Keys and Hatch

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They are clearly a problem, i barely pipped from this game. I closed the hatch and one stayed out but he had another key and he flew away. I mean red ranks SWF abusing this stuff is so shameful

Comments

  • this is abuse, just like the pink moris

  • yeah..... Both should work only when the Doors Are Powered

    No have sense an offering or a item can give u a free win.

    Key Changes:

    • Hatch only spawn when 1 survivor left, and when the doors are powered.
    • Delete Broken Key spawn chance from chest and Bloodweb.
    • After use a Dull or Skeleton key, instead of disappear, become into a Broken one.


    Moris Changes:

    • Cypress Mori changed to Common (Allow to kill the last survivor, When the doors are powered allow to kill survivors you hooked atleast 2 times.)
    • Ivory Mori changed to Uncommon (Allow to kill the last survivor, When the doors are powered allow to kill survivors you hooked atleast 1 time.)
    • Ebony Mori changed to Rare (Allow to kill the last survivor, When the doors are powered allow to kill any survivor, no hooks needed.)


  • @MiniPisa said:

    We know. The devs know. If you've been on the forums long enough you'll know we get dozens of key requests on here every week. At this point most people will ignore them unless it's actually a productive (or ridiculous) nerf/change suggestion. Please edit the post and tell us what exactly you think they should do to change them and then it's actually worth our time.

    Quite simple:

    First of all the hatch only spawns when the last survivor is alive to avoid hatch camping both from killer AND survivor OR when all 4 are alive for the achievement. Then, keys are not istant, but they have to be channeled for at least 5 to 10 seconds to open hatch. And last, but not least, you can't bring more then ONE key per game.

    Worth enough? :)


  • @Yogerman1997 said:

    yeah..... Both should work only when the Doors Are Powered

    No have sense an offering or a item can give u a free win.

    Key Changes:

    • Hatch only spawn when 1 survivor left, and when the doors are powered.
    • Delete Broken Key spawn chance from chest and Bloodweb.
    • After use a Dull or Skeleton key, instead of disappear, become into a Broken one.

    Moris Changes:

    • Cypress Mori changed to Common (Allow to kill the last survivor, When the doors are powered allow to kill survivors you hooked atleast 2 times.)
    • Ivory Mori changed to Uncommon (Allow to kill the last survivor, When the doors are powered allow to kill survivors you hooked atleast 1 time.)
    • Ebony Mori changed to Rare (Allow to kill the last survivor, When the doors are powered allow to kill any survivor, no hooks needed.)

    Also, agreed with this

  • @BaroneMaximus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1450764#Comment_1450764

    Quite simple:

    First of all the hatch only spawns when the last survivor is alive to avoid hatch camping both from killer AND survivor OR when all 4 are alive for the achievement. Then, keys are not istant, but they have to be channeled for at least 5 to 10 seconds to open hatch. And last, but not least, you can't bring more then ONE key per game.

    Worth enough? :)

    Aside from the last one, everything seems good.