Possible fix to camping, yes or no?

Hi I’m a player who’s about 50/50 survivor/killer, one thing I hate in both is bad sportsmanship especially camping hooked survivors. How would people feel if in order to discourage killers from camping hooks and ruining the game for everyone while they are in a certain radius to the hook the sacrifice timer will be paused a la camaraderie/kinship so killers have to maintain a distance from the hook if they want to win the game. As a survivor I feel this would prevent one of the biggest downsides to this game and as a killer who tends to leave hooked survivors to allow an enjoyable game I wouldn’t have any problem with it. Eager to see what the devs and community think about this.

Comments

  • Camping is a problem but gen speeds can be too, so we need to fix both otherwise fixing one would make the other even more problematic and easy to get away with.

  • This would just allow a killer to hold someone hostage, especially if they were an instant down killer like Bubba.

  • This has been tried and it failed because Survivors abused it

  • Also camping isn’t bad sportsmanship, just how doing gens fast isn’t either lol.

  • @Pulsar said:

    This has been tried and it failed because Survivors abused it

    I think he means when the killer is within a certain radius of the survivor, not another survivor

  • @BenihimeWrath said:

    This would just allow a killer to hold someone hostage, especially if they were an instant down killer like Bubba.

    How about if you could see the killers aura if they were camping like with kindred but only while the radius was active?

  • @Pulsar said:

    This has been tried and it failed because Survivors abused it

    I can imagine they would, toxic players are everywhere

  • Camping hooks is not bad sportsmanship, your attitude about it would better qualify as poor sportsmanship, actually.

  • The ride never ends.

  • @BenihimeWrath said:

    https://forum.deadbydaylight.com/en/discussion/comment/2600575#Comment_2600575

    I think he means when the killer is within a certain radius of the survivor, not another survivor

    Yeah people would loop around the hook so that the hooked survivors timer would just not run down

  • Doesn't work. Because if a survivor is rushing the hook you aren't supposed to let them grab the person. Then the survivor can sit there while the hook timer is paused because you don't wanna let them unhook

  • survivors can already counter camping by unhooking in group


    one fake the unhook action, get hit by the killer, and while the killers does the wipe animation, another survivor unhook

  • Wont work, as many have already mentioned survivors would abuse the heck out of it, purpousely running loops in close proximity so the timer its frozen while the other people would just rush gens and screw the killer.

    The situation is that camping and tunneling sadly are tactics many times are needed THANKS to the gen rush and other tactics the survivors use.

    Theres a heavy problem on the game that an "undesired" playstyle generates scorn from the opsing side and in answer they create their own "undesirable" style wich just creates a loop of "undesirable" playstyle. The problem wont dissapear until the devs decide to tackle the balancing problems on the game. Both sides need to be looked at, but survivors need to be the first ones to set up a ground for that.

  • They should fix killer camping where if the killer is withing 16 meter of the survivor the timer will not go down.

  • Guarding a hook isn't unsportsmanlike. I agree being on a hook can be boring for the survivor though, that's just an unfortunate flaw in the game design where part of the game is people being unable to contribute for up to a minute or two at a time. (It's one of the reasons I just play killer, there's much less downtime.)

  • Have an idea for a perk that would punish campers

    @Hunter_Main_322 said:

    Why not improve the self-jump perk Liberating "Deliverance" it is absolutely useless and it does more harm than good

    1 you need to save someone to activate

    2 you can only jump from 1 hanging if you did not have time to save someone, then count the minus perk (try again, use it)

    3 it is not possible to heal for a minute

    4 teammates again cannot heal

    5 No hiding traces

    6 No hiding moans

    7No blood concealment

    8 No hiding jump notification

    WHAT DO YOU NEED SUCH PERCK IF WITH THE SAME SUCCESS I CAN SAVE TIMMEATES WITH RESISTANCE AND WITHOUT DEEP WOUNDS

    It can be improved to punish campers again (normal mana will not be affected)

    To jump with the effect of resilience or stun mana at 10 meters

    Or, again, let the Borrowed Time clock work not only on teammates, but also the combination (Borrowed time + Release)


    Regarding campers, I will say that these are players who are at the very bottom, adhering to the tactics of noobs

  • Using survivors for bait is fair play. How effective the strategy becomes is on the survivors.