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Yogerman1997

Yogerman1997

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Yogerman1997
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  • i feel bad for all the randoms who still don't know they are bugged and keep using it

  • i only get them when there are only one

    but when are multiple of them or stacked with bloody partys no...

  • well at this moment i have 13/14 survivors crowns

  • you should read perk descriptions xd

  • a "moral" win for them

    like when im the last person and the killer close the hatch, if the entity kill me before he hook me is a moral win for me.

  • there are no rules, but like on every place you should try don't do what you don't want they do to you


    for both sides, examples, if you don't like being tbaged, then you don't do it.

    if you don't like have 0 chances to play the game and had to stay in the hook 2 minutes, then don't camp and tunnel.


    try to show to the others how you like they play the next time you play with them with the roles switched.


    and that is all, you can do it, but if you do it can't say anything when they do it to you.

  • i want give her some buff but also some nerf


    change nº1:

    As fichtehiro said before, one of them is make survivors can't see jigsax bowes while the trap is not activated.

    Then change the addon: "Rules Set No.2" to make the ambush attack completely silent.


    change nº2:

    At the end all traps become active, but the timer become infinite.

    or

    Have the timer but you can scape if youre in chase or even refill the timer.



    i like her as a killer who have extra time to pressure survivors, not one who abuse the traps to tunnel...

  • No, because it will make the matchmaking worse.....

    And all the survivor will gonna play the early 2016 version with:

    -double pallets on every loop

    -double window+pallet shack

    -infinite fast vault even without moving

    -instaheal with self-care+we gonna make it

    -no hook respawn (sabometa)

    -instablind flashlight+dark map offering, where if the killer run lightborn have the screen even more darker...

    -instagens with new brand parts.

    -balance landing+sprintburst abuse with separate cooldowns who recharge while running.


    -no bloodlust, no windows blocks, no ruin, no pop goes, no gen kick, noed only work 2 minutes.... the only good thing who killer have is the free mori without had to hook... but if you don't catch anyone because .... double pallets and no windows block.... well... easy survivor win XD


    Like these guys i deleted from my steam friendlist for playing "spacewar" or "payday2demo"

  • well if i know there are more survivors arond... and i can evoid the legion hit them all... why not, also, im already injured if i can do that, why are you tryning to hit me with frenesy? uh? so that i evoid you can do what you wanna do.

  • well you should be at 8 metters from them to be tracked by the map


    but yes, if you are affected by the blind status you can't see them (examples: addons from huntress/clown and third seal).

  • Wow, i never see these gens spawns.... and i had to search verrryyyy in the past to find a weird gen spawn

    image.png

    but even if i dont found a lot of weird spawns i found a lot of bugged gens:

    image.png image.png image.png image.png


    i miss this one, wish they come back...

    image.png


  • actually im thiking about run:


    SaveTheBestForLast... because looks like a good killer to run it.

    Hex:Ruin... to run something who stop gens... and with the cages pop goes not work...

    Surveillance... because with ruin i can have a better map control...


    and for the last one im not sure about what one:

    Iron Maiden (maybe to bait survivors with the power and then being instadowned... and some detection)

    Sloppy Butcher (because slow heals are great)

    Bamboozle (evoid strong loops and be easier to use the power)

  • Dead hard can save you after do a risky save and then the killer hit the borrowed time survivor.

    Dead hard can save you after the killer mindgame you.

    Dead hard allow to troll a trapper.

    Dead hard allow to duplicate the chase vs a nurse/huntress/deathslinger/demogorgon.

    VS instadown killers like Noed/Rancor/Tier3Myers/etc worth more play injured and use dead hard than heal.

    Imagine a bubba coming to the basement and the guy who unhook you don't have borrowed time.... sprint burst not gonna let you pass the chainsaw but dead hard does.



    And well, anything you can do with sprintburst is easy as start running earlier, also is very annoying when you are on hook and enter on second phase or even die because the guy who run sprintburst don't wanna use it, and the time it takes to come make the killer decide to check the hook...

  • That's why i tell to all my friends: Disconect the controller and play with mouse and keyboard or i don't press Ready.

  • If you hold "S" you will pull a bit slower, but you had to try stuck yourself behind obstacles with "A/D"


    Also, if the deathslinger hold "M2+S" will pull you faster than if he just hold "M2"

  • just look behind you... if he don't enter inside the room next to the hole stop inside and then go back when he jump...

  • @bingbongboi90 said:

    Oh you got to wait when anniversary event goes live.

    Then you het tunneled with 5x bloodpoint offerings.😂

    F then

  • i hate too when i buy one perk, start going for another one and NOPE the entity take it XD

    then... well i gonna take the other one i don't rly want.... NOPE the entity want it too even when it had a instaheal and bloodypartys to steal in the other corner

  • Rancor activates when they finish the last gen

    unlike noed who activates when the doors being powered


    difference? you can power the doors by finishing the gens and closing the hatch

    and rancor only if they do all the gens, closing the hatch don't count

  • well, i don't hate the piggy

    i just hate loop she for 3 minutes and know i gonna die because i can't escape with the helmet in my head

    wich is very unfun



    like being tunneled vs a mori killer

    or can't know if a spirit are using the teleport because it don't make the "sssshh" sound inside the terror ratius

  • i think they can add the tank as killer


    and then the rest of them as skins:


    hunter=legion skin

    boomette/spitter=plague skin

    witch=spirit skin

    jokey/boomer=clown skin

    charger=hillbilly skin

    smoker=deathslinger skin

  • i don't think moris are "brutal"

    I find them very boring

    especiallys when the canibal/hillbilly don't plit in half the the moried survivor

    or when freddy don't make a hole in stomach to see him behind me before the mori ends



    on general i hate the moris don't make "injures" on the corpse and the corpse don't bleed, and don't make a pool of blood... i need more gore

  • i want a bandageless spirit or a clotheless nurse :v

  • sandbaggin usually mean, stop in front of other survivor to don't let him espace to evoid a killer hit


    and tunneling mean chase all the time the same survivor to kill him super fast without letting him a chance to heal or do gens or anything

  • well, i miss the ghostface one, but it should be down a market survivor instead of marked one from a cover


    so that, why these two killer has harden dailys than the others XD


    as a example, freddy just need hit survivors, instead of IDK, hit a survivor after interact with a dream trap

  • Auric Cells like the mobile version

  • to balance her you should pick one of these options:


    1.She had the actual phase speed but she can't hear anything.

    2.She had the actual tracking abilities but she had the regular movement speed 110% while phasing.


    actually she had the "invisibility" + "ultraspeed" advantage, very unfun to against

  • a lot...

    there are a excesive amount of bad perks...

    perks who no one use... well, only while doing adept achievements...

  • same with Lucky Break 

  • @Bovinity said:

    https://forum.deadbydaylight.com/en/discussion/comment/1285254#Comment_1285254

    Exactly how do you determine that the killer is "working with" someone, though?

    I mean, maybe it's fairly blatant in some outlier case, but like I said - there's no rule stating that a killer has to hit this person at this time, or that person at another time. Hell, giving a survivor a hatch is by definition "working with them" - especially if you choose who to give the hatch to based on some criteria - but no one hands out bans for it.

    Like I said, it very likely all falls under, "Technically bad, but no one is getting in trouble for it outside of extreme griefing scenarios."

    By after slug him 1 entire minute... droping the survivor multiple times to he can walk again, and looking without atacking at him tryning to let him know you need his help to find the last survivor.

  • Unfair guessing game, still waiting for the Lightweight buff to make my step sounds disappear.

  • or even simple

    delete the "kick" option and make if the killer hit the gen with bassic/power attack it regress, faster enought to be more fair.

    also change any perk related by kick gens to just "damage" them.

  • i hate when these things happen to me


    The killer stop chase me 3 times in a row because is hard to him down me, the others guys die super fast.

    i was the only person who do 2 gens.

    And then, i can't have the hatch because the killer decide let the third survivor break free from the grasp to find me.


    i rly hate being matched with bad survivors. because i ended dying in first hook by things like that.


    not fair the only person who do gens be betrayed like this, and the survivor who play bad get the hatch.



    i mean, you can let him bleed out to search me

    or search me while he do gens

    but be friendly to him to kill me when i clearly help more than him? no.


    also, if the you're the survivor, and the killer let you escape to find another, do gens, don't sell him. maybe he have adrenaline and both can escape, think about he already worked on gens while you do nothing.

  • You know, killers gonna choosen Ranked

    and survivors gonna choosen Quick


    and quenues gonna be horrible.


    anought nosense threats about "fix quenue times" and "fix matchmaking"

    because people don't see is impossible make FAST quenues without deleting the FAIR MATCHMAKING.

    so devs had to choosen only one of both.

  • Because i get a daily ritual about "as Xkiller kill a survivor with your own hands"


    i never run moris without daily about do it, because as survivor feels unfair, and how the proverb says:

    Don't do what you wouldn't like to be done to you.


    By the same reason i try evoid play running noed, rancor, decisive strike and adrenaline.

    But sometimes i have to run adrenaline after being tunneled 3 consecutive matches....

  • People have a paranoia with SWF

    But the truth is the truth, usually the groups are 2/2 1/3 1/1/2 and 1/1/1/1 rarely i get a full 4premade.

    the thing still is even playing solo if they are good can loop you.

    and if they are good, gonna do gens, and save others survivors with borrowed time.



    and well, not all the killers are able to patrol gens fast enought like billy

    or down survivors super fast like the nurse or the spirit.


    that's the real problem, the diferences betwen all the killers, people who think SWF are everywhere play no-meta killers and see 3 gens pop in the first chase because aren't playing a instadown killer or a super fast one.


    and as i say a lot of time, due, can't balance all the perks due "teacheables"

    should exist a mechanic who balance the map around the killer you pick.

    weak killers have less windows/pallets

    and strong ones have more


    idk.

  • That also happens on Haddonfield and the Assylum cupule window.

  • @MrDardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1247221#Comment_1247221

    Besides Predator and Lightweight, those ideas seem solid. The problem with your Lightweight idea is it would give Survivors to much of an advantage, even more so with the current sound issues. It would become a guessing game if the Killer tries to mindgame you behind a wall because he wouldn't hear you at all, and Devs don't really want those kind of guessing games.

    Predator combined with Stridor on Spirit would be overpowered and basically take away any sort of counterplay which Spirit has. She hears your grunts of pain no matter what and can hear the footsteps even better, it would be to much.

    Well, if as survivor i have to play a guessing game every time i face a Spirit, the lightweight buff deserve exist too.

    Still waiting for a nerf where she don't have the extra-speed while phasing but like the wraith can charge it while walking.

    Feels super unfair had to guess what she is doing and also she being able to hear you and also being super fast.

  • Well, i feel like this game don't have platinum, because every DLC come with 6 new achievements... sooo that... infinite achievements.

  • As survivor:

    Lightweight:
    • Scratch Marks stay visible 1/2/3 seconds less than normal.
    • Your Footsteps noises are reduced by 50/75/100 %.


    Lithe:
    • Your first rushed vault become into a fast vault no matter what, after performing the rushed vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.
    • Causes the Exhausted Status Effect for 60/50/40 seconds.
    • Lithe cannot be used when Exhausted.


    Inner Strength:
    • Each time you cleanse a totem gain a Token up to a maximum of 5 Tokens.
    • While hiding inside a locker for 14/12/10 seconds when in the injured state or afflicted by Deep Wound status effect will automatically heal you one Health state.
    • Inner Strength does not activate if you are afflicted by the Broken status effect.


    As Killer:

    Predator:
    • Scratch Marks left by Survivors will spawn slightly/moderately/considerably closer together.
    • Survivors Step noises are 25/25/50% louder.


    Knock Out:
    • Dying Survivors Auras are not revealed to other Survivors when they are standing outside of a range of 32/24/16 metres.
    • Reduces the Dying State recovery speed by 25/30/35 %.
    • Reduces the Crawl Speed by 30/40/50 %.


    Hex: Retribution:
    • Any Survivor who start cleanse Any Totem will suffer from the Oblivious Status Effect, This effect persists on the survivor for 35/40/45 seconds after leave or cleanse the Totem.
    • If Any Totem is cleansed, including this one, the Auras of all Survivors are revealed to you for 10 seconds.
    • The Hex effects persist as long as the related Hex Totem is standing.


  • that happened to me but as survivor, i vault a pallet while a demogorgon broken it with his shred, and i being stuck on the pallet place, can't move, the demogorgon down me, and still can't move, a survivor heal me.. and still can't move.


    after some time, the demogorgon down me again, and then grab me and hook me, after that i can move again.

  • any opinion about the changes suggestions to the demogorgon or oni perks?

  • @Raven014 said:

    Calm spirit changes is a flat out nerf, while Iron will would make it more prevalent than it already is. You are basically putting two perks in one, and both are decent on their own.

    Thrill shouldn't be a hex perk. It isn't strong enough to be one.

    Huntress skill checks should affect all skill checks (including pig boxes, and any other action with skill checks).

    Third Seal Buff: Make survivors oblivious when the hex is applied.

    Retribution buff: make the auras happen whenever a totem is broken.

    Discordance buff: when you are in the killers terror radius, you will gain tokens back, up to a maximum.

    tnx to remember me retribution, added to my list xd

  • i try cleanse all the totems on every game, and somethimes i only are able to found 4, and i have to guess someone maybe break it...

    but no, the killer have noed, and im unable to find it, and 3 guys die by it, wich don't happen without it, but hey, even tryning cleanse them all, i can't. i run around the entire map 3 times before the last gen be done.


    xd


    also, is not balanced, the time takes to find them all, and cleanse them all, is enought time to let strong killers like the Oni, Hillbilly or Nurse get a lot of extra hooks.


    these killers NEED being rushed to have a chance to survive.


    Noed is only fair on Set-Up killers like the trapper or hag, on other just give them free time to get free kills.

  • much better now xd i love add new changes every ptb

  • the only change thana needs is work with dead and sacrificed survivors too

    what alse give u more phobia to death than see your friends die, no have sense to me be more scared when they are injured than when they are dead

  • Like i said before moris and keys don't should be a free win.


    As killer is unfair 2 survivors escape by hatch when 1 gen left to power the doors, atleast, they had to finish it before use it.


    As survivor is unfair a killer can tunnel you with mori, ignore DS if you have it, and easy 3 survivor game,

    The moris should be use at the end, just to evoid unfair Decisive Strikes escapes after play fair all the match without tunnel anyone.


    Atleast i think about both sides, making the moris less rares to don't feel this change "destroy them"

    And also, making the broken keys dissapear from chest and the bloodweb, wich are a waste of time no one .likes.

  • Mori

    Devour Hope with 5 tokens

    Rancor

    Myers tumbstone addons

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