FeryGEN
FeryGEN
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- FeryGEN
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Firstly - Progress never regressed and was even added if you were dropped to the ground, and secondly - the regression was removed if you didn’t wiggle
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overwhelming presence, sometimes better xD Many stop clicking lights xD I take it sometimes
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Strange, I checked like this, I healed the survivor, I cured him two full stages of health and (I treated everything alone, the survivor did not recover), but I did not heal myself. I thought my scale was just regressing
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2944767#Comment_2944767
The full perk would look like this:
When injured, healing another Survivor without using a Med-kit also heals you with a Conversion rate of 40/45/50 %.
While there is another survivor within 8 meters of you:
- Both of you stop leaving pools of blood.
- Survivors are 8 meters away and you lose healing progress bar 10% slower
After healing the health stage of another survivor within 16 meters of you, you don't leave a pool of blood for 20 seconds, and you don't lose your healing progress bar.
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And from what I'm understanding, the current problem with hemorraghe and solidarity, is that you're losing the progress you're earning while healing someone else. (unless I'm misunderstanding it, which please correct me if I'm wrong)
So - while healing you would still lose the progress you're healing. And after healing you most likely will get healed by the other survivor, so why would the bar fully stop now? It just doesn't seem to make sense, even with itself.
This is the buff, it is necessary that the bar is not lost, at least when I played the bar of my treatment was lost. But it is necessary that it works from the stages of health, so that autodidact is not abused. I take it you're trying to say that Solidarity's healing progress goes off while healing someone right away? Here, too, progress must be stopped.
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Does that mean without finding a survivor, the chase music starts?
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2943953#Comment_2943953
Then it still has no synergy with itself.
What are you talking about? I misunderstood you about synergy
It should synergize with other perks, but so as not to abuse the bleeding mechanic
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@Milo said:
This is not a buff, it's a rework. (unless you mean this on top of it's currect effects)
But also, this seems all over the place.
Well, of course, add to the current
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@EliskaMM said:
This bug was fixed maybe for like two weeks after the patch notes released... after that it is still broken.. the best how to face Pinhead is to DC imo anyway.
the best how to face Pinhead is to DC? In this way, any killer can be confronted, if it can be called a confrontation.
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There is a fine line here, and both must be used wisely, you can not overdo it with one or the other, sometimes there is no need for this at all if the survivors are weak, you can just play for points and hanging.
But my answer is tunneling, and I think it is tunneling that leads most games to wins, because if the survivors lose one player early on, then they will have a hard time, try to cover the survivor so as not to lose the pace of the game (in terms of repair).
Camping leads to defeat (for killers), and the game of hanging turns into a review of yellow auras
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It's not about barbecue, something doesn't add up here, look carefully. Your end result is 574,301, if you subtract 15,136 from that, you get 559,165. Something wrong. This is so strange, your scoring did not start from zero, but immediately wrote out the number of points received in the match, and the added points should have given a different end result, even if you consider that the barbecue does not work, then you did not receive the points that you should were to get without barbecue
After a few hours of thinking, I came up with a theory that the bug affects three stacks of barbecue, while not only not getting extra points, but also an error in the calculation without considering the barbecue. I haven't checked yet because I always earn 4 stacks
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But it seems to me, or after this patch, Charlotte, after killing Victor, moves somehow more slowly, like 4.2 m / s. Have you noticed this?
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This is a duplicate but I will support it, because no one supported my post :D
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I already wrote before that this is a visual bug, you do not take into account that you have 0 bloodpoints during the game. See your final score is double your score. I would believe it's not a visual bug in the first screenshots, but there you said you got 3 stacks of barbecue, so it all fits.
To make sure, take a screenshot before the start of the match, then after and then you will understand that this is a visual bug
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"Bloody rewards" It does not take into account only barbecue, it takes into account offerings, now this is a bug, but it does not say that it should take this into account. But the point is that you get the final bloodpoints.
Naturally, I play in 1280x1024, I can't do it any other way, because my screen is 1280x1024, have you thought about this? You are probably not up to date with the latest events, but so that people do not get the benefits, they came up with black bars in the latest update
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@wimpy said:
https://forum.deadbydaylight.com/en/discussion/comment/2927301#Comment_2927301
I do not know what you are trying to argue against me.
However, I see that you are still playing in Stretched Resolution, which was declared an "unfair advantage" in 5.6.0, so I suggest you enjoy a fair game.
Just check how many bloodpoints you have before starting the game, then look at the result after leaving the scoring screen.
(I didn’t understand about the resolution, where did you see in my screenshot that I have Stretched Resolution. I don't think you understand what Stretched Resolution is)
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@wimpy said:
I have confirmed that the POST-GAME BONUS is displayed correctly and the MATCH score is added for "We're Gonna Live Forever". Also, "Survivor Pudding" and other offerings are showing POST-GAME BONUS as before, and MATCH scores are being added.
Only "Barbecue & Chilli" has a problem.
Bonus Bloodpoints earned in "Barbecue & Chilli" are not counted as "Bloodpoints Earned", although they are added to the actual TOTAL score.
Therefore, the "BLOODY REWARDS" challenge does not include the "Barbecue & Chilli Bonus Bloodpoints".
https://us.v-cdn.net/6030815/uploads/77X8IZI6O9TP/bc3.png
I earned 29,600 Bloodpoints and the "Barbecue & Chilli Bonus Bloodpoints" for a total of 59,200 Bloodpoints in this match.
However, my progress was only 29,600/50,000.
I triple checked it's a visual bug. First screen - Before points, second screen - after
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i know more bad words! Meg Main, Felix, Dead Hurd:) How is it works that censorship?
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I already created a topic, this is a visual bug with a barbecue, alas, you created a duplicate post
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I think his current abilities are final, because the rights to the character no longer belong to the bhvr. Correct me if I'm wrong from those who know how ownership works
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I don’t take noed, because it’s too situational, many survivors don’t want to live and noed is not needed there, they will die because of strong altruism.
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BT 48 second, oh my god dude xD You know that you are not the only one playing this game, this game is played in groups, but there are still toxic. It is immediately clear that the player does not play killers at all, although 99% of the players who played on the killer side after the survivor side changed their minds about camping and tunneling.
But I will reveal a secret: even with camping and tunneling, you win about 20-30% of matches.
Bloodpoint reduction and penalties won't solve the camping problem, killers don't play for points, they play for kills.
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Maybe you or one of you toxic?
I don’t tunnel anyone in my right mind, if the survivor is toxic, then he wants to be tunnelled, if the survivor repairs the gen in front of me, then he wants to die and is not afraid of anything, if the survivor blocks the hook, then he wants to die before the victim that I drag on hook. And even more I am surprised that the survivors, when they are not tunnelled, run at you with DS, and then write a tunneler for you. Are any of these familiar to you?
I can also tunnel the totem installer. In general, if the survivors are weak, then I don’t see the point in tunneling them (rank and bp suffer from this), if the survivors are strong, then this is the only way to win. You need to put more pressure on the killer to fix the generators.
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I already told this idea that Rancor is worse than Noed, and when last time I raised the topic that you need to buff it and make it work from closing the hatch, I met a wave of indignation from the main survivors, they say, and why buff too powerful a perk.
My idea is to make it so that when the hatch is closed, the Rancor works on the last survivor, and even better so that the last survivor becomes an obsession
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This is observed not only with Blight, Hillbilly, Canibal has the same problem, all of them have the priority of breaking a pallet over hitting / cutting down a survivor
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@Kurri said:
I found it sometimes remembers offerings. There's a number of times where I went back to back games wasting my coins even after completing chest opening challenges.
It was in the previous patch or it was preserved in this one, it's some kind of bug, but I thought it was so conceived, I even thought they finally did it, but it turned out that sometimes they remember the offering, but sometimes they don't
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It saddens me that they made a conscious decision to die on earth and write a report in the process. Is there any logic in this?
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@Mister_xD said:
so if i understand you correctly:
- you are the Killer in this scenario
- the Survivor(s) tried to make it impossible for you to hook them
- you bled them out and got threatened with a report from their side for it
- you want to know how you can report them for their ingame behavior
did i sum that up correctly or am i missing / misunderstanding something?
I want to know what the survivors want from me when they climb where they can't get to the hook?
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@Oldskool said:
AFK botting is a reportable offense. Make sure to report any such bots you encounter in the game, so those accounts can be banned. This is the best way of combating them.
Yes, but there are, just standing ones that do not strike. In any case, I would be happy with any such killer, because. I can complete my challenges and tasks, while getting pip in the rank
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Adding the ability to stand without perks will add another imbalance to the game, freeing up an extra perk slot for survivors. I would advise you not to run in one place with the whole team and try to fall in different places so that you are more difficult to control
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At the beginning, when this perk came out, it gave progress to opening chests, then for some reason it was nerfed, although it was convenient, because there were 4 survivors, and the challenge was 15 chests, and there were 3-4 chests in the match
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I agree. After its processing, a month has passed and bugs appeared in the form of a long reload after he finishes swinging the saw, you cannot raise the survivor for 4 seconds, although as I said you have already finished swinging the saw. I thought the developers nerfed him this way, but I did not see any changes in his ability in the patch notes. Is it possible to return it to its previous cooldown, and for Hillbilly too, because these both have just a giant cooldown window, you can run 30 meters in this time and save with a flashlight
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@N8dog said:
"best" strategy i've found is tail teammate, they get chased, follow killer. Other strats?
It is not necessary to follow someone, just sometimes during the looping you need the killer to chase you without chasing, places like jungle gym will do, even better if it is a slow killer. You can also try to find an afk killer, usually early in the morning.
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Blindness should create a fog around the survivor, it seems to me that his range of drawing objects was reduced, or it would be nice if blindness hides the status effects imposed on the survivor, for example, so that the survivor does not know if the oblivious effect has been applied to him
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@Winchester89 said:
Get the Nemesis perk and run into pallets. Problem solved.
But I agree. this type of challenge encourages tunneling and camping. Poorly thought out in my opinion.
The Survs rather put up with a timeban than give the killer the kill for his challenge.
I say I use this perk, but the problem is not to create an obsession, but at least hang it once, I’m generally silent about tunneling it, a survivor who sees you from afar can instantly disconnect
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@GoshJosh said:
I’d prefer the opposite! Can’t force players to stay in a match they’re not having fun in. Not to mention all the cheaters.
If you do not enjoy the game, then this does not mean that you need to pour, think about how many other players spent offerings, add-ons to play this match. Cheaters are another matter, it is better to increase the penalties for survivors.
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@Starrseed said:
I find it quite funny that this challenge exists. No one and there mother likes tunneling but this bhvr is like: here take this challenge that kinda motivates you to tunnel because without nemesis it takes already long enough even without risking the obsession escape because you played nice
I agree, I don’t mind tunneling for the sake of the challenge, but you can’t explain the obsession that you have a challenge and it can disconnect. It's better to hang an obsession 16 times than to try to kill it 8 times
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I couldn't get it for a very long time, I got it for Sadako and got it after restarting the game
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@Mandy said:
https://us.v-cdn.net/6030815/uploads/R1V57SKYRB37/0ljmh3e-5b1-5d.png
From the patch notes of the main Chapter release.
Overcome is supposed to only trigger when you lose a health state - so from healthy to injured, which is not the case for the Endurance status effect.
Hello MandyTalk.
We discussed this bug with you earlier, does this fix apply to legion strikes in Feral Frenzy and infection of the wounded with a tentacle?
According to the fix, it is clear that it only fixes the "Endurance" bug, and does not make the perk work from the loss of health stages
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At least for starters as an addon, it would be interesting to see
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Some people are more sensitive to such things, some users who distribute screamers are even banned. Screamers can cause epileptic seizures and more. I hope in the future it will be possible to disable additional animations. Personally, I myself react very strongly to such things in the form of panic attacks. Hope the devs listen to this feedback.
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@Paozilla said:
https://forum.deadbydaylight.com/en/discussion/comment/2848940#Comment_2848940
Because its a no brainer, why does it matter if its easier to get perks? With the huge amount of perks in the game it would still take time to get them all and you're never guaranteed exactly what you want. I guarantee you it'd be nothing but good for the game if they did this.
I'll tell you a phrase from one series, "easy victory, worse than defeat"
If everyone swings easily, everyone will quickly lose interest. We need another idea. Upgrading the character to the required levels and perks is a kind of challenge, a huge achievement to which you strive by playing more and more, the developers are interested in people playing more to get game currency for progress than if you play less in their game to get everything straightaway.
P.S. Player opinion with 18k+ hours in the game
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@Maricoprazniy said:
Сброс рангов происходит только в 19:00 по мск.
Нет, сброс всегда происходил примерно с 12 до 13:00 по мск, сегодня по каким-то причинам его не было. Но как я уже сказал есть неоффициальная инфа что будет в 4 утра по МСК, это время может еще и измениться. Будем ждать официальной инфы.
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@DBDTop4Ik said:
https://us.v-cdn.net/6030815/uploads/MWDQOWE8QCL6/image.png
Здравствуйте, почему у меня до обновления именно во время игры было во весь экран, а сейчас после обновления у меня сверху и снизу черные полосы, как исправить?
Купить новый монитор 16:9, я уже узнавал решение проблемы)
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Есть кое-какая инфа что сброс будет в 4 утра, но никем официально не подтверждено
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Dribbling is back?
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You need to charge Shred to the full, you charged it to the full? if it is not fully charged, then it does not work
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Zombie buff, YEY!
Zombies are already useless the whole match, leave at least this
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@Notabird44 said:
There has certainly been a rising number in killer's who are AFK. Sometimes they stand there all match until the game is over, sometimes they AFK until end game to use their NOED.
This created in incredibly boring experience for the survivors as there is no threat while completing generators. It also makes it impossible to achieve many of the Rift Tome Challengers which require killer interaction.
Why are AFK killers allowed to exist for long periods of time? Can this be fixed?
Yes I report after game, but surely something can be done to detect it during the game and punish/remove these killers.
Thanks
AFK are not subject to any of the rules that prevent them from being afk. It's another matter if it's a bot that stands and beats the air - I banned such people. Those who stand with a noed are all the more not prohibited, because they use their own tactics of the game, however, like those who stand afk to the end, in fact this is their style of play.
A little tip: if you're standing in a lobby and you see that the killer presses the Ready button, then not ready again, then it's afk, you can dodge this lobby
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Opinion Nemesis Main: It seems to me that this is not a bug, it's just that checkpoints for movement on these maps are not registered for zombies and they get stuck in chives, in bushes and stones. The worst map is the swamp, because even a tentacle cannot always hit there because of the mounds that muffle the blows
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Better than a totem
Boon: No pain
Survivors affected by this Boon gain "Endurance" if they are affected by "Broken". Boon totem stew automatically after the survivor is saved by the totem's boon effect.
And of course, the survivors should have an analogue of "Devour Soap"
Boon: Skill Practice/Gravity
Each time you bless a totem you receive a token. You jump over obstacles 5% faster
within the radius of the totem.
- token - the range of your totems is increased by 4 meters.
- token - the volume of your Boon totem is heard 4 meters less,
- tokens - you jump over obstacles silently and are stunned 25% less when falling from a large
heights
The tokens are lost if the killer extinguishes your totem.


