Yogerman1997
Yogerman1997
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- Yogerman1997
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Because you have to down the survivors 4 times less, and that is a lot
instead of down them 12 times, only 9.
and they can't really do anything to evoid it... and you can even tunnel hard because you can ignore decisive strike with the mori.
is unfair. still waiting for a nerf to moris AND keys. because both are unfair.
something like this:
Key Changes:
- Hatch only spawn when 1 survivor left, and when the doors are powered.
- Delete Broken Key spawn chance from chest and Bloodweb.
- After use a Dull or Skeleton key, instead of disappear, become into a Broken one.
Moris Changes:
- Cypress Mori (Allow to kill the last survivor, When the doors are powered allow to kill survivors you hooked atleast 2 times.)
- Ivory Mori (Allow to kill the last survivor, When the doors are powered allow to kill survivors you hooked atleast 1 time.)
- Ebony Mori (Allow to kill the last survivor, When the doors are powered allow to kill any survivor, no hooks needed.)
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no, i play while having that daily, and force myself to hit survivors with shred attacks, and after finish the match still having 2/4 because i don't fully charged it to don't let the survivors turn a corner around a loop
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yes... but first start with quentin.... pls
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pegar a supervivientes dormidos.... osea que se hace solito jugando normal
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8 metters better
not a lot, but enought to be realistic
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edit: seems like all the archives are now synchronized with the new one........ F to the old archives...
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i think Vigil need not only reduce the time they affect you but also reduce their penalties by 20% so you heal slightly faster vs mangled and being less slowered from freddy/clown powers
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Objective Category: gens and totems are the same.... iriscent i guess
Altruism Category... these was Safe Unhooks or just farm them to be downed again? if they was Safe, i guess you get a Gold because you don't heal them... if you farm them even worst because again you don't heal them, and you lose points for farm survivors.
Survival Category... you survive? if yes, you get another Iri/Gold (because how many times you being hooked) if not F
Boldness Category: how many times you being chased? and how many chases the killer lose you without get a hit?
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because you don't force yourself to extra things as survivor, like cleanse totems, cooperative actions, unhook multiple times.... and just do gens and leave fast as posible.
and because to win as killer youre forcing yourself to do a lot of things (even if is not for the points) like do multiple chases in a small amount of time, hit evrybody before they finish gens etc etc
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so... 4 survivors running solo survivor, to do 4 gens alone faster... no pls XD
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is very hard to balance right now, they should focus on it before michael myers was released.
my idea to balance this game will be techeables don't exist, so you should run only your character perks+no-techeables (to evoid op combos)
also, don't create infinite DLCs and then all these new perks being just new no-techeables.
but that.... very hard to balance the game right now.
the other way, is balance the maps around the killer you play, if you play a very strong killer then there will be more pallets and windows, if you play a weak one, there will be less pallets and closed windows.
but as i said before with good techeables combos is not easy as that.
so.............. right now i want to focus on nerf:
moris (they all only work when the doors are powered, with the difference of how many times you had to hook them to be able to kill them, Cypress when you hook them 2 times, ivory if you hook them 1 time, and ebony allow to kill without had to hook.)
keys (hatch only spawn when the doors are powered/1 survivor left)
adrenaline (only heal you if the killer is close to you, no more free heals while doing gens)
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what about when HD triggers instead of heal them just power the doors, also remove the gens xD
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feels fair
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"Wallhack":
- For open a locker after hear it being slowy closed from the other side of a wall.
- For go to the basement after hear someone searching a chest on it.
- After hook someone, see another guy with BBQ and he don't move from that place.
- 3 days ago for found a crowned survivor crounching on the corn fields...
"Speedhack":
- Playing as michael myers, idk why, i only kill 1 survivor in that match because i not was able to down them fast enought on haddonfield when people abuse it with balanced landing.
- For loop a huntress 5 gens.
- For loop a nurse 5 gens.
"Modified Savefile":
- For make P3 on Freddy only 3 days after buy the DLC
- The match i do 3 days ago where i being called wallhacker, also accused from have my file modified for having on bubba techeables from others killers.
"Looping/Camping/Slugging":
i know is not the same as being called hacker, but i was reported for very stupid things a lot of times:
- 2 times for looping(You know looping is banneable? Read the game rules) XD
- For camping with the door open next to the hook, like #########... Really im supposed to leave your hook? say tnx for don't tunnel the entire match and being able to reach the end of it with everybody alive XDDD
- For slug all the survivors when the hooks don't respawn (sabometa) with all the hooks broken, ######### they want for me again? Let all them escape from my grab and run to the corner again?
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F then...
also, is not just looping, you also need do some mindgames like fake a window vault, or even risky don't drop some pallets because maybe the killer don't expect it and hit the air.
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there is my idea for make the perk a bit better:
- Survivors who start cleanse Any Totem will suffer from the Oblivious Status Effect, This effect persists on the survivor for 35/40/45 seconds after leave or cleanse the Totem.
- If Any Totem is cleansed, including this one, the Auras of all Survivors are revealed to you for 10 seconds.
- The Hex effects persist as long as the related Hex Totem is standing.
but you gonna need thrill of the hunt anyways
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as i can understand, one of us bodyblock the wraith to finish the totem cleanse
feels fair XD
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well..
i gonna copypaste my rework suggestion again...
Key Changes:
- Hatch only spawn when 1 survivor left, and when the doors are powered.
- Delete Broken Key spawn chance from chest and Bloodweb.
- After use a Dull or Skeleton key, instead of disappear, become into a Broken one.
Moris Changes:
- Cypress Mori (Allow to kill the last survivor, When the doors are powered allow to kill survivors you hooked atleast 2 times.)
- Ivory Mori (Allow to kill the last survivor, When the doors are powered allow to kill survivors you hooked atleast 1 time.)
- Ebony Mori (Allow to kill the last survivor, When the doors are powered allow to kill any survivor, no hooks needed.)
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OFF THE RECORD need a BIG buff if want to be used instead of Iron Will
like.. reduce by 200% (to evoid stridor) ALL THE SOUNDS you made during the time that perk is active... including:
breath sounds
injured grunt sounds
grunts from falling
grunts in dying state
step sounds
reparing sounds
sabotaging sounds
cleanse totems sounds
healing sounds
searching on chest sounds
entering/exit from lockers sounds
vaulting sounds
screaming sounds
loud noises notifications
well... you know where im tryning to go...
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edited and deleted some of them
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yeah..... Both should work only when the Doors Are Powered
No have sense an offering or a item can give u a free win.
Key Changes:
- Hatch only spawn when 1 survivor left, and when the doors are powered.
- Delete Broken Key spawn chance from chest and Bloodweb.
- After use a Dull or Skeleton key, instead of disappear, become into a Broken one.
Moris Changes:
- Cypress Mori changed to Common (Allow to kill the last survivor, When the doors are powered allow to kill survivors you hooked atleast 2 times.)
- Ivory Mori changed to Uncommon (Allow to kill the last survivor, When the doors are powered allow to kill survivors you hooked atleast 1 time.)
- Ebony Mori changed to Rare (Allow to kill the last survivor, When the doors are powered allow to kill any survivor, no hooks needed.)
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i think he is talking about the "entity" stealing items
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i don't want a offering who make my vision worst or the rain/storm sounds hide the gameplay sounds.
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Maybe i should prestige more survivors... but is too boring use all their offerings when they don't even have the perks i want use...
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if you can... buy the clown to get pop goes and/or bamboozle
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i wish they change them soon
is pretty sad see a friend buying the game, and see how he thinks vigo lips are a good offering to use
when actually only increase the luck by 3%... tremendously.... yeah... tremendously...
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flashlights don't need be easier to play
they are enought annoying as they are
like every item/offering.. i don't understand why them exist
just to make the game balance harder...
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If you don't like it, just stop working on a gen when the killer down someone and go search a locker, usually gens have one/two lockers next to them.
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for me the most balanced one is the demogorgon
and billy next to him is a GOD
so... i'm not surprissed this happens
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i supposed LEGENDARY skins will be used only as excusse to make a new model to a already existed character instead of make a new character.
and this... what is? a skin who can't me mixed because.... what exactly? i don't see the why, is still a nea, not even a different body model or animation.
and don't say because the Hood, because the hood should be part of the shirt like with the legion.
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as i say in other post:
in my opinion bubba need moderately increase the default chainsaw charge speed
and change the addons who increase it to do anything else like increase the chainsaw attack time or reduce the horizontal chainsaw hitbox
also while using the chainsaw attack we should be able to press M1/M2 to cancel it faster like when charging it.
edit: i remember some addons i want change:
Speed Limiter: apply deep wound on healed survivors, and down injured ones. with the extra bloodpoints. for both billy and bubba.
Primer Bulb: change rarity to ultra rare: make chainsaw completely silent.
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yeah... atleast they should delete the fact survivors can ignore the trails by crounching... since boxes now are less op
i don't think survivors deserve ignore the torment effect
also let us put trails next to gens and hooks without make them dissapear after 5 seconds
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today i play a match where i try start working on a gen, but it reset to 0 every 4 seconds, and i was like... ######### is this lag, and it keep doing that during 30 more seconds... then i tried to stop pressing m1 and press it again, and the gen was fixed.
also, playing as killer i grab a survivor from a gen at 99% and ruin don't activate on it.....
but even if ruin decide don't work on it, i can't kick it.
then after being unhooked the survivor use the borrowed time effect to finish it in my face.....
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BBBBB
Bb
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because the game don't know if you gonna have unbreakable/nomither to try open one door/open the hatch with a key
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i want her as a skin for the spirit
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because im watching youtube while i'm searching for a match and i don't notice i already found one
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as someone say before they should be a "charm" to the head instead of a head itself
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estan bugeados y no se estackean con otras cosas que dupliquen los puntos.
en plan: si SOLO pones el pastel.. funciona.
pero si pones cualquier otra cosa que de puntos, el pastel deja de hacer efecto. ej. serpentinas o tartas.
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i reach the lv70 1 week ago
and i play 3h every day
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because fingers are delicius
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never use the punishment of damned
just bait it, and hit them with m1
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noed basement bubba aprove that
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the thing is... you feel fair being mori after first hook?
i think is obvius having 3 hooks to die, want have them all.
if you mori everybody after second hook... you had to hook 4 less times, that's a lot.
is like the survivors start with only 3 gens to do.
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the only change adrenaline need is activate only on dangerus situations: less than 10 metters from the killer.
then the survivors who are not in danger "doing gens far away from the killer" don't get the free heal.
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Before the 4th year anniversary started and X2 bloodpoints
X2 bloodpoints events and these daily rewards whas the best one, no annoying missions, no annoying in-game objective, just free points :)
i wish the next one whas x2 bloodpoints + 50k daily reward + daily skin reward
all at the same time :))) without annoying objectives.
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then survivors should lose points when abuse borrow time to protect the unhooker at the end of the match
or when blind the killer when another survivor stun him with head-on
or when the game decide the grab from gens/lockers don't count
or do 3 different gens vs a non-billy speed killer
and well.. a lot of things survivors abuse too
talking abut the non-billy speed killer, no one know how mad i become tryning to get the survivors off the gens, with a bad speed killer, and see how them without healing instantally start do the gen when i go to others gens because AdReNaLinE
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you still get it even if the killer disconect
the match where i get the crown for jake park the killer DC with 2 gens need be done and i get it anyways
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they can't know if youre afk, using insidius for something or facecamping, that's why can't do that





