NAERUUU
NAERUUU
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- NAERUUU
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Comments
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@SpyUA said:
I think it's because of that new anti-cheat, it's really bad.
Probably yeah, can't wait for it to be turned off
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So i'm not the only one, good to know
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I thought the interest was for everyone to have access to it as simply as possible—apparently not. If you're so keen on grinding out 18k, well, nobody's stopping you i guess
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@Angy_Quentin said:
This chapter got created by the developers like any other chapter. The community was only the "idea guy" here. There is absolutely no reason to ask for it for free, especially because IT IS FREE IF YOU PLAY THE GAME FOR A WHILE.
You entitled brats you!😡🔥
relax man, i've only been here for 2000h, why wanting to grind more when you can have cool peak content quicker
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@SkeletonDance said:
We have a lot of original chapters this year so you better farm those shards
Yeah, I mean, this one was largely created by the community; I don't see why we should have to grind for it. If the community designed it, we ought to be able to access it—it is a community chapter, after all. It should stand apart from the others a bit; they asked for input from all players, not just those with over 18k Iridescent Shards.
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Also Saloon.
yes I'm in the same problem, it's a bit annoying, either it's bad luck, or it's really an abnormal map turnover rate, autohaven it's nice too
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I don't know, I come across the same cards in a loop (Saloon and RPD), there are SO MANY PALLETS sometimes the survivors unplug their brains and hold W + predrop it's incredibly annoying, especially since the stun-box of the pallets has been extended, which makes it complicated to win a trade and you get stun from so far away
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BHVR and cheat developers play a game of cat and mouse, where everyone tries to counter the other, it's never going to end, and it's not EAC that's going to help. Nice attempt by BHVR to try to hide the complaints
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oh the purple dude don't look purple
@Inosennatoki said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052647#Comment_4052647
Springtrap is undead in a animatronics suit.
https://us.v-cdn.net/6030815/uploads/NJ4KTMBXRE6B/1000062162.jpg
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@Sp00kyb0b said:
https://forums.bhvr.com/dead-by-daylight/discussion/463609/vecna-and-nurse-are-the-same
I do better against Vecna 2 than i do against Nurse, Billy, Blight, Wesker, Ghoul and Pinhead.
So i have do disagree, people are just becoming divas when it comes to "new" killersexactly
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I will be happy to have an setting to turn auto aim off
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@Wyndsor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052173#Comment_4052173
What's confusing?
Nah, you are 101% right 👍️
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I like facing every killers, the player playstyle can annoy, but killer ? not important
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Is springtrap an robot ?
I do not know the lore, sorry Fnaf fans if i'm wrong
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it's unwinnable
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Reduce the frustration at all cost.
Make them play differents characters, perks and maps.
Show them at the game is far most deep and complex.
Show them gameplay of good players.
Make them play killers.
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@MarbleThrone said:
They don't DC, they abandon. So they get to keep all match progress, points and everything, but don't have to sit through the animation before going back to the lobby.
It's like 5 seconds, giving up at the last moment is like … uh okay why not
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@[Deleted User] said:
Separate the game to two queues:
Quick Match: No pregame lobby, completely random matchmaking (no mmr), static 3 minute dc penalty that never increases, same ranking system as usual for bloodpoints at the end. Essentially classic DBD with less downtime.
Ranked Match: Many fundamental changes to better balance the game without directly affecting perks or powers. Due to the imbalance of swf, matchmaking will act differently according to the type of survivor players.
- Full SWF premade (4 together): they will receive a separate, hidden matchmaking queue within ranked in which it is easier to increase MMR and harder to decrease. They start off at a higher bracket than standard. More likely to get harder opponents. Same logic for high tier killers like dracula, singularity, ghoul, blight, nurse, etc.
- Everyone else (3, 2, and solos) are mixed together.
- Added optional voice chat along with ping system and quick chat messages. Lets you ping anywhere in your line of sight but doesnt show aura or anything else. All survivors can see it but killer can't. Similar to map beacons but map wide and more integrated with UI. Icon can look like illustrations of gameplay elements like a hex totem, dull totem, killer icon, heal, etc., or a general ping icon. Quick chat messages have text like "going for unhook" "lets heal here" "killer is slugging" "do not unhook me".
- Different skill brackets that actually matter and are visible at the end of each match.
- MMR is influenced differently by number of exit gate escapes, hatch escapes, chase time and gen progress. Someone who has the killer looped for the entire game but dies at the end with 3 others escaping will gain significant MMR. Vice versa for killer.
This is a pretty basic idea of what I had in mind, let me know what you guys think. Do you think it is needed or a simple matchmaking tweaks are enough?
I think this would be better because it is more "fulfilling" for comp players where they can show off their skills in an environment filled with like minded people, and casuals and average players can just exit out of frustrating games for minimal penalties with minimal downtime between matches.
So, an multiplayer game, where you can't play with your friends ?
I'm an killer main, I hate SWFs, but let survivors and friends play together.
If you struggle against SWFs, it's normal, they communicate, remind that they are also SWFs of casuals.
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@exDbd said:
we have been complaining about a ton of stuff and it seems like no one is addressing anything! Are you all just done working on the game? Don’t care enough to make posts ? We give you feed back where is your feedback? Killer is ridiculous you get swfs EVERY game, hook one person 3 gen pops, on survivor you get tunneled out or slugged, the game is so stale and so boring, we need a revamp! Everyone is using the same perks -so boring, same killer so boring 🥱 PLEASE state something!
" you get swfs every game "
Yeah, some people have friends and play together, i'm not surprised you do not know that
If everyoe is using the same perks, go chaos shuffle or play perk roulette.
BHVR is working hard for content, did an break for bugfixing and QoL, give them time, they are humans too.
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I do not really know if BHVR will avoid that because of arachnopobia since we already have an clown for couldropobia
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Demodawg is cool yeah
I was reading " Air Fryer " instead of " Mind Flayer "
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Hex : No One Escape Death will be Hex : Dead By Daylight
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@azaxydbd said:
SOLOQ STOMPER< REQUIRE TOP LEVEL TEAM to beat. maps are so awful u basically get free down, killers getting rewarded for playing bad, missing, or hitting, all RNG, most maps today got indoors against this killer, basically u cant even dodge him in indoors(beside maybe lerry), also fix ghoul, and fix ur maps. playing survivor outside of comp level is miserable experience.
You just described Onryo.
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I mean, he is " supposed " to no longer be able to hit through wall (this fix doesn't work lmao).
Btw he got an new exploit, can bypass the fatigue after an leap-vault and instantly attack someone
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When it will be needed ?
With the addition of Vecna we can discuss about that if he is realy picked and stay the same for an moment and if others aura-related killers joins
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That's questionnable Vecna " Low floor ceiling ".
Btw, I mean, easy killers, and popular will be picked up more than the others.
Think that, somes players just want to chill and not to tryhards with difficults killer, so they pick up the ones they know, who make them able to win in order to have fun, with fun powers and easy to do. It's normal, every games with multiples characters have this and it's fine, if you are tired of those, try exhaustion builds perks. It help to gain distance.
Btw I saw someone comparing Vecna / Henry to the Nurse in this forum like …
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Why not, with an " aquatic " map, also it will be cool for BHVR and their obssession with tentacles shapes
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@Wyndsor said:
He's literally just a modern Nurse.
Player uses power on CD and tries to guess? Loopable and somewhat enjoyable.
Player just walks you down until you're in sight and M2's on top of you? Chase is over in 10s.
What ?
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It is what it is
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If you do not have anti-tunnel perks like DS, Dead Hard, Confidential and stuffs ?
Loop ? Play Chase ? Play The Game ?
Looping is lowkey 50% of the survivor gameplay (most important one)
I know it's weird not to be held by your hand by your perks at exhaustion and chase, or antitunnel still active 30 centuries after the unhook, but yes? Not having meta perks on the survivor side in chaos shuffle is precisely the goal, or in reality, what you want is you, to be able to play the meta, but that the killer remains on zero perks? If you want that, browse the lowMMR lobbies or play custom games. That's the very principle of the game mode, you don't have antitunnel meta perks and the killer doesn't have generator slowdown meta perks. I don't know what else to say honestly,
When no one is playing meta or being held hands, it's skill that speaks, or perseverance, I think that's what causes you problems. The Chaos Shuffle should be a permanent mode by the way
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Fixed ?
Yeah.
Playable ?
Uuuuuuuuuuh questionnable
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@Jay_K said:
Been playing Vecna and day 1 was fine, no DCs but today its nothing but DC.
Survivor going down to fast = DC
Survivor can't get flashy save because of lightborn = DC
Survivor makes 1 mistake in chase = DCLike if you can't handle a loss please just take a break from the game for your own health.
Just finished a game and within 2 a half minutes all 4 survivors DCed. I had a single hook and lost 1 gen so it wasn't like it was a wash. Robin DCed first because they got caught with my power, then the cheryl got caught hiding near by for a flashy save and went down and that triggered 4 disconnects.
I know it will never stop and i know i can't do anything about it but just wanted to rant a bit as i just wanna play this game as a killer but sometimes its just impossible to play because of disconnects.I don't understand the number of downvotes, your post is very relevant, let me try to explain.
First of all, survivors have been quitting for several reasons lately. I think they're tired of seeing Vecna/Henry, who I imagine is played a lot, or they think the character is unfair (which is understandable after a patch, as survivors and killers learn how to play and counter each other).
But it also comes from frustration. Let me explain: the killer plays their game with their power, while the survivor has to play “their own game,” which means that in order to do what the player playing the survivor wants to do, they will have to rely much more on perks and items, and will be dependent on the killer, the map, and their allies. So I think there is a kind of frustration about this, exacerbated by the fact that, most of the time, the survivor is a “victim” who “endures” the killer's pace (don't see this as a personal position or bias, it's the very idea of a survivor, depending on the balance). Their actions are diluted by what the other survivors are doing, which leaves them with less moral responsibility. But above all, the survivor doesn't feel like they've let their team down because they'll be replaced by a bot (which may or may not be good), and they think, “Anyway, my allies will take care of the rest.”
I hope I have answered your questions as best I could. If there are any syntax errors, I apologize, as English is not my native language.
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Personally I don't care if the others have found a new character or map "good, or not good, or anything else", make your own opinion by playing the PTB and then at the release of the game if you are not on Steam, rather than following the consensus of some
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@100PercentBPMain said:
but how will I farm my YouTube views/forum downvotes if I don't post NOW, even though my opinion will change in 1 match? think of my poor career
One of the few relevant comments on this discussion, thank you
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Since the release of the killer everyone agreed that she was problematic by design tho
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It's crazy how even on this discussion people continue to spam their opinions on the power of the killer or killers already released, that's precisely the point, to avoid rushing, to believe that some can't help but give a hasty opinion that no one has asked for. Besides, crazy to see the number of disagreements when all they ask for is reserve and time-consuming analysis
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I do not understand why people are giving their point of view on the killer on the comment, this is NOT the subject of my talk, the complete opposite
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Might be Dwight, the goat
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It's interesting you say that.
With the pallet density update, they also increased pallet hitbox stun range.
Which mean, you will get stunned from far away and trade (hitting the survivor and getting stunned by the pallet) are more rare.
And characters like Demo, Blight, Billy, Leatherface who used to M2 / M1 to instantly break pallets few frame after it dropped are penalized by this.
Hope it answer you interrogation.
It's not an bug tho, BHVR wanted it.
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Some trapping / floor / Crouching will be kinda weird and i hope it will not give optimization issues.
Good idea tho :P
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@Dwight_Fairfield said:
I swear every region has players like that. I'm on U.K. servers and there's an e-dating couple whom I would bet spend the majority of their Dbd time lobby shopping.
It have to be done.
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Well that's an interesting take
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Hmmmm, depend of the version, maybe Knight ? or current Blight ?
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Yeah, latest one (if we do not count pinhead perks and halloween perks chapters coming in generics), it was the … the perk for destroying the boon totem … I forgot the name cause no one use it but yeah you know
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Cheating and balance are not related at all.
By trying to mix the two, therefore to confuse them, you are using a rhetorical process which is called the trivialization of the worst by the acceptable, in addition to opening the overtone window in an obvious way because here, everyone is agree that cheating and taking the game hostage is really not good, you minimize cheating, in my language, this rhetorical process is also called a big rant
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Killers have like around 17 gens slowdown perks.
I do not think doing something else is needed
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@HoodedWildKard said:
Nurse's calling is particularly a particularly dirty to use with vecna's basekit. Combo it with any stealth perk, like ooh let's say his add on that decreases his terror radius and that makes for an awful lot of free double vine hits on survivors who think they are hidden and healing. Add sloppy butcher for good measure to increase the chance of catching survivors with their pants down and getting an easy hit through a wall.
My anti healing build for him is nurse's, moniter and abuse, sloppy butcher and coulraphobia. It does lack gen regression so sometimes I swap couraphobia for thantophobia and m&a for a different stealth perk. but damn it makes it easy to stop survivors healing and gain value at the same time. And when mindbreaker hits makes for a lot of one hit downs lol.
diabolical, loving it <3
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Some people take the game way too seriously and take the " assymetrical " part of it, outside the game and applying it toward the community thinking about division of the players base and not roles they have to take in order to play the game.
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97.000 players yesterday just on Steam, i think we are okay 👍️