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Master

Master

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Master
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  • It doesn't even take 3 minutes to knock out the gens, shouldn't be such a deal 
  • Im about to quit dbd again because of the freaking camping ect. Its annoying how they rub it in your face too. wow devs nice job on making to were the killers are too OP too.... and they 
    Just play killer then, after some time you will realize who the powerrole actually is 
  • Mushwin said:

    @Master it's not about the playing bad....wraith's very much just always tunnel

    Tunneling is just playing optimally, just like genrushin.  You can't blame players for playing optimally 
  • Ebisek said:

    @Dream_Whisper said:
    A: Punish Players whom abused the "Leave Match" button; by more then just Blood points, how about more suspension time, also!

    What is abuse? Do you think that survivors wake up in the morning and say "wow, thats a beautiful day, lets DC 10 matches"? Every DC have a reason. But people are blind. Today, I've disconnect 3 times and I have no problem to tell my reasons.

    First, killer has been stuned, +1000BP and THEN hit me (lobby ping 60ms) over the pallet within stuned phase. OK, same chase 1 minute later, I've vaulted over window, two steps and killer behind the window hit to "air" and I was down. WOW. Yes, easy BP for killers for their ######### internet connection but sorry, I don´t want to be a part of this (...).

    Second, killer dribbled with obsession to avoid DS. (btw, just tell me, how it can be legit strategy? It is clear abusing of game perk mechanisms). But its not enough. When killer hook surv into basement, camp him, and when I've use borrowed time to risky save my mate, killer moonwalk up the stairs and bodyblock for half minute. Sorry, I don´t want to be a part of this (...).

    Third, two(maybe three) gens done, 2 survs left. Killer take down my mate and walking around. OK, I've safe my mate, then killer tunnel me for few minutes. When I was down, killer let me in dying state (again) to avoid hatch opening/spawn and search for my mate. Sorry guys, but I think that 3 sacrifices should be great score and I DO NOT understand why killers wasted my time by shitting like this. DC hooked me instead of killer and provide fair chance to my mate to find the hatch.

    B: Make it possible to buff the killer, to see where the hatch is! (I know, The Killer can only see the Gens, as well as only the Exit Gates; but, it would be awesome if they came up with some perk and rework on the whole Hatch mechanics)

    Please edit your post and replace "came up" -> "camp" :chuffed:
    95% of my hatch escapes ending with hatch blocking by killer when we both wait who retreat first. And trust me, it can take 10 minutes before killer hit you and you can escape. Hatch is the last chance when you are so good to survive longer then your 3 mates to make ending more balanced. More balanced should be if the killer cannot see and hear hatch. Lets find the survivor, not hatch ! cmon !

    Guys like you are the problem
  • But let's better remove the lol button since it was abused 
  • The lol button got removed cause it was abused.
    Can we get rid of the ability to post pls, it's heavily abused by Chinese bots 
  • The ranking system is flawed, but you are complaining about no-DC penalties.
    Both are issues that need to be adressed

  • @xerav said:
    I guess you played F13 before :)
    BUT
    Why hide when you can rush 5 Gens in 4min? The only Time i see survivor enter a Locker is to block a attack. It`s pretty simple are you being chased? yes: buy as much time looping no: repair gens

    @se05239 said:
    Hiding in DbD is a losing tactic as it wastes time. Get good at running the killer around and you'll win more games.

    And this is what bothers me most.
    Survivors dont need to hide because they simply dont need to be scared. HAve you seen safe zones spread over the whole map in other horror games? Or the victims literally bullying the killer, runnign in circles and dropping pallets on his head?

    Its a shame if you ask me, but whatever

  • The matchmaking has been broken by SWF for 3 years now.
    The devs havent cared so far, so I doubt that this will change anytime soon

  • @Nickenzie said:
    TL;DR
    I don't know how to summarize this thread to be honest. However, it's not that long so don't worry, just skim read over everything! :)

    Warning: If you have not checked out my previous dying state QoL change then this thread might not make sense to you. Please give it a quick read so you'll understand how this new system will work.

    Link: https://forum.deadbydaylight.com/en/discussion/41212/small-qol-dying-state#latest
    Dying State Changes:

    You know that moment when you recover from dying state and you instantly stand on your two legs as if you could've done that all along? Let's change that!

    Whenever you recover by yourself, the survivor will go through a short animation. The survivor will use their hands to move their body into a position where they can use their knees to stand themselves back up. This will take anywhere between 3 to 5 seconds since after all, you were just dying on the floor.

    If a teammate helps you recover then they will grab your arm and pull you back to your feet taking a solid 3 seconds to complete. Then, if they so please, they can continue to heal you like normal.

    Would this be an okay feature to dying state?

    Agreed, its 3 times easier to pick someone up of dying state so slugging has become really difficult.
    Id like to see such an animation

  • @Mushwin said:
    yes, blood hound....my first min is blood hound, i use it with other killers, just so i know where the hell theywent but every time i have the wraith, the tunnel!!!

    Do you want them to play bad intentionally?
    As survivor you dont start repairing another gen when you got one at 66% either, no you finish your gen

  • @Cypraz said:
    Idea #1: Backpacks, they would not only look good for the survivors but add a couple of slots so we can store items in there too. The idea of item hunting with a backpack sounds like fun and an idea that should be entertained at the very least.

    Idea #2: Totem rework: Essentially what we want here is for the totem placements on each map to be significantly different and somewhat more difficult to locate. As it stands the totem placements are so predictable that there is never a need to run "small game" and important perks like Hex: Ruin are quickly losing it's value. They should be placed in areas that are well hidden and unexpected. At the very least I would suggest to simply add more totem spawn places to create variety.

    Idea #3: More intense map experience: Heavy Rain & thunderstorms, creaking doors, why not add some things too like shadows that play tricks on the mind. There is a lot of room for improvement here to absorb the player into the game.

    Idea #4: Exit gate levers: instead of having them already on the doors ready to be powered why not place both of them randomly somewhere in the map for survivors to locate first before using them to power the gates.

    Am I understanding that correctly that you suggest the ability to carry and choose out of multiple items? Thats insane

    Regaring #2, the devs tried that and it showed no success at all

    3 I agree, I would like to see more dynamic maps aswell (similarly to moving doors once gens are completed)

    4 Why not

  • @Arroz said:

    @Master said:

    @Arroz said:

    @Master said:
    Arroz said:

    @Master said:

    @Arroz said:

    @drunky26 said:

    Don't use it. Please don't.

    No one say to killer no use noed,rancon or dying light..? everyone can use what they want

    Sure, its just advice.
    

    He can do whatever he wants to do, but then he shouldnt complain when the killer does "whatever" to him aswell.

    Yeah is he's problem, most killer will use 1 ebony mori, insta chainsaw and tunnel him against a tier 1 decisive strike, but is he's problem :)

    ?

    You serious didn't understand? read it again

    So its ok to use DS, the most broken perk ingame, but its not ok for the killer to use stuff?
    I dont understand

    @Master said:

    @Arroz said:

    @Master said:
    Arroz said:

    @Master said:

    @Arroz said:

    @drunky26 said:

    Don't use it. Please don't.

    No one say to killer no use noed,rancon or dying light..? everyone can use what they want

    Sure, its just advice.
    

    He can do whatever he wants to do, but then he shouldnt complain when the killer does "whatever" to him aswell.

    Yeah is he's problem, most killer will use 1 ebony mori, insta chainsaw and tunnel him against a tier 1 decisive strike, but is he's problem :)

    ?

    You serious didn't understand? read it again

    So its ok to use DS, the most broken perk ingame, but its not ok for the killer to use stuff?
    I dont understand

    No I didn't say killers can use what they want, they can why no? and btw there are more broken things than ds like the iridiscent hatchets, and the problem it's not the addon it's the freaking broken hitboxes.. anyways for me is really easy to use huntress and easy to play

    Good for you.
    Yuo can loop iri hatchets quite well, i dont have problem against that. Also its ultra rare+ very rare addons while you can use DS every game for free

  • No more exclusive skins they said

  • @Eveline said:
    Deranking is intended game mechanic. 

    Deranking is, DCing is not

  • @NightmareReborn said:
    It's a ridiculously high amount of DCs (like 40% of your games I think). Honestly, devs need to put the hammer down on this stuff. Games like TF2 have a VERY strict DC penalty. I once DCed from a comp game and got banned for a month! I'm not saying penalties that strict are needed, but maybe lower that 40% down a bit to like 15%. If you DC for legitimate reasons, then that's fine, but when it's a repeated ragequit DC, then it should be punished accordingly.

    TL;DR: You need to DC a lot before you have a risk of being banned.

    No way that you get a 1 month bann for one DC, you dced a lot before that. :wink:

  • @XavierBoah17 said:
    Or just run Thrill Of The Hunt if you want your totems protected.

    Is a hex totem itself and can be exploited by survivors, I dont want to get deaf, thx

  • Banns are handed out if you pass a certain DC rate that is ridiculously high.

    In fact you can DC as much as you want as long as you still play some games normally

  • @Nova_Terra said:
    Hi,

    I was just playing a game against a leatherface, and the game started I was the first one to be chased. I ran to the killer shack and vaulted the window once and it got blocked off. The killer did not follow me through the window but went around. Is there some perk / situation that would cause it to block after one vault through?

    Or was that a bug?

    Thanks!

    Are you sure he didnt vault twice with bamboozle?

  • @Kim said:
    What killer scared you the most? For me it was Wraith and Myers. Except Micheal still scares me to this day...

    I was really scared of trapper traps.

  • @βLAKE said:

    @Sinner said:
    Guess what, high rank survivors do the same crap, thanks to the poorly designed ranking system where no one is at their approppiate rank.

    Well I figured those guys either don't care or purposefully want to derank without leaving the match.

    No, then emblem system is jsut a joke.
    Players asked for free pips and the devs handed them out

  • @LegitAdventurer said:
    ATOMIC_ACE_PUGG said:

    I wont stop dodging until they balance swfs. They too much of an advantage

    Then why did I just get dodged as a solo? With two other solos? Why play the game at all if you don't want to play the game? Lol

    You cant tell anymore whether you are SWF or not since the devs changed lobbies. Now you have to assume everyone is SWF and dodge according to items basically.
    Also if someone else in your lobby has bad ping and doesnt dodge, then the killer will dodge everyone since he cant kick a single guy, same applies to "blacklisted toxic survivors"

  • @leafreak said:
    Im new to game and I notice thats quick switch is so bad
    Toxic SWF 2/3/4 using it so bad they join game with survivor normal Dress then switch to survivor with tools + flashlights in last 6secound on lobby time so i cant dodge them 👎
    ######### skilled survivors doing in rank 18 ?

    Just lobby dodge if they havent readied up 10 sec before.
    Its the survivors having to reorganize SWF and they will enjoy a nice queue again :smile:

  • @artist said:
    Orion said:

    @Aven_Fallen said:

    Cancelling a Mori should not be possible in the first place.

    Neither should cancelling an unhook, but here we are.

    I don't think u can compare these 2. one serves no purpose other than to be toxic, the other can be used if u see the killer coming and you don't want to farm someone, or baiting out a hit for that nutty boyo-tech

    Mori canceling can also be used if u see another survivor coming and want to chase him

  • @White_Owl said:

    @slipttees said:
    nothing new about optmization in consoles?

    "It's an ongoing process" is the official response.

    Thats the diplomatic answer for no

  • Guess what, uts a teamgame.
    If the team doesnt play together well, then you (should) lose.

    And no, I really dislike the idea of a penalty

  • Rex_Huin said:

    Stick a crosshair on your TV....

    Rex_Huin said:

    Stick a crosshair on your TV....

    Nowadays we have doftware for that :wink: no need to employ the old school strats 
  • I am some-what of a Huntress main and I think I know a few things but honestly I wish for some extra things! What do you guys know?

    If you have problems with aiming, I recommend using overlay software to generate a cross hair. That's not bannable btw 
  • Do people normally ridicule you for stealthing too much?

    Just played a game where a guy bodyblocked and ruined my game by making every noise intentional near me, and convincing others in chat that I did nothing. Is this a normal thing starting at rank 14? O.o I am scared of these higher ranks.

    SuCh stuff happens usually on the lower ranks
  • PiiFree said:

    @Master said:
    Why would a developer willingly release bad press for their own game, that makes zero sense 

    That's why I'm requesting them. This gonna sound overly dramatic but I think we deserve to know the truth. I simply can't believe that they're actively banning people for DC, I see people doing it effectively every 2nd match, not just to derank.

    I think that I deserve to know aswell when (if at all lul) important reworks happen, e.g. ds SC hatch swf etc.

    you just have to consider the fact that bhvr officially supports the fogatreamer Jendenise who hovers at certain ranks by DCing.  That should tell you enough 
  • Can you be banned for mori spamming if you only do it for like 20 seconds and then finish them off? I had a killer that pretended to farm in a match a few days ago  then I got him in my killer lobby with him as a survivor and mori spammed him when he was the last left , he messaged me a bunch of salt and "reported" me , correct me if I'm wrong but as long as I'm not holding the game hostage nothing can be done right? It wasnt even  30sec and finished him in front of the hatch 
    No, it only becomes holding the game hostage if you carry on for several minutes (either 5 or 10, can't remember)
  • Where are they I miss the friendly faces despite all the negativity we as passionate fans can give. 
    I hope they are damn busy doing the reworks they have promised 
  • No, no and no

    DS is only strong if ur the obsession
    The new hook distribution would like to have a word with you.... 
  • PiiFree said:

    @se05239 said:
    I doubt the developers would provide anything. That'd mean they'd confirm that they have a problem..

    To withhold such informations seems ridiculous to me.

    We're the ones that have to deal with this issue on a daily base so the least they could do it provide honest statistics so everyone knows what they're willing to deal with.

    Why would a developer willingly release bad press for their own game, that makes zero sense 
  • Every game is either 3 Dead hards, 2 DS, 4 Balanced landings, 3 BTs, Or some other combination of perks with prove thyself.

    Am I missing something here? What happened to fun builds... These people are not even in a SWF this is every random solo team...

    The hook distribution system has  changed so ds is a lot more effective now
  • Oooooof said:

    Just use enduring lol

    For what reason? To counter ds? Lol
  • @Aven_Fallen said:
    Not a good idea. Would only result in more lobby dodging.
    Med Kit-->That person either uses Adrenaline or it is an Insta Heal-->Dodge
    New Item-->This person has DS-->Dodge

    There do not need more reasons for Killers to dodge lobbies.

    Not rly you can just add Franklin's Demise and you can end everything in one moment and because you will know what may brink in the game you will know how to play around it

     yeah we can't have a counter to ds, that would be insane 
  • @MegaWaffle said:

    @Aven_Fallen said:
    Legion is simply the most unfun Killer to play against. And to be honest, the more people DC, the better, because this will maybe raise attention so that Legion will get his rework.

    I can understand their frustration.

    By this logic SWF are really unfair to play against so the more DC the better...

    Killers are already dodging Lobbies when it is possible that there is a SWF in it. I cannot dodge a Lobby when I know that I play vs Legion.

    That's only because there is no solo-queue they can join. Once again only survivors got their will, they don't need to lobby dodge to play together anymore 
  • (ignores the guy who was unhooked in my face to chase the rescuer)

    5 min later I get called a trash camper. 

    Guess killers should just DC after getting hooks now :)
    No that's unfair too.
    After a hook you are supposed to run to the other side of the map and hide your face in a corner
  • The hook distribution system has changed, there are a lot less hooks available now.
    That and DS+flashlights are the reasons why killers use slugging builds

  • @The_Crusader said:
    Dspigroach said:

    Killers are forced to camp by toxic survivors. 

    I have been camped by a killer and I used to get irritated by it until I played killer and got hook blocked by swf players with all the best stuff, now whenever I get camped I'll only leave when I get to the spectate screen. 

    Killers aren't the problem. 

    Lmfao. Many killers immediately go to camping on their first hook. The survivors don't even have the chance to cause it.

    This is doubly true for any killer with unlimited instadowns like billy and lf. Fact is a lot of killers suck in chases so they camp.

    Pipping as killer is too easy and they go against survivors out of their league.

    Pipping is too easy in general, must be harder for both sides

  • @michaelmyers87 said:
    it’s official. She’s higher than nurse now 

    No

  • @Kim said:
    When i talk to my friends about this game and i say that my anxiety makes it hard to play but the toxicity can make it even harder for me to play. But why does it have to be this way? I don’t really play toxic as killer i just play trapper and try to sacrifice people. So idk why survivors (and killers) have to be toxic to each other in the first place. Makes it even harder for me to enjoy the game.

    Some people enjoy making others feel bad

  • @pitiedsquid said:
    How awesome would it be to have tournaments hosted by DBD. If there were tournaments every so often that you could select to play. Sign up with a team or maybe even have a match made team. Adding a competitive game type and leaderboards would be awesome

    There already was one official tournament for DBD (2018) and it was a desaster. Besides from the casters being absolutely new to the game (didtn even know that billy can chainsaw for speed) the true balance of the game was uncloaked. Only nurses were able to do #########, every other killer got compeltely demolished.

    I doubt we will ever see such a tournament again tbh

  • @Eveline said:
    They resort to bullying everyone who makes a topic about survivor issues.

    Like for example?

  • Well yeah.

    BUT we will need the following:
    High level gameplay needs to be balanced and fun (i.e. variety of killers, not only nurse+billy), there must be a proper ranking system that doesnt let everyone rank up AND rewards you for ranking up.

    But lets face it, this will never happen I guess

  • @CaptainXym said:
    I feel like the base game (when you first buy the game, without any perks) could use it's own sprint perk. If not, then I feel like this perk would be good anyway.

    Don't Look Back

    • After successfully stunning a killer with a pallet, and holding your run button, break into a sprint at 150% your normal running speed for a maximum of 3 seconds.
    • Causes the Exhausted status effect for 60/50/40 seconds.
    • Don't Look Back cannot be used while Exhausted
    • You do not recover from the Exhausted status effect while running

    Thats exactly the reason why there is no button to activate sprintburst, it would be OP

  • @AlphaJackson said:
    I wan't to make a long ass essay about how I feel about DBD, and thing's I would like to see change. Not salt changes, but genuine ideas to try balance the game. However, knowing the community. Is there any point in me using my time to type it out? Or will the elitist DBD players just come along and ruin the comments? So, to reiterate. Should I use my time to make a geuine essay about DBD, or just leave it to spare me the salty comments?

    Honestly, no there isnt.
    It will just be ignored like everything else. Best example for this is the depip experiment, with data and all the stuff. How did the devs react? "Unnecessary stuff, we already knew it was unbalanced" nothing has happened so far regarding the gen situation.

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