Amacky
Amacky
About
- Username
- Amacky
- Joined
- Visits
- 854
- Last Active
Comments
-
I think it's pretty cool but one thing that confuses me is its power, it looks more like fused perks than a power, and I think what the devs are looking for is more of a new playstyle. In others hands, I like the details about the killer, it's pretty precise and the illustrations are really nice too
-
It's cool, a lot of details on your idea, good job !
-
Thank you for your interest in my skin guys, someone send me a link about this post to see the discussion about it !
I can tell my original design is pretty different from the in-game version because they can adjust like they want the outfit. They did some mistake about the communication, it was a little frustrating but they corrected their mistake ! Maybe in the future with the graphic update we can expect some evolution for Legion and the skin, but I just hope we've got the changing voice effect for the mask !
Edit : I deleted the rest of my post because there was a huge amount of error in the translation, hope it's okay !
-
@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/1582432#Comment_1582432
I Just think, in terms of the Claudette skin, that people were upset it won because of its simplicity. When the devs said they were looking for originality, most people didn't expect a skin in a tank top and sweatpants would win ya know.
I can understand, I believe the negative comments also played a role in Claudette's changes.
A lot of people wished they had Yui but I think his skin was pretty similar in style to what Yui wears in general. Freestyle Claudette offers a fairly new concept that fits Claudette well. That's why I don't understand all the hate around this.
-
We have to wait a little, for my Legion, the renderings are quite minimalist, we do not see all the details and the final quality,
But I still saw some interesting changes, they are no longer the same mittens, they are different but very classy! These are cables that keep the spray on his chest, it's a better idea than what I had proposed. I'm waiting for a better quality version to give me an opinion, I'm just afraid of changing the scarf by a kufiya (it's the correct terms ?),
I found that it gave an imposing and badass side with the thickness that covered part of the mask. There is also no effect of the end of the scarf which floats at the back of the back, I would like to see tears on certain places of the hood just to have a different hood design for him ( it would also make it darker). Apart from that, making the mask simpler may also be interesting in terms of design, I can't wait to see the result.
PS : Please don't insult Nohequin's design, she just entered the contest and her concept is very interesting and new to Claudette, it's just a matter of taste, she doesn't deserve so much hate.
Sorry for my English if some sentences are difficult to understand.
-
@NightmareReborn said:
It would be a great idea, if they could make it so that only the person that put the offering in can see the visuals. Otherwise it would be unfair to killers sometimes.
Like I said, it can be interesting for both sides, for silent killers for example, but they can also, like when it rains in real life, increase in return the footprints (scratchmark). Each offering benefits a side game in all cases, chance offerings, spawn offerings, hook offerings, map offerings. I don't think it would be a huge problem
@notyarbllewe said:
I am not sure what others think, but I'd love for the devs to eventually add this! I am one of those odd people, in both games and real life. I love the rare the topic of weather (and have studied meteorology for a long time), along with the Legion being one of my favorite killers.
Thank you ! I like that too !
-
The conversation deviated from its subject. I recently died while being removed from the cage, DS and Borrow Time not working on the killer. The game I mentioned, I died because he had decided to tunnel me at the start of the game, after hanging on to the cellar and placing his red power at their exit. Even with Urban Evasion, I couldn't have avoided its trap. This is the whole problem of this killer, his memento or the fact of not being able to use DS or Borrow Time is a big problem against toxic players. The game was already long before but it spoils the desire to play against Pyramidhead
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1435336#Comment_1435336
Then run Kindred if camping specifically bothers you (If the survivors are any good they should see the Killers stop and disappear if they have Insidious). You're not supposed to have all the tools for all situations all the time.
Once again, this is not a solution. I have to sacrifice two perks for counter one killer or counter toxic players, this is not logic. Very weird way of thinking anyway
-
@Huff said:
I honestly don't see the problem with something like this being implemented. I know people have been bringing up that moonlight offering being removed, but here's my thought process:
I've always been under the impression that there's supposed to be more than one sort of playstyle. At least, I swear I've heard the devs say that before, specifically about some people wanting to have a sort of immersed playstyle. Now, have whatever opinion about the immersed playstyle that you want, but I like to think about the implications of having people allowed to play more stealthy. It would make tracking perks and killers more popular and shake things up a bit.
Plus we already have offerings that let people have advantages anyway. We have fog offerings to make fog more/less dense, we have the shroud offerings that affect survivor spawns, we have the infamous mori... I don't see the problem with having something like this that affects the weather or whatever. Not all survivors are going to blend very well with every setting. If there was for example, a snowy one, I don't think Claudettes would be very good at hiding should they be wearing a bunch of dark clothing.
Additionally, I like the idea of even having a "sunny day" one. Not every single one has to make the map stormy or whatever. A killer could even bring in an offering like that and try to get an advantage that way, and maybe we'd see killers bringing a different kind of offering in other than just bloodpoints and moris.
Something like this might not be reasonably possible as it might take a fair bit of work going back and doing things with each map, but somebody above mentioned that the game is constantly evolving and there's new things coming all the time, and I agree. I'm not saying it should be something that's added right away, but I would totally be interested in seeing this added to BHVR's to-do list.
Really good exemple, I agree with the "Sunny Offering" too who could also bypass the Rain Offering. That's exactly what I was thinking for the to-do list, it would be something that could be thought of and implemented much later and not necessarily in one or two future patch notes !
@mottigedel said:
nah i can't see this happening, this isn't a single campaign game. sound and visual distance is important to a game like this. Adding (semi-) loud weather effects and distortion in vision won't be playable for a killer. As a survivor i would think this would add atmosphere a lot but devs have a hard time to balance the already ingame sounds let alone so many other sound sources.
We already have some rain and snow in few map (I know, not a lot), but we don't have really big sound effect disturbing the player. It is also interesting for the killer, if the killer is discreet, the map can play to his advantage, according to some maps, a snowstorm can also affect the vision of the survivors to find generators or to know where the killer could arrive. 😄
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1434812#Comment_1434812
You can crouch over the ground. (Urban Evasion will improve this), choose to genrush after you learn the Killer is camping (rather than fall into the altruism trap), and as you note: get DS for yourself.
You know, when you're the one to be camp and when you have to use one perk like Urban Evasion to counter one killer, it's difficult. It's just getting around a problem without trying to really solve it, if I play with random players, they don't know specifically that I'm camping. We are going to say "play with friends", except that it is not always possible. And the problem is still there. 🤔
-
@Mdawgu said:
Its a cool idea. But im not sure it'd work out smoothly.
Oh, why that ?
-
He's already nerf, but I fall on a insidious Pyramidhead, in the basement.
So, after the unhook, I fall again. He hook me again and camp me again. After that, he did the same thing except my friend save me with borrow time, but it's not working with insidious. Once at the top of the stairs, I walked in these markings and he reminded me.
And that's the problem with this killer, his trail system is far too broad and punitive for the survivor. Not having borrow time and a decisive blow makes it all the worse. (Even if we do not speak of insidious, it is the same thing at this level there). I don't think it requires a nerf in terms of speed or accessories, but in the way devs allow players to make it toxic voluntarily.
-
@Yogerman1997 said:
i don't want a offering who make my vision worst or the rain/storm sounds hide the gameplay sounds.
This kind of detail is adjustable. Of course, the rain effects can make the survivors a little discreet, but it is also the idea of the offering, it would not hide them entirely, it would simply change the tones of the map and add some effects. I'm sure they can increase the brightness or that sort of thing.
I know that it can leave some players perplexed but without having tested, we cannot know what it could give. It must also be said that it would benefit some killer like the pig, myers, ghostface.
-
@[Deleted User] said:
I like very much. Would also like to see a blizzard and sandstorm weather option as well.
Yeah, true for some map, but this can't work on every map, this is why rain and storm should vary depending on the map
@MrLimonka said:
It would look really cool, but killers depend on sound made by survivors, and rain or thunder might be too loud. If they added an option to turn off weather sounds, it would be an awesome addition
Agree, the sound could be light but it could also be interesting to have distant sounds of thunderstorms at times. That could benefit the survivors but also the silent killers. Even the gameplay in general since the radius of terror would be a little more discreet.
-
@Pryzm said:
I'd love to see weather effects in the game. Even muddy footprints would be awesome.
Thank you, this can be cool too !
@MissRememberMe said:
I love this idea and I even if I didnt, I still have to give kudos on your pictures; they look INCREDIBLE. Seriously, dude, you could make decent amount of mo ey with photo edit skills like those
Thank you but it's not a very good photoshop montage, I did it quickly, we see the faults but happy you like it !
-
It's not something that could be added right away, the game improves every day a little more, graphically soon, by adding features, new objectives, new chapters, crossplay, the game is constantly evolving and if someday the game needs something new, i think it might be a pretty good idea
-
I agree with that, Freddy is very powerfull. Freddy without power is already very fast and difficult to spot since he is invisible at a certain distance, he also has a higher hitbox problem than the other killers. The fact that he can replace a fake pallet right after a survivor has fallen into the trap is a little too strong. He literally has the add-ons of the clown but much less dodgeable than this one and yet, he has these two other powers as a bonus (Teleport to generators and be invisible when he is out of the radius of terror).
The second concern is that the stronger a killer (see too powerful), the more likely it is that toxic players play it first, I rarely come across a freddy who does not tunnel, or who does not play memento and yet I have come across quite a few. He is probably the only killer who poses a real problem for me and who has absolutely no fun surviving.
It maybe me, but it reminds me of the days of overpowered Nurse and Spirit. 🤔
-
A theme park can be really cool.
Imagine, some attractions, a carousel that activates after a generator, revolving around it, an ice palace where the killer and the survivor will think face to face, take to the heights on a roller coaster or a haunted house with screamers of monsters when we pass. I would see a killer "The mascot" who would come with this map, it would be really nice!
It would be nice to also have a big wheel containing a generator in a cabin which takes us to an upper floor once the generator is finished, the interactions make the game more dynamic. :)
-
They should also add a few phase where she appears during these teleportations for a few fragments of seconds, impossible to dodge a good spirit 80% of the time.
-
They probably find a way for everyone, toxic player are both, survivor and killer.
It would be nice to make a system that shows people in teams in the salons, it would avoid some killers tryhard everyone thinking that it is a team or not.
Once in game, there should be a system of points allocation that changes, if the same player who has just been hooked and tunnel, the killer earns less points, after the third collision by having tunnel, he loses points on the screen (and many, history to make them want to start again).
For camping, it would require a system that affects the killer who refuses to hunt other survivors and who decides to camp, vision disorder, its diminishing and impossible to type for a few seconds after a certain time.
Of course, I can understand that we camp a person if all the generators have been made and that is the first person of the party who is hooked.
So, the idea would be to accentuate the effects a lot more when a killer camps according to the number of active generator, if it remains 5 generator, that the killer camps, it would be more likely to have a vision that gets blurred etc.
What do you think for this idea ? (I know, dev do not change that)