FeryGEN
FeryGEN
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- Username
- FeryGEN
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Comments
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@Smoe said:
One is obtained by buying the single issue that is unavailable now, the other is obtained from buying the graphic novel. The latter being the full combined 4 issue complete version of the comic.
I specifically need the first one—is it not sold anymore, or what? I have the comic with the exact image featured on the first charm, but the code inside is for the charm shown in the second picture.
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@THE_Crazy_Hyena said:
Windows of Opportunity is fine. It does not need nerfs
old Perfect weapon just gave auras
old ruin just gave difficult skill checks
Weave Attunement - simply gives auras from items
That it -
I already raised this topic, that this perk needs to be nerfed, and they told me the main survivors, "this is a weak perk". Why did you start writing posts here, the perk is weak, that’s why all survivals use it
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638703#Comment_3638703
You mean all 5 of you are doing this together?
The Killer and ALL 4 Survivors?
If that's the case, there is nobody to report you since you harmed nobody nor their gameplay.
That's what I'm saying. But if support finds out about this, what will be the consequences? as far as I know, since it doesn’t bother anyone, there won’t be any punishment
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@CountOfTheFog said:
I have only played against my friend when I was killer twice and it wasn't intentional.
I just texted him that I'm his Killer so we will just farm with everyone else.
Nobody gets hooked, nobody dies.
I think that's only fair as it is hard to ignore your friend, especially when you got matched accidentally.
The day I bought the game, I was told the dedicated servers operate in a way that makes it impossible for a Killer to end up with anyone on their Friends List. I wish that was true!
I think it's definitely against the rules to do it on purpose but I imagine that is rare. Survivors get matched up fairly quickly whereas Killer takes longer, especially if they don't have the incentive.
I did catch a teammate last week working with the Killer and reported him. I got my Report Feedback last night that appropriate action was taken. I have no way to know if they were Friends before the match or just came to a non-verbal agreement to cheat during my match.
I agree that spoiling the game by teaming up with a killer is bad, I agree with everyone here. My question is whether we will be banned if four of us connected to our killer. I think this does not fall under any rules, we did not bother anyone, this is not griefing or spoiling the game, this is a help in trying to achieve some difficult achievements and challenges.
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The most important thing is that DS:
1. Did not give an advantage in winning the game by survivors
2. So that there are no matches where 4 survivors run around with 4 DS, 4 Off the record, let there be some choice, if one took DS, then the other will not be able to activate it
3. I don’t want the survivors to run from the DS to the killer, and then whine in matches that they were tunneled, as often happens
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It is necessary to reduce the number of pallets at high MMR, especially for SWF; now you cannot find a match where 4 swf would not play with this perk while placing pallet cards.
My decision is to either make more perks for blindness, or reduce pallets for swf, high mmr survivors, or nerf the perk
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RPD to help you
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And if survivors have recently played only with flashlights on certain characters, then the flashlights will remain in the saved presets, right?
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I had survivors who abused this bug, I disconnected. I asked why you are using this bug, they said "bloodpoints" xD
They received 8k bp + multiplied by 3 anniversary cakes. What's the point of playing like that, they wrote "sorry" as if they accidentally got a bug hahahaha. God. Although it’s clear from them that this is not their first match, they’re just sitting in these closets the whole match and being treated. I don’t understand, survivors get a pallet card, they have 3% speed, auras for pallets and they still engage in some kind of abuse of the game?
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Gives information on the entire map, but still needs to lose 2 minutes by destroying all the pallets on the map to catch a survivor - broken perk
The MFT perk gives 3%, giving the survivor an extra circle in the pallet loop and increasing the capture time, giving Endurance when healing survivors - a balanced perk
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@Steakdabait said:
Just make survivors spawn together instead of hard buffing nurse/blight
The game is not only for these killers, but they do not need this perk, because they are fast catching, besides, you can add a countermeasure for this
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@Gandor said:
Show survivors their killer. At least this way it will be all of Wesker, Nurse, Blight, Spirit, Legion, Knight, Onryo and skull merchant that will have 1 hour long lobby - not just people that wish to play with their friends.
Horrendous idea. This would be one of those things that would get a shot at killing the game.
This will increase the search time. The listed killers simply will not find players for themselves, even those players who have never even played against these killers, the killers themselves might not have played this killer even once and would rather lose, but the match will not start due to the dodging of these killers
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We are very sorry. But no
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@Redrum411 said:
can the match just end when all 4 people are slugged and dying? let the killer auto mori the last man down and match is over.
had a match where we all got slugged and killer didnt hook anyone untill everyone bleed out it was unnecessary and unfun.
Perhaps someone had the Horse perk or broke hooks, and the killer was too lazy to hang you. Maybe it was me, I very often leave survivors to die from blood loss, if I'm just too lazy, or one of the survivors abuses the lack of hooks, or asks to kill everyone from the ground, because he has a challenge
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Survivors trying to counter the slug forget that there are hook abusers in the game that run to where there are none to fall in a bunch. I will upset the author of the topic, but you can’t create something like this in the game, because there are those in the game who slug because they are forced to slug. Here is a vivid example in the screenshot, Feng's 100 prestige crawled under the pallet, others break hooks if they have the Horse perk. You see the result. By the way, the 100th prestige of Feng wrote a report on me
When the ability to break hooks is removed in the game and there will be three hooks for every 30 meters, then you can enter any countermeasures against the sluging
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I don't know if it can help someone:
I went to the steam folder, found userdata and there were suspicious folders in it, one of them is the folder with my profile, it stores screenshots from the game and the entire cache of my profile, in the other 10 folders that were created today at 4 am (Moscow time ) were just one file each with a bunch of numbers. I deleted those strange folders leaving only my profile folder. After that the problem was resolved.
As I wrote in the message above, yesterday there was an update, and today some strange folders appeared that I had not seen before, could this be somehow connected. I hope the moderators will check this version.
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Same problem
PC - Steam
The game does not let the initialization error, after skipping the error, the error "Your version of the game is outdated" occurs and the game closes
upd:
Yesterday there was some kind of update in the dbd for 5 mb, and after it I had a problem.
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same with LALT + SPACEBAR (not working too)
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I am a Main Spirit, so I will say that I agree to some extent with the author. She should add a little mobility, because she simply does not have time to defend something. I would advise you to do this, taking into account her add-ons: When a charge of strength is spent completely, the charge is replenished 30% faster, if it is not full, at normal speed.
In the spirit game lately, I have to take addons to quickly restore her ability. I think this is due to the large number of outgoing maps of huge size.
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I fully agree with the author of the post. And here is my argument for the entire career of killers and survivors, I used SW 10 times and I was sent to the map that the survivors put 2 times. I think it's too much for such an offering. But I also think that this is generally too weak an offering for such a rarity, in order for its strength to increase, it is necessary that either two slots be allocated for offerings, or 2 slots for killers, because the killer plays 1 against 4 offerings. The killer should have a higher priority and offering power in order to be able to override their offering against 4 players with a card offering. If the killers have two slots, then the killer will also have to decide to spend on slots for one offering or for BP and SW
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Before, when I had 2k hours for killers, I worried about the chat all the time and closed it, then I even became interested in what they write, I always hope that players will write gg wps even if I lost, but this rarely happens. Despite this, I want the players to know that I respect them and write gg wps even if they lose, naturally I am interested in many things that influenced my or their game and I want to ask them a question or express sympathy. Therefore, the chat, despite the bad things, can also contain good ones.
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We have a common problem, if anything put +vote
https://forums.bhvr.com/dead-by-daylight/discussion/371263/some-bugs-with-the-servers-dbd#latest
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I think it's worth writing that the problems started at 23:00 Moscow time (Canada 16:00)
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Hmm, deadhard will never be killed at all. No matter how much he gets nerfed, he will still stay in the meta.
I thought it would all end like this. It turns out the old tactic remains in place, stand near the hook and hit the survivor under the hook so that he does not receive DH and runs with a deep wound. We do not encourage tunneling.
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Why fix tunneling if in matches where you are not being tunneled you tbag on the gate? I never understood why survivors ask for a tunneling fix
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It would be nice if there was an acceleration timer if the survivors were all at the gate. But I'm interested in another question: Why do the survivors tbag and are unhappy in the chat when you didn't camp or tunnel and they all ran away? It's not clear to me either.
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I think it's enough to make sure that the survivors who repair the generators are not affected by drones
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@Iron_Cutlass said:
Windows of Opportunity only really exists to aid players in chase, but I kind of see it as a fine perk, especially for SoloQ. In SWF, I can at least make the argument that they can call out what pallets they used so hypothetically they dont need it, but SoloQ you can run yourself in a complete deadzone without realizing it because you lack the information from being, well, SoloQ.
My only issue with the perk is that it is used by some players to run from pallet to pallet and instantly drop them without thinking, but that is a symptom of bad map design and less of the perk itself being an issue.
It is worth taking away their strongest perk from the survivors, they immediately shout this is a weak perk, no need to nerf it, it is balanced. Your swf uses this perk a lot more than you think.
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Same problem - Steam (PC) Northern Europe
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Same!
PC - Steam - Win 7 64 Northern Europe
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As I already wrote, the disconnect does not count for death or sacrifice, but at the same time, the White ward retains the items of the survivor, although the description of the White ward says that when the survivor dies, it retains the items and add-ons of the survivor. Some kind of one-sided policy regarding the counting of deaths. It turns out that the offerings of the survivor count the survivor's disconnect as death, and the challenges, perks and features of the killers do not count the survivor's disconnects in death.
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@Pumpkinbros said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3358120#Comment_3358120
that sounds like a valid change, i was considering making it 100% reduced regression, but I was like, ah that might not be fair, but I don't really see why not since repressed alliance already does the same
Yes, one of the problems with this perk is that it is not always available when needed, and the killer can come to the hot gen again and again. It seems to me that you need to lower the activation numbers, or activate at any time, for example, repaired the generator for 12 seconds, which means it will work for 12 seconds, but set the maximum to 40 seconds. You can add a reload or something else. There are many interesting solutions. Since the release of this perk, it only helped when the POP perk reduced the timer to 45 seconds, but now no one uses POP, and other perks work at any time, this is not fair. It’s worth reworking the perk for the new meta. I play as killers with the "pain res" perk and would like to see something like that. And it will be very interesting to work because Jolt works even on closed generators. This perk is not that strong due to the kick meta, needs to be adjusted for the new meta.
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@YOURFRIEND said:
You cannot have a survivor perk that can be brought 4x that negates an entire suite of killer perks. You've played a heal build against plague, right? You know how demoralizing it is to just not be able to use your build. That's how it'd feel for killers.
Why even run around with 4 perks to kick the generator? xD
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To be honest, it's not a bad idea. I would even reduce the activation timer (to 30-35 sec) and increase the regression rate to 100% to balance the perk and bring this option into the meta. The activation timer makes it difficult to resist the kicks of the generator (or pain res, I want to resist precisely pain res)
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In my country, they say about the solo game in dbd like this: If you don’t fix it, no one will fix it
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@birkineer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3356332#Comment_3356332
I think they mean clearly non human at all. Dredge has a clear head, torso (kinda) and arms.
Does he want the killer to be an animal on all fours or what?
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How about Dredge?
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The argument of the survivors for this post will be one - dead hurd is now balanced
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The perk needs a total overhaul, I wouldn't mind a 20 second blocking of all windows on the map + increases entity blocking timers of pallets, windows, generators by an additional 5 seconds
Thus, blocking windows, generators, pallets for Spirit, Dredge, Ghostface, Blight addons will be more pleasant.
Also a good window blocking would be blocking 40 meters away from the killer of all windows
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@Mat_Sella said:
They should divide the map into four quadrants and make sure one scourge hook is in each quadrant.
OR, as I wrote earlier, after each hang, the Scourge should spawn on a different hook. Or at least somehow work with offerings on hooks.
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Why does he need a meme addon, Knight himself Meme)
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I really look forward to buffing a perk like Hangman's trick so that Scourge hooks change their position after being hung
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@kill4escape4win said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344700#Comment_3344700
This would bring BT back in popularity since it's pretty much never used anymore.
No, He's more needed in the early game.
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@Steakdabait said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344801#Comment_3344801
if it had a limited about of uses it would never ever be used
And I'm not such a hypocrite and will use Eruption again xD
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@darkshadows8326 said:
Please nerf STBFL in the next few updates so it loses stacks on any injure to the obsession or during the next perk overhaul. Tinkerer got a nerf way in the past through a rework because it gave Instant power to Hillbilly and Huntress. Just like Tinkerer in the past several killers can take advantage of the perk to have no repercussion for injuring the obsession through the use of their special attack. You made several other perks work using either basic or special attacks and STBFL will be another.
We bet that you want to nerf him, because you used deadhurd, the killer hit you, you didn’t have time to run anywhere and he laid you down?
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@Steakdabait said:
That would make it worse in situations where it's already bad and not actually effect situations where it's truly strong
like Eruption :D
It is enough to add for a perk so that it gives a slowdown after a successful use or works once per game. But even if it works once, this perk will still remain the strongest perk in the game.
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@DBD78 said:
Will it be much better playing killer against four SB or Lithe instead? I can see four SB being very annoying also. But yes they need to nerf DH if they are serious saying they will shift meta from time to time.
I recently lost Blood Lodge, where three survivors had Lithe, the survivors had 50 hours in the game, I thought it was low ranks, I took a meme build, to transfer the survivors, it turned out they were smurfs. So yes sometimes meet 3 Lithe I'm a witness
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@Yoshirama said:
Really? DS is just bad, it can be triggered just once per match and is actually 2 seconds to run, with a killer like nurse or blight you can't do nothing.
Iron Will is only useful if you don't have any exhaustion perk, sprint burts forces you to walk, boil over only work if the survivor takes you to a corner and you can just slug.
Self care is dead an CoH needs a totem to work.
So I don't know why people are complaining, is just one perk, you still can use call of brine, overcharge, jolt, pain resonance (still good perk)
"And all those other things either got nerfed because of game design changes (keys and insta heals) or because they stacked so well together it made it extremely hard to counter (flashlight spamming and Iron Will)."
Yes, same with slowdown perks, they stacked so well together and that's why they's nerfing them
If DS is so bad, then why is everyone taking it?
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Yeah remove stacks and add aura reveal!


