Feedback and Suggestions

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  • Dead Man's Switch is a low tier perk right now, so I believe it should receive the following change. When the Obsession is hooked, Dead Man's Switch activates for 30 seconds. If a survivor stops repairing a generator when the perk is active, the generator is blocked by the entity for 45 seconds. The blocked generator is revealed to the killer in white. If you don't know, how the perk works now
    0 comments 1 views last activity
  • Hi I've seen mandy's opinion about nurse He said nurse doesn't have problem even though Nurse is super strong because it is so hard to be adept nurse. Yeah nurse is op in highest rank. Actually middle-low skilled user can't handle nurse so statistic looks nurse is normal killer. But It is not. I've worked in game industry and I totally against this mention. It is horrible mind of bala
    83 comments 1,321 views last activity
  • I purpose when the Trickster uses Main Event his ammo replenishes. I believe the Trickster's presence on the map is hindered by how much time he uses from breaking chases to reload and going on and off cooldown from Main Event. An issue I see with Main Event as it stands right now is a player can get themselves in too many scenarios where Main Event isn't useful. An ability that only gives you
    2 comments 21 views last activity
  • BOTH TEAMS WILL PLAY AT THE SAME TIME actual game mode will be call casual gamemode... no rank system allow BOTH TEAMS WILL PLAY AT THE SAME TIME new game mode: you will be pair with 3 survivors and 1 killer... this will be a team (if you play on premade, you will can to do a team of 4 survivors
    3 comments 21 views last activity
  • every game follow this rule... ppl are extremely competitve nowdayts, and casual players like me find the game unplayable, my games last at most 5 minutes , its not hard to extablish 2 queue system, one for players that like to play rank system with rewards, and another system for casual players with free pair and no rules ...
    6 comments 61 views last activity
  • I've always kind of wished that they would make firecrackers a permanent item. I get that they're a celebratory thing but they could still just make a new version of them to fit events like they do with med kits and flashlights. They could even make add-ons for them. For example, one add-on that makes it so you and your teammates won't get blinded by it. It could also have similar add-ons to the
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  • Do you like this perk? Would you utilize it in a build that isn't just gen-centric? Do you think this perk has good synergy with another perk and like to run them together?
    3 comments 11 views last activity
  • Whats up with the obsession on perk cooldowns I like using perks so I can use them not wait forever to do so. While yes some of them are strong and should have them they need to be way less otherwise its better to just bring something else. Like you have blood favor which is not only uniquely useless, because it stops survivors from wasting pallets, but it also has a long cooldown. (perk needs a
    0 comments 1 views last activity
  • I misread the month in which the 5th anniversary event was supposed to take place, that's on me, getting excited for nothing. However, while I already understand it can't be changed so close to the date and previous anniversaries were celebrated towards the end of June, there are many reasons why it feels weird to have it then. According to Google and a few other wikis, the game came out in Jun
    Mod
    3 comments 51 views last activity
  • Is it possible to add a scripted (not completely physical) dismemberment to the Memento Mori game? At least in the form of a paid DLC, as it is done for example in Total War, if my memory does not change. In this case, it will happen on the client side, not the server. I.e., the one who bought the DLC will see the meat and more blood, and who did not buy-respectively, will not see it. At the mo
    18 comments 151 views last activity
  • Seriously if we arent going to increase ban penalties then these players that regularly DC should be marked next to their name and more likely matched with other players. If you DC often you will be hit with this symbol. You shall be matched more often with players that have this symbol. In order for this symbol to go you must go a LONG PERIOD without a single DC. I am tired of survivors quitti
    5 comments 61 views last activity
  • I move to fast with these add ons, try it out for yourself. I guarantee you will get the easiest 4k of your life He move even faster than he flash mate
    13 comments 151 views last activity
  • There should be 3 instead of 2. Currently we have slow for when a survivor is hooked or slugged, and fast for anything else. There should be a third option. Slow for hooked/slugged survivors. Medium (current fast) for if someone is in a chase. Fast (current fast x1.5) for if no one is in a chase. EDIT: My reasoning is why else would you need that much time if no one is currently in any d
    4 comments 41 views last activity
  • It should be in the settings, not take up a perk slot. Survivors have the ability to be on comms for free but killers have to sacrifice a slot just to have a better fov? Make Shadowborn basekit please im too addicted to using it on blight and wraith
    35 comments 411 views last activity
  • ^ Title The score event rewards you with around 3000 bloodpoints in the Survival category for being sacrificed or mori'd while your team escapes, similar to Obsession Dead/Escaped. This will be beneficial to create a better understanding for Survivors on what a "victory" is and allow Survivors to earn more bloodpoints in the Survival category, which is currently why people have such a hard tim
    5 comments 71 views last activity
  • I had an ephinay the other day about how to balance keys so they match up with Mori's, while likely still being more useful. Don't let them open hatches anymore, they only open for the last survivor in the match no matter what. And instead focus on reading the killer's aura. No need to do animations, no need to use that as an excuse anymore. Just remove the detrimental and overpowered part, and s
    4 comments 21 views last activity
  • 18 comments 81 views last activity
  • I get it. It’s going to get trickier, and trickier implementing new gen perks going forward whereby the devs can avoid oppressive stacking. In theory (emphasis on theory) I can see how stacking Surge, Oppression, PGTW, and Eruption can be problematic, and survivors can’t remove them from the game like they can a hex. This said though, to not be able to highlight/prepare gens until AFTER the
    4 comments 31 views last activity
  • They do nothing but help the survivor, create infinites, and waste time. They are terrible map design and add nothing but frustration to the game.
    8 comments 61 views last activity
  • It's possible to give us (what not had the game when it was released) legendary outfits too, re making a special event for that?
    Mod
    9 comments 111 views last activity
  • This is an issue I have started to notice with the anti totem perks which is nearly every single one is a cross over aka Paid only perk(Not counting Shrine as that's RNG if it ever shows up in a year+). 3 out of the last 4 full cross over chapters each has had an anti totem perk in some way: Detective Hunch from the Saw chapter(Nearby aura reading once a gen pops). Inner Strength from the Stra
    2 comments 21 views last activity
  • I'm so sick of survivors dcing. make the penalty 30 minuntes
    4 comments 21 views last activity
  • (Not my screenshot) Okay so I wanna bring this up because its something that bugs me as a hardcore SH fan. I love the fact Cheryl was added, shes my main and honestly my favorite SH protag but I don't get why you changed her so drastically like you did with Quinten. You made her hair so yellow instead of that f
    15 comments 482 views last activity
  • This perk isn't all that good, even when you pair it with Flip Flop, so why does it let the killer know when it's used? It completely removes the mystery of "did another survivor get the pallet save or was that Power Struggle?" and it completely kills any possibility to use it multiple times (which was already pretty low). Only a clueless killer who doesn't know what the perk does would potentia
    27 comments 633 views last activity
  • How about to add a variant of day and night at the colwind farm could be random in the matches
    8 comments 51 views last activity
  • Devs : you planning to reduce or not the size of corn ? Because we can't see anything over 1 meter when we are in cornfield.
    8 comments 71 views last activity
  • I swear, this killer is so inconsistent at times it is insane. I am bumping into things I shouldn't, and sliding off things I should bump into. Take shack for example, any person who plays a decent amount of Blight knows the pain of just not being able to slam into the side sometimes, you just slide off of it like butter. This is why I hate playing on the swamp maps, you just slide off of thing
    0 comments 1 views last activity
  • Please Please Pleaaaaase PLEASE nerf leatherface. He is way toooooo OP. No killer should be able to down an entire team in one attack, especially when they're camping the hook. He has way too much mobility when he does his chainsaw run and it's lasts for way to long. Even if you are able to make him miss, he'll just be able to use his chainsaw attack again within 3 secs, not giving you any time t
    15 comments 582 views last activity
  • Before I even get into why it is such a bad idea, let me state that the way Behavior worded it was absolutely terrible. Basically it comes down to someone getting enough reports, they get banned. If you can't understand why that from the get-go is one of the worst things ever suggested for this game, here's why: This community does not need something like this in their hands, as there are already
    15 comments 171 views last activity
  • Like title, like in almost all modern games, like battle Royale. A simple indication to notification feature, that will help especially solo survivors, to match with survive with friends information. For basic things like totem position, generator and exite gates and wiggle/ bleedeng bar progress, call the fact you are going to save the person on the hook or slugged on the floor, and dropped/ in
    2 comments 11 views last activity
  • So what's one of the biggest problem with twins? The ability to camp. It was problem since beginning and was nerfed a few times. How can we solve that? You introduced AI to the game as nemesis zombies. What if, when twins swap, the inactive twin starts SLOWLY moving towards active twin. Or maybe it would only be Charlotte going after victor. From the lore we learn: A pair of conjoined twin
    16 comments 103 views last activity
  • Simple update: There is now a small spiral that appears when two add-ons are used together. This spiral allows the player to see the effects of both add-ons combined to get a better understanding of what they'll be using going into the match. This makes it more intuitive and overall better for players who need to understand how things work with add-ons. Any add-ons that conflict with anoth
    3 comments 11 views last activity
  • Don't get me wrong, I love RE and SH .. but it's unfair. Can we see this for a moment? I know SH3 is old and it would be hard to have a copy or something of Heather's model but ... seriously. Look at this Jill is almost identical!. And look at Heather's face for God's sake ... And don't get me started on Laurie Strode from Halloween... being a classic horror slasher her model isn't that good e
    7 comments 81 views last activity
  • I'm just curious why prestige isnt made an overlay for different character outfits if its possible
    2 comments 11 views last activity
  • This change is for both Survivors and Killers, and the way it currently is cannot possibly be justified in this current state of the game. The change is simple: Remove level requirements for Perk Slots. The current way perk slots are handled is completely archaic and ruins the fun of people just starting out in the game; you would want to foster more players, not drive them away from the game
    0 comments 1 views last activity
  • Behavior, can you please disable this stupid chat censorship you've decided to impose on us? I'd understand if you'd want it to censor racial/offensive slurs but you guys are being Big Brother here. Censoring eeeeeverything and why? Is this not a game rated M for Mature (17+) audiences? Also, people have been evading these types of censorships in games for a very long time. So once people start
    0 comments 1 views last activity
  • As killer I've been running into an interesting issue that should be classed as an exploit. When the game is reduced to two people who are obviously playing in a swf, and I down one on their death hook, they'll dc and the hatch will immediately open, giving the other person an instant escape with no counterplay. If they are hooked, I'll have bbq to see where the last person is, and the entire d
    0 comments 1 views last activity
  • What if Dead Hard was nerfed to give survivors the deep wound status effect (mending) after activating it, and having it be inactive if you're in that state? (For example, getting BT'd and then hit will not allow you to use DH while in the deep wound state.) However, the exhaustion status effect pauses while in the deep wound state, so you won't recover from it while you mend UNTIL you finish men
    8 comments 41 views last activity
  • Why can’t Dead by Daylight add a game chat or party chat between party members
    0 comments 11 views last activity
  • I really would appreciate some feedback from both sides on this. I know ideas for a pregame have been floated, but here is mine. Please tell me what you think. When the game starts, all generators are blocked by the entity.This is the pre-game. This pre-game can be used by survivors to look for chests, and search for hexes. When the killer enters chase with any survivor, the pre-game ends, and t
    0 comments 1 views last activity
  • I personally love the legendary skins, I feel as survivors get more from it than killers because it changes their names and idol animations, which is awesome. Don't get me wrong, I absolutely love that. Cybil Bennet is my favorite character right now, besides Ashley J. Williams. But, unless I'm blind, I don't see anything of the same affect for killers. So, I was wondering if there could be a di
    1 comments 51 views last activity
  • I've always found it annoying that you can barely see in deep wounds state, I've heard other people mention this and thought I'd make a post about it. Are there any contrarians that would like to tell me that barely being able to see your screen is actually really cool and great for gameplay? Lets see.
    1 comments 11 views last activity
  • A few of my friends have issues with the flash from the doctor or the dropped flash bangs, the fire crackers, etc. The bright white of the light and how it hits the screen gives migraines, has had one friend close to an epilepsy attack, another friend it triggers her PTSD. Is there a possibility to input a button in Settings that would minimize the flash the gamer sees when those things hit so
    4 comments 91 views last activity
  • Keys , the dreaded item that Killer mains absolutely fear and Survivors absolutely love to use. These are practically overpowered and truly offer the least fun to Killer players as Mori's do to Survivor players. But Keys are considered a lot less fun for both parties, so I decided to give a feedback that finally reworks Keys to make them, well, actually fun! Escape Keys Keys are no longer
    2 comments 61 views last activity
  • I just had a survivor throw an entire match because "MuH ChAlLeNgE Log." Please stop making stupid challenges that causes survivors to ruin the entire match for everyone else. In fact, stop making challenges all together and just increase the rift XP gain so people can play the game how they want without having to throw on a trash tier build in order to get a mediocre challenge done that absolut
    1 comments 41 views last activity
  • Hey! What do you think about giving The Legion ability to use his Frenzy at 25% power gauge. I think that would be a really good QoL change for him. That would make splitting up against him not as punishing as now (because you will be able to start power again a bit faster), also it would give you some freedom with your power, you wouldn't feel like your power has a heavy recovery time, heavy co
    0 comments 11 views last activity
  • I would like to suggest a perk to prevent the face camping of survivors , i t would be called ROADHOUSE~ this perk will activate if a killer is with a certain distance of the hook for more then 5 or 10 sec the survivor will then get the ability to kick the killer in the face, stunning the killer and giving a 50% chance to YEET off hook. the camping of killers is a big problem and needs to be a
    28 comments 291 views last activity
  • Seriously, there are two Master challenges in this tome that warrant this post. Scourge of the Plague: This challenge basically encourages camping, since you have to hit two survivors with a single Corrupt Purge twice. The only way I was able to do this was stand in front of a hooked survivor and wait for an unhook to hit both of them. Even then I only got it because the survivors took pity on
    8 comments 101 views last activity
  • Like an elf or a fairy or smth
    18 comments 181 views last activity
  • The new killer the Nemesis is coming to dbd, but is it as powerful as we want it to be? With this killer, there is a new effect called the "Contaminated" status effect. This means that zombies in the map can hurt you, and so can the Nemesis' tentacle strike. There are a limited amount of vaccines, but what is the real threat of this effect. I think that zombies within a certain radius of a con
    1 comments 71 views last activity
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