FeryGEN
FeryGEN
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2834212#Comment_2834212
My suggestion was to remove the survivors’ names from the killer’s view, so that exact kind of thing can’t happen.
What's the point if the killer can go to the player's profile, firstly, and secondly, nicknames help in the reports of epic players and Stadia. It'll make it harder
I first thought you wanted to make the killer's nickname visible in the lobby.
But the problem is not the killers, but the problem is the people, I was in a match where the survivor unhooked me on purpose in front of the killer, because I am from Russia, and I witnessed Russians being scolded in the chat. For other survivors, nicknames will also have to be removed.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2833079#Comment_2833079
How would it affect search times?
If the survivors see the player's nickname, they can leave the lobby, because by the nickname they will understand who is playing against them.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2832522#Comment_2832522
Several reasons:
- Killer has a list/memory of survivors they ‘have it out for.’ You used one perk or did one play they’ll never forgive or forget, and specifically target you every match. There’s forum posts out there about this you can read.
- Killer plays against the same survivor(s) he/she just faced. Killer now has the possible upper hand of potentially knowing their build(s), assuming the survivor(s) didn’t change anything.
- Stream sniping.
As a result, the search time increases significantly. I don't think this will ever be done, topic closed xD
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@FilthyLegionMain said:
Technically, the contamination is a health state and not a status effect. If they wanted to fix that issue then they would need to change the contamination's coding entirely.
@Marc_123 said:
You get a speed boost if contaminated. Therefore Overcome is triggered. Sounds logic to me.
If there should be a speed boost is another question.
Guys, I've already solved this issue, as MandyTalk told me, Overcome only works on health stages, and cannot work on Deep Wounds or T-Virus Infection, technically it should work on wounds received from plague infection (if you are healthy while doing this) I don't really know how.
Marc_123, In the video, the survivor has a speed boost from his perk, and not from my hit with a tentacle, as you can see, he was already injured.
I hope MandyTalk doesn't mind if I quote her, she said:
"Overcome should only proc if a health state is lost, so from injured to Healthy - anything else definitely sounds like a bug to me (of course QA would be the better judges of that), it's definitely worth making a bug report on it, if you've got video of that happening, the video is so helpful in showing the issues."
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I already submitted the idea of a fire, if they want to burn the offering, then there should be a notification for the killers in the form of a change in the color of the fire.
Second idea - Make offerings ultra-rare for survivors, and reduce the rarity of "Sacrificial ward" for killers, because the killer is playing against 4 survivors
Either reduce the chance of dropping the desired map for offerings, as when they were yellow rarity
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2798891#Comment_2798891
Overcome should only proc if a health state is lost, so from injured to Healthy - anything else definitely sounds like a bug to me (of course QA would be the better judges of that), it's definitely worth making a bug report on it, if you've got video of that happening, the video is so helpful in showing the issues.
I also think that this perk should work with the loss of health, and I was very surprised that it also works from a deep wound on a wounded survivor. If the video can still be added, then of course I will add it. Thank you.
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@Mandy said:
I'm a bit confused about this. Overcome should only trigger when you lose a health state, so it shouldn't work with Endurance anyway. So you shouldn't get the extra speed boost length and you wouldn't become exhausted.
Do you have any video to show Overcome working in these situations?
Sorry to intrude with my question, you said the perk procs on health loss, why does the perk proc on Nemesis Tentacle and Feral Frenzy? Is that how it's meant to be? Once again I apologize. Should I create a separate thread for this?
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2798481#Comment_2798481
It’s in the same settings menu directly below the setting to Hold/Toggle. And yeah the default setting is off..
Thanks, I've added a few edits to my feedback
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@Mooks said:
Could it be that you used ‚Hold‘ when you actually mean ‚Toggle‘?
Hold: you have to press the button and once you release it you stop the interaction
Toggle: you press the button once and regardless of releasing the button the interaction will remain, to stop you have to press the button again
now for one suggestion of yours, being able to interrupt a toggled interaction by moving there is the setting to interrupt the interacting by running (meaning having to hold the sprint button and using a directional button/move the left controlstick
That's right
I am writing from a translator. In my language, both actions are translated differently. Here I am confused
Stop is there a run interrupt setting? You need to make it the default. Thank you
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Abuser RPD Maps and Eye of Crows detected
Good change, but I discovered a good strategy before the nerf, you can just drop the survivor instead of falling with him, this will give him much less wiggle (many even disconnected from the match).
The perk could be left as it is if there were enough hooks on some maps, sometimes a map only gives one hook in one direction and that's it. I would also say that many survivors left to die on the ground at the end in the chat write that they will report for not hanging them on a hook when they fall in the library or on the second floors
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Already wrote so many times, make totems temporary for 90 seconds, with the ability to extend the timer by 60 seconds for any survivor who does not have the Boon perk
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I won’t say that it’s a perfect build or strategy, but usually such builds are quickly nerfed by developers, because they see an increased peak of a bunch of these perks and make a fix, maybe not soon, but I think it will take 2 months.
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@GoshJosh said:
Resilience is literally the only reason to 99 a heal. So basically, you have an issue with Resilience?
The problem is not Resilience, I'm not saying that you need to nerf the perk, let it work as it works. The problem is that the survivor gets a 99% heal bonus, even though that bonus should be given when he's wounded. Can you hear the difference?
But I was talking about another perk, Gift Of Pain, but you can also take the Bloody Coil trapper addon.
@bm33 said:
Survivors will just not bother healing and instead focus on gens.
Then they will die, that's the profit. natural exchange. But I doubt that with perks like COH, they will repair the wounded.
@SkeletalElite said:
resilience isn't exactly the cream of the crop of perks and 9% speed doesn't justify nerfing healing
No one is nerfing healing speed. And if the bonus is not so big, then why cling to the idea of healing at 99% only if it's not too good. I think it is just the defense of this idea that says that 99% of the treatment process should be somehow punished. It turns out that a survivor can have a bonus to repair and not have a nerf from killer perks and be healthy at the same time.
If you want to be instantly healthy, you have a syringe, if you want to survive the blow - you have a powder, if you want to repair the wounded, then you must have a risk that you will fall, if you want to repair whole, get a debuff. Seems like a smart choice
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@SkeletalElite said:
resilience isn't exactly the cream of the crop of perks and 9% speed doesn't justify nerfing healing
9% with 4 survivors is 36%
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@JimbusCrimbus said:
My thoughts on the new boil over is I bled out almost 40 survivors tonight.
Exactly, my wall is already strewn with comments that I'm slugging for breaking hooks, probably tripling them. I don’t understand the survivors, if they don’t want to be hanged, then why whine later in the chat that they were left on the ground and that they will write a report? :)
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@dugman said:
Holy crap, the extra stagger on Boil Over is crazy! 😲 Ran into someone using it tonight and I literally couldn't steer at all while I was carrying them. Missed one hook on her and barely got another hook just from those wiggles. She also had a swf buddy running sabo on hooks when I downed her, but honestly I would have gotten an alternate hook if it weren't for that Boil Over wiggling around so the swf wasn't as annoying. The height thing never even came into play.
Wow, if Boil Over becomes meta I may start using Iron Grasp just so I can carry people.
This is just the beginning, in a couple of days, when the content creators release their videos in swf, then hell will begin
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World's most broken chat censorship. The most interesting thing is that it seems to block unknown frequently used terms
I have already blocked: Hurd (instead of Hard we write Hurd), Richter (Felix's last name)
because of censorship, chat is generally difficult to use, it’s better to remove it altogether
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dead man switch + resonans of pain, mmmm...
My top combo, played along with "furtive chase", and now after such buffs, my combo will be even stronger))
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How can you remove the masks, they are so cool, I love Maggie's mask, like I killed a lot of Meg, but that doesn't mean I'm chasing Meg and mocking them. How can removing masks solve the problem of bullying survivors that you don't like ??? Delirium is complete
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Scourge hook: camping
Better let them return the old version of the perk, where the hook recovered in 10 seconds. It was possible to kill all survivors with one hook
https://youtu.be/r92vYkhbxR0?t=1774 -
It seems to me that they should be temporary for 60 seconds, for example, so that the survivors extend his life by approaching and touching again, say 6 seconds, and if they do not have time, then bless him again.
The second reason why they should be temporary is survivor challenges that break totems.
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Censorship works for words like "dead hurd", "hurdermanskiy", these are my favorite words for "dead hard"
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I have all the characters, including the survivors of the third prestige. My main has 30 to 50 map offerings, and about the same for my favorite survivor, and I only got 1,100,000 blood points. Is 100k given for each offering? I don’t understand how the remuneration was calculated
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https://youtu.be/_2WiWiZ9KtA
First encounter (I found this video!)
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Patch 5.3.0a Helped!
After patch 5.3.0a of 15 matches, I never got into infinite. I only play for the killers. Even for Nemesis for which I had the record for infinite loadings, I loaded normally
Platform: Steam | Cross: On
During the day I will play more and see...
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10 of my last matches
Trapper
Infinite - Ironworks of Misery (didn't record survivors)
Infinite - Suffocation Pit (didn't record survivors)
Loaded - Midwich (Meg, Meg, Claudette, Nea)
Loaded - Mother's Dwelling (Kate, Leon, Bill, David - all pc players)
Bubba
Loaded - Gideon (Cheryl !cons!, Claudette, Meg, Mikaela)
Loaded - Lery's (Meg !cons!, Mika !cons!, Mika, Laurie !cons!)
Loaded - Wreckers' Yard (Meg, Claudette, Claudette, Meg)
Infinite - Coal Tower (Jill, Jake, Dwight, Jill)
Plague
Loaded - Lery's (Dweet, Dweet, Feng, David - all consoles)
Nemesis
Infinite - Gideon (Meg, Meg, Zarina, Nea)
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Out of 10 matches for Nemesis, I got into infinite 8 times, while I noticed that if I do not take offerings, then I get into infinite more often (possible coincidence). I have a VIDEO where I downloaded endlessly! Yes Yes! I was waiting.
https://youtu.be/JbvdeURXiiU -
@vacaman said:
You are using stretch res. I hope you are getting more of those hits.
I have this permission in the game. In the video, I specifically use this resolution so that people do not have black bars on the sides. But thanks for the kind words. But it's not about the resolution, the hits have changed especially in the windows, later I will record more moments, I recorded less, because endless downloads
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What are the chances that because of Haddonfield? Who has already gone there? I got into infinite load 3 times in a row by changing constantly killer. If you do not change it fundamentally, then the second time should be loaded
20 minutes later...
Put the trapper and Hadonfield - everything booted up normally
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The news should be read, the update said that the personal perks of Nensei, Steve and Demogorgon will be shared.
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This is a known issue since the release, not all well fixed. After hitting with a tentacle, there is a strong drawdown of FPS due to the effects of blue goo, apparently, I had this before if I hit someone with the Sloppy Butcher perk
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Yes, it was even before the update, it seemed strange to me that no one had yet reported it
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I also wanted to write that for the survivors this has never happened to me, but for the killers, this is every second match
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After Steam left for prevention, I stopped entering the game
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It seemed to me, or his saw overheat became high, I had 3 tokens hit the survivor from the first token and immediately overheated
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DeadByDaylight.log
I'm Steam/pc player
The same problem, I thought it was just me
At the same time, it seems that you are losing an offering, I have not looked about add-ons, because I have a lot of them
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I think the developers are trying to avoid a situation where the survivors are debuffed after the death of the survivor, and I agree with that, otherwise the random survivors would have suffered too much from such an increase in the killer
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@adam1233467 said:
It's just the survivors wait 7 seconds to start a match and put a map offering, and the killer won't be able to react
Of course, this implies a ban on changing offerings until a certain time. I forgot to indicate it apparently. Although he still pointed out
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The idea is good, if the groups of survivors so want to use on the map, let them use at least 2 offerings
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@glitchboi said:
Would be cool if they converted it into a special... bloodpoint... offering... hah, who am I kidding, they sure as hell won't do that...
It would be a perfect repayment
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@Impose said:
https://forum.deadbydaylight.com/en/discussion/comment/2495480#Comment_2495480
This is correct. Nothing happens besides you can't use it.
Some of them are under 200, it will be a pity if they just remain like shards for the killers
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@AresRevanche said:
You penalize people for dc'ing, but that's our only recourse sometimes for dealing with pathetic killers who tunnel, camp, or slug. Take away the penalty or penalize them. People are talking of leaving DBD over this, and I bought all expansions for myself and some friends. That's a lot of money to lose.
Probably you have never played as a killer, I can throw millions of videos where people like you thank for the lack of camping and tunneling by tbagging at the exit gates.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2494747#Comment_2494747
I did say in the original post "The only way out as a survivor is to complete the generator." But there's no immediately open exit.
Therefore, in my message there was a big "BUT".
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Not quite there is no way out. The killer can break the breakable wall, and you can fix the generator to get out. But sometimes you need to leave the room urgently in order to save the survivors, it can be considered a bug / lack of spawn
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@BenZ0 said:
How do you tell that someone cheated addons aside from the picture you showed here ofc? And how are you able to tell if someone is "cracking" a skin? I am sorry but it seems to me that you are the type of person who reports ppl simply because they won and you dont like them and try to ruin their experience by trying to spam report them cuz your ego cant hold it if you lose.
Cuz your reports are not getting accepted anymore if you reported too much in the past, how the others also explained.
Tbh and it might sound mean but ppl like you should be banned instead.
I won that match, both hackers dc'ed, they were already banned, they themselves said that they were using hacking and that downloading characters wasting their time was stupid and told me the following, that no matter how hard I tried, they would start accounts and hack again, even on that account that they have already been banned, they have already played, so they told me, you still have questions, how did I know that they hacked everything? I don't think you like people like me, because you hack too.
Apparently the support had some problems, now most of my applications have been reviewed and all have been banned. Thanks to all the kind people who responded, who knew something. I hope your applications will be considered, continue reporting.
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@AetherBytes said:
Its possible his friend simply owns it on the windows store, not steam, and has the same username there.
I also thought about it, but more and more often I come across this. Already three times, if not more
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@th3 said:
If you spam support and it’s not legitimate reasons or spam reporting then they can suspend your access or just ignore them.
Not so much spam, 1-2 reports a week, well verified, and if only I am 100% sure of my report with evidence. And not just, "it seemed to me so"
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2410536#Comment_2410536
"suspicious" numbers of addons, 500 with only minor variations.
Support can't take action, who knows if the player is simply OCD
There are from 1000 add-ons, but it is noticeably too much that the player actually earned these add-ons, here you can see that the survivor added these add-ons for himself, 500 pieces each, besides, in the support they can compare the earned bloodpoints and the spent ones and see the full picture of the account, moreover, on the screen account with hacked skins.
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@Fnatic47 said:
If i was you try hide survivors names when you post a video or photo.
I'll take into account next time, my bad agrees, I thought I didn't look too much at this
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As far as I know, the keys work even without charges.
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I am an 11k watch player.
I like the new system, now I don't have to worry about my rank and play against strong SWFs. You just need to make allowances for weak killers, such as a trapper, otherwise it throws strong players too much



