Feedback and Suggestions

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  • Seems like people make suiciding a bigger deal than dcing
    3 comments 21 views last activity
  • I just got my teammates killed, cause I couldn't suicide on hook faster. I got facecamped by killer and my team wanted to save me, but I wanted my team to leave me alone and survive. But it took so long untill I died on hook, that my teammates got killed by that camper... So please, let me suicide faster on hook like before that stupid change was made.
    18 comments 231 views last activity
  • I like to run every perk in the game because I like to enjoy their uses when I can make them workout in certain situations. Yesterday was Solidarity day and I noticed that sometimes(I left myself at 50-65% healing bar filled) when I moved on to heal someone else I would not get healed or the bar would fill up to not even over 95% filled(my teammates healing bar is at 0% when I heal them), its to
    Mod
    1 comments 11 views last activity
  • People could create various assets to use plus the ones already existing (T walls and other stuff). U could play maps created by other people in kyf to test them out, there could be contests where people submit their maps that get played and evaluated (maybe they can put an option just like the crossplay that can be checked and unchecked) , and the best map get officially put in game. (Sorry for
    1 comments 31 views last activity
  • The Reverse Bear Trap. The Pig's main power. But how powerful is it really? From the perspective of both a Survivor, and a Killer, I find the only thing this does is slow the game down slightly. But how scary / fun is that? Very rarely do my traps even activate, and I have never gotten a kill with the trap. Over the span of maybe 100 survivor matches, I have seen the trap kill 2 people. (This i
    0 comments 11 views last activity
  • I've been using this perk in my build since February, while I think it's underrated, especially in solo queue, I feel it could use a buff. So here's my suggestion: When other survivors are nearby, they can see the aura of the generator in a certain radius. To add to this, I feel the intensity of the generator aura should change depending on the progress of the generator. Feel free to leave you
    1 comments 12 views last activity
  • Your vicious attacks make the Survivors drop their Item on impact. The lost Item will be consumed by The Entity after 150/120/90 seconds if it is not picked up. Reveals Items on the ground within a range of 32 metres with a white Aura . The Aura will slowly fade to red until the Item is consumed by The Entity. BUT : if you use this perk, you was banned of dead by daylight and you lose
    3 comments 91 views last activity
  • Haddonfield is a map hated by players due to the sheer power of it. It is so incredibly unbalanced and survivor sided that you could play perfectly as killer and still end up not getting kills unless you are a good nurse or spirit player. Against any good survivor players, you will literally never catch them without losing 3-4 generators in the process, if you can even catch them. Even without
    6 comments 41 views last activity
  • Instead of "hitting" a killer with a pallet, make it so when you THROW a pallet, you get SB. If a killer KNOWS you have Smash Hit, they'll just respect every pallet. Make Smash Hit 4 seconds of SB to make up for the 1 second frame of animation for throwing the pallet so it evens out to 3 seconds of SB. Thank you.
    12 comments 81 views last activity
  • I am a bit confused as to why perks are being created and sold that can be used against the buyer with the simple equip of a perk. I do believe the design space of the current perks upcoming with the resident evil chapter is completely axed by the existence of lightborn. Here is my simple idea on a lightborn rework. When killer is blinded movement speed is increased by 20% 5 seconds and noises c
    9 comments 91 views last activity
  • Title. No one but greasy SWF survivor mains want to play on that map. It's trash, it's outdated, and it's survivor sided even more than the rest of the game.
    Mod
    12 comments 201 views last activity
  • for the new survivor objective, there are total of 7 generators in a trail make 4 of them in a broken status that survivors can’t work on it until they get to the switch and make that specific gen available to repair each gen has its own switch and for the remaining three gens survivors can work on it with out needing to find its switch but the killer can go to these gens an apply the broken stat
    0 comments 11 views last activity
  • Boon: Second Life While a Boon Totem is active Second Life activates. While this perk is active the following occurs: -Ebony Memento Mori's cannot be played until the totem is destroyed. When a Boon Totem is cleansed within the Killer's Terror radius, the following occurs: -You have a third hook state. Upon being hooked; the third hook state gives survivors 2/2/10 seconds to save one other fr
    5 comments 21 views last activity
  • Problem: Trickster is in a weird place where, not only is he relatively weak, but he doesn't offer anything unique that playing another killer won't provide. He's got (Killers in brackets fit this role better): Poor long-ranged pressure (Play Huntress) Okay medium-ranged pressure (Deathslinger, Huntress, Plague, Demogorgon) Inferior close-range pressure (Hillbilly, Leatherface, Meyers, Hun
    2 comments 21 views last activity
  • There are 95 survivor perks and 84 killers perks, the grind for perk is massive and tier are what make it unbearable , if you want to avoid seeing the same perk you're probably never use over and over again in the bloodweb, you have to get them to tier 3 so they don't pester you anymore.
    4 comments 61 views last activity
  • I love the fact that there are zombies patrolling the map and i thought about how cool (and logical) it would be if survivors infected by nemesis turn to zombies after they die. i would love this
    3 comments 11 views last activity
  • I love Myers, have done since his initial release. First killer I properly mained, first P3 etc. But some of his add-ons and how some of his power currently function feel a little outdated. Here is my idea on how to freshen him up to fit in with the modern era of dbd: Shape: Evil Within I: - Move at 4.4m/s. Rate of stalk at which evil is gained is slightly increased when stalking a
    19 comments 181 views last activity
  • 1 comments 31 views last activity
  • "Pack Mule/ Strong Back" It grants the following effects: *The ability to bring and carry a second Item into the Match; by equipping the item in your belt on your left side! This creates two separate "Storages", the item in your hand and the pocket item hanging on your belt, which the everyone can see visually! *This perks disabled your ability to used Exhaustion perk, when carrying a pocke
    3 comments 21 views last activity
  • so far firecrackers/party starters have been event only so why not make it a full item that doesnt have an event tied to it and maybe addons to go with them for fun addon ideas: short fuse - lowers time before the blinding effect of the firecrackers blast powder - increases deafening range (maybe blinding range too?) multi-pack - adds a charge to the firecracker so it can be used twice (mayb
    2 comments 11 views last activity
  • One of the most Iconic/intimidating things about Nemisis in RE3 is he was the first Tyrant to speak. Would it be possible to add the S.T.A.R.S.! Growl or roar to other parts of his matches such as starting a chase, pulling a survivor from a locker or maybe even roaring it in anger when pallet stunned and not just interacting with someone playing Jill? I ask because from a gameplay perspectiv
    1 comments 31 views last activity
  • Rank rewards are nice, but 500k BP over a month really isn't that much. You get much more just by going from rank 20 to 1. And with BP capped at a measly 1 million, I don't think bumping up the BP reward would help. That is why I think rank rewards should include iridescent shards, as they are a much better incentive to rank up. (Rift Fragments would also be nice)
    4 comments 1 views last activity
  • With talk of new rating systems (the auto-ban and such...) did they mention something positive like implementing a reward system for likes? I cannot stress enough how badly I want me liking well-playing Killers to actually do something! Even if it is just a notification for them, or a measly 25 bloodpoints, I think this would be amazing for the community! How nice would it be if after a particu
    8 comments 131 views last activity
  • There should be a perk that blocks totems for 90 seconds at the start of the trial.
    6 comments 61 views last activity
  • The Soldier's Puttee add-on sucks Why Soldier's Puttee sucks: It encourages new and existing players to not reload and use her M1 instead. Issentially becoming a M1 killer It gives no benefit when using your power. What's the point of playing Huntress then??? Rework idea: (I have changed the desc. and name of the add-on. This is not neccessery, I just thought it would fit) Combat Book
    3 comments 21 views last activity
  • I was thinking about some story mode where certain survivors and killers start working together after some convincing to rebel and attempt to defeat the entity, characters like the observer and Alex can be involved with it
    2 comments 21 views last activity
  • It's so irritating going against an afk and losing your addons. Maybe it could have a mark at 1/4 comsumption and if you don't go pass it you don't lose your item.
    1 comments 11 views last activity
  • I'm sure anyone who's played killer for a decent amount of time has stumbled across this. Smalls holes in map or those shaped in a circular fashion often lead to killers just swirling around them for around a second before actually falling, and it can be very annoying in chase. It'd be a nice quality of life change to add invisible walls around these to prevent this from happening.
    0 comments 11 views last activity
  • Credit to Pixel Bush for this idea, but he’s the only one of the original four not to get tome lore so far. Yes, it’s true that he isn’t as popular as the other three, and often gets shafted, but it’s been so long since they received their tome lore that it’s interesting. We know they’ve been planning to have a LGBTQ+ character for a while, and Jake would be a great choice imo.
    44 comments 471 views last activity
  • can we nerf the main building already? it's just a shameless infinite that forces the killer to have to break 3 to 4 mandatory breakable walls. what is the point of a breakable wall if it's MANDATORY to break it? that isn't really a player choice then, is it? most players will literally let that generator go for free because "it isn't worth it". that is BAD game design.
    5 comments 51 views last activity
  • ..with so many campers and tunnelers. you can't have fun. So many powerless people playing this game so they can feel powerful. And I have 3.800 hours and I know how to play, but as solo you use to play with at least one bad surv, and this is an easy 4k for these kind of ... people
    28 comments 211 views last activity
  • I'm probably alone in this (inb4 "hAhA yEaH yoU aRe alOnE in thiS") but Pyramid head should not be able to just mori someone with little to know effort. In fact, it should be punishing (get it?) for him not making use of the Cages whatsoever, which most Pyramid heads do. What's the point of playing a particular killer if you aren't going to utilize their ability? So, here's a suggestion for a ne
    38 comments 422 views last activity
  • There are two option for Dead By Daylight. 1) Change Dead Hard to Dead (Desc. Press the ability button to die (or remove it from the game)) and rollback to the ptp servers. 2) fix Dead Hard and optimize Dedicated Servers YT video with those problems: https://youtu.be/otpYif6JxPc
    0 comments 1 views last activity
  • So in all my time of playing engame collapse has done something like 7 or 8 times, and only after rank reset because redranks just 99 the door and defeat the purpose of the endgame collapse. I really feel like it needs a change so that it can do what it was supposed to do, push the survivors out and force tough decisions. The only way I could think this would work is if you either made exit gates
    Mod
    19 comments 161 views last activity
  • can you do something about when a player plays dbd mobile version regardless if it's with behavior or netease, that they will have an option to open their account from mobile platform to pc platform? Coz my friend told me that we can't play our accounts in mobile to pc. if that's true pls make an exception for that so we can continue the progress that we have there. 🥺🥺🥺
    0 comments 1 views last activity
  • When you prestige a character their level 30 teachable is also available to all survivors/killers and perk tiers are gone For example you level up claudette and get her to P1 Empathy is unlocked to ALL survivors P2 means Botany is unlocked and P3 Self care is unlocked The same thing is for killers
    4 comments 31 views last activity
  • I'll be honest, I have never liked Freddy as he appears in dbd. Even if we're talking about the Freddy from the remake, he just doesn't feel right. He was very poorly handled and implemented originally due to the rush to get him into a proper time slot, BHVR realized this and gave him a make over, but now we see a new issue... is this Freddy? Because I don't think feel like this current build for
    6 comments 85 views last activity
  • I dont think earning moris by playing the game should be implemented. I see them perfectly fine. They're not toxic and they seem to be better than hooks. Earning it in game will be annoying because you wont be able to do it to all survivors unless you equip a perk which is 90% a hex totem. Also, we'd be getting mori'd way frequently than now. I just dont see the point. Can I have some feedback.
    7 comments 41 views last activity
  • Since the increased terror radius while carrying is about as useful as a pensioner's erection that secondary effect could be changed to an increased pick-up and hooking speed. This makes perfect sense with the main use of the perk.
    6 comments 41 views last activity
  • I uh. Don't know what I am, but that doesn't necessarily matter at the moment. But, a few months ago, I had a brother who was actually depressed for... God I don't know how long. But, every time we tried to talk to him, he'd just shut himself down, he drank a lot and was just so unhappy. Then, one day they told our mother, told her everything. They explained how their whole life they felt differe
    Mod
    21 comments 231 views last activity
  • when you are buying the whole pack/dlc are you not getting some cosmetics for free some times???? well, on Felix I don't have the free cloth from the dlc and I don't know why
    1 comments 11 views last activity
  • After playing against nemesis all day I can safely say that his movement speed need to be reduced slightly. His movement is that of a melee killer while having a ranged attack. Not to mention that this ranged gains increased range when at tier 3. Then when you add the A.I. zombies into the mix playing against him is just frustrating. I believe a slight drop to his movement speed would put him in
    5 comments 61 views last activity
  • Instead of getting a speed boost for every gen completed, why not change to every survivor hooked with a token cap? Although this might make brutal strength weaker, thoughts?
    18 comments 121 views last activity
  • Okay, so let me start by discussing this "NERF" to a Killer who really doesn't deserve one, but there is a reason to add it and it's involving the BUFF idea I got for him. Trapper, the face of DBD and one of the handful of very weak killers currently in the game. Yes, I'm well aware you can still win games with Trapper even in his current state but sometimes it's not as easy as most other weak ki
    10 comments 101 views last activity
  • It's been almost 2 years now since they instated 4 perks per bloodweb when at level 50 and we've had a lot of perks since then along with the six that are coming for survivor and the three that are coming for killer. I really think it might be time to increase the amount of perks per blood web to 6 in order to mitigate the increase in perks since that time
    0 comments 1 views last activity
  • On top of what it already does: Gain a 5% haste status effect whenever you chase the obsession.
    21 comments 201 views last activity
  • With Counterforce in the game now, there is no reason for old undying not to exist.
    9 comments 61 views last activity
  • Please make overheat more interesting. As much as I would love overheat to be removed, I'm aware that you folks are hesitant on doing so. Instead, we can make overheat a lot more interesting and fun to play around with. When you reach the second half of your chainsaw's heat meter, your chainsaw's charge time is reduced by -8%, but your overheat limit is decreased at this point to compensate. Wh
    2 comments 42 views last activity
  • So I was dedicated to getting the first person hooked down, so I could utilize my Deliverance. I got the first hooked down, and then we proceeded to completely roll the killer. The entire team ducked out on the killer and so I figured I'd mess around with him a bit. He downed me, and hung me and I was just going to use my 100% chance to jump off and run to the exit, but nope. Sacrificed immed
    2 comments 21 views last activity
  • I feel this suggestion may be received with wildly varying responses depending simply on which side you prefer. Anyways, here's my suggestion: No Way Out: Upon hooking a unique survivor, gain a token. By default, No Way Out has an 8 second activation. Each token adds an additional 4 seconds. When the exit gates are opened, the exit remains blocked by the entity for this duration.
    12 comments 82 views last activity
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