Animator
Animator
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@Marik13 said:
https://forum.deadbydaylight.com/en/discussion/252197/im-waiting-the-mr-x-skin-for-nemesis
https://us.v-cdn.net/6030815/uploads/RAAJ3XSBJHD8/press-x-to-doubt-la-noire.jpg
Only reason I say that is cus of the tentacle. It would look weird for Mr. X to suddenly just have a tentacle sprouting from his hand like that.
I do expect a shirtless Nemesis skin though...
The minotaur from Greek mythology sends greetings) As it is, I agree with the person above. They are all Tyrants.
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Just look at how he first seems to recover from the blow, and then abruptly begins to freak out, swinging the chainsaw first to the right, then to the left, then gradually calms down.
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@Altarf said:
Actually, Bubba still has his old tantrum animation - it just only plays when he's standing still during a tantrum. They had to give him a janky moving tantrum animation because of the tantrum movespeed add-ons (sadly removed). Just stand still while tantruming and it's the same as before.
Wish I could say the same for Billy.
Well, if only partially. Yes, I have seen this animation, but it is... it's kind of cropped. Just a small piece. In the old animation, Bubba was swinging a chainsaw very cool. It was obvious that he was really furious about the crash. This is unfortunately not what it was before. We need a full version of the old animation. This piece of animation almost does not stand out and the whole new animation as a whole looks extremely dull and monotonous.
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Here's more
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@Fen said:
https://forum.deadbydaylight.com/en/discussion/comment/1722084#Comment_1722084
Oh it's just the weapon animation itself when the Wraith is carrying someone. As was said already, the weapon used to be lower and more bouncy. I've added it just to provide as much details as possible.
Ah, I get it. Unfortunately, it is unlikely that developers will pay attention to your post. Believe me, I made so many posts with bugs in killer animations, more than anyone else, and the developers fixed only 10% of the total number.
As far as I know, the developers did not fix the animation when the Wraith gets stunned by a pallet. At this point, from the survivor's side, his hand in which he holds the weapon is very noticeably bent. There was also a bug when the Wraith got stunned by a DS and from the 1st person his hand was somewhere at the top, while the animation itself was terrible and twitchy, when it should be the opposite-beautiful and smooth (the same problem is observed in the Pig, Nightmare, Michael, Huntress and some other killers)
Wraith also has a broken idle animation in the main lobby when you are waiting for the game to start. It plays animation like a Trapper. Billy has the same problem. The most interesting thing is that these bugs are several years old. This started after entering the Clown into the game.
Before the Clown, Billy and the Wraith had their own unique idle animations (the Wraith had the same animation when you start the game and the camera scrolls in the air around the killer, as in this screenshot):
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I didn't understand the point of the fourth point. Where is the bug?
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I vote for the 5th change.
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Yes, this is standard practice for our developers. If you look at the shadow of the other assassins, you can have a good laugh)
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This is what a 1st-person murder looks like if you put a hospital gown on Michael and kill the survivor through an offering / totem.
This is a moment from the stream(Not mine). As you can see, Michael doesn't have a body at all. In other cases, it is wildly curved.
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I forgot to add that the video contains all the sounds during the murder. Moreover, the sounds are juicy. In the current animation, some sounds are missing. For example, when a survivor hits Michael on the shoulder with his hand, if you kill him with the addon.
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>"- If Pyramid head is allowed, why shouldn't be Myers? The requirements could be +- the same - have survivor on death hook and do something with your ability to them. For example just have EW3 to kill them or stalk that survivor for certain time to "build up your resolve to put your knife in their guts". Having access to mori without an offering is very nice as Pyramid Head and having the similar ability as Shape would make playing him even more exciting experience. Mori addon's requirements could be either changed to current mori requirements (hook survivor once before doing dirty things) or they could be made into a completely new thing."
This change would be very useful. It sounds extremely interesting.
- Instead of grabbing a survivor from locker he just stabs them and throws their body away, instead of grabbing survivor from generator, Myers just stabs them, etc etc.
But this change is necessary for him. It's just a breath of fresh air.
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Oh dude, I sent a report on this bug so many times, but after 4-5 months, they never fixed it. Maybe they want to change its animation during the big patch, where they will change the animations for all the killers. I don't know.
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@GoodBoyKaru said:
Haven't they always been Very Rare?
No. They were originally of ultra-rare quality. Just like the usual blood prestige.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1612260#Comment_1612260
Wrong. Trapper and billy had issues with their mask/face showing in the camera because the camera use to be located in the head and at face level.
The camera now sits out in space somewhere around the neck/chest level giving a nice fov blind spot against you and other problems.
In addition, I could see my legs, their full animation, etc. And now there's some ######### going on with it all.
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@IIITweedleIII said:
Need to consider he Is a hunchback. That's how I come to terms with it.
I only hope he gets a shark's fin variant so when he DOES zip past a ledge. All the survivor sees is a dorsal fin. Just for giggles 🥴
I understand that he is a hunchback. But from the outside, he looks much taller than the survivor. And his face is much higher for example the same barrier shown in the screenshot above
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@AChaoticKiller said:
dude wait a week you cant judge a killer in what the 3 matches you might have played him. let people get good at him and then we will see how he does because i have already seen some really checky hits and a lot of misses are from mistakes on the killers part. yes he suffers in loops but he isn't meant for that hes not demo, he is good at catching up to survivors and quick hits with his power by smashing into a wall and going into lethal rush for a hit in quick secession.
Specifically in this case, can judge now. What can say if his ability is countered by the banal fact that you go to meet him when he runs at you for the first time. And when it hits the wall, you also run up to it and it can't hit you. That's all his ability. And his blow during a lethal rush is counteracted by a banal evasion to the right or left. In this case, it will always miss.
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Very interesting changes. The GhostFace will become more flexible when selecting any Addons. But! I would also add a new feature for the GhostFace: the ability to look out of the window when the GhostFace crouches.
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I really hope that the developers won't just leave it like this. We need to bring back the old Bubba animations, because they were 100 times better than the ones we have now.
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@Justalittlepeeck said:
https://forum.deadbydaylight.com/en/discussion/comment/1499074#Comment_1499074
This post has been up for almost a day and still no response. I guess they are just going to ignore that and pretend everybody`s happy.
Not the smartest solution for these developers. If they value their reputation, they should "go out of their way" to fix the situation for the better.
P.s. I really feel sorry for those people who gave $15 and hoped to get unique animations and voice acting. This is very ungrateful on the part of developers who get paid for it.
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There is of course a small chance, I would even say a ghostly one, that the developers will not ignore this post and in the future, when they update the graphics and animations, they will update all the legendary skins for characters, making them completely unique.
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@Owlzey said:
Yeah the new tantrum just looks weird. The old animation was much better.
I agree. To be honest, when I heard from friends about the new animation, I was eager to see it, but was extremely disappointed. Bubba legs didn't even move, in comparison with the animation that exists now.
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@Toybasher said:
You have any footage of the new animation?
I thought it was a reference to this scene from TCM 1.
Yes, of course, I updated the post and added a video. But I hasten to disappoint you, it does not look like the video that you showed. The current animation is more suitable to the one you have on the video.
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Oni has the same problem. Make a crown for them away.
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@remoirel said:
they broke something around deathslinger release and i'm not even sure if they know its broken. Waiting in queues (for me at least) puts me off actually wanting to play a match the longer the queue gets, which is why i haven't touched killer in like a month. Its a great set up for an event coming out tomorrow to wait 5-10 minutes for a game where you can get moried off first hook or something :)
If there is such a search during the event, it will just be a disaster!
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So, we can see this miracle that the developers will change the animation of the Executioner when he breaks the pallets and walls? @Peanits @not_Queef @Almo
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1351792#Comment_1351792
LGBT characters are already in the game, their orientation just hasn't been confirmed yet. If we were to avoid confirming or adding anything that could make people react poorly, this game wouldn't exist. No games would, in fact.
So let the orientation of the characters be on the conscience of the players. Let the players decide for themselves who and what orientation in their subjective opinion is. Let it be a secret in this game. No official confirmation is required.
It's even better. Players will come up with interesting guesses and build intrigues.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1351755#Comment_1351755
Wrong. Other than the Nurse, we also have Dwight, David, and Frank and Julie. Frank and Julie's expanded lore (from the rift) is almost entirely about their relationship, constantly shoving how straight they are down our throats every other sentence. However, they received no complaints.
I say again: it is not necessary to touch and conduct "wars" on this theme. The topic with the addition of LGBT characters is very "sharp" and will cause a huge number of opposing opinions, thereby further splitting the game's community, which is already split and barely holds due to numerous disputes about who to "buff/nerf".
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1351706#Comment_1351706
Didn't you read what I wrote? The Nurse's lore explicitly mentions her husband. It's been in the game for years.
So don't need to add anything else to the game on this topic, let everything remain as it is. This topic is better to "go around a kilometer". It is better to avoid problems in advance than to sit and suffer later.
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Just leave this sharp theme, do not add anything like this to this game.
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Please, no, there is no need for any sexual orientation for the characters in this game. Please don't. Let everything remain within the framework of "fanfiction", let it remain better within the framework of fictional stories of players. Seriously. This is a game about killing and survival, not about finding out relationships and who is what orientation.
By adding sexual orientation to this game, you will "throw sh*t on the blower", so please let's do without it.
Just leave it as it is. Let the sexual orientation of the characters be on the conscience of the players, and not as an official fact from the developers. You will only make it worse by creating a split in the community.
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Yes, this is a hacking game. Record a video and send to https://support.deadbydaylight.com/
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To be honest, this bug with pallet destruction animation is already 3 years old. Seriously. This bug occurred after the release of patch 1.5.0. and even the developers themselves mentioned it on their stream.
Dear animators, please fix this bug as soon as possible (but I really want it to be fixed in the next major patch 4.0.0, please)
https://youtu.be/6Ngit6unHqYIt's been a long time and I think it's time to fix it
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1315384#Comment_1315384
https://forum.deadbydaylight.com/en/discussion/comment/1315407#Comment_1315407
https://forum.deadbydaylight.com/en/discussion/comment/1315388#Comment_1315388
These are probably the best explanations for it. It would be great to have other animations that are in first person, but not every mori works with First Person. I mean, look at PH, you wouldn't see anything through first person because of his headgear! XD
This is actually quite simple to do. It’s just that you need to spend some time on it and then even for PH you can make Mori animation from 1st person
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@tixerp said:
Every update I'm hoping they change back to original, but it never does. I think it started with Hag or Freddy if I remember, and I understood why at the time since Hags is pretty extreme, and you don't really see where Freddy is in his (Even though, I think that'd make for a creative mori). But I don't think there's much of an excuse anymore. Really hoping some devs read this so we can shine some light on this for the big graphical overhaul!
Let them first return the player's camera to the killer's head and bring back all those old cool 1st person animations for the killer. Now all the animations are such fierce garbage that I just have no words, so much the game has undergone downgrading in terms of animations.
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@Techmonkeyur86 said:
Hello, as of May 23rd, 2020 North America @ 9:50pm I was able to get 5 tokens for devour hope. I was playing hag with perks: Devour hope, insidious, monitor and abuse, and spies from the shadows. I was able to mori Claudette but every other survivor I couldn't. I was able to get the prompt R2 for Mori or Kill but it never registered when I held down the button. I tried pressing the button but no kill or mori. I'm posting this for the devs to see. No hate, just reporting a big. :) I would greatly appreciate it if this was fixed. Thank you.
Maybe the survivors broke your totem? You did not hear any loud explosions, as if struck by lightning or thunder?
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@MojoTheFabulous said:
Not a big fan of the Upside Down idea to be honest. It can easily be abused by people baiting you into a chase and running directly into a portal so you can't hurt them. Meaning all you've done is waste time in a pointless chase.
The ideas at the start of your post are alright though.
Hmm, this can be fixed by adding a function to injure the survivor when he crawls out of the portal. And to give the survivor something like a certain timer, after which, if the survivor did not manage to get out of the Upside Down world, then he dies or goes into a dying state.
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Definitely, this will make the Clown stronger, but not so much that it will put him in the S tier
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@Clyde said:
https://forum.deadbydaylight.com/ru/discussion/152255/perevod-psevdonima-ubiyc
Именно такой перевод - желание правообладателя.
Эх, жаль. Странные какие-то желания у правообладателей. Я бы даже сказал извращенные.
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@KiraLester said:
Назвали-бы его по нормальному "Крик " а не эти ваши гейские гОуСТ ФеЙсЫ и ПрИзРаЧнЫе *Бала
Как бы "Крик" - это не название убийцы. Это название фильма. Убийцу же зовут Призрачное Лицо. 🤦♂️
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@Peanits said:
Stealth is definitely an option, and you can build towards it with perks like Iron Will, Calm Spirit, and Distortion. Though we aren't looking to shift things in the direction of hide and seek. You're totally welcome to if that's how you want to play, but many people enjoy chasing and being chased, while others find searching every corner of the map for that hidden survivor to be boring.
At the moment, "hide and seek" is raw and not interesting, so it makes no sense to use perks, which can help quite a bit than anything, because the mechanics of "hide and seek" are unfinished.
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@Entity_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/1259446#Comment_1259446
I find Hide or Die does everything worse than DBD except objectives. If the Survivors had to find gas cans between bouts of repairing the gens, it would lengthen matches (like Killers want) and gives Survivors something to do besides 'mindlessly holding M1', as some have said.
Other than that, HoD is pretty terrible, IMO. But then, they had Ochiido, of all people, giving input. You can't make a good game when you use a troll for input.
Not the game with that name, but the concept. That is, "he found you - you died." That is why it is very important to think about this mechanics, about the mechanics of "hide and seek"
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@Entity_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/1259446#Comment_1259446
I find Hide or Die does everything worse than DBD except objectives. If the Survivors had to find gas cans between bouts of repairing the gens, it would lengthen matches (like Killers want) and gives Survivors something to do besides 'mindlessly holding M1', as some have said.
Other than that, HoD is pretty terrible, IMO. But then, they had Ochiido, of all people, giving input. You can't make a good game when you use a troll for input.
The concept of "Hide or die" is very good and may be suitable for DBD at the moment, if developers reduce the duration of chases.
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@myersismydaddy said:
You should consider switching to Hide or Die, like the rest of us. :)
Yes, that makes sense, because if there is "hide and seek", then after "seek" comes "die". :)
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@Kees_T said:
To add another thing: Trapper's shadow animation is broken, just put your game quality on Ultra, play with Trapper and look at the ground in an angle where you can see your own shadow, his left arm is "broken", and while you walking the animation of it is totally clumsy.
I've already sent a ticket to the support, but I'm posting here too since you mentioned Trapper bugs.
Yes, this is due to the fact that the developers, instead of making a camera in the killer’s head normally, bend the killer’s body. I saw a video with Trapper. When the game starts, and the camera flies into the killer’s chest (not in the head, but in the chest, because of which most of the problems with animations occur), his body “moves back”, and his arms are extended forward.
In other words, the developers intentionally mutilate the killer when you play for him and it is very frustrating.
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It is enough to make the NOED infinite, as it was in the distant 2016. All problems can be resolved right away: solo players will not have to be distracted by cleaning totems and they can calmly do the genrush, and the SFW teams will not be impudent.
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Developers DO NOT need to change the animation when he drags the body. This animation is super awesome.
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@Volfawott said:
Just restart your game again you should be able to get it you might have to do it a couple times worse case scenario
Thanks! A note has appeared!
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I would prefer the very first intro.
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@gatsby said:
Watchful Eye
The closest generator in your terror radius cannot be finished. It will stay at 99 until you leave the area or are closer to another generator instead.
Basically, this prevents the Survivors from finishing a generator in your face or right as you're walking towards it. Amazing perk for dealing with coordinated SWFs
This is actually a very interesting perk. But I would add your idea to the standard for all killers and tie this to the 32 meter radius of terror killers. Or to 28 meters of terror.







