Erasox
Erasox
About
- Username
- Erasox
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Comments
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As Long bhvr stay with there Killer favor Hit detection. We always will suffering from Bad Hits..Ping Hits. Etc.
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AS Long cheaters can spoof eac with own ID or can make so that they can bypass it without EAC . WE will Always Encounter cheaters…
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@Balrog said:
Is this affecting gameplay at all that you're aware of or just visual?
Its Not visual. In my Match i could and get two stacks Play with your food for example or Double rancor or Triple..etc
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Its really rare but can Happen when the collission/hitbox from survs is too close.
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@SoGo said:
If I read it right, they should be readded with the new update.
Hopefully. Thats the only Reason why i like to play her besides chucky.
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I think bugged. but would no wonder when bhvr remove that. chucky has more angry voicelines.
and this bugged (removed?) voicelines fit her perfectly.
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Its 24. From wikia :
- Game Vigil III: -40 % Effect duration
- Game calculation:
40 seconds * (1 - 0.4) = 40 seconds * 0.6 ≈ 24 seconds
- Game calculation:
- Game Vigil III: -40 % Effect duration
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Or they make IT with a Terror Radius Restriction. For example 24m which you can combine with Monitor when they Killer have 32m. So they need at least two perks for one usage. Is only a Idea.
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The same reason is with the anti Camp Meter. They include nearly everything except this. Same with No way Out. You will getting crows No Matter what. They make a band aid solution or fix which is more unhealthy for the Game instead Healthy.
PS: and again they didnt fixed the Bugs from PTB.
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Shhh. There is a Chance that they changed a perk behind the Scene.. 😁
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Ping cant be fixed. There is also a desync. Which can bei only fixed when all have a Zero Ping which is Impossible to get. With Ping limit you also reduce Players to Play the Game. Not in every country IS a server. And many highpings comes from the matchmaker which Put the Players in wrong Server region or that IS the lowest Ping what they can get. And there Hit validation will never working properly as Long they want to with her clientsided detection.
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Its purely a server / ISP Issue. I track the IP with PingPlotter.
On EU-Central for example (for me) i routed through 18 hops.
And the 17 i have always a huge spike randomly from 21ms to 330ms
When i track to the US-Servers i have a smooth Line without any Spikes.
But that can be completly different for everyone. It depends which routing your ISP choose.
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Because ghostface using the unknown reveal mechanic instead the stealth.
So the bots will always revealing you no matter where you stay because they never programmed properly for that.
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@[Deleted User] said:
I'm sure SM will receive some more tweaks before the patch goes live based on the feedback (the -1 scan line change sticks out like a sore thumb IMO), and I think the reactions to Mandy's comments are overblown.
Conforming as a Employer that they nerfing Killer for Example now Skull Merchant to the ground until her full rework its not the right way. Maybe some overreacting. Sure. But for me i saw and read that and was saying wow BHVR thats is a BIG-F to your community.
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The only thing what Skully need is Regress when someone is scanned and not staying forever.
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Will be fixed in the next anniversary stream. /s
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@poinepp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787295#Comment_3787295
And that means they actually ignore all of her other major bugs and never touching them bc I cant explain it if they actually dont want to fix her or it is too difficult to fix for them
Not only her is bugged. Several Killers also bugged since years. They actually prefer DLCs and Cosmetics instead to fix broken Things. Like the Scratchmarks it was bugged and now they selled that as feature.
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70 sec ? Unnecessary. because we have counter perks and killer gen regress perks are got huge nerf. And we have the anti-camp mechanic.
And BHVR forces with that more static and boring gameplay.
Survivor like me i will do with this change when its going live my main objective more aggressivly .
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More gen regress nerfs please and more static killer gameplay. ! /s
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They bugged him completly when i Look in the json File No Wonder why .
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Now i can play ultimate ore nearly silent Survivor. Iron Will / Calm Spirit (or Low Profile) / Light footed and Distortion.
No one can detect me ! /s
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I feel your Frustration. Bubba Is bugged since twins and even now he IS Not fixed. Pig has also Animation issues. Same for ghostface. This nurse issues what she Had since 7.4.0 gives me Motion sickness.
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Thats true .for example 1300 win you got 1590 next you win again got 1620. And when you loss 1460.
My mmr for example in the old mmr was around 1500 and Sometimes the Game Matched me with 2450 mmr or 2100. Which was really too high for my hust Skillcap. Mmr was the biggest mistake ever.
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@Aven_Fallen said:
There is a server-side validation. However, it is incredible lenient towards high Ping-Killers. You have to remember that one Dev once said that 150 Ping is good Ping, which is as wrong as it can be.
Then there is the issue that not every region has Servers nearby and BHVR is not able to provide more Servers or does not want to do that. E.g. Russia cannot have a Server because BHVR is using Amazon Game Servers which are not supported in Russia. So Russian players connect to EU-Servers, most likely Frankfurt. And then they will have high Ping. And then it has to be lenient, because otherwise that would mean that Russian Killers would never get hits. (I use Russians as an example here, because I also am connected to Frankfurt)
And yes, this sucks. But nothing can really be done about it, even tho I think that they NEED to show the Killers Ping in the Lobby. Because the Survivor Ping does not matter for the Survivor, I can have below 50 Ping, but this does not matter if the Killer I go against has 200+ Ping.
Some Info / Explanation about Ping in DBD : They dont have High Ping usually when i tested gamelift.eu-central-1.amazonaws.com for example over some website where you can specific from which country. Russia lowest ping to central is 36ms and highest 65ms. And You need to add extra 15ms for interpolation. People from Arabia have the highest normal ping in DBD there lowest is 110ms and highest 130ms. With 120ms i think so far its triggered the red killer icon symbol.
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AS Long bhvr dont Put SSL to Epic and Windows Store Version Like Steam. They will Always find your id.
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@WhoSoup said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671821#Comment_3671821
Here's an example video:
On the left is Pinhead's POV with the broken chain FOV, on the right is the spectator POV which looks completely normal
The funny thing for me is the spectator view showing how laggy the server is. on client you dont see this hiccups like on the spectator view.
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There is no vulnerabilty. the epic player was using lobby detector which showing the killer they facing include the profil if available.
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For me STBFL will never be a issue. I dont care about because its mostly a bad perk design from bhvr
and every change they do is mostly only a band-aid fix for a bad mechanic or weak killer design or whatever...
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@Grigerbest said:
I hope there will be a BIG changes to Hag's power. Small twicks isn't enough imo.
Maybe even completely reworking her.
"I've no clue why they want to change something about Huntress... It's a killer with one of the most higher pickrates"
Maybe she is loosing the insta hatchet addon or they find a solution for her hatchet hitbox or she get a rework like nurse to work properly with dedicated servers.
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The Hug tech issue is mostly a map collision issue itself. even pig can dash on several basement walls without getting any detection.
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Or they remove/modifiy in the tiles where a Generator can Spawn.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3591689#Comment_3591689
Yeah, I think it would have been better to completely rework the Perk, because outside of Endgame, it is not really a good Perk at all, because you dont want to chase around completed Gens anyway. Or they could have removed the Speedboost from NOED and leave Batteries Included as it is.
And yeah, this Build would basically miserable for the Killer before Gens are done and then miserable for Survivors once they are done.
But was good in Jungle Gyms. Many Times there is a Generator. Would make the tile easier.
And i will using rapid with Play with your food . I get so many Times value from that 🤭
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fun fact : spasmic breath also increase your carry speed when its running alone.
and that was before the new chapter comes live.
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@EQWashu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3496924#Comment_3496924
Thank you for the added information, bm33! We are forwarding this to the Team for their review. Since yesterday I'm personally running Distortion as well to see if I can add more information or clues to this issue for the Team as well.
its sometimes the same thing with darkness revealed when survivor running near the locker the aura getting also revealed to the killer even when the killer not interacted with a locker.
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The most interesting Part is before knight and Skully came out. no one really care about 3 gen. but after this two killers everyone is complaining.
And is nice to see when killer have good purple or iri addons. Look at Twins the best are brown. And Oni has a useless Iriaddon.
Not all killer need 20 very good addons. some situational...meme...or whatever.. and sometimes this addons are stronger as the strongest addon from the killer itself.
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The Xbox Version / Windows Store using her own censorship ingame. Its a forbidden Name or Word it will showing this Asterixs Symbols.
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The Most interesting Part is spirits Ring have they fixed Long Time ago. But bubba Not. And they acknowledged this Bug for 3 chapters ago .
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The Problem is Not the Hits itself. Bhvr decided clientsided detection with prio for Killers. And Killer dont have this wrong Hits because her Screen IS build on p2p even with Server they have perfect sight. after they downed someone they See that. Only the spectator and survivor See this wrong Hits.
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@Ghoulscilla said:
She also can no longer look as far down as she used it. While standing on the edge and on top of a hill you used to be able to hit survivors that were hiding directly beneath you at the bottom of the hill with a hatchet. Now she can no longer look directly down while aiming.
When you looked at this two Clips you See she Had slightly lower fov as intended
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And she hold her weapon axe completly different . Now she hold ITS more straight upward instead slightly rightsided
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And i wish for you everytime a Spirit.
Its not hard without directional sound.
Small TIp until fixed. Its Loud when she his nearby. and get lower when she get away from you.
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Its a Wonder that they touched nurse again. For me the Change ist fine but showed me again that the Team ist balance over perks and ignored Long Time that her blink is a m1 ability. Which we're easily to fix.
And blight how Long need they adress finally His hug Tech ...
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I can Tell you in the private dbd Version. Which ist p2p it has the Same issues specialy on Windows vaults found a interesting Thing. Looking slightly upward the Hit will Denied (normal distance where you can Hit) but looking absolutely Central you get the Hit. And fun fac about slightly upward the aim assist try to give you the Hit.
Even the pallet issue ist present even AS Zero Ping Host .
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The sad Thing about this is in the ptb she Had the Same issues. But was Acknowledged.
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The Hook places now are really weird. In my Last Match one Hook upstairs and the other only was on the Other end from the Floor . Downside only one in a room and outside from this room...no Hook. Really weird.
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@SlowLoris said:
I knew I wasn't crazy. This has made me start panic vaulting, because I'm no longer hearing the phase sound and my brain is regressing into old stand still mind game territory unintentionally.
. Since several Patches she has No Animation when going in phasewalk. But yeah Not hear the direction makes ist really hard.
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For me its changed but more unfun way. Call of brine and Overcharge thana and dying light. I See that in 85 percentages my Matches as survivor.
And pain resonance ist Not really dead. Now you can use Surveillance too See where they working. Bye deadman..hello Surveillance.
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One Killer can counter all this endurance effects. Play The Executioner. Problem solved.
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Maybe its a oversight or ist Work as intended because the range and distance is hardcoded to her Chargetime to compensate the shorter range.

