Yogerman1997
Yogerman1997
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- Yogerman1997
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i just hope, that thing is disabled after the doors has been powered, and the killer can still try to defend one kill...
im okay if survivors can unhook themselves before that.... we know.... about some bubbas and huntress...
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Can't wait for the Exclusives from Meet Your Maker and Hooked on You ☠️ (i was temped to buy these games just for the exclusives... but after what they did with Death Garden and in-game events... i passed)
AND OMG, i bough Flippin Misfits because it was at reduced price, and they did it again!!!!
BHVR what excuse do you have now?
This time you can't play crazy like with prime gaming, this time you did use the word EXCLUSIVE
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tryed again, still not working
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XDDDD
air guitar... hahaahahahahahaha
yeah, you're right.
im still waiting for true Offline mode with bots where you can choose how many survivors bots are, who, wich perks they use, same for the killer, the map, etc.
Where they let us do dailys and archive missions here without hurts others, or screwed by other players.
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@AcelynnBen said:
wanna know why, BECAUSE EVERY GAME IN HIGH MMR IS SWF
every game. EVERY SINGLE ONE THEM, and all with borderline 2k 3k hours on dbd
like seriously what type of game am i suppose to play when i don't even get the chance, no wonder nurse is being spammed, seriously can u play a single game without 4 gen regression perks?
im sorry but im gonna start tunneling too, yes im casual but to wait 4 mins just to face swf every time is really not worth playing nicely, and yes just because i play casually doesn't mean i don't wanna win (something this community will NEVER understand)
MMR was probably the worst idea to ever grace dbd, mmr works for pvp games with balance things, this game is far from balanced AND ITS 4 V 1 yes i wanna play against a bit of competent survivors but to get punished for playing GOOD is something beyond my understanding
wanna know the worst part, TTVS are actually streaming with their cheater friends...yes i've seen it im not gonna name any because i already reported them (no answer so far) but seriously we reached the point of people streaming cheaters and not getting banned, that's something i've never seen
and honestly soloQ players are just the victims of this, swf is seriously seriously a giant problem in this game and when people say just limit it only duo
yOu gOnNa pUnIsH PlAyErS FoR HaViNg fRiEnDs?
so u enjoy going against a nurse and getting camped and tunneled every game? (clearly not since everyone is complaining about it)
i've always played nicely since i started playing this game, always saying that survivors need to play the game too, but honestly, what's the point, yes they are playing the game but what's the point of letting them play if they are just gonna end the game in 5 mins and go wait for 10 seconds in queue while i wait another 4 mins
you know i always enjoy high mmr in games, but honestly in dbd i think im just gonna sit in the corner of a map and lower it just so i can try new builds without getting stressed to hell
PS : keep the "skill issue" or "git gud" or some dumb opinion to yourself, ty
But we can't play killer with friends, not even with the twins or legion, we have to play one of them at time
Would be fun, if atleast the twins can be played with a friend, and one using charlotte while the other victor.
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Unnecesary
same for the entity sacrificing everybody in case all them are downed at the same time
just allow them to use their own anti-slug perks, like Unbreakable, Soul Guard, No-mither, Boil over, Flip flop, Power struggle, Boon: Exponential, idk, there are too many things to solve that.
The infinite unbreakable makes the killer UNABLE to apply presure by letting survivors on the ground, because NO-ONE will stop working on gens to pick them up, because well, everyone will run unbreakable to halve the time to pick up itself, EASY do gens.
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@AnneBonny said:
isn't legion having a larger terror radius a benefit? feral frenzy's detection range is tied to it
the old one had 24 out of frenzy, and 40 while in frenzy
also i said:
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i dont understand anything about the last update
they make the entity killing everybody if all them are downed? why?
but to counter this, we add basekit unbreakable? #########
just allow them to use their own unbreakable, soul guard, flip-flop, adrenaline after closing the hatch, no mither, power struggle, even the boil over, idk, there are already too many things they use to recover from slugging, or even abuse when the killer is tryning to apply a bit of pressure, without the instakill thing -.-
the finishing mori should be like the yellow mori, only for the last survivor PLAYING the match...
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i expect it since the nerf to Pop Goes and Ruin was annunced, what's the point of tryning to put pressure when Cyrcle of Healing/Adrenaline/Medkits are still a thing, but the gen regression perks got killed?
That's why i keep using DS after the update.
well, killers got a 10% action speed bonus, they can use it to tunnel slightly better
i played 30 matches as survivor after the update, i got killed only 3 times, because the killer decided to tunnel me (i was the only kill, everyone else escaped), the other 27 matches was 4man escapes, Killers can't do anything.
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the 3 seconds should be removed and stay for ...30 seconds?
while doing my adept with the new killer, i never get profit from it
every time a survivor vaulted a pallet after hit them, was before the 3 seconds...
or just use my hit sprint to go full W until the effect dissapear
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SURVIVOR PERKS:
Lightweight:
- Scratch Marks stay visible 1/2/3 seconds less than normal.
- Your Footsteps noises are reduced by 50/75/100 %.
Iron Will:
- Grunts of pain caused by injuries are reduced by 50/75/100 %.
- Overcome the urge to scream.
Calm Spirit:
- 100% of the time, Crows within a range of 20/28/36 metres are not alerted by any survivor.
- Other's Survivors within a range of 8 metres from you:
-Are not affected by terror ratius based perks/addons.
-Their grunts of pain caused by injuries are reduced by 100 %.
-Overcome their urge to scream.
- This effect persists on other Survivors for 15 seconds after leaving Calm Spirit's range.
Hope:
- For each Generator completed, gain 2/3/4 % Haste Status Effect for 10 seconds.
- As soon as the Exit Gates are powered, you gain a 5/6/7 % Haste Status Effect for 120 seconds.
No One Left Behind:
- For each Generator completed, gain a stack-able 6/8/10 % buff to the Unhooking speed.
- Once at least one Exit Gate has been opened, gain 50/75/100 % more Bloodpoints for actions in the Altruism Category.
Lithe:
- When Lithe is active, medium-vaults become fast vaults, after performing a rushed vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.
- Causes the Exhausted Status Effect for 60/50/40 seconds.
- Lithe cannot be used when Exhausted.
Alert:
- The killer noises are 25/25/50 % louder to you (Footsteps/Breathing/Vaulting/Breaking/Opening Lockers/Placing Traps/Hits/Charging Powers/Etc.)
- When the Killer performs a break action, their Aura is revealed to you for 3/4/5 seconds.
Diversion:
- Standing within the Killer's Terror Radius while not in a Chase for 30 seconds, you gain a Token up to a maximum of 1/2/3 Tokens.
- Press the Active Ability button while crouched and motionless to throw a pebble, which creates a loud noise notification for the Killer at a distance of 20 metres.
Inner Strength:
- Each time you cleanse a totem gain a Token up to a maximum of 5 Tokens.
- While hiding inside a locker for 10/9/8 seconds when in the injured state or afflicted by Deep Wound status effect, consume 1 Token and automatically heal you one Health state.
- Inner Strength does not activate if you are afflicted by the Broken status effect.
- Inner Strenght can only be triggered once every 60/50/40 seconds.
Poised:
- After a Generator is completed, you leave no Scratch Marks for 6/8/10 seconds.
- When completing a Generator it don't create the "Generator Fixed Bubble" to the killer.
KILLER PERKS:
Insidius:
- Grants the Undetectable Status Effect after standing still for 4/3/2 seconds and by 1/2/3 after you are moving again.
- Increase the duration of any other Undetectable Status Effect by 20/25/30 %.
Predator:
- Scratch Marks left by Survivors will spawn slightly/moderately/considerably closer together.
- Survivors Step noises are 25/25/50% louder.
Hex: The Third Seal:
- Hitting a Survivor with a Basic Attack while the Hex Totem is active applies the Blindness and the Oblivious Status Effects.
- These effects applies to the last 2/3/4 Survivors hit.
Overcharge:
Damaging a Generator overcharges it:
- The next Survivor interacting with it will be faced with a difficult Skill Check.
- Failing or stop repairing results in an additional Progression loss of 6/7/8%.
- Succeeding the Skill Check does not grant any bonus Progression.
- The Generator regresses 10 % faster.
Hex: Huntress Lullaby:
- Survivors receive an extra 2/4/6 % regression penalty when missing any Skill Check.
- Survivors had to do 4 Skill Checks to clease a Totem, fail any of them reset the cleanse bar completely.
- Each time a Survivor is hooked, Huntress Lullaby grows in power:
1 to 4 Tokens: Time between the Skill Check warning sound and the Skill Check becomes shorter.
5 Tokens: No Skill Check warning
Territorial Imperative:
The Aura of any Survivor inside the Basement when you are at least 32 metres away is revealed to you.
The following interactions will block the basement stairs by 15 seconds for that survivor.
Healing
- Unhooking other Survivors
- Search in Chest
Territorial Imperative has a cool-down of 120/100/80 seconds.
Remember Me:
- Each time you hit your Obsession, you increase the Exit Gate Opening time by 4 seconds up to a maximum of 12 additional/16 additional/20 additional seconds.
- Whenever a Exit Gate is not being opened by a Survivor, it will immediately and automatically regress.
- The Obsession is not affected by Remember Me.
- You can only be obsessed with one Survivor at a time.
Cruel Limits:
Each time a Generator is repaired:
- All Pallets/Exit Doors/Windows and vault locations within a radius of 24 metres from the completed Generator are blocked for all Survivors for the next 20/25/30 seconds.
Hex: Undying:
While Hex: Undying is active, Auras of Survivors within 2/3/4 metres of any Dull Totem are revealed to you.
- When Hex: Undying is cleansed or blessed, transfers itself to an available Dull Totem.
- When another Perk's Hex Totem is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.
Hex: Haunted Ground:
While Hex: Haunted Ground is active, Survivors cleansing or blessing any Totem suffer from the Exposed Status Effect for 15 seconds.
After cleansing or blessing a Hex Totem, all Survivors suffer from the Exposed Status Effect for 40/50/60 seconds.
Coup de Grâce:
Each time a Generator is completed, Coup de Grâce grows in power and gains 1 Token. Consume 1 Token to increase the distance of your next Lunge Attack by 70/75/80 %.
Once the Exit Gates are powered, tokens also trigger Dying State.
Forced Penance:
Survivors who take a Protection Hit are inflicted with Broken, Oblivious and Incapacitated Status Effects for 40/50/60 seconds.
Removed cooldown from:
Blood Echo
Eruption
Jolt
Thrilling Tremors
Trail of Torment
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i would love to make this perk an scourge hook
PLUS basement hooks always being scourching hooks (8 in total)
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just give to the survivors the same super slow crounching mechanic the pig have :v
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- Let him see scratch marks again in frenzy (YES)
- Reduce cooldown and fatigue (buff the addons who do that instead)
- Performing a basic attack no longer depletes the power gauge (YES)
- Give him a 0.2 m/s boost after every frenzy slash (maybe?)
Having his old terror ratius (24m base / 40 in frenzy)
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we need to double the base gen regression speed
and giving to some perks an small extra gen regression bonus(10%-15%), brutal strenght, overcharge, etc.
just like this perk does
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same here... i was closing the hatch... and DISCONECTED :(
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i'll give him 4 chains instead of 3
every time i try to chain a surv in the other side of a pallet he is able to reach it and drop/vault it, feels totally useless unless in a open field... but for that we already have clown
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Yes
But the only ways to do it are:
Force Each Killer to Only play it's Own map, so it becomes easier to balance the amount of Pallets/Windows/Breakablewalls for him.
Nerf every Addon to the ground:
Common increase things only by 1%
Uncommon by 2%
Rare by 3%
VeryRares by 4%
UltraRares by 5%
none of them changing powers in weird ways, example: causing status effects, become inmune to things, change the power completely etc, these sings should be basekit or don't exist.
Each Survivor Carry an exclusive Item, wich would be it's own "power" and cannot run out of charges or dropped, making them more unique.
Matches can't start if there are two or more of the same survivor.
Similar threatment to perks, where them only increase speed things by a small amount, like resilence does, no mechanic adding, like Dead Hard, Borrow Time or Decisive Strike, these things are basekit or don't exist.
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i still don't understand this perk, if it was like an Hex, where after being "destroyed" dissapear forever, okay, i could understand the high healing speed, big reward, high risk.
but no, survivors can boon infinite times... that make it a better self-care, being this the case, it should heal SLOWER than self-care, 1 perk slot, healing all 4 survivors? hello? balance?
i keep saying this perk need one of these nerf:
- Killers should be the ones Breaking Totems, and Survivors Snuffing them.
- Make Boon perks Deactive forever if the survivor don't Boon it to another Dull Totem before the Killer Snuff it.
- Make it a Passive Healing perk, as Syringe or SecondWind does, taking longer than self-care, but allow the survivor to Loop or Work in gens inside it's aura while being healed.
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reducing positive effects by 1/4 for each player with the same perk, and increase the cooldown by same amount.
examples:
DS base 40/50/60 seconds use:
2 DS 20/25/30 seconds use.
3 DS 13/16/20 seconds use.
4 DS 10/12/15 seconds use.
Prove Thyself 15% base
2 Prove Thyself 7%.
3 Prove Thyself 5%.
4 Prove Thyself 3%.
DeadHard cooldown base 60/50/40:
2 DeadHard cooldown 75/60/50.
3 DeadHard cooldown 90/75/60.
4 DeadHard cooldown 120/90/75.
CircleOfHealing base area 24 metres and 90/95/100% extra HealingSpeed.
2 CircleOfHealing area 12 metres and 45/47/50% extra HealingSpeed.
3 CircleOfHealing area 8 metres and 30/31/33% extra HealingSpeed.
4 CircleOfHealing area 6 metres and 22/23/25% extra HealingSpeed.
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Not having a tier progression, starting the match at "Tier 3"
Nemesis can't see crates aura, but if he found and check them before a survivor does it, he found a Flamethrower or Grenade Launcher.
Able to Grab survivors in dying state and throw them, thorowed survivors instadown others survivors on hit.
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he should be an 115%
huntress has 110% too, but is better, hatches always hit, bigger hitbox, difficult to dodge, no need to reel.
even Pyramid is better who is already an 115%, no need LoS, hits multiple survivors, and ignore any obstacle hitbox.
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survivors can already counter camping by unhooking in group
one fake the unhook action, get hit by the killer, and while the killers does the wipe animation, another survivor unhook
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they atleast should make the boon time increase for each snuff the killer does
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he should be an 115% killer now
he don't have addons to reduce the aiming time, huntress have to reduce the wind up time.
huntress shots always reduce a health state, deathslinger need to hit you after shot. impossible in pallets without addons.
huntress have unlimited range, deathslinger only 18 metres.
huntress can spamm hatchets without barely get a speed penalty, deathslinger gets slowed every time he shot and reload.
huntress irihead, is much easier to land than deathslinger instadown one, who only work if you hit at max range and then m1 the survivor without lunge.
what's the point of playing him instead of huntress?
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@nicnc82 said:
Why report this? Lol. Let people have it
to make them give us something else as rift rewards :v
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Killers should be able to Hex & Destroy totems
Survivors only should be able to Boon & Snuff totems
Fixed.
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@Mandy said:
It's not about "laziness"!
A substantial amount of people were affected by the issue and individual compensation in this case would not have been possible or practical - so to make sure those people did not lose out on any rewards they might have earned, we've made this available.
is not about check them individually
is about making an algorithm who check everyone profile, if the player get any amount of points when launching the game, nothing, if they don't, giving them the amount based of wich rank they have a day ago
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i just finish a match, and my game crashed
just a second before the game close itself i was able to notice my rank was reseted
i open the game again, and there was no reward :/
also, i lost my offering/points from that match :((((
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@GoodBoyKaru said:
Hey have you heard of ✨eyes✨
Bloodhound as a perk exists, as does regular blood. Lucky Break with this will be a pain to deal with so hopefully the devs will put it back to 45 seconds
these counters don't help when the survivor is in the other side of a wall, where grunts are the only clue
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i think they should stop making new Original survivors, instead adding their perks as regular perks for everyone.
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He grab you when you used Head On
and you become fused with their animations
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Survivors:
Healing
BotanicKledge / Well Make It / Desperate Mesures / Wglf
Vaulting
Resilence / Spine Chill / Lithe / Quick&quiet
Faster
Urban / Speedbust / Fixated / Tenacity
Support
Leader / Streetwise / Vigil / Breakout
Hooks
Saboteaur / Breakdown / Deliverance / Camaraderie
Pallets
Smash Hit / Power Struggle / Means Necessary / Alert
Lockers
Head-on / Deception / Inner Strenght / Red Harring
I don't exist
Iron Will / Sole Survivor / Distortion / Calm Spirit
Endurance
Borrow Time / Mettle Of Man / Soul Guard / Dead Hard
Chest
Ace in The Hole / Plunderers Instinct / Pharmacy / Appraisal
Totems
Small Game / Counterforce / Inner Strenght / Spine Chill
Eyes
ObjectOfObsession / Dejá Vu / Kindred / Dark Sense
Myself
Self-Care / Unbreakable / Deliverance / Power Struggle
Exahusted
Dead Hard / Lithe / Balanced Landing / Smash Hit
Distraction
Diversion / Red Harring / Object Of Obession / Repressed Alliance
Killer:
Pallet Eater
Enduring / Brutal Strenght / Spirit Fury / Fire Up
No Escape
Noed / Remember Me / No Way Out / Blood Guarden
Lunges
Coup The Grace / SaveTheBestForLast / Unrelenting/ Play With Your Food
Carry
Iron Gasp / Agitation / Mad Grit / Starstruck
Dissapearing
Tinkerer / Dark Devotion / Trail Of Torment / Beast Of Prey
Hexes
Ruin / Thrill Of The Hunt / Devour Hope / Haunted Grounds
Entity
Blood Warden / Corrupt Intervention / Espirit Fury / Bamboozle
Instadown
Iron Maiden / Startruck / Dragons Grip / Make Your Choice
Generators
Pop Goes / Ruin / Surge / Oppression
Healing
Sloppy Butcher / Coulropobia / Thanatophobia / Blood Echo
Blocking
Bamboozle / Cruel Limits / Crowd Control / Blood Favor
Items
Franklins Demise / Hoarder / Insidius / Overwhelming Presence
Skillchecks
Huntress Lullaby / Unnerving Presence / Overcharge / Distressing
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because they take years to find gens / unhook others.
(sprint burst holding until the killer chase them)
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me too
also, costume them
character they are, perks/items they run, how many of them
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i don't want free DS, everything else is okay i guess...
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i had one worse, i was playing as the "pinball" and someone DC while i was running, and then become stuck in place until the other 3 survivors escape
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Because they need SOMETHING changing beetween tiers
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Today i had to play a lot of matches with Keys....
Please BHVR, Nerf them already, it's not fair have to slug a entire team just to evoid them to use the key, kill him is not even a solution, someone else will grab the key again.
Or multiple of them because Plunderers....
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@Mandy said:
They're not permanent, they do decay over time, but we have not disclosed the decay period.
Okay, tnx.
i was worried to become one of these guys with penalties of hours complaining in the Steam forums.
But guess im safe, mi game crashed only 4 times during the last two years.
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Im okay about have to play a mindgame vs her while she uses the phase walk
But im not okey about she don't actually have to do anything and just stall still
If she wants to fake the phase walk, it should to use it inmobile, but use it, so if i run away she have to recharge it.
And the phsssss sound should play inside the terror ratius too.
So, as i said A LOT of times, this is what i will do to her:
Buffs:
Being 115% killer.
Able to charge the phase walk while moving, but at 90% movement speed.
Nerfs:
Phase walk speed reduced to 115%.
Delete every addon who increases the phase walk speed, now slightly increases the movement speed while charging it.
Phase Walk sounds are audible inside the Terror Ratius.
Now is a mindgame killer, but a fair one, you know when she try to mindgame, and she don't run at the speed of light.
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@Venzhas said:
"I sit on top of the hatch, tryning to close it in a position where the second one can't open it again"
Then, talks about unfairness lol
if one already escaped with a key don't should a second one be able to do it too.
and im not going to stay here looking at him forever.
the only chance i have to kill the second one is close the hatch without letting him be able to jump, and force the EGC to kill him.
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+normal speed
-less knifes
+able to hold main event
-take longer to charge main event
idk
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2250467#Comment_2250467
There are none when you need to stand still directly at the hook. Not once have I advocated against proxy camping.
Well, if all the gens are done, killer don't have a why to leave the hook area.
Doing that is letting them unhook and go to the exit door for free.
While camping that guy you atleast secure 1 kill, and maybe two if someone decide to unhook alone.
But hey, is not like is impossible to unhook a camped survivor.
You only need another survivor who take the first hit / unhook him after you take the hit.
If you guys are unable to do a cooperative save is not the killer fault.
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@WexlerWendigo said:
I’ll never understand how facecamping (not proxy camping) with Bubba isn’t taking the game hostage. It really shouldn’t be allowed, because 99% of Bubba players commit to one person for the entire game, then facecamp them after being run around. The game is punishing survivors for doing well in a chase.
Because taking the game hostage is force a player to disconect in a infinite match, example: bodyblock in a corner forever.
While the match ends is not taking hostage.
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Alan Grant & Ellie Sattler 🦖
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I mean... maybe nobody should climb it...
but because everybody can.. killer included... i don't see why it should be "fixed"
for me is like a harvester... or a weird hill.
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She don't have mobility to protect gens
Unlike every other female killer, it's power don't help on windows, in pallets survivors will just run away the moment you start crounching.
Traps CAN BE good, but only if they are in the last box every time, but... is not going to happen.
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Because survivors want to genrush without lose 10 seconds hidding inside a locker
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@apathyinc said:
Kindred is super powerful and making it basekit would take a lot of fun out of the game for me as a survivor. The fun of the game is not knowing what other people are doing and having to make decisions based on the information you do have.
it is, when playing solo, where if playing SWF you get that info anyways.




