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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/1953828#Comment_1953828
I'd say just rework the perk. The concept rewards a Killer for being bad.
Any suggestion?
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/1952937#Comment_1952937
Dead Hard requires precise timing and prediction on both sides. This rewards you for actively losing the Survivor by being able to see them through walls for 10 or so seconds. That is basically guaranteeing a hit if you know how to click m1.
Your question on how it rewards the Killer, other than applying its only effect, makes it seem like you think the perk is bad and has no useful effect. In which case why the hell did you make it?
To be honest I don't think it's bad, it's situational sure but sometimes it's quite hard to make a balance between good perks and useful perks. I guess I can lower the duration of the survivors aura revealing, and add a maximum time limit to how long you should chase a survivor so that it rewards you if you end up losing them by accident. Or in other words to help the killer plan how to end the attack so he can manage the gens and other three survivors.
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@Critical_Fish said:
I didn't bother to read the power or the perks of the Survivor.
For one, Jeff is a boring and stale creepypasta villain. Two, most of his perks are just... not it chief.
Enraged is fine.
Obsession: Livid is a cool perk in concept, and it wouldn't be overly powerful as most Killers, but here's the thing. It rewards the Killer for messing up. No perk should do this, this is why people hate Noed.
Anger Management is just better Overcharge, which is a painfully powercrept perk as is. Better off replaced entirely, as the concept is a crowded one with Overcharge and Pop Goes the Weasel, as well as Oppression and Dragon's Grip.
Also just to state something real quick, I'm taking your criticism seriously, but your argument on Livid "It rewards the killer for messing up." Doesn't Dead Hard technically do the same exactly thing? Reward survivors for messing up?
Also just curious, how does Livid technically reward the killer for messing up? Other than the aura of said survivor getting revealed for a short period of time.
But I will be fixing this over time to make sure that the concept is deemed worthy of the DEVs attention.
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@AiresBattleblade said:
Concept is good, but feels like you took the Legion route, make a power only tangentially related to the backstory. Jeff is a guy who was kinda creepy and killed slot of people when he got angry? Why does he have a Legion-} Myers power? The locker thing is cool, but too weak to be a whole power. Maybe being able to hide under gens, lockers etc as well. Unfortunately this means he has comically bad pressure, worse than Wraith. I would say give him something like Legions trigger and stab power, but then he is just Legion with a hiding gimmic, so Legion with Insidious.
It's why I'm working on this to be good.
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Dead by Daylight - Jeff the Killer: Lobby and Chase Theme (Fan Made) - YouTube
Doesn't this seem pretty cool. This guy just made it, I didn't commission him or anything he just did.
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@SnakeSound222 said:
Are you going to update the remainder of Nemesis’s add-ons with numbers (the more recent Killers have shown that slightly/moderately/considerably/tremendously can mean anything) and names?
Also will the flashbang have any add-ons?
Probably, on your first question will be my answer.
And atm no, for the second but maybe in the future.
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Still as always. Looking for Feedback
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1799132#Comment_1799132
According to the RE wiki, remake stage 1 Nemesis is over 8.7 feet tall. He'd have to be shrunk down to around 7 feet tall to fit through some of the doorways.
@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/1799136#Comment_1799136
So I was right? This is confusing.
If he was shrunk a little idk if that would matter.
I'm looking for feedback on the power, addons, perks, not if he would fit due to his height. I need feedback on the more important things like that.
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@QwQw said:
I don't know if this is just me but, this killer seems really strong, like REALLY strong. Which I guess makes sense for Nemesis. I don't think Nemesis would fit for this game though, he's simply to tall. The devs would have to rework a lot of maps to accommodate his size.
I mean he's 7 feet tall. I don't think that's really tall. Plague is really tall but you know. But, I made sure not to make him TOO STRONG. Since yes, he is strong. But not TOO STRONG. It's like Nurse. He's the strongest when the player knows how to play them right.
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Update V7
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@EuphoricBliss35 said:
I thought this was only playable during the eternal blight event? Have had a couple killers using it today? Part of the bugs with this chapter?
It's not a bug, I feel like the DEVs saw the complaint many of people had with the eternal blight items, given that the serum for survivor wasn't an addon that can only be used during the event, but the other addons (mostly killer's addon) was only to be used during the event.
Do I think it's dumb to still be using it outside of the event? Of course not. It's a universal killer addon, something the killers never had and if they have over 100 of them, why just let it stay there un-usable? If they want to use it, let them because it's fun to use it.
I primarily use it on Blight because of the Extra charge which I feel Blights Base kit should have 6 charges rather than 5 because it feels just a lot better.
But since other killers use it, it's nothing more than just a minor speed boost so is it something to worry about? No, I don't think so. Is it unfair to go up against? No, not even that I can agree with. Does it give the killer a slight advantage when it comes to getting around the map in minor bursts and catching up to survivors who were able to run a mile away? Well yeah, but do I see that as a bad thing? No.
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@Botiz said:
This clip here proves that DS lasts way too long. Within 48 seconds of the Nea being unhooked, I:
- Hooked the Ash
- Downed Nea
- Downed Zarina
- Re-downed Ash
- Downed the Meg
And after all this, the pink hair nea who you see get unhooked at the start of the clip STILL had Decisive. I picked her up incase she used Unbreakable at the last second but I still got punished by Decisive anyways.
If the Zarina had saved with BT, I most likely would've just hooked her, hit the Ash and let him run off to mend then gone back to pick up the Nea. The reason I slugged was because the Nea had already made it difficult for me to hook before having taken a hit then saboing the hook like twice.
Devs: " https://twitter.com/The_Farmer_John/status/1319147338015903744 "
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Update, Shack pallet (if nobody else really knew) is broken too.
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Updated, thought of two Skins for Jeff Johannsen: Santa Claus - A Very Metal Christmas & Jesus Christ - The Holiday Spirit.
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@Obonto said:
Physics are also broken. I see a lot of glitching cosmetics that fly all over the place. The new maps have a lot of rocks and stuff on them where survivors can just go up but killers can't. Also the sizes on new maps are completely off. Survivors look like 8 year olds next to these oversized assets. But hey, at least DbD has a working Matchmaking System.
I feel like this game hit rock bottom. It's like playing an early acces game.
No, it's like playing the game "Agony", and for those who don't know, the title also implies the feelings you'll feel while playing the game because it's that unfun and busted.
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Hate to break it to you, but I'm pretty sure we're only getting 10,000 BP for 3 more days now. After today.
Just another "F**k You" from the Devs to the community.
Devs: " So yeah, we know our game is bugged and we know most of you are getting cheated, we also know you're still going to buy our content, so as a reward we give you 10 BP for 6 days. "
Fan: " I just wanted your game to work. "
Devs: " Screw that, we got M O N E Y to make!"
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Survivor. Yeah I know, killers can be toxic too, I've run into a few. However Survivors are worse because they come in packs usually, so personally I think I'd be fine dealing with one toxic ######### compared to four toxic #########.
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@PassarinoT Who's the guy who made those Icons for this killer. Give me their names please, unless you did it then can you make a few of those for me because I have mostly 2 discussions that contain 12 perks all together. (6 Perks per discussion. 3 for Killer and 3 for Survivor) It would be amazing and a huge help if I can get icons for the power of the killers and the perk images.
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Update V6
Finished the Addon's effects. Missing exactly what effect belongs to what now. Will work on those soon.
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@SnakeSound222 said:
First reactions: This is so cool. You’re putting me in the mood to play Resident Evil right now.
Protect and Serve could end up being too strong because a Survivor can just stay close to a Killer while they’re in a chase and give the carried one a free escape. Not activating it isn’t a counter because it’ll tell that Survivor that they’re pretty much invulnerable and can do whatever they want because the Killer doesn’t want your perk to activate. It’s going to be even worse if multiple people have it or you’re against an SWF. You’re pretty much guaranteed to have it activate, and even one dropped Survivor can be a big deal.
Also blowing up the Survivors with the rocket launcher would be so much fun.
Yeah I can see that. I wanted something specifically that fit with Jills character, specifically from the Remake. But things I saw were kind of things that were already made, so I had to think a little outside and I thought to myself. What if a Survivor had a weapon? So yeah. I might increase the time it takes, and tweak it to a way it can't be abused as the new SWF's go too perk.
Also I was trying to think of something to work with Nemesis that was an Ultra rare and I realized to myself, there are not many projectile powers or even projectile based addons (that change up the power completely). So Yeah, I added the Rocket Launcher, and I tried to make it in a way where it feels like a better Iridescent Head, but also would reward players for actually getting direct hits and punish players who try to get a direct hit when they're up close and personal to a survivor. Since if you're up close and personal to a survivor, it's better to just smack them and move on.
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Update V5
Added a few perks, and effects of other perks not yet completed.
Still looking for Criticism as always, if anyone, even a DEV could read this and assist me to make this a whole lot better, that would be great.
Please and thank you.
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Update V4.
Added Jill Valentine.
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@Lefrongo said:
Well in simpler terms, I actually had troubles sleeping due to the "Jeff The Killer" creepypasta, how he would be depicted to say "go to sleep" as his catchphrase in a creepy way. But now that I know the origins of how his image was made for the original story, it seemed mediocre.The perks and add-ons seem very creative and well made, however the "unhinged rampage" might need to be worked on since it can be seen as too overpowered, the second ability which lets you hide in lockers in order to leap at survivors seems like a nice game changer too. Now that I see these images, it brings back the fear of the story again. Although I still like horror movies and dark content in that nature, I can sleep just fine now hehe. Some cool downs might be considered for the survivor too, things like the perk that lets you throw used items at the killer so it's not abused.
I'll state more and edit this later down the line if this reply doesn't get bugged of course.
I can understand the Unhinged Rampage might seem overpowered, but as stated [Not arguing, but just hoping you can understand why I made it the way I did, but if there's any way you can think of to make it still feel like he's angry and aggressive, I'd love to hear ideas.] it's supposed to be if a sadist is made with his victim because they're not allowing him to take control of the situation. So yeah. I tried for a type of Michael Myer's Evil Within power, since only allowing Jeff to be in lockers alone isn't strong enough to help him make a dent into a group of survivors.
So that's why I added Unhinged. Yes, I'm trying to figure out preferable cooldown times for Janes perk so they can't be abused, since yes I know they would be abused, but I wanted a more "Fighting" set of perks for survivor, since Jane wants to stop Jeff rather than just run from him.
But thanks for the feedback, always looking for more.
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Update V3.
Finished his Perks.
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@Lefrongo said:
I'm trying to give out a long detailed explanation on the creepypasta serial killer and the creativity on perks and add-ons but it's not letting me. I guess it must be the quote system being broken with long paragraphs.
I guess soo too. But if you have any criticism that could be summed up in a possibly smaller and straight forward style, please tell me. I hope what I made is good, since I'm trying to aim for good here.
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@Amacky said:
I think it's pretty cool but one thing that confuses me is its power, it looks more like fused perks than a power, and I think what the devs are looking for is more of a new playstyle. In others hands, I like the details about the killer, it's pretty precise and the illustrations are really nice too
I tried to go for a type of Michael Myers for his ultimate power, but in a less direct going to kill you way and a more sadistic maniac feel. Since Jeff is a sadistic killer in some ways, so I tried to think what a Sadist would be like if he was agitated with his victims. He'd probably try everything in his power and use most of his strength and "human" abilities to get to them but he still doesn't want the fun to end too quickly when catching them, so it can feel like he still has control over the situation.
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@Amacky said:
It's cool, a lot of details on your idea, good job !
Thank you, finally I'm getting feedback.
But if you have any criticism that could help improve this in anyone, I'm open to hear it. So if you have any, don't be afraid to say it.
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Update 17
Tweaked the Killer's power "Unhinged Rampage" a little bit.
Tweaked the Survivors perks a little, to allow slight effectiveness.
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Please give Feedback
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This is a very BioShock-ing idea.
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The killer is Donald Trump, I figured it out.
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Still looking for feedback of any kind. Mostly looking for criticism that will either be positive to know if I did a good job, or to point out any errors and how I should fix them.
Criticism that only has the means to belittle my work is not welcomed. Criticism that's meant to help or improve my work is always welcomed.
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GOOD LORD IT'S THE BLIGHT!!! No wait, that's just a regular dude.
I've been in quarantine for so long I forget people can look normal. And not have a look of partly buggy graphics.
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And finally finished after Update 16, wooh!
I would like feedback if possible, there's always room to have edits done and tweaking bits and pieces here.
I'm looking to make this a good chapter.
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Update .5
Added possible ideas for Icons. For The Psycho's image, most-likely his power's ICON.
For Jane Arkensaw, maybe part of a perk icon.
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Update 13 & 14
Added new addon(s) that allows The Psycho to sprint out of a locker like Pig's Ambush Attack
Finished adding abilities all the addons will do.
Addon List is 75% done.
The whole chapter is almost completely finished.
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@Smiler said:
https://forum.deadbydaylight.com/en/discussion/comment/1766811#Comment_1766811
From general to creation
Oh, I see. But so far this seems like a decent idea for Jason. Even though I really don't want Jason in DBD due to: 1. He has his own game that can allow him to demonstrate his potential and 2. I don't feel like DBD would do any good for him. But after seeing this, my second reason by be swayed.
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@DarkMagik said:
https://forum.deadbydaylight.com/en/discussion/comment/1768111#Comment_1768111
Thanks for the feedback,i like the perk names so will be using them.
Yay :p
Also come look at my Licensed chapter idea in the Creations when you have a chance. I have a few, but I suggest to look at my more recent one. It's License (or possibly Licensed) because I know of a number of existing characters that would probably be good for this game.
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Good #########' lord, what is that thing?!
Also if you want a good look for a Wendigo, might I suggest the Fallout 76's version of the Wendigo. It looks more like a killer you'd see in DBD, just my personal opinion. But looks like an interesting chapter. Also, maybe some good names for the killer perks should be:
Catch up - Wind-Walker. Enraged - Fury from the Cold. Hex: Prey - Hex: Ancient Wrath.
Also, I think Catch up should be nerfed from 5 to 4 seconds. Just a little thought. Or should have a cool down of 20 seconds, at least. Since this has some potential to be abused.
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Update 12
Added Difficulty to both The Psycho and Jane Arkensaw
Added new Uncommon addon. "Liu's Music-Player"
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Update 11
It's taken more updates to "perfect" this chapter, so that they may show their full potential.
Tweaked UNHINGED RAMPAGE to be a little more fair, and charge like Yamaoka's Wrath in a sense so that the killer doesn't have to do nothing to get the power.
Still looking for feedback.
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Update 10
No longer a killer idea, but a full chapter idea.
Added Jane Arkensaw as a Survivor
Given her 3 of her very own perks.
I know I'm going to feel awful for making a survivor that encourages a little bit of bullying.
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If anyone has any suggestions on what should be done to help make this killer better, please post comments here to help me. I'm really wanting this to be good. I know this won't be added in the game, but I want to believe maybe it could have a chance some-how.
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Why was this edited by "Gay Myers"?
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Update 9.
Added new addon - "Randy's Flare Gun"
Changed "Prescription Pain Killers" from Very Rare to Rare.
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Update 8.
Added new addon. - "Jeffrey Woods: Brother, Friend, Killer. Book"
I know it's not much, but I am trying a bit.
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Update 7.
Renamed from Killer's Rampage to Unhinged Rampage, since it sounds a little better.
Added new addon - R-Rated Horror Movie.
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Update.
Tweaked his power.
Added a few more addons.
Tweaked the perks once again.
Added 2 descriptive animations towards a successful M1 attack and whenever he finds someone in a locker.
More updates soon.
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Update.
Changed the image, image done by BleedingHeartworks on Deviant Art
Renamed him from "The Serial Killer" to "The Psycho"
Renamed "Psycho's Rampage" to "Killer's Rampage"
More updates soon.