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I swear the Devs do not care about the real community, and just silence people who aren't praising them all the time.
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Annoying, but it's only 2 kills at max you can get. So not that bad honestly.
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Legion:
Iridescent Blade (Ultra-Rare): A shiny new blade made for the slaughter, serrated and edged, and 9-inchs bigger, enough to put someone down in a couple of swings.
The Legion can now Down Injured Survivors when in Feral Frenzy, upon downing a survivor you're given 6 seconds to find another survivor before time runs out. The power gage will charge up 50% slower after downing someone with Feral Frenzy. Hitting a survivor with your basic attack does not take away any time to your power gage's charge.
"Lookin' a little chilly there, #########. Come on, let's bring the HEAT!" -Frank Morrison.
Pyramid Head:
Mary's Bed Pillow (Very Rare): The same pillow used to end the physical pain and give birth to new mental torment. It's all your fault, James.
Hitting a survivor with a successful attack of Punishment of the Damned will inflict torment on non-tormented survivors. The Rites of Judgement trails duration in the environment will be Slightly reduced.
"That's why I did it, honey. I just couldn't watch you suffer. No, that's not the whole truth." -James Sunderland
Blight:
Abomination Serum (Ultra Rare): A gift from the creature itself, knowing its hatred towards the Blighted Plants only gave Talbot more questions and revealed little in answers. The result is something Horrific, but Beautiful.
Whenever you land a successful attack on a survivor with Lethal Rush, your tokens recharge to full and you're allowed to immediately preform another Lethal Rush. Increases Token Regeneration time by 0.33 seconds per Token.
"I fear the worst to come from this, I don't want to hurt anyone anymore. But this is all that I have left in this hell. God, forgive me please. But I no longer have a choice. I'm sorry for what I'm going to do to you." -Talbot Grimes
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Answer the question in the title. 2-2 1/2 gens and no deaths.
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@lethargicsauce said:
My main problem is just with Jane's passive, as it would lead to even more careless saves with great rewards and no consequences. Other than that, I like this. I personally only think that the survivors need passives, as the killers already have abilities to differentiate, but that's just me.
I feel the Killers need a little bit more love too, since BHVR often nerfs them more than survivors because survivors complain about "Lack of Counterplay". I also thought it would be a lot more interesting if the killers had powers, and the players who are playing the killer could feel more like a type of unstoppable force to be reckoned with or have more than a different power.
Like instead of just a different power, there was something small (not too big but big enough to feel the difference) that made you feel as if you were truly in the shoes of the killer you're playing.
Like Trapper for example, how he's described to get more aggressive, stronger, and furious for the more pain he endures. Because trapper doesn't have anything really like that (and only Billy does in 1 addon and 1 perk), I thought it could actually put you in the player in the mindset and have the same feelings as the killers they are playing.
I'm quite tired so if this did not make much sense, notify me and I'll try to edit this so it can.
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New idea:
Remove Mori's entirely, buff keys, nerf the ######### out of all killers. Survivors can now Mori killers.
Am I right, ha ha ha?
If it isn't obvious, I'm not serious. But I think if a dev reads this, that's what is going to happen.
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For solo, you're mostly looking out for you. Everyone else can live or die, it does not matter. However, I mostly help my fellow teammates because I know for a fact I can't always help myself, and as long as I'm not dead or dying, it's fine.
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N O
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When there is 1 survivor- MAYBE. Because when I closed the hatch and started to walk to the doors, one was already open before I even knew it was.
But it's not really an overpowered perk, it's strong which is a good thing. Because there are a number of survivor things that is strong that hasn't been resolved or nerfed, and a ton of killer things that have been nerfed when they weren't needed.
Not every killer perk is strong, and usually if it is then it can be taken away from them because it's most likely a Hex Perk that was destroyed in a few seconds.
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@Critical_Fish said:
A majority of these are incredibly interesting, however a few standouts include:
- A majority of the Survivors have a trend of just getting a mini version of one of their perks, which is fine, but still it's a bit uncreative and something that could be ironed out with some extra thought.
- Dwight is a meme. Good.
- Quentin's would have to probably be good enough to fully finish a self heal with a brown medkit after missing a skill check, but anything past that or even that for that matter would be absurd.
- Overall, the Survivor passives are all generally fitting and balanced, despite what I've mentioned.
- Nurse's passive ability. What the #########. If it were something like, Survivors that are healing are significantly louder, that'd be cool. But this is.. something else. Nurse doesn't need a buff at all, let alone one like this.
- Hag's passive ability is just as mind boggling as Nurse's, though at least she can't immediately teleport to someone when alerted. If she could see which Totem had which Hex/Boon, that'd be cool.
- Doctor's passive is super cool, huge fan of this one.
- Clown making vaulting require skill checks? That'd be pretty neat.
- What is this Spirit passive? Why is this Spirit passive? In what world would this be okay? Maybe if Spirit becomes Undetectable for a few seconds after doing any action, instead? Like, breaking a pallet causes her to be Undetectable for 5 or so seconds.
- I'm just not a fan of Legion's passive. If it were something like, Survivors bleed significantly more or the Legion moves slightly faster while in a chase with an injured Survivor I think it'd be better while also directly improving on Legion's weakest aspect, albeit only a little bit.
- Plague just has built in every information perk ever. Why? If she could see the auras of Survivors for a few seconds after they unhook someone, maybe?
- I've never liked concepts akin to Ghost Face's passive. Maybe, while he's stalking, he can see Killer Instinct of any moving Survivor within maybe an 8 meter range?
- Deathslinger's is just the same as Nurse's. Instead, if he saw the aura of any Survivor that causes a loud noise notification for a few seconds? Or, if for maybe 1-2 seconds after causing a loud noise, Survivors in a chase are Hindered by 10-20%?
- Blight's is not only annoying but also generally pointless and weird. Instead, if he could see the auras of Survivors currently affected by the Haste status effect?
- Cenobite's passive is really odd and also removes a decent bit of his counter play. Maybe if Survivors who make a loud noise are significantly louder for a few seconds?
I also meant that "SURVIVOR'S" walking would leave scratch marks, so it's sort of easier to find them during her phase walk. But I guess I can see the problem, with you know.
The Cenobite's thing is because I've ran into players who take the Lament, and just do not do the Lament. They just hold it for most of the entire round, because the chains only chase them and nobody else during chain hunt. So, because of that I thought the best counter play would be: "Hey if you aren't going to do it, then ######### it, he'll find you easier."
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@lav3 said:
Leaks news are possible to change.
Amazon Prime reward was changed. (500 AC reward was removed)
Artist's 2 rare(green) outfits were supposed to be in in-game store.
And Blight's new skin.
They were all from leaks' info first and it is always subject to change.
Personally I don't think it is BHVR's fault just because leaked data doesn't go live.
I've seen people talking about unreleased Blight's outfit to be
next month's Amazon Prime drop or next year's Winter(Christmas) Event archive rewards.
Hope it's not the latter one. And hope you can get soon that's probably the best I can say.
We best get it soon as well. I really like the skins they make for him and Blight needs more love.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/299613/how-far-does-being-petty-go
Report him. That's textbook 'holding the game hostage'.
That said - it wasn't obvious that he was doing the archive challenge?
This strikes me as a 'nobody was in the right' situation.
As stated before. I truly didn't know he was doing the archive. Other archives existing (except the one I was doing) slipped my mind.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2692613#Comment_2692613
Basically, you kick me in the ankle so I stab you in the stomach.
So, in other words: I do one thing that pisses you off (small or something not that major), and then you respond with an exaggerated "world ending" type reaction towards my action.
Sound about right?
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2692287#Comment_2692287
Have you heard the term "disproportionate retribution"?
Talking to me or this guy, because no I have not heard about that term. Care to elaborate?
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@RainehDaze said:
Like, the second or third time he specifically wanted to take you to the basement when the rest of your team was dead, and you clearly weren't going to get hatch, it should've been clear there was some reason why he wanted to specifically go all the way over there.
Not that breaking the rules was an acceptable reaction, but at that point you've lost, you might as well just let them do what they want. There's bound to be a reason for it (people who wiggle free when I just want to cart them over to the hatch could learn the same, too; if I wanted to hook you, there's a hook right there)
There were 5-6 different hooks we passed by each time I escaped. (Sort of exaggereated, I really counted 2 that I remember clearly and those ones I was even begging "let me die here".) But he was hellbent on the basement and I just thought he was doing it so that he wouldn't feel like he put the build to waste.
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@ohheyitsbobcat said:
https://forum.deadbydaylight.com/en/discussion/comment/2692589#Comment_2692589
That bums me out. I always love to drop items as a peace offering. May your next games go well my friend.
Thank you. You as well.
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/299613/how-far-does-being-petty-go
Maybe you're the dick here. If you're team was done for and you kept being spiteful and petty to deny him his challenge then I can't sympathize with you.
Again, the people I go against either are: A. Doing Challenges. B. Playing the game just better than me (which I can admit if that happens without hesitation). Or C. Being an #########.
I thought this guy was "C", but he was doing "A" and I had 0 ideas that was what he was trying to do. I was so focused on getting the gens done so the players can leave or they all die from the rage quitting fest they had. He let the obsession bleed out on the floor, but me he was trying so hard to put in the basement.
If I was a dick, I would have T-Bagged, Clicked my flashlight, and acted like the cliche jerk survivor. But I don't do that unless it's towards people that deserve it. (Ex: A Ghostface T-Bagging me on my first down (like I am the first down), a killer with a major hard on he focuses on me alone and nobody else (happened before many times), a tunneler at 4-5 gens (I can accept it if it's 2-31/2 gens and nobody is dead), an insidious camping that is breathing in my hook wound, etc). Because I hate going up against that, and I don't see a point to it. If anyone I will t-bag and click at it's survivors that do it towards the killer or a blinded Zombie.
But the only THING I actually did that was "dickish" is foil his plan before he locked me in the corner. Which was to force me to escape his grasp into a trap at killer shack pallet so I can get closer to the basement which was at the pub. But as soon as I escaped I used the no collision to move to the other side of the pallet, where I dropped it on his head and he got trapped in his own trap.
(Afterwords when that happened I started to feel bad for him and just blatantly said to my computer screen "just let me have the hatch or kill me somewhere else, it's not worth it. Please." Had he kept trying I might have started to feel so bad I would have just accepted the loss and seal my fate (which would piss me off because of MY challenge but clearly I couldn't see that being completed in this trial). Nope, he decided to lock me in the corner.)
I just thought this guy was seriously desperate to make the build work and had I known he was doing the challenge I probably would have let him hook me once and never again, as long as the survivors I were with wouldn't leave me or kill themselves on the hook. Which they did.
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@ohheyitsbobcat said:
Were you actually blocked in the corner? Judging from the screenshot alone that looks like one of those L walls you can just walk around. If that's the case I wouldn't say it's trapping someone in a corner and more a stalemate of him wanting you to leave and you not wanting to.
Again, only based on the screenshot, can't see very well what's happening and a video would be better.
I was so stuck I couldn't even drop the empty flashlight as a peace offering.
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@Laluzi said:
You're both being dicks in this scenario. You for intentionally denying a challenge when you've lost the game, and him for bodyblocking you into a corner out of rage.
What he's doing is reportable, but there may have been a method to his madness - he might have been hoping that you would go afk so that he could carry you into the basement? He was probably just pissed though. Report him and hope BHVR actually does something.
Btw look at the comment above this one it explains that I HAD NO IDEA that he was doing the Tome Challenge. I thought I just ran into someone doing the annoying kind of meme builds like a basement Bubba for example. Had I known he was doing the challenge (and had my team mates not killed themselves on first basement hook,) I probably would have thrown him a bone.
Also no he didn't hope I would go AFK. Because I did go afk for a about 10 or so minutes. Checking to see if he'd done anything, and he was still there holding me. I was injured, he could have ended the game at any time but seeing as I had other important things to do and not waste my life over a game, I just wanted to leave.
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@Kasamsky said:
https://forum.deadbydaylight.com/en/discussion/comment/2691672#Comment_2691672
Hold on.
You assumed he was going for the basement challenge and you tried everything to deny him? Wow.. I mean sure he's an absolute dick for taking you hostage.. but still.. wow..
What I assumed is that he was doing a basement build, like on youtube:
trapper basement build - YouTube
You know these.
Because of how annoying they can be, and sometimes how often survivors can fall for them.
I DID NOT KNOW that he was doing a challenge that involved hooking survivors in the basement.
I completely forgot that was even a challenge on the new tome.
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@[Deleted User] said:
Sure that’s a duck move on his part but unless this interfered with a active challenge of yours why were you so adamant that he not get his challenge done?
I was even begging him half the time to just hook me anywhere else, he passed 2 hooks just to hook me in the basement. Except I kept escaping his grasp because he hand "Iron Grasp 2" and could only get as far as mind-point in the stairs. I just thought he was committed to the build.
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@[Deleted User] said:
Sure that’s a duck move on his part but unless this interfered with a active challenge of yours why were you so adamant that he not get his challenge done?
I just thought it was someone doing a basement build like they do on Youtube, the whole "hook in the basement" challenge thing completely slipped my mind. I only remembered that challenge existed after he admitted it in the endgame chat.
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@BabuDweet said:
Holding you hostage is a reportable offence for sure I think.
However you were also being petty not wanting to be hooked in basement and constantly getting out lol
How is that petty? If I were being petty (in my book) I'd be doing what this killer is doing or what survivors have done to me afterwards if they don't allow me to complete my challenges. T-Bag, Flashlight, Taunt, etc.
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@SonicOffline said:
https://forum.deadbydaylight.com/en/discussion/comment/2691649#Comment_2691649
You literally admitted in the OP that he had the basement hooks challenge, and that you were actively avoiding giving it to him by running as far away as possible from the basement.
Seriously, my guy?
I mean I had an active challenge too because I had to leave through the hatch with Alert. For some reason that's a challenge. This is my 10th attempt at it because I either die, or the survivors do not leave through the exit gate and most of the survivors I'm with are console while I'm computer.
But I have not done something like this even if a challenge is involved.
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@SonicOffline said:
A) This is technically reportable, I think, being blocked into a corner and not being interacted with to get the noclip.
B) Why do you admit that survivors can be frustrating to deal with, then proceed to do the frustrating things you know are frustrating?
The "frustrating" thing to deal with that I mean is more the sense of:
Making it hard for the killer to complete their challenge, AND being cocky by clicking their flashlights, t-bagging, and acting like they're so much more. Which I can say 100% I did none of those things. I simply ran into a corner far from the hook because I did not want to be anywhere near that basement.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2691641#Comment_2691641
Oh
The forums have a rule against showing names in a post which could reflect negatively on someone.
That better?
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@GoodBoyKaru said:
So you know how the forums have a rule about no naming and shaming? Yeah uh
(also bannable offence, hostage situation, report and make a ticket)
No
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I have, and sometimes I try. But sometimes I kill them all for reasons.
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@Dhurl421 said:
Honestly I think it looks like a distorted Art the Clown (Terrifier).
But it obviously won't be him. Just think it looks like him.
Eehh, not really. Looks more cartoony.
But Art would be pretty cool. As long as he doesn't throw feces for his power.
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If so then why does it look like a theres a body there? Even those other ones look somewhat like faded images of something grotesque in my eyes.
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Yeah that's what almost what happened to me, then I slugged because F this challenge.
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@[Deleted User] said:
looks like that final boss from earthbound!
Giygas, I thought so too.
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@Rizzo said:
Please keep the political discussion out of the forums, thank you.
What Politics?
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@ciara1999 said:
I thought the ticket booth was hinting to candymans movie coming out, and candyman has taken over Ace.
Ace doing Candymans dirty work 😂
I hope it's fnaf though.
Me too.
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2418991#Comment_2418991
Which hat is that? Also, are you %100 sure he's the only one?
That's the Purple hat Ace gets by Default (or at least I have by Default)
I also went and double checked every survivor that was MALE (even the License ones) the only other characters that have Purple is Nea, Feng, and Claudette. Feng being the only other one with a full Purple Outfit that's optional.
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@RenRen said:
interesting
Indeed it is
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Brain & Dead
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@HaunterofShadows said:
I thought his outfit was pink
I see Purple
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Again, I know this is a really out there idea, but if you think about it, seems a bit strange.
Doesn't it?
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Breakable Walls + Day one of "A Binding of Kin" release on live servers.
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@LinkOfSerevillon said:
I've been waiting for a while for them to make that community skin available in the store. Since its the anniversary I was looking forward to them making it purchasable since I think that in the 4th anniversary is when they made Mr. Puddles available in the store.
Maybe if they add it to the store, they can update its textures a little and fix some of the minor errors with it because there are some spots that seem unfinished as if it was pushed out the door.
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@Hex_Llama said:
Never Stop Slashing is a really nice skin. It's probably my favourite for Legion. I 100% believe the devs when they say they weren't able to animate the mask like in the concept, and I think it's still great. It's weird that people keep complaining about a good skin that we got at no extra charge.
I agree, it's a nice skin but compare it to the various skins right now, and their textures. The NNS skin has some questionable texture quality to it, since I know the team can make good skins and they've shown their skill with it. Also:
[Dead by Daylight]: Never stop slashing changing faces! - YouTube
There was another that did it very well but I can't seem to find it right now.
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@Aven_Fallen said:
"Compared to a community-made cosmetic that would have been the absolute best we would have gotten at that time that WE voted for and that WE made possible to be a part of DBD."
Wasnt it up to BHVR to decide which Skins will be in the game? Because I know that many people were surprised that the Claudette-Skin will come to the game.
I would think that the community had a big part these things too. Because the NNS was VERY popular, seen in many videos that reviewed over that community design challenge, and many well known names were even rooting for it to be a part of the game. But also I realized some more interesting development, the NNS costed NOTHING. It was COMPLETELY FREE, I forgot that it was on the free track, which now feels like more evidence to point at the fact they deliberately sabotaged what it could have been just to sell something in the shop.
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@Run_for_you_life said:
Why he not has cosmetics ?
https://us.v-cdn.net/6030815/uploads/SAV4RNXYDUKD/picsart-06-16-01-42-19.jpg
Because of the tentacle.
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Updated with VALTIEL from SILENT HILL 3
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Better idea, when she phases, let everyone see she's phasing. It's the perfect counter play.
(BTW I'm being sarcastic.)
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Your statement is completely false, since there is a high chance of both totems being broken usually before even one gen starts.
I've played games where my totems are completely out in the open and/or they spawn near the survivor. So please tell me how is that overpowered when in the first 30 seconds, both my totems could be destroyed and I'd possibly only have 1-2 actually valuable perks.
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1:52 - 4:16 is how long the gens took to complete.
2 minutes and 24-25 seconds to complete all 5 generators.
For people who say "Gen Rushing" doesn't exist.
Do you need anymore evidence, or will they still be ignorant?
If a survivor(s) are able to gen-rush or get all 5 gens in a specific amount of time. I feel the killer should have a slight buff to him at the end or so, to make up for all the potential pressure he lost. But that's only IF the gens are done in a very fast manner, and if the killer was UNABLE to gain pressure, while simultaneously actually playing the game to try and give pressure. So you can't just sit around AFK waiting for a free buff, it should be earned, based on chaser, deviation, sacrifice, and brutality.
Because GOOD LORD IN HEAVEN, that is so ridiculous.
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@ShinobuSK said:
Give me +100% BP as basekit and I won't use BBQ ever again
Well they've said everything for me already.
