Key's Needed Changes:

Key Changes:

  • Hatch only spawn when the doors are powered or 1 survivor left.
  • Delete Broken Key spawn chance from chest and Bloodweb.
  • After use a Dull or Skeleton key, instead of disappear, become into a Broken Key.


Offerings Rarity Changes:

  • Cypress Mori Common
  • Ivory Mori Uncommon
  • Ebony Mori Rare
  • Black Ward Ultra-Rare
  • White Ward Ultra-Rare

Comments

  • I'm on the fence with that idea. While it would suck to require you to power up the doors if you have a key, I can understand how it can suck to do well on a killer game only to have the last survivor or two escape through the hatch.

    Same with Moris, getting mori'd right off the hook by a tunnely killer really sucks, but at the same time, they're part of the game and it's not like you see them every game.

  • @Marcavecunc said:

    I'm on the fence with that idea. While it would suck to require you to power up the doors if you have a key, I can understand how it can suck to do well on a killer game only to have the last survivor or two escape through the hatch.

    Same with Moris, getting mori'd right off the hook by a tunnely killer really sucks, but at the same time, they're part of the game and it's not like you see them every game.

    Weird, because i play vs 6 consecutive ebony's and 2 Ivory's moris.

    Also, if i want i can start spamming ebony's, because i have 70.

  • You asked them for the noed-mori meta, no thanks I have enough of noed already, mori are fine, git gud

  • Well, like yogerman said, mori is a nonsense offering that can be use always because all bloodweb lvls have a ebony mori or a normal mori instead. And giving the chance to the killer to kill someone or all the lobby only by hooking them once is not fair, after the ruin rework i have seen a lot of ebony or normal moris 50% or more of the matches and sometimes 2 or 3 consecutives.

  • Like i said before moris and keys don't should be a free win.


    As killer is unfair 2 survivors escape by hatch when 1 gen left to power the doors, atleast, they had to finish it before use it.


    As survivor is unfair a killer can tunnel you with mori, ignore DS if you have it, and easy 3 survivor game,

    The moris should be use at the end, just to evoid unfair Decisive Strikes escapes after play fair all the match without tunnel anyone.


    Atleast i think about both sides, making the moris less rares to don't feel this change "destroy them"

    And also, making the broken keys dissapear from chest and the bloodweb, wich are a waste of time no one .likes.

  • I think key need little time to open hatch 5 seg for example and Mori's need two hooks to finish survivor.

    More details

    @slipttees said:

    Skeleton Key: A tarnished and crooked Key, vibrating with ominous power. The Skeleton Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Skeleton Key's power into various effects. Need 3 seconds to open Hatch

    Dull Key: A bent and dull Key that once held great power. The Dull Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Dull Key's remaining power into various effects. Need 6 seconds to open hatch.

    Broken Key: The bow and shank of a key, vibrating with power. The Broken Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Broken Key's power into various effects.

    (new) Rusty Key: The old key vibrating with power. The Rusty Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Rusty Key's power into various effects. Only can open Hatch closed by the Killer.


    @slipttees said:

    More fair Mori's.

    Cypress Memento Mori: Grants the ability to kill the last Survivor who has been hooked or not by your hand during the next trial.

    Ivory Memento Mori: Grants the ability to kill one Survivor  who has been hooked two times by your hand during the next trial.

    Ebony Memento Mori: Grants the ability to kill all Survivors who have been hooked two times by your hand during the next trial.

    That way the killer loses almost no Bloodpoints.


  • Today i had to play a lot of matches with Keys....


    Please BHVR, Nerf them already, it's not fair have to slug a entire team just to evoid them to use the key, kill him is not even a solution, someone else will grab the key again.

    Or multiple of them because Plunderers....