_kostas_pap_207
_kostas_pap_207
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- _kostas_pap_207
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I did 2 years before so .....
But just a simple challenge and being broken is annoying
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@Chocolate_Cosmos said:
Title + here is my idea.
That is busted.
Not aura reading
Speed vault that you can also compare with resilience and be faster than before
It's kinda op
Unless it would be a restriction for vault speed and only apply that 10% and nothing else
And I think that movement speed is not such a big buff so it's good
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I also said that
Midwich is killer sided from every point of view but in terms of hook it makes it balanced
That's so dumb
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@Iron_Cutlass said:
I think they could change it to "If a survivor is hit with a possessed chain attached to them, the survivor suffered from the Deep Wound status effect," it would better reward the killer for using the power accordingly, or maybe just change the effect all together.
As much as I hate Pinhead, I do not think they should nerf him too much since he is in a pretty good spot balance wise (even if I do find him super annoying).
You made it even better
This guy means that it needs to be weaker
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@Regulus47 said:
Oh no, we won't see more twins! What a shame!
That's even better
But bhvr really needs to do sth with twins and onryo because both are boring and sometimes f and below tier
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One person on the forum posted this. And as someone said here if we get these , the bots , new tiles and some old stuff that I liked more I would be happy about this manner. Now for buffs nerfs and map balance and rng of course it's something very mixed up
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dude stop talking about this post.
I am getting tired of these notifications
Now you are not even talking about it
I question sth completely different and you said examples of nurse blight etc
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@CocoLuma said:
Had that happen many times already, really annoying.
Yeah at least I didn't get matchmaking banned or lost a pip
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Wait how can a perk IN A VIDEO GAME depend on the region you playing?
Every single player of this game knows the meta
I dont understand why the region is a thing
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No. She holds the game hostage but not in a cheating way. This is how the survivors preferred to play
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Yeah that's famous
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Dude these images are so freaking fun
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My god
Bhvr really has sth with the character models
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@FeryGEN said:
https://forum.deadbydaylight.com/en/discussion/comment/3185023#Comment_3185023
Oh my god dude, You are probably the only one on the forum who thought about this perk, but I will tell you why, because you just read the topic, but did not read the description.
I think that Nemesis should have the power of the addon (Licker Tongue) in basekit, and on the addon either add more slowdown for the non-infected, or rework it and make it break generators with a tentacle by 3.5% and call zombies to this generator. Killer addons that somehow affect generators and pallets have always been more popular, if only because it's interesting.
That's what I meant. The killer nemesis needs to have the hindred effect longer
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@XximpostorxX said:
https://forum.deadbydaylight.com/en/discussion/comment/3161430#Comment_3161430
and where would it show this now?
It will be shown in the same location as before
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@FinestFantasyVI said:
https://forum.deadbydaylight.com/en/discussion/comment/3168098#Comment_3168098
Thank you and wow that is terrible. Because even with yellow ping I was unable to do like wiggle skil checks or anything. I wish they kept the old method for your ping, but just added the new in game connection thing for others.
Yeah I know . I like the old one more
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and since no one cares its never going to get fixed.
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This map is very killer sided but only and only because of bad hook rng it makes this map especially with swf with comms kinda killer and survivor sided . Somewhere in the middle
Maybe bhvr did it on purpose? Dont know .
But I would really like to see sth with this matter because midwich has a loooot of Easter eggs and silent hill was a very successful chapter but the map was the big down side
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@ryokoryu said:
I literally have no idea what your talking about because of the way you phrase those statements. What roof of where and also try to put complete ideas in your sentences rather than half an idea and expect people to fill the rest in.
Roof I mean floors. Sorry for my bad English. But it's not my main language. And what ideas did I not complete?
If you are experienced player you will understand from the title because every player knows that hook rng especially on midwich is trash
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@darkshadows8326 said:
Whilst playing on RPD I was in the upstairs bathroom and the Demogorgon downed a survivor on the other side of the map and I was able to hear the breaking of a pallet and his Shred charge and lunge as well as his recovery roar after a successful hit. Demogorgon SFX is being heard map wide on at the very least RPD West Wing.
His roars are always map wide
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@Slan said:
https://forum.deadbydaylight.com/en/discussion/comment/3168106#Comment_3168106
Actually there you have it. Sabo is quite annoying for a killer, so you became quite an inconvenience for him.
I didn't even sabo a hook all these matches. I putted a yellow toolbox with the gloves and 4 time sit went to the trash wihtout even using at a gen either
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@Slan said:
https://forum.deadbydaylight.com/en/discussion/344566/wesker-free-tunneling
Man, chill and keep the salt for yourself. Give the full contexto in which the killer tunneled and then we shall see. If there is 1 gen left and 4 survs alive, tunnelling is kinda justified. It is not funny, but take in count that the killer may need kills for a ritual. When I am camped and tunneled, I accept the situation and go with it, buying time for my team and making the most out of this situation.
5 gens first survivor found. Chased again and again
I also had a 2 rituals which were to sabo 4 hooks and heal 3 times a teammate.
I DIDN'T EVEN MANAGE TO SABO 4 HOOKS BECAUSE 4 TIMES I GOT TUNNELED AGAIN AND AGAIN. THAT'S WHAT TRIGGERS ME MOST
All the potatoes wesker were in my matches!?!?
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I am playing this game since 2020 I know what tunnel means
I get tunneled very randomly by all killers but with weaker whenever I played against they were going for me always. And I also seen a lot of people also complaining about it and I don't know why. Maybe it's because it's a new killer and they don't know how to use him.
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@XximpostorxX said:
https://forum.deadbydaylight.com/en/discussion/comment/3161430#Comment_3161430
and where would it show this now?
It will appear where it was but only appear if the ping is bad and if you on top of it it won't show your ms
Only a red bar will appear
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@TheArbiter said:
https://forum.deadbydaylight.com/en/discussion/comment/3164066#Comment_3164066
You might want to read what I wrote again lmao
Oh #########. Wthat was I reading lol
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@skylustv said:
They promised a Twins rework long time ago and we still didnt got it...
All that twins need is to completely remove them
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@MadEyePopo said:
https://forum.deadbydaylight.com/en/discussion/comment/3163967#Comment_3163967
It is possible that they were playing from an extremely great internet pipe connection. In that case, your computer could be dropping 6% of all its packets. If running over huge bandwidth/fast speed internet, the transaction to re-send a missed packet would still be a pretty short round trip time.
It could also be that the streamer had some kind of packet shaper running that prioritizes important or preferred packet types but drops packets with less critical priority. That way, packets get dropped but not the essential ones.
I'm just guessing here because there are so many factors to consider.
The incident you report seeing is interesting indeed. I think BHVR will be tuning those indicators to ensure it is giving useful and correct information. Could you post the link to the YouTube video you are referring to?
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@TheArbiter said:
He's in such a poor state right now, even if they just band-aid fixed him for the time being by making J Myers Memorial basekit I'd take that.
Wait when did they buff his stalk speed?
Because that add on increased the stalking speed
And also because now it is base kit this add on has smaller number right?
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@MadEyePopo said:
Everything sent over the web are pieces of data broken down into many TCP/IP "packets".
So if you click M1 in the game, the key code might get sent in its own packet over the internet to the game server. Hundreds or thousands of packets can be sent/received in a short amount of time.
Sometimes if your internet modem is getting overloaded, or any number of network issues occur, that packet might get dropped by a router and never sent to its destination.
Normal TCP/IP (Transmit Control Protocol/Internet Protocol) has ways to re-request that packet to be re-sent by your computer, but by the time that negotiation takes place, hundreds of milliseconds could go by.
As you can imagine, a dropped packet at a critical moment can indeed cause a lag effect, especially when many packets are being dropped. Not every packet contains critical information that would cause something like a missed M1, but as packet loss counts increase, poor gameplay experience will be noticeable.
It is possible that dropped packets are what can cause high ping return times, but you could also have high ping return times without any packet loss. That is good for you to know when troubleshooting, Sometimes actual packet loss can occur because of networking hardware issues (network card or cable, wi-fi access points competing for the same channel, flaky modem firmware or hardware) whereas high ping return values can just be caused by your Steam app downloading a 1TB update at the same time someone in your house is streaming Netflix at 4K.
Yeah but this youtuber had very high packet loss but he didn't lag at all
How
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I also posted it with images as well and literally no one cared 🤷♀️
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Oh so because I had the dlcs because it was dkdted I have the old pictures ok. So that's also why it syas the characters name that has this teachable. Ok... but the names are changed tho
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@Mooks said:
Directly quoted from the patch notes as I wanted to read up on it now anyways:
- Improved Feature: HUD Connection Indicators The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
- Ping is represented by a vertical bar iconYellow = Ping over 100ms
- Red = Ping over 200ms
- Packet Loss is represented by a double-diamond iconYellow = 2%-5% packet loss
- Red = More than 5% packet loss
- Your own Ping / Packet Loss icons are displayed above the Survivor List
- Players are notified when another player is experiencing severe connection issues (Red for Ping / Packet Loss)For Killer issues: A unique red icon appears above the Survivor List for Survivors
- For Survivor issues: A red bar appears next to their name on the Survivor List
I read the patch notes but the packet loss icon is different from the ping. I wanted a photo of it
- Improved Feature: HUD Connection Indicators The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
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now it doesnt appear always it will only appear a red bar to show you that is bad
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@Tsela said:
https://forum.deadbydaylight.com/en/discussion/343886/the-new-update-is-way-too-big
it's around 2GB patch. what you see as 16 GB actually is unpacking the game files and downloading things that is needed. Basically you need to have over 16 GB of free space to apply the patch, but when it's finished you can check the size of the game again. I have fast connection but it's slow anyway because for the patch to apply the game unpacks the game archives and applies the changes before overwriting it or something. Just hang in there until it's done, and make sure you have enough free space until it's finished
Yeah but in order to get back from 16gb I needed to pause and unpause the update because otherwise it would continue the 16gb
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Now it's back to 1.6
Dont know what is going on
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And another bug that I remembered now Is the camera of spirit is bugged when a match starts
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@dugman said:
They fixed the two bugs I was watching (Wesker’s Bound being interrupted by Any Means Necessary and Sadako phasing into hooks)
These were also good fixes yeah
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@Jarky said:
This is intentional - they fixed this in 5.5.0
Oh ok then . I just wanted to make sure
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@sleepy_knight said:
Maybe the missing survivors without distortion are hidden behind a gen? Sometimes I spawn close enough to a gen i can immediately start working on it so if the gen is positioned between me and the killer, they might not see me.
Or maybe your ping is bad? I have encountered killers with such a high ping we had a gen nearly done before he spawned in and corrupt pushed us off of it. If you get in much later than them, they might have moved to a locker or are hidden behind a gen.
I'm just guessing here because lethal worked perfectly for me ever since it came out.
Does it work during the rest of the match?
I dont know but it might be my ping because I am lagging very bad these days.
Pretty crazy thing
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@Bunzmaster said:
is it possible they were running Shadow Step Boon?
This perk activates at the start of the match. Its impossible to have a boon instantly when you load in
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And once again no one experience this. Well . Sadge
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@RaSavage42 said:
Pips are counted by:
How long it takes to get all the Gens done... Gatekeeper
Chases (how many and for how long... Hunter
Injuries/ downs... Hunter/ Deviousness
And Hooks... Sacrifice
And how much you use your power... Deviousness
I was playing deathslinger that match when I got brutal and I am awful at him because I have no good shot
I had a ritual so...
And the gens went flying . I only speared 2 survivors I got 1 hook
And then I got brutal and I depip. If this is not entity displeased then what
For emblems I got
2 were not even brown . I mean they were "invisible " and 2 bronze. One gatekeeper and the other for the chase
This ######### is really messed up......
Anyways I dont care about the pips because this game is having a lot of issues and you cant have fun even if you want to so they can do whatever they want to with this
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@OjomoTheWraith said:
pips are meaningless. Dont worry about it, just play the game
I know but it's hot fair even for someone that doesnt care
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@Shroompy said:
Ive never even heard of this, nor have I experienced it
What killer was it against? And do you remember what other perks were in play?
It doesn't matter what killer. And the bug reporting section and the ptb section was full of this bug
and also no matter what perks
It's the perk itself
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/3154074#Comment_3154074
It's because I am sexy :)
That's it. I am over with this :((
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I personally want old hud movements and maps
That's all
And the moon offerings of course
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@Mushwin said:
Before its many massivre nerfs and buffs and buffs and nerfs, I found the grind good, challenging, I found it more of a game I could attack and climb at. Now.............................now here we sodding well are. I don't like it.
I've made literally 8 posts about the old dbd .
About why
About how
And about how it can come back with a kind of event or sth like that. And now this post gets more views than my 8 posts together
THSTAS CRAZY
I AM GOING INSANSJDOHSKAOSIDNDJSJSSJAI
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@LeFennecFox said:
From what I can tell it's an issue with your internet or I'm assuming it is because my internet is sketchy and if it takes too long to load the archives and I back out it will continue to throw the error.
Yeah my interent is from lidl.
But it doesnt take too long to load .it instantly pops up and if it takes too long it will just load and show the challenges it will not show that
Crazy
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@FinestFantasyVI said:
The iri photocard makes the survivor exposed when they're 1 blade away from injury. So visually thats when the pinkish hud around survivor portrait turns red.
Wrong discussion my buddy
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I dont remember how if these are only awarded during EGC but this might be it
