Animator
Animator
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I would suggest an animation where Michael, like Jason, passes through a wall on Friday 13th. But with a slight delay, so that the animation follows the total time of breaking the walls of other killers
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Are you going to improve the animation of breaking walls (and pallets) for killers, making these animations more unique, as well as improve them in terms of "presence effect", i.e. shaking the camera that follows exactly the animation, etc., because the animation of the breakage of the pallets was broken and still not fixed for all killers?????
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The idea is good, but it will not work. Just because the perk is attached to the totem. This idea is best done for a new perk who comes into game with a new killer.
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/1211426#Comment_1211426
no it isn't. survivors abused the fact that not doing anything is not taking the game in hostage back when hatch spawned after 2 gens done, many threads have been opened, trying to add particular afk crows for these kinds of situations, but were always ignored, since it isn't bannable.
onto the topic, yeah it sucks, always funny when you see the average dbd YouTuber do it, but when you face those teams...
They did it on purpose. They prepared in advance for such a game in order to force the killer to leave the game or AFK. They did not even save the teammate from the hook, because he was a random player.
This is the same thing when the killer blocked the survivors in the basement and did not let them go, when the collapse was not yet and the cellars were not expanded. It must be punishable.
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The only reason I really like Oni: is that he is huge, stomps very loudly and does "ROOOOOOOOOOOOOOOOAAAAAAAAAARRRRRRRRRRR"
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@tactic said:
(Her?)
Definitely, it sounds a lot more natural and realistic than the current. It would also be nice since he would have a different sound than hillbilly.
Yes, I meant the chainsaw, but something went wrong and an error occurred)
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@[Deleted User] said:
I don't know if I missed it in the patch notes but I was surprised to see a different animation for the Plague when breaking walls. Her chain also sounds different when swiping with her weapon.
I'm not a huge fan of the devs leaving out small details that they've changed, even if they are insignificant. It's nice to go in and see how they are in game, but you are left wondering what they are, like how everyone was surprised that Bill got a haircut.
This will probably surprise you a lot (like me, I never cease to be amazed, remembering how much time has passed), but the animation of breaking pallets was broken already in patch 1.5.0. It's just awful, to be honest.
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It looks really cool and would love to see it in the game. At the moment, such a thing is missing and the survivor is not shaking the screen.
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@DingHurf said:
What if the Deathslinger´s missed shot could break pallets or even grab survs when the spear is coming back.
What if the crows on the new map changed to vultures? A wooden hatch instead of the old one? A little bit of animation for the new exit gates, don´t get me wrong it looks amazing, but there a lot of meters and valves, what if they did a lil animations?
Unfortunately, the developers are unlikely to pay attention to such trifles. If they are the third year in a row to don`t fix such trivial animations (which are publicly visible) such as breaking a pallet for killers from the 1st person, animation of Memento Mori Michael, the missing bottle of the Clown and much more...
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@MTK said:
Find a survivor on a gen completely oblivious, enter shoulder grab animation for it to suddenly cancel and now im stuck in limbo and the survivor is already 15 meters away.
Even basic animation and latency priority has to prioritize survivors over killers even though killers are the ones making the decision to shoulder grab instead of going for a normal hit LUL
Not only does this survivor grab mechanic not work, so the developers also changed the best grab animation ----->
Watch and share Dead By Daylight Old Animations GIFs on Gfycatto this crap, which is now in the game.
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@DamienDuff said:
What is the most boring change you think happened in dbd ?
I've witnessed all the patches and updates since the pig DLC
I've seen alot of perk changes and add on changes
but the most funny and ridiculous change I've seen so far in dbd is the new instructions add on change live now in PTB
( you don't get skill checks while repairing with a toolbox) which now lasts for seconds LUL
I just wonder who the f cares about not getting skill checks for few seconds LUL
I mean unless youre smoking or drinking something and dont want to press space bar, you can still set it to mouse 5 or something LMFAO what is this ?? what an idea for an addon OH MA GAWD LUL
Change animations. The best animations have changed to the worst.
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@Beardedragon said:
I only hear gruntings when people are in pain.
ive never heard Footsteps before? Why cant i hear footsteps when people say they can hear footsteps? no wonder i never know where the survivors go
In fact, the rustle of grass is very audible. And also running and steps on some stone or wooden surfaces. But only with complete silence.
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In fact, it’s hard for Deathslinger to hit a survivor with a harpoon, much harder than for Huntress. If only because the harpoon has a small hitbox. Huntress just needs to reduce hitboxes of axes and everything will be fine.
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Remember: your game is not suitable for eSports. She just can't get there, because it was not created for this. It makes no sense to sharpen it for eSports.
You only kill her. Stop before it's too late. I beg.
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@Peanits said:
That animation was scrapped because it was far too slow. When we increased the trap setting speed, we needed to change the animation since speeding that old one up would look silly. If we were to use that one again, it would be very slow, and that's not something we would like.
It really hurts me to watch how you degrade your game visually. Just a downgrade....
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@Peanits said:
That animation was scrapped because it was far too slow. When we increased the trap setting speed, we needed to change the animation since speeding that old one up would look silly. If we were to use that one again, it would be very slow, and that's not something we would like.
If you really wanted to change the animation, you had to take your time and sit down and think about this issue well. (just why? Old, accelerated was better). Are you doing your creation under cyberdiscipline or what? Why should I and the rest of the players look at this crap? It’s difficult to call it even animation, because it’s a complete crap.
When you look at Trapper from the side, how he sets this trap, then immediately the whole atmosphere disappears. Before you is not a big and formidable killer, but some kind of plastic fool, a robot, no more. By doing such ######### animations, you are killing your game in terms of atmosphere, uniqueness, etc. What for?
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@Peanits said:
That animation was scrapped because it was far too slow. When we increased the trap setting speed, we needed to change the animation since speeding that old one up would look silly. If we were to use that one again, it would be very slow, and that's not something we would like.
Well you try. This is still better than leaving the crap that you did for Trapper. It is impossible to look at it, because when you see such an animation, blood flows from the eyes.
Seriously. What is now in the game looks a lot worse than that accelerated old accelerated trap placement animation. It would be better if you did not change anything.
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@Mellow7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1092620#Comment_1092620
Yea China and Japan ban any game that has extreme violence, games like mortal kombat aren't available there due to it's nature the same could happen if DBD decides to go that route they'd lose a massive part of the Asia community.
It is enough to issue a DLC with a dismemberment and prohibit the purchase where this dismemberment is prohibited.
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@Sunbreaker7 said:
I find it both hilarious and sad that dbd is so full of charm and personality but at the same time lacks in both. We get brutal finishers for killers, but all we get is blood and no bits of flesh nor disfigured body parts, the characters remain the same throughout the animation. When survivors hang on hooks, they scream in fear but their mouths remain closed.
What I try to say is, I would love to see the devs to take the time necessary to polish the animations. I believe it would really do wonders for the overall look and feel for the game. What do you think?
You can’t imagine how many years I ask developers to engage in serious animation. But they always stubbornly ignore such posts. It feels like they don't give a damn what their game looks like.
Example
@Animator said:
These animations urgently need to be fixed! Following the example of "Before / After"
https://gfycat.com/ru/wealthywindyinsect
First example (Trapper)
https://gfycat.com/ru/gloomylastaurochs
Second example(Michael)
https://gfycat.com/ru/ringedicyamericancurl
Third example (Wraith)
https://us.v-cdn.net/6030815/uploads/402/FEWRM6YF05CY.png
https://us.v-cdn.net/6030815/uploads/799/BWPRPAISITW6.png
A bottle of Clown that disappears after reloading.
https://us.v-cdn.net/6030815/uploads/335/1AZ0DK9FUQGX.png
AND there is also no animation at his feet when he goes diagonally.
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1089256#Comment_1089256
The thing is that people will demand it be Arnold Schwarzenegger. But the issue is that he is friend rather than foe. And the T-800, T-850, and "CARL" are all portrayed by Arnold.
The rest are forgettable other than the T-X and the base exo-skeleton.
What for? Why is Arnold Schwarzenegger needed in this game? His appearance in the game is very expensive for developers. One endoskeleton will be enough. If players want Terminator in living tissue, in extreme cases, you can add a random developer there, in the form of a skin.
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@DetailedDetriment said:
Every killer is supposed to have the ability to break walls.
Terminator just got added to MK11. Let him rest for a moment.
The Terminator is friendly. At least the T-800 is. So that means you can't use Arnold Schwarzenegger.
And where does Arnold Schwarzenegger? I mean the usual Terminator T-800 or T-850 series. Just an endoskeleton. Like in DG.
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/1086917#Comment_1086917
If I was the license holder I couldn't see my creation run around without a gun, especially if its the model dedicated to armed combat....kind of makes the T-800 an abomination. T1000 sure, the newer models sure, but not the T-800. T-800 fits better in a shooting game which is what they already did with deathgarden.
Then what do you say about this? After all, here the Terminator was going to beat his hands, without any weapons. Yes, of course he was killed, but only because Kyle had a rifle. But survivors in the game have no weapons except a flashlight.
Watch and share Terminator GIFs on GfycatI believe that the Terminator can epic look without weapons. Recall at least a moment in the Terminator Salvation, where John and the Semi-Cyborg(I do not remember his name) fought against the T-800.
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1086825#Comment_1086825
Why am I picturing Joson Vorhees sat in a courtroom in a nice suit, still wearing his mask?
I think both could be a Smasher. I'd prefer Jason, but if it was Terminator, I'd want the 1984 Arnold Schwarzenegger skin.
Yeah, the skin for the Terminator in the face of Arnold would be nice. But imagine how need to fork developers to add this persona to the game?
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@Primalux135 said:
Devs wont add terminator too violent for childs. How would be terminator without guns? Also what about its mori?
The game has a killer with a chainsaw that brutally cuts the survivors. There is a Killer in the game that pulls the guts out of the survivor and eats them. There is a Killer in the game that rips out the language of the survivors. And do you think the Terminator will be more cruel? What?
About the weapon. The terminator can be a huge danger without it. Considering what speed he can develop and with what force he hits, which breaks through concrete walls.
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@Coder said:
It would be cool, but could you imagine tbagging at a terminator when the exit gates are opened?
I mean, stun a Terminator with a pallet? Flashlighting him? Doesn't really make sense. He'll feel like a joke.
The memento mori would be cool though.
It is unlikely that the Terminator will understand that he is being bullied. He does not understand human feelings. Even if he is in self-learning mode, I think it will be very difficult for him to understand. If it were Arnold, then he answered like in the film, something in the style of "Why are you doing these meaningless actions?" or "What do these movements mean?"
I would really like the Terminator in the game, but I do not understand the situation with pallets. He’s iron, he doesn’t feel pain. Only damage to system components. How pallets can affect him, because they are wooden?)))
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@Lmronby said:
https://forum.deadbydaylight.com/en/discussion/comment/1088664#Comment_1088664
I'd be pretty unhappy to see Michael Myers and Freddy Kreuger in the same game of Horror next to a T-2000
But the universe of Dbd is essentially unlimited (almost). Developers can add anyone with a humanoid appearance.
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@willoftheboss said:
https://forum.deadbydaylight.com/en/discussion/comment/1086880#Comment_1086880
not the way rights work. negotiation was for the character's appearance in DG, they weren't given a waiver to use the Terminator in everything and anything. in theory the lines of communication are already open so it'd be simple to get another opportunity but with how badly DG failed idk. there's also the fact that the Terminator is in Mortal Kombat now so i'm not sure if they really want to have it associated with a lesser brand.
But after all, the authors of the Terminator will only be a plus. From an additional contract, they will profit from the purchase of DLС with Terminator
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@[Deleted User] said:
I was actually thinking about this recently, and at first thought I was like no of course not...but as I got thinking about it? I honestly think he would be one of the best fitting characters and give them a real fun futuristic sci fi character to diversify things while still making it fit the world.
As for gameplay, just think about it:
-Anytime he mori's someone he can go "You're terminated..."
-His red stain can have a red laser inside it that swoops up and down like he is constantly scanning in front of him.
-As mentioned he was already in Deathgarden so rights wouldn't be too complicated.
-He could have a progressively changing model, and his secondary passive powers could be related to it. He starts off with bio-organic tissue over his metal endoskeleton; but anytime he gets pallet stunned or hit with a decisive strike or head on or anything, that slowly damages it until just the metal endoskeleton is left; at which point his secondary ability effect kicks in.
That sounds very cool. You can add a moment to him, as in a movie, when he kills a survivor, he examines him with his eyesight of the terminator and the inscription “Terminated” is displayed on the screen.
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Developers, let us know what you think about this! @PatBrutal @Peanits @not_Queen @Almo @Dave and other devs
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@Alice_pbg said:
Terminator without a gun?
Gonna nope that.
The t-1000 would be fine without a gun. But we would get the t-800
Why not? Without weapons, he still poses a great danger. Well, perks such as Spirit Fury and Enduring would suit him perfectly.
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In principle, developers can make him the next Killer, because they already have rights to him (from DG) and he is humanoid in appearance.
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If Terminator is the next Killer, I want the following to be written in his lore:
That terminator is out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead.
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@arcnkd said:
Just a couple of ideas for reworking Brutal Strength, because it seems really lackluster.
A - Bringing it up in terms of power by bumping its breaking speeds to 30/40/50% instead of 10/15/20% that they are now. Makes it actually tempting to take and makes it dangerous to try to loop killers running it.
B - Keeping the speeds it has now but adding: 'Your view is no longer locked to the pallet you are breaking.'. Let's face it - honestly there isn't any logic reason the killer should have to look at their feet when kicking a pallet - they should be able to look forward menacingly and kick through the pallet. "But-But-But the camera change is so Survivors can run away and killers have to take a moment to look where they went" No. Just, no. You have enough second chances in the game; killers should not have an illogical reaction just so you get another chance to get away from them.
C - Similar to above, but instead add 'You can no longer be stunned by flashlights while breaking a pallet.'. Again, logic-based. If we are looking AT OUR FEET to break the pallet; then there is zero plausible reason a flashlight should be able to blind and stun us while we do so.
D - The overboard suggestion; combine A and B to make it a truly powerful perk to take.
I like option A. Super idea. Survivors would then think 100 times before squatting on a pallet or trying to dazzle with a flashlight.
The developers would have repaired the animation when the killer breaks the pallet from the 1st person so that it looks beautiful.
Watch and share Myers Bs GIFs on GfycatWatch and share Trapper Bs GIFs on Gfycat -
@Saturday_the_14th said:
That's all. I'm so, so tired.
Yes, it would be nice, but I think it’s enough to introduce strict limits for the number of perks, items, etc.
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@MadManRS said:
So I have been trying to get all achievements and since rank reset came around I decided to give Evil Incarnate a go. I already knew that it would be difficult but I did not realize how much worse it has become since the addition of Endgame Collapse. Originally your best hope was to kill 3 people before 2 gens were complete but that has been ruined so now you have to hope that you can kill 3 people, find and close the hatch and hope that the gates are not far apart. The worst part is that if a survivor wants to they could just let Endgame Collapse kill them or if you close the hatch and find a survivor they can either D/C or hide in a locker and let Endgame Collapse kill them. So basically if you want to get the achievement you need:
- A Good Map
- Bad Enough Survivors That let you Stalk Easily
- A Good Hatch Spawn
- Gates Close to Each Other
- And Lastly Survivors Who Aren't Complete ######### Denying you the Achievement
I know you can complete it with out those but it is damn near impossible, that's why I think they need to buff the Tombstone. I know that they made the Tombstone better so you only need to stalk 3 survivors instead of 4 but that was a while ago. My thought is that you can also Mori survivors on the ground or you can Mori the last survivor on the ground. Sadly with this change it only gets rid of survivors abusing lockers, they can still screw you over in other ways but this will at least help. I have de ranked to Rank 13 after attempting and I have probably wasted close to 1 million Blood Points.
Of my 10 attempts at the achievement I have lost:
- 4 times because the survivors were good and I got a bad map
- 2 times because the gates were far apart
- 4 times because survivors were being pricks and denied me of the achievement
I know I can still get it as is but it is insanely difficult and costs a lot of Blood Points so I feel like the devs should do something about it. I know this went on for a while but im super annoyed and I feel like this is a problem that should be fixed.
I believe that developers just need to add an animation where Michael kills a survivor in a locker. All. Well, the exit from the game will be decided by banning such players. They will think 100 times whether they need to leave the game and spoil their gaming experience or wait for 3 seconds of animation and start a new game.
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Devs, please!
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@Laakeri said:
Devs know the cap between solos and SWF, yet what happened to base kit kindred for example?
Oh right.
If the developers knew the boundaries between solo and SWF, they would not have done the kind of garbage that they are doing now.
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@Archimedes5000 said:
- Give Solo surviviors an ability to see eachothers perks in lobby.
- Nerf SWFs ability to stack multiple copies of the same perk/offering (except for BP offerings)
- Nerf SWFs ability to bring items (eg.: max 1 Ultra/Very Rare item per lobby)
I agree that the gap between solo and swf has to be closed.
Also OP, change the title, because it sounds like you want separate queues.
That's better?
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@Peanits said:
Different bugs can take different amounts of time to fix. It's not a matter of preference. In fact, the same update fixed an issue with Freddy's trap placement (which surfaced the same time as the Decisive Strike issue). We'll also typically have a section in the bug fixes specifically for killers in larger updates, like this:
I do not want to spam similar posts here on the forum, but you force it to do because you ignore them. And I can’t sit and watch how the game that I love, the game that I play from the very moment of its release, turns into hell.
Maybe you will stop ignoring this problem?
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@Peanits said:
Different bugs can take different amounts of time to fix. It's not a matter of preference. In fact, the same update fixed an issue with Freddy's trap placement (which surfaced the same time as the Decisive Strike issue). We'll also typically have a section in the bug fixes specifically for killers in larger updates, like this:
It is also worth mentioning such animations that you removed / broke for some unknown reason or there was a reason, but you were too quick to fix it when you could find another solution without deleting this animation:
1)Animation when a killer missed his weapon. This animation was removed due to the fact that the killers looked in this way into the locker. But if you sit down and think carefully, you could add a small invisible hitbox in front of the locker that would prevent the killers from looking into the closet. And to make sure that he did not bother anyone to go, run or open the closet. If earlier we assume you did not have such an opportunity, now it is 100% there, because you have updated your arsenal of tools.
2)Animation of grabs from a window / pallets. You changed this beautiful animation (I’ll attach the GIF below) and gave us in return this wretched, nasty animation of the hornbeam, because of which there is blood from the eyes. Seriously? Was it not possible to take that animation and make it so that the killer grabbed the survivor by the leg, the survivor resisted, but instead of throwing the survivor to the floor, the killer would throw him on his shoulder immediately? Or it’s even better to leave it as it is, because you accelerated the animation of raising the survivor on the shoulder, and that animation just consists of 2 parts: the first part is the killer grabs the survivor, the second part - the killer lifts him on the shoulder.
Watch and share Dead By Daylight Old Animations GIFs on Gfycat@Animator said:
I beg you the developers, animators, return this animation! She is very cool and looks much better than the one now.
https://gfycat.com/qualifiedgrippingangelfish
In the comments, people suggested the following ideas on how to optimize this animation:
1) Reduce the duration of the animation by 1 or 1.5 seconds. That is: the killer grabs the survivor by the leg, the survivor resists and instead of throwing the survivor to the floor, the killer immediately throws him on his shoulder.
2) Remove the opportunity to blind the killer during THIS animation. This will only apply to this animation and no more.
3)Make this animation with a 50% chance of falling for example. That is, there is a 50% chance that instead of the wretched animation that is now, this animation will play where the killer grabs the survivor by the leg.
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@Peanits Here's a post in which I mentioned most of the bugs related to killer animations. And that's really not all.
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@Peanits said:
Different bugs can take different amounts of time to fix. It's not a matter of preference. In fact, the same update fixed an issue with Freddy's trap placement (which surfaced the same time as the Decisive Strike issue). We'll also typically have a section in the bug fixes specifically for killers in larger updates, like this:
When do you finally get down to fixing the animation of first person killers?
Hey? How much longer to wait? Why does the Clown lose the bottle after reloading? Why doesn't he have leg animation when he walks sideways or diagonally? Why did Trapper's hand-wipe blood animation fail? Why did the killers' animation break when they break the pallet? Why? When will you fix it all? Already 3 years have passed since it all broke!
Watch and share Myers Bs GIFs on GfycatWatch and share Trapper Wipe GIFs on GfycatAnd. that's .not. all.
Take the time and view ALL animations of killers from the 1st person, all their models (why is the Clown missing a stomach? What is it bothering with?) and fix it!
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@Avilgus said:
-Trapper: Invisble aura for near traps
-Wraith; Many problem with uncloaking by a pallet or a flashlight
-Billy: Ghost chainsaw (rare)
-Nurse: Infinite blink sound and animation
-Myers: Stalk regression (Dedicated servers ?)
-Hag: Weird camera after teleportation (Dedicated servers ?)
-Clown: Bottles can collide wth invisble wall (rare but devastating for a poor trash-tier killer)
-Spirit: Sound problem (All killer suffer for this) + As a survivor i cant hear her phasing sound in her terror raduis.
-Plague: Vomit doesn't infect survivors sometimes (Dedicated servers ?)
-Ghotsface: Impossible/delay to lean (Dedicated servers ?)
The common problem of all killers is ugly 1st person animations.
Watch and share Myers Bs GIFs on GfycatAnd that's not all.
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@Mringasa said:
They were saying that grabs were an issue with dedicated servers, but since the latest patch I went from having many dedicated issues to having almost 0 now. I still can't get grabs. Probably something in the animations, which seem to be an issue for multiple Killers.
Very sad that Hag is broke AF right now. Her teleportation is screwed so badly it took me 3 matches just to get 4 teleport hits. Her stun animation is jacked as well. Everytime I take a pallet hit, it leaves me looking at the ground instead of returning to face forward like every other Killer. Mama needs some love. 😕
The new grabs animation is disgusting. But before, the game had normal animation. Just facepalm.
You just look what we lost
Watch and share Dead By Daylight Old Animations GIFs on Gfycat -
@Peanits said:
The official answer is that it's use at your own risk. We do not actively hunt down and ban people who change them, but since you are modifying files, you are risking triggering the anti-cheat. If that happens and you get banned, we cannot help you.
Nobody has been banned for it to date, but I cannot give you a "Thumbs up, it's safe."
And when will you return the ultra-rare and brown perks to the game? The bloody web has become super easy for leveling characters. And it drops as much as 4 perks. So maybe it's time to get it back already?
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Noed is very weak. It should not be nerf, but buff. Let the developers make it infinite again and let it work without a totem. Then it will be normal.
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@Mellow7 said:
More bugs than ever before, games ending in 5-6 minutes, not being able to pip because of how quick games end, queue times for survivors are absolute garbage, matchmaking in utter despair red rank survivors vs green rank killers etc, rift is not able to be completed unless you purchase 2/3 different DLC's.
Do the devs not see the state their game is in? It's so ######### right now and they seem as if everything is going great according to their dev stream a while ago.
It is worth mentioning the broken animations of killers from the first person and garbage animation of grabs that the developers did instead of adequate, beautiful animations and have not done anything with them for years, and they simply ignore the posts of people on the forum who are asking to return old / fix broken animations.
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Now I have enough for 1-2 games for the Killers. Then disgust appears. I could have played longer for them if the developers hadn’t put a huge, thick “bolt” on the Killer animation. At the moment, all the animations for the killers are disgusting. It is impossible to look at it without bloody tears.
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@Satsui said:
https://forum.deadbydaylight.com/en/discussion/comment/1056218#Comment_1056218
Really feels like they don't give a crap.
They are so pigheaded it's just sad. They release some really bad decision, and then they say "hey its on ptb test". The majority of the community strongly says it's a REALLY BAD design choice.
BHVR?
Goes with it anyway.
Facepalm!
I agree. They said that they planned a change Ruin last summer (it seems). Good. But why didn’t they put together a general poll on the forum with ideas they had already proposed for changing the Ruin? Why did not arrange a vote? Here is the saddest thing. They did it secretly.
They had many ideas for changing this perk, but they did not create a vote on this topic so that the community could choose a more interesting change for themselves.

