Animator
Animator
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Give them the opportunity. If the survivor climbed into the locker in front of the zombie to hide there form zombie, then the zombie begins to beat the body against the locker without letting the survivor get out of there for 10 seconds, creating a noise that the killer sees. It's totally bullshit if they can't do it.4 comments 61 views last activity
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Is it possible to add a scripted (not completely physical) dismemberment to the Memento Mori game? At least in the form of a paid DLC, as it is done for example in Total War, if my memory does not change. In this case, it will happen on the client side, not the server. I.e., the one who bought the DLC will see the meat and more blood, and who did not buy-respectively, will not see it. At the mo18 comments 151 views last activity
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10 comments 231 views last activity
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Should be fixed by the anniversary of the game. You're going to tighten up the visual component of the game, so that it looks like the next gen? Well, here's a job for you, please. Here I have listed all the errors and bugs related to the visual component of the game, which have not been fixed since 2017. Let's go! 1) The broken sound of a chainsaw. How it sounded before: http0 comments 71 views last activity
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3 comments 161 views last activity
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Why not make it so that every survivor who is in the dream world simply can not escape until you use the alarm clock and wake up at the end of the game, when the gate is already open? The way you updated this addon is not at all like an ultra-rare quality addon.2 comments 51 views last activity
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When will the animations be fixed? How long should wait? 1 year? 2 years? 5 years? P.S. Appeal to all who did not play in 2016 or before the release of the chapter with the Doctor: the animation that you see now when the killer breaks the pallet or generator is a broken animation. It SHOULDN'T be like this. This animation is broken in ALL killers. https://youtu.be/6Ngit6unHqY2 comments 101 views last activity
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FIX THE CLOWN'S ######### BELLY DURING THE 1ST PERSON MEMENTO MORI ANIMATION. THIS BUG WILL SOON BE A YEAR OLD. WHY ARE THESE BUG REPORTS NOT WORKING?! WHY DON'T THE DEVELOPERS ######### READ THEM ?! HOW LONG CAN I WAIT?3 comments 111 views last activity
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Change this damn condition to "Make 4 kills in a game with native perks", instead of getting two pips. This is complete crap. On a killer like Trickster, this is simply unbearable and impossible. The game does not count getting knives in the category for the emblem where you need to catch the survivors as quickly as possible. I was able to collect only 3 red emblems, except for the one where yo3 comments 51 views last activity
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Bubba has broken two of his addons "Depth Gauge Rake" and "Carburetor Tuning Guide". Both addons reduce Bubba's speed by 2 times more than it should be. With the red addon, Bubba moves like Michael in Stage 1, who still took the red tombstone.3 comments 122 views last activity
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Return the opportunity to see the body of a survivor when you carry it on your shoulder playing as a killer, as it was in 2016-2018. The Trapper carries Meg on his shoulder You could also see them trying to get out (when they wiggle) of your grip.2 comments 41 views last activity
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Pain message. The cry of the soul. You (those who are engaged in character animation), could give him 2 different animations (keep the old one and give a new one), but you just took and replaced this cool old animation with some crap. The new animation is unspoken, wooden, and looks terrible. Old animation: https://youtu.be/RC3INMApedA Btw, you haven't been able to f3 comments 101 views last activity
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I know that the developers (those who are responsible for the animations) will never look here, will never listen to this appeal, and are unlikely to respond at all, but I want to report a very bad decision to change Bubba's animation during a tantrum. Previously, the animation was very beautiful, juicy, and perfect. Remember how Bubba swung the chainsaw in different directions? There was a time.0 comments 21 views last activity
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It seems that as far as I remember, the developers promised to release updated maps in each chapter. Where are they? 3 months of work.2 comments 21 views last activity
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Can it be made a feature? It would be logical that if there is no Huntress or Trickster in the game, then the lockers will be empty.0 comments 71 views last activity
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This bug is several months old. It has a terrible effect on the overall impression of Memento Mori. Earlier The belly is clearly visible on these maps. Now this belly is not there, because it has shifted somewhere to the side.1 comments 51 views last activity
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I think this interface from fans of the game will fit much better than the one that was added to the PTB2 comments 201 views last activity
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I used the red arrow to show the place where the Clown's belly is currently located after the update. In the first part of the video, you can see what the animation looked like before the update. https://youtu.be/3qrr_i-pzIs1 comments 71 views last activity
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With the new patch, "wooden" animations (with a minimum of movement) for Trapper and Deathslinger are back in the post-game menu (where they go in the fog and where the score table appears). Before this patch, they had much better and more expressive animations.0 comments 11 views last activity
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I understand that these changes, which are not included in this patch, will be in the future? For there is no information why they are not included in this patch.3 comments 81 views last activity
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On the "Ironworks of Misery" map, if a survivor drops a pallet in the killer's hut, it is impossible to break the pallet from the street side. You have to climb through the window and only then you can break the pallet from the inside. At the same time you spend a huge amount of time3 comments 81 views last activity
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Actually, the name of the post speaks for itself. You can take a clown, take memento Mori and see for yourself.0 comments 11 views last activity
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When Bubba saws a survivor, and then drives for example 10 meters on a chainsaw and saws a pallet or a destroyable wall, the remaining tokens are instantly spent, as if Bubba crashed into the texture.0 comments 11 views last activity
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The twins have a bug in the idle animation and in the memento Mori animation. This is primarily due to the location of Victor inside Charlotte. https://youtu.be/4UlNIlPh4-w The same thing is observed in the main menu when Charlotte takes Victor's hand. Also, when you switch from Victor to Charlotte and back, when you switch to Vic0 comments 211 views last activity
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Given how often chapters are released in the game, there are more and more perks, and accordingly it becomes more difficult to sort them. And making them all the same color - purple - was an extremely stupid idea. It would be much better to make a sorting system like in the in-game store. Sorry for my photoshop :)) Option 1: Option 2:1 comments 31 views last activity
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As we know from a recent developer stream, the next one on the rework is a Clown. It would be nice if he was given such terror and chase music. Well, or did the most similar, because this fan music sounds cool. https://www.youtube.com/watch?v=0CJmKbzy9GQ11 comments 201 views last activity
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This costume is beautiful1 comments 91 views last activity
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Textures are missing where I understand there should be a pocket. Also, when Bubba takes a survivor out of the closet, the handle of his hammer is also without part of the textures. Also, when Bubba picks up a survivor, his apron disappears. That is, he "jumps" and flies somewhere behind his back, although he should be lying on his feet0 comments 31 views last activity
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It looks really cool! This lighting is reminiscent of the old 2016 lighting. It's very nice and very atmospheric. Leave it and make it the main one, instead of orange lighting. Please!0 comments 51 views last activity
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Make louder the pig sounds that Bubba makes during the memento animation (not at the end of the animation, but throughout the animation). You can hardly hear them. From the survivor's side, there are no such sounds at all.0 comments 1 views last activity
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The Clown is missing a belly during the 1st person animation.0 comments 11 views last activity
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At the moment, Michael's body is going through some bullshit during the memento Mori animation. In some moments (for example, when Michael kills with the addon), the body becomes wildly distorted, crooked, and ugly. When Michael kills with an offering, there is no body at all. I mean Michael's body from the 1st person. Here is an example of an animation from far away 2016. There's nothing wrong w5 comments 151 views last activity
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0 comments 11 views last activity
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When the GhostFace runs in the post-game menu, the fabric of the raincoat near the legs is smeared and stretched (that is, the texture of the fabric). The same problem with the new Halloween skin.0 comments 1 views last activity
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Of course, I can understand invisible textures on updated maps or something else, but I can't understand this. What the hell? Dear animators, I certainly appreciate your work, but I can't understand: was it so difficult for you to animate his legs from the 1st person? I can't see my feet, they're just not there. No animation, no legs. What is the problem? The same goes for the Executioner. And th1 comments 21 views last activity
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When you hit a survivor during a dash, after the injection animation, the syringe is not thrown out, but sticks to the hand.0 comments 11 views last activity
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It would be cool to see new achievements in Steam, which would be associated with various events in the game. For example, the Halloween event will start very soon and would like to see the achievements associated with it. As it was at Christmas, when the developers added 3 new achievements.1 comments 81 views last activity
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Bubba's hand texture is missing during the kill animation Also, some clothing textures are missing from the GF when it has the "Classic GF" skin.0 comments 11 views last activity
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Please enter ultra-rare quality! How long can it be, huh? You've already made the Blood Web very easy to level up. Please return the ultra-rare quality for variety, how long can look at this purple mess? Add the perk rarity search function to the game: ultra-rare quality, very rare quality, rare quality, and uncommon/common quality. It's incredibly bori14 comments 401 views last activity
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When the Executioner activates his ability and plunges the knife into the ground, he glides on the ground for a few seconds without animation for his feet.0 comments 1 views last activity
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At some points, after using your ability, the sound of the substance being injected from the syringe disappears. Also, in some moments of Blight does not throw a used syringe. The syringe seems to stick to the killer's hand. The Blight also has no legs from the 1st person. And the camera itself is located very low.0 comments 1 views last activity
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Why did you remove an ultra-rare quality from legacy prestige? Given the fact that it is no longer possible to get them, it is logical to make them of ultra-rare quality or "artifact" quality.5 comments 91 views last activity
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The new knife position for Michael in stage 3 looks cool, but it lacks animation. The knife is static. P.S. I must say, we've been waiting for this for 4 years. Thanks.0 comments 21 views last activity
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His description indicates that his height is "average", but the location of his camera is at the level of Hag, that is, below average. His camera should be at the level of Nightmare, GF, or Spirit. The normal location of the camera, what should it be initially: What we have now:16 comments 931 views last activity
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Update the Intro of the game, now there is a standard game trailer.7 comments 151 views last activity
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Why don't the last two killers have leg animations?(Executioner, Blight). No animation, no legs themselves. But when I make a hit in the air, the legs appear for a moment, but then they disappear. Please fix0 comments 11 views last activity
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All the disadvantages of the killer remained the same as they were on the PTB. It is very easy to run from it in textures. It's very easy to dodge his hit during the rush. He can't hit a survivor, which is in focus to him when Blight crashed into a wall. To do this, he needs to click M2 again and only then M1. It remains as weak as it was on the PTB. Btw, its ability can resist even single obj14 comments 521 views last activity
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The survivor is behind the box and I can see it perfectly, it's almost completely open to me, but I can't accumulate Evil from it or put a marked on it.0 comments 11 views last activity
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Killer abilities like throwing axes or harpoons don't work through this texture, but the killer can pass through it. https://clips.twitch.tv/SleepyRudeBananaFeelsBadMan1 comments 11 views last activity
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Can we get updated in-game tutorial in the future? Like this tutorial from the mobile version of the game or even better? https://youtu.be/URPhKMi2CGk1 comments 41 views last activity