, as a survivor, you just need to choose one of each 3 categories of perks.
1. Healing perks : Self-care, Borrowed Time, We'll Make It, Botany Knowledge, Autodidact.
2. Exhaustion perks : Dead Hard, Sprint Burst, Balanced Landing, Lithe.
3. Aura-Reading perks : Bond, Empathy, Dark Sense, or the 'NEW' Alert, Kindred.
4. WE'RE GONNA FARM FOREVER!!!
Other tips :
Do not use Decisive Strike. Never miss the t-bag ritual with fellow survivors. Do not sand-bag,but sand-bag back, if they do.
In the end, play for fun, even if you lose, move on to the next game because not all matches, and all people are not the same.
