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NAERUUU

NAERUUU

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NAERUUU
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  • TTVs with flashlights, 4 flashlights, I want to have fun, not to being forced to see an tiktok montage, and lagging lobby with like, red ping connection.

    Btw, " Johnny Tiktok TTVs " never show that, yeah they got head on into DS, into flashbang 3 times in a row, but never show that they end up losing the match 1 gen being done which is funny.

  • Not on the 9.4.0 patch note, maybe it's an shadow buff, an issue or placebo effect

  • Stevegull was both funny and annoying for some people.

    I do not know if the changes of those voices are due to an beef with OG Actors / Voiceactors or if it's something else tho

  • No.

    Just, No.

    The Nurse is overpowered, the Blight is REALLY strong, the Spirit is non intuitive for people who have ears problems.

    FIRST : I PLAY MOSTLY SURVIVORS AND I ALSO DON'T LIKE SKULL MERCHANT.

    But, the Skull Merchant have an COMPLEX kit, not " overpowered ".

    The old skull merchant could be considered at " overpowered " because of the near impossible 3 gens.

    But it's not the fact right now.

    If you keep dc when facing the skull merchant and saying that she is " op " that's mean there is just no effort.

    In the loop it's strong, okay.

    But what now ? Do you even read the patch note ? this killer was reworked like 5 months ago.

    Don't move, crouch, there is even an visual indicator when the drone can't scan you.

    Remove them, the killer have to travel the entire map for replace drone.

    YES, This killer is annoying, but not " overpowered ".

  • Alright, lemme giving you some tips my friend :)

    • Spam firethrower, don't place them front of the tunnel spot.

    Place them, near generator if they are into loops, so, if the killer is coming, you can vault without getting slapped.

    • Don't do gens while being injuried (killer is kinda sneaky and fast, you will be down faster)

    Communicate with your friends.

    You can place two flamthrower close to each others, it's not " more effective " for the decrease power effect, but it will take more time to the killer to destroy them :) (Place them also at corner, it's good)

    • Don't crouch if the loop it's not safe (huntress hatchet safe) you can pre-drop a lot of pallet against this killer it's okay. T&L, Jungle Gym are good asf against this killer.

    Usefuls perks are : Sprint burst, lithe, shadow step, iron will effects perks like confidential, dance with me.

    Some Alien player use the peak " fearmonger and I'm all ears and friend till the end ", so you can use distortion, or haste effect perks, if an gen is not safe at the start of the game, don't do it, it's free hit for him :)


    Alright, that was all for me.

    Dear survivor.

    Homelander the killer Knight main

  • if people here said : uh it's fine.

    Okay.

    But it's on the roadmap so, it's not that healty :3

    Seeing the nerfs in April on the PTB :3

  • Alright ...

    Sorry i laughed but this noed topic remind me 2016.

    If you really really hate noed, clean all of the totem, use perks, and when the guy got one shot for the first time, you will notice the totem aura.

  • @OneAutumnLeaf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658323#Comment_3658323

    I just go self care and bring a toolbox, so I get the best of both worlds, I normally run Self care + Bite the Bullet turn the corner and start healing and watch the killer run right past me lol

    Wait you use selfcare at the corner ? Dude are you THAT claudette in our lobby ?

  • @TieBreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653749#Comment_3653749

    Yes, and Adrenaline heals ONE survivor.

    How does the aura invalidate Rancor? If you are being chased and are the obsession when the last gen pops (which you will be if you land a pallet stun), you die. You overstate the pros of Adrenaline and downplay Rancor as though it's useless. I'd call you a hypocrite but you're just being dishonest.

    And you know what ?

    Call me an hypocrite, i don't care, the nerf is already on the roadmap, being bias, i don't care too, enjoy your carry time until the patch of June :p

  • @TieBreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653749#Comment_3653749

    Yes, and Adrenaline heals ONE survivor.

    How does the aura invalidate Rancor? If you are being chased and are the obsession when the last gen pops (which you will be if you land a pallet stun), you die. You overstate the pros of Adrenaline and downplay Rancor as though it's useless. I'd call you a hypocrite but you're just being dishonest.

    Adrenaline can be used by 4 survivors, and who care if you are chased and if you are the obsession, you will have an speed boost anyways, and being the obession can be countered if one guy use one of those meta perk like for the people xD

  • @TieBreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652787#Comment_3652787

    Survivor gets a health state and a speed boost. Killer instadowns survivor and mori's them on the spot at 0 hooks.

    One of these is slightly better than the other.

    The killer instadown and mori ONE survivor, at 0 hooks, that is the perk.

    But, the survivor know about the perk since the first gen was done.

    Don't be that hypocrite dude, just admit it

  • @Ariel_Starshine said:

    For love of god and all things holy STOP NERFING PERKS ON BOTH SIDES. Adrenaline gets no use if ppl don't make it to end game.

    That's the balance. No exit gates? Useless perk.

    It's frustrating how perks keep getting nerfed all the time. I'd like to see more creativity with new options. Is that asking too much?

    Too bad, that's already on the road map :) Your carry day is numbered my friend :)

    Alright, so ... For Pain Res + Pop + Surge , don't nerf this, just don't get hook and don't get downed ... this is fined, it's like what ... 30% + 25 % +8% in few seconds on a generator ... Just don't get hit bro.

    Listen, we don't care of the " circumstance " of the perk is useful.

    Getting the last generator done is not something to do for " troll " or for " getting an perk combo value ", it's ONE SINGLE PERK, who provide the BEST STATUS EFFECT " to every survivor (it's 30% pickrate), on an OBJECTIVE task.

    Btw, that's gonna be nerfed, don't care about what carried survivor said, it's already on the road map :) Few months to wait :p

  • @TieBreaker said:

    If we're nerfing a single use, endgame perk then Rancor needs to go in the trash.

    but, survivors KNOW that the killer have Rancor when the first gen is done ...

    Adrenaline ... uh, what's now ?

  • Oh, and adrenaline reward for slug, because, if you hook someone who have the perk (30% chance by survivors). They will be fully healed once unhooked.

    But, if you slug, they will be injuried and can be one shot.

    If this perk doesn't change, more killer gonna slug in the endgame, more killer will use Noed / Terminus in match

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646198#Comment_3646198

    That’s not a “feature” it’s a problem is what they are trying to saying. Sadako has 0 tape pressure. Passive Condemn on tapes needs to be a thing again or 2 second insert for tapes. I’d prefer Passive condemn. It’s slow but it’s remind and that tick of it or 2 might buy you a little time to take some action when the time comes

    Oh, Onryo main ... I see that

  • @YayC said:

    No she isn't, they didn't fix the main glaring issue with her which is 0 tape pressure.

    It's not an bug ... it's an feature :)

  • Wait the last PTB batch in June dude :p

    But, if you really really hate this perk.

    Use diversion / Boon : Shadow Step + Calm Spirit :p

    Yeah, having to use 2 perks slots ... that's a lot

  • @jonifire said:

    Nobody will play this perk like that. The only useful thing is the healing and why should a perk, which doesn’t even activate every round be nerfed. It‘s fine as it is, except of the freddy wake up part. I also have a lot of games where this perk puts me in a disadvantage, because it gives me exhaustion even when I‘m not even chased and when I wasn‘t even injured before.

    Nah, I think this perk will still be used, it's still an strong antislug / second chance perk, and an free perk, on an free character who is good for the newbies, so ... yeah.

    And ... nah, even if this perk give you " disadvantage " because you are now exhausted ... who care ? You are healed and you can rush for an protection hit if you are not in chase, or rush of open the gate faster :p

    I think that, you just tried to find fake cons to this perk just for avoid it to be nerfed... but ... you know ... it's already on the Road Map :P

  • This tier list seems fair

  • @Sandt1985 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/404154/damn-the-knight-killer-is-not-good

    I respectfully disagree. I value a killer that can be in two separate chases at once.

    My build is as follows...

    Addons: Dried Horsemeat, to increase the chance of getting an injure with a guard, Call to Arms, to better sneak up on survivors on gens.

    Perks: Lethal Pressure, to guarantee early pressure and synergize with my other perks; BBQ and Chilli, to know where to go whenever a get a hook; Discordance, to know which gens to head towards to get two chases at once, and Nowhere to Hide, to kick a gen and potentially find a hiding survivor (which happens a lot) so I can either start a chase or send a gaurd to do the heavy lifting.

    Give it a try. It may change your opinion on The Knight

    Lastly, I understand why people like Map of the Realm, but I value the two addons i always use MUCH more

    Sincerely yours....

    Sandt, The Knight Main

    Thanks mighty knight player, i will give it an try <3

  • I played The Hag at high MMR .

    And ... this killer is pretty GOOD to be honest, like solid A tier, but ... BUT ... BUT ....

    Yeah, if player use the mic and they ears ... yup this is really counterable ...

  • I will be the goofy aah dude :)

  • I think ... yeah, at least an little change.

    Alright, so adrenaline is 30% use (to the stats), an free perk, strong perk who only require to the last gen done for the activation, so, not for situation, can work with exhaustion (that's mean you doesn't have to do " strategies " with this perk and it work with other strong and used exhaustion perks like Lithe and Sprint Burst.

    It provide 2 strongs effect : the sprint boost (150% for 5 seconds) and the most important one, the INSTANT HEAL.

    Remind that, in the game, the only 2 perks who provide instant heal right now are For The People, and Adrenaline.

    But, For The People have an counterpart (the broken status effect, and you have to doesn't be injuried and close to an survivor).

    ---

    What changes did i want and why :)

    So, this perk is FUN to use (as survivor) but really frustrating as killer because, imagine, everyone was injuried, even the guy you where chasing for 15 minutes (give up the chase man), and, under one second .. BAM ! Everyone have an sprint burst, and everyone is fully healed, this perk give to the killer the feeling that all the effort was ruined.

    So, I had an little nerf idea who will still make the perk good, but not THAT gamechanging (even if complete the last generator have to be rewarded, not that munch please).

    My changes are :

    • Now it's 3 or 4 seconds speed boost.
    • Passive heal of 16 seconds (like srings).
    • Only trigger on survivor who are in the dying state, no longer to the injuried survivors (will help in chase and more used in the boring slug situation, forced the killer to pick up because he doesn't instant know if guys have adrenaline).

    Alright, also have to say that ... I also play survivor, i tried to give an 50 killer / 50 survivor sided point of view, thanks for the read :)

  • Yup, and ... if the killer have an bad mobility (or if is not the best player), this is an easy escape, imagine the last survivor and the killer are in the shack or close to the shack ... which side do it spawn, it's like an 50/50, or an 25/25/25/25 (all four sides of the building).

    Idk, just asking

  • imagine that, even if an biopods is disable, you can still shoot trought it, AND it take a LOT longer to teleport :) (or you still can't teleport).

    But, yeah, please, nerf EMP, the counter is TOO easy for the effort you have to do with this killer

  • @ShinobuSK said:

    Soma family photo basekit, not partial but actually whole either basekit or make the add on lower rarity, like yellow.

    And most importantly for me as a controller player, camera sens is too high and I wish it could been lowered or maybe even manually set up. I need max sens on melee hits, yet its too high sens for camera control.

    And lastly I really wish you could just fast scroll between cameras in the order you set them up, simply by going into camera mode and then pressing button and camera will switch to next one without need of you looking at it.

    If both of these options to scrolling camera view would be possible, it would be great

    Yeah, I also had an idea like that.

    Like an motion capture camera / biopods, maybe an overlay who appear on screen when an survivor is detected by biopods :)

  • + I played on keyboard (idk if this is important but yeah)

  • @Moman624 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632693#Comment_3632693

    This is a W opinion, compared to all the other people yapping because they might lose a game or two

    Thanks buddy, I think that, the main problem of this killer is not the " AI ".

    It's that, you can have big, big cooldown, like 30 seconds, so, remote guard at distance is good, an you can use it more often.

    Some addons HAVE to be basekit or ... the killer is just useless ... I mean, the " hold w or give up " meme sentence with this killer is true, but if you are not in chase, it's not a meme, just a sad joke.

    Btw most of the addons " even some 2 guards times in a row addons " are pretty bad and useless (even exposed iridescent is terrible)

    The BANNER idea is good (but give haste OR endurance, not both, those are the strongest effect in the game for survivors, yeah Made For This trauma).

    And yeah, QoL changes, this killer is unplayable on some maps, can go though obstacles by glitchs (like in HaddonField) etc.

  • Cheater can use killswitched stuffs ?

    Wow, that is crazy (don't cheat kids, that's not cool)

  • Someone said : " never say never "

  • Guess i have an idea :

    • addons pass (yeah knight player HAVE to use one brown addon every times who have to be basekit that)
    • QoL changes, this killer is bugged, like really
    • Give to the knight the ability to remote guard by far (remote them when they are in patrol or in chase would make him A tier, i'm not joking)
  • Wait, we can lose as killer ?

    Blight, Pain Res, Pop.

    Yeah, please make changes not if it's " too good " but when it's 30% of pickrate for each perk

  • Btw, i'm not asking for balance the addons, or the power, but an complete rework of the power basekit

  • @jonifire said:

    I really like to play against her even if she is op, she is completely different to every other killer.

    She should only get a longer cooldown, so that a missed blink is actually punished.

    Also one good way would be the return of the old flashlight mechanics for all killers.

    I think that, if missed blink had to be punished, the killer should go 100% movement speed, don't do hillbilly rework syndrom of (you have to use your power but it's wanky goodluck)

  • Devs made the nurse movement speed slower than survivors, this is REALLY GOOD, an nurse CAN'T IGNORE HIS POWER, it's not like hillbilly who only use the power for mobility (dbd first tournament flashback lmao).


    Nurse power concept IS problematic and doesn't have to exist in an game like dead by daylight

  • I mean, dead by daylight IS an tag game with an horror overlay, in the gameplay (not the lore but this is ludonarativ dissonance, great subject btw), an killer like the nurse who is BY FAR NOT anymore in the game balance ideology, and in the game idea ideology doesn't have to exist

  • Aw man, there is ... stupid stuffs both side.

    Survivors can finish gens in like 15 seconds, insta heal, endurance, being uncatachable endgame cause MFT + Hope

    And killer .... aw man ... some addons are stupids, like Blight ring. And some killers are stupid : for exemple, the spirit can easily, kill you without being visible, nurse ... you know the vibes ... Skull Merchant broken 3 gens (more an design error for this one).


    Yeah, Even Broken, both side

  • Haste effect is fine ... but ...

    The exposed status effect should be revealed as soon the last gen is done.

    Their is so akwards situation of that we " doesn't know " if the killer have it or not, and it's like ( should i do an chase ? ).

    Aura effect is really good, no timer limit is good tho

  • Hmm, my opinon :


    Bots are here for replace an salty mate (or bad internet mate).

    Survivors who say in the game are penalized by their mate who dc'ed, so, I don't think that bots have to miss skillcheck and be worst than the guy who dc'ed.

    Bots should be as the same (IA IQ) as the guy MMR, imagine the meta of new players game is to DC ...

  • @appleas said:

    Sounds like less reason to play Killer but I’m sure there are enough Killer players to compensate

    Dude, the PTB gonna be full of skull merchant who facecamp xD

  • The Knight.

    Before you get out your pitchforks and torches, let me speak out about my disastrous opinions.


    I like this killer, the atmosphere, the music, and the dark fantasy.


    This killer is certainly not super good, although once mastered 100%, he can become really good.

    Yes, this killer is painful to face, with "another killer who will soon be reworked" he is the one who benefits the most from the slowdown mechanic, it is a horror a loop, "Hold W or Give Up".


    These addons are... meh, really not crazy. But, damn, this killer is quite pleasant to face, not really bad maps, he even does very well on The Game map.


    Simply, we are reduced to simple gameplay, and to innovate we have to add lots of little things ourselves that are almost useless.

  • @Emoba said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3539547#Comment_3539547

    Honestly, you aren't. She should be switched with Spirit. It's basically impossible to lose as SM if you know what you're doing.

    phew, I thought I had a disastrous opinion

  • Those are really good comment, thanks.

    But .. I'm really surprise for the lack of comment about the Skull Merchant tbh, am I ... right ?

  • @Raconteurminator said:

    This is the only list in existence where my boy Trickster gets to be in the same tier as Pyramid Head and Artist.

    pleasure to be the first one :3

  • Yup it's bannable, don't worry if you doesn't record, just report those, devs can " review " the game still tho

  • Damn, thats an hot topic ...

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531005#Comment_3531005

    If it is so easy and the perk is so useless to experienced survivors, why are you all so adamant for them to change it? Just curious.

    Tbh, i dont care if this perk is change or not, like this perk is just an visual help, helpful in soloQ and thats all.

    There is no needs to change it. Even if its super used

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