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FeryGEN

FeryGEN

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FeryGEN
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  • Here's my idea.

    Skillchecks get a normal and excellent success zone, if you hit an excellent one, you extend your struggle by 3 seconds

  • @Ryuk99 said:

    If you have Devour Hope on Level 1 and have over 3 Tokens, you cant always One hit someone.

    I had this Bug multiple times now, atleast on Blight (i dont know if its killer related). And yes, im sure the totem was up. Sometimes i can one hit, but most of the time (90%) it doesnt work, also I could Mori them on the ground, but couldnt one hit them.

    If it was on Blight, then during acceleration, the hit with the Noed does not work, only for normal attacks. His attacks in rush are like attacks of a pig in a sprint.

  • Snap 2021-04-05 at 14.49.15.png

    @Bassador said:

    You got time stamps? I don’t really care to view a whole gameplay vid

    You just had to go to the page with the video itself on Youtube

  • @FeryGEN said:

    You cannot throw a survivor, you cannot hang a survivor, you cannot hit a breaking hook, you cannot move away, but the survivor can wiggle

    Hookbreaker has a pharmacy and the Sabotage perk

    This bug happens to me every time, and every time I cannot somehow counter what is happening.

    https://youtu.be/RHWVs85KEfg

    I have reported this bug before. Apparently he was ignored.

  • @sharkster13 said:

    I think that the only known killer you can hide Devour Hope with is Plague

    Previously, it was so, then it was changed that the presence of a curse is not revealed to the hatchets of the huntress, to any secondary attacks

    @BorfBorf said:

    It looks like you're using devour hope here. While you can hide NOED by using alt attacks, you actually cant hide devour and any type of attack alerts the survivor.

    Secondary attacks did not reveal curses, only during a kill with five stacks

  • I thought it was just me, or problems with my internet.

  • This is an old bug, was done on Dead Dawg Saloon in 4.5.0. There were two fixes, but none of them fixed the tasks for the basement, all the tasks for the basement are not being executed.

  • It should work from either M1 but no cooldown, or any attack with a cooldown

  • I love Plague! Buff HER!

  • https://youtu.be/WaK8b3ioDZI

    I confirm, I hope the developer will fix this in the upcoming hotfix

  • @Sif said:

    I agree with the first suggestion. It seems really weird that you don't get bonus points for pulling off such a risky hit. The last is already covered and the second absolutely shouldn't be encouraged. Basement builds are pretty miserable for survivors.

    I agree that a basement is not a good idea. Well, maybe at least perks like Imperative and Shrine will be made for blood points in the basement.

  • I would like to summarize. Blight, Clown and Plague use stacks every time they use power that does not deal direct damage. Hopefully the upcoming patches will fix this. If the mechanics of bloodlust are suddenly removed

  • @Erasox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1748549#Comment_1748549

    He means when you hit the obsession you get the first attack the undetectable but after the 30 sec for example you doesnt get anymore.

    Same with Trail of Torment after kicking gen certrain killers losing instant the undetectable status for no reason. For example the executioner..you kicking the gen get only very short undetectable status..but after moving you will lose that status.

    exactly!

    @MandyTalk

    After the first attack, the perk is activated for 30 seconds, after the second hit (we are now talking about basic attacks by itself) the timer is not updated, in fact, after the first hit, we need to drop the survivor and go after the others. What is the disadvantage here? If we leave the obsession on the ground, we can roughly know where it is and return to hit it again, if it was picked up, otherwise we will have to look for it again

  • I said for a long time, stealth kills gameplay, no one wants to look for survivors for 5 minutes who are waiting for you to leave the match. Let the developers do as with a collapse, in 3 minutes no one touched the generator, a raven attacks the survivor, after which the survivor screams for 20 seconds

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1655822#Comment_1655822

    noed isnt tied to gens at all it is tied to exit gate opening and hatch closeing

    It gives the position only after the generator has been repaired, but does not give out when the hatch is closed. Sooner or later, we must change this, I'm sure.

    Noed was always tied and still tied to the completion of the last generator, it was always like this, nothing changed, you can check

  • @zoozoom6 said:

    rancor is dependent on the final gen noed is dependent on the exit gates

    Noed works after closing the hatch, AND AFTER fixing the last generator. Rancor, only after repairing the last generator.

    It seems to me that if the last survivor is left, then it doesn't matter how he will be killed, so Rancor does not violate anything

  • It seems to me that attacks that deal direct damage should spend tokens, vomiting plague and bottles should not spend tokens, otherwise the perk is useless on many mana, because many mana uses a non-wound ability

  • Perhaps there is validation of hits, maybe it affects the position of the player, tries to predict his movements. Maybe you should open a separate report on the fact that sometimes the survivor walks past the window, then teleports him to the window, or you want to cut the pallet, but it does not cut, when you want to climb out of the window on the killer, you cannot and you start to laggin, but out the window you can't climb

  • @Cutiaddu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1607347#Comment_1607347

    Not only micro, I teleported literally 10 meters behind a survivor after hitting him

    Wow. Teleports me in small jerks. Apparently everyone has it differently, but so far no one has complained about this.

  • I agree. There are some micro teleports to the sides

  • There has been a fourth chest in the temple all my life, this is not a bug

  • Soon David's perk will be changed to blood points, but even after that, there is a difference in the gameplay. For survivors, in order to earn blood points, you need to do sometimes useless things, for murderers, everything gives blood points to win, I think this was done on purpose to play more for the killers. Although, while the killer is playing one game, the survivor will have time to play two, so without statistics it is hard to say which of them is more beneficial.

  • Yes, I agree, how much I play on it, I manage to give a hit and catch up with the survivor on the saw and give another one. This is especially easy if the survivor escapes from the basement, he gets instant two hits, because he runs at you

    It's time to buff MoM!

  • Here it is! Someone also thinks like me. For a long time I wanted to suggest something like this. Maybe I'll throw off a couple of ideas.

  • @TheFrog said:

    I’m making a new weekly challenge for myself. To try and get Iron Will to counter Stridor to hopefully slightly nerf spirit (all spirit needs a need of us this)

    So this is week 1.

    Hopefully this get enough traction and we can make it happen

    Then experienced survivors will mindgame the Spirit very easily, especially on such maps where there is no grass in the loops. Better for individual killers, make addons, like the Nurse, that increase the audibility of the groans of survivors.

    You can take Iron Will + Off The Record, the effect of both perks stacks

    I am Spiritmain, and I understand how difficult it is for solo players against this killer, so I rarely take this killer against solo players, if I do, then only on gray addons.

  • @bredbeddle said:

    Could be more development time than it's worth to implement

    They often say so, I hope this is not their quote as a joke, I will be glad to have such an answer, if only they did. Seems like a good idea, you could ask this question on their stream

  • @Dwigtht said:

    Mentioned above

    1. No cough/vomiting sounds
    2. Hard to see "green infected smoke" on top of survivor or its tail in the direction where survivor went
    3. Vomit goes too high, when I boddy blocked a survivor, I wasn't able to infect her

    Combined with Dwight and Ace sound bug, when they make no sounds -- it is too difficult to see and hear where they run, even when they are not running iron will.

    This is super annoying and makes Plague almost unplayable for me.

    I totally agree. First there was a bug with Oni, now my best killer with bugs. She is already difficult to play for and she is not very popular among players, although she may perform well, but her main feature is that she hears the survivors coughing outside the walls.

  • @anarchy753 said:

    Also I don't know if it's just me but it's incredibly difficult to puke close in front of you. Even when you look down the puke still arcs upward like it never has before. Took me like 3 shots just to infect a gen right in front of me.

    Yes, they changed the range. Shoots farther than needed at close range

  • The killer most likely had the Stridor perk

  • And of course, after the week of this bug, the cake event will not be extended

  • @APoipleTurtle said:

    Yeah, it kind of sucks. At least it's not all in one match though.

    Unfortunately, it's another challenge that seems to be in the Dwight the Brave category of "throw X matches to do your challenge".

    Best I can offer is run Aftercare, find the killer ASAP in a trial and lose a chase to them. Then pray they go after your savior instead of you or someone else and be nearby to attempt a safe save.

    I'd imagine coordinating this challenge is probably a lot easier when playing with a large SWF group, if you have people you can coerce into doing it.

    Here is another problem - tunnel

    Still need a savior to hang, I surrendered twice to the killer, but not one savior hung, and 3 genes tunneled me, what did I do?

  • @Milo said:

    My guess is licensers wanted it this way.

    I also thought about it, this is the only logical explanation, but even individually they remain licensed.

  • I agree, there is a Bug, when a person disconnects, you try to raise it because of which your FPS drops and you are thrown out of the match and given a ban

  • This Perk works completely wrong. The mechanics of getting stacks are too absurd to defend against reading the aura, you need to sell one survivor

    I have already expressed my idea of ​​changing the mechanism for getting stacks for perks. It is necessary that after each hanging cut off the distance from which you can read your aura. Perk should counter not barbecue, but Myers mirror and calling.

    For example:

    After hanging any surviving non-obsession you get a token. It is impossible to read your aura from a distance of +8 meters for each token. When a survivor-obsession dies, you lose 2 tokens.

  • Im Spirit main 5.3k hrs. Still playing the Spirit and doing 4 kills

    The spirit is good and will always be, because his main strength is that he does not respect catch-up.

    Two minuses:

    1. They killed a good addon, but did not change its rarity, because its rarity is not higher than yellow addons.

    2. Removed the collision, which means that it became harder to catch survivors, before you could just crash into someone in loops or probe.

  • If it doesn’t work from the totem, you’ll have to change the “Surge” perk

  • Hello. Why didn’t they strengthen the “Overwhelming presence” and change the "Maple Knight" addon? Will they be changed in the future?

  • @Bigbootiejudy666 said:

    https://forum.deadbydaylight.com/en/discussion/119288/hemmorhage-need-buff

    Maybe The Hemorrhage effect could be like the more you bleed out you do action 1.5% slower

    Let it affect the speed of jumps in the windows, but besides repair speed and breaking, because there are so many add-ons and perks to slow down the repair.

    You can come up with more interesting properties. I try to make the Huntress and Trapper add-ons useful.

  • Люди продолжают ливать, я говорил, что ничего не изменится, но никто не слушал. 1 минута, ну серьезно, может стоит начать с 10 минут? Интернет у меня, конечно, раз в недельку мелкий пролаг случается, но после недели тестов заметил, что там есть некий таймер бездействия, когда обрыв связи, и его увеличили вроде, у меня как раз пролаг случается на 4-5 секунд, потом все норм. Так что пусть увеличат наказания.

  • Is she from the future?

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