Erasox
Erasox
About
- Username
- Erasox
- Joined
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Comments
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The only thing what I know is unrelenting works when you carry some one.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/1868725#Comment_1868725
He has no slowdown between throws. But he definitely has a cooldown, both from a throw into another or from a throw into a swing.
Ahhh.. Makes sense to me. i don't thinks its necessary..but thx.
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I thought the clown has no cooldown between throws.. Or i dont understand this addons..
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I think its bugged many times i get no notification but sometimes yes not consistently.. Specially in range from totems..
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I want only server selection. I don't care about que times. I want the best server for me. The game putting me many times to the wrong server. And I have no problems to stay on this server.
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@coley_219 said:
https://forum.deadbydaylight.com/en/discussion/comment/1841738#Comment_1841738
similar to wraith then? wow
Exist since nurse release after one patch they added that to her. But many guys doesn't know that you can blind her body to block her m2 blink
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you can blind nurse bodys feets etc..because its intended..called Lightburn vulnerability.
in this time she cant use her m2 blink.
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Or the easiest way the devs removing bodyblocks in general. But is only a dream.
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The funny thing is for me i can hear the breath in the windows store version so easily on steam i struggle with the same headset..
For me i avoid every lobby with David king because i have only with him the random breathing bug. So annoying.
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I tested that in kyf with vpn on pc and console.. Console doesn't affect my vpn and is stupid. Survivor get hits miles away but killer get the hit. On his screen i was there but on my surv play i wasnt plus some times the killer movement is not correctly applied or was too late. Or you dropping pallet correctly but on his its need years to show and in this time you are downed.
Dont blame the killer for that. Blame the game or devs for this decision.
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@BananaBlooD95 said:
Having good server & fixing the difference between what each client see should be priority number one. Only after that it would be useful to look after bad hit (hit that do connect with survivor but don't injure them or hit that don't connect with the survivor but do injure them).
The server are not the problems they using the azure and amazon servers..the issue comes from netcode and the game itself
plus clientside hits plus prio the killer sight...etc.
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@DudelPumaAce said:
https://forum.deadbydaylight.com/en/discussion/comment/1827201#Comment_1827201
yah that right you see them in the right positioning when you down the surviver,
but that doesnt excuse hits ! why does it look like this on my screen? let me guess all 4 survivors are wrong and the killer is right? ask, why does it work with every game except for dbd ? why is the ping irrelevant for every game except in dbd ?
but that is in my screen, when other guy become bs hit
he drop the palli and then the killer hit and what happen ? hit validation gives thanks its was on... pls watch it in slomo, and see how dumm that is
yeah its painful. but many issues comes from the desynce issue. But in your clip this was the pallet stun issue..in the right frames you are invincible and get no stun animation..but the surv geht the points for that.
And all survivor have a different screen..for you its bullshit..but for player b its can be legit..and die hit valid will never fix bullshit hits. its a band aid fix for there own fault. the need only change the client-side to server-side..and many bs hits are gone..
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You forget one thing.. Killer and you doesn't see the same thing. For you seems stupid but for the killer looks normal but after the stupid hit the server adjust the position for the killer player the downed surv teleport to the correct position on his screen. That why hits looking so weird. The biggest issue is not the ping.. Client sides detection is the problem. They need to go from that and switch to server-side detection and all issues are gone or maybe all.
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Maybe a desync issue what can happen every time
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1789148#Comment_1789148
If your ping changes with framerate, that's a hardware issue. Ping is not related to framerate in any conceivable way unless the hardware is having a hard time supporting that framerate, which delays other operations.
And this issues have all consoles. This what i mean.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1789097#Comment_1789097
60-70 ms is definitely on the upper end of "acceptable". You probably live relatively far away from the closest server.
That's wrong. I have this game on pc and console. The problem is in dbd the ping is related to the FPS. On ps4 i get 60ms and on pc i have 30ms no matter what i choose. I get 60ms only when i set my monitor refresh rate to 30hz then i get the same ping.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1788980#Comment_1788980
I think a ping indicator is a good idea, but it wouldn’t prevent all these questionable instances. I’ve had survivors scream at me about having bad internet post-game several times and my ping is very consistent and hovers around 30. My internet is almost certainly better than theirs.
Feel it sometimes i get ingame a desync the survivor stand there for x seconds i hit them get damage after the hit the surv he is moving far far away from me...my internet is stable and never had this issue since the first hit validation test. And i have this only in DBD.. In other games my internet is working as intended.
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When you look exactly in the clip der first try hit he aimed the wall because of aim dressing you was closer to him as from your sight. That why you get downed after pallet. The hit validation prefer killer or one of you has the better ping. In easy words when you have 30ms and killer has 16ms for example the killer get the priority and vice versa depends what both seeing.. But with the desync issue you can never fix bullshit hits
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And with leader the teammates can really cleanse the totems. But many guys want to using the meta perks.
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@Mandy said:
I'm not sure I understand what you mean when you say "does not pass after the first attack" - can you give more details please. I don't believe the cooldown was added back so there's possibly a bug if you're experiencing something wrong with the perk.
He means when you hit the obsession you get the first attack the undetectable but after the 30 sec for example you doesnt get anymore.
Same with Trail of Torment after kicking gen certrain killers losing instant the undetectable status for no reason. For example the executioner..you kicking the gen get only very short undetectable status..but after moving you will lose that status.
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Maybe not a issue.. I think it's the desync issue with visual bug .. Hits are client-side and goes through the server and the hit validation check it is a hit or not.. Maybe that's why its looking so weird..because of the check.
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And some other female survivors makes no grunt of pains on the ground they are complete silent.
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Or use the repair function. It's solved my problem with that issue.
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Same on huntress after pallet grab. Get ds and it was really short.
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Prove thyself works but reversed. One guy must repair and the other guy must stay in range without repair . The repairing guy get the 15% boost. Its weird and makes the perk completely broken.
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i have this mostly after unhook with this ugly controls.
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@Kees_T said:
https://forum.deadbydaylight.com/en/discussion/comment/1573537#Comment_1573537
Not really. I tested with Huntress and it really doesn't register hits if you try to land a hatchet on them while they're like 3 meter of you.
As for Plague, I tested he Corrupt Purge too and it worked normally in all distances.
Maybe for you but i have this issue with all ranged killer but with huntress i have that too much. With the others maybe unlucky or server issue or comes from my side.
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@Kees_T said:
I haven't tested this but my guess is that they just used one simple way to detect the hits: If the survivor would receive damage, it will check if the Killer was too far or not, ignoring how he was damaged. Looks like they didnt coded it for Killers with ranged abilities to damage survivor.
Maybe this can happen with the Plague too?
its affected all ranged killers..deathslinger..plaque..huntress.
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maybe she is not broken but i can confirm since they activated the hit valid beta i have the same issue before i had normally hits.
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But vpn will allow that to play with this high pings.
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We dont know about deathslinger its intended or not. but i like this animation more as the old one. same for executioner.
maybe they messed the code completly up again. i dont know. when its intended we must live with that.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1519999#Comment_1519999
why would the unfinished animation be more in line with a character's lore than the finished one?
to keep the release date for the killer maybe. making animation is a lot of work. its not so easy as we think.
What i said Myers shares the same base model from the trapper. maybe the messed up the code for him. look exactly to his right (or left?) hand..same as the trapper holding the traps.
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@Smeagol83 said:
the problem is that you have difficulty in accepting change. it's normal though. some have it harder than others. its human nature.
If the -said- killer was released with a totally different animation u would have accepted it that way and if it was changed to the animation we now know u would have asked for a change to the original too.
Same with the Wraith years ago they changed his animation because it was unfinished. Maybe same with Deathslinger his endscreen animation was a placeholder to release. Same with Myers to release he had a completly other animation. Finishing animation needs time sometime days/months or years.
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Myers shares the same base model likes trapper. They changed trappers animation but forget that myers has the same model internally. Maybe intended or a typical oversight. They changed a lot animations.
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revealing him is really easy look at him move your cam slighty above his head and you get the sound for get out his stalk. his mechanic is really easy but need brain. not everytime is looking at him good because he know where he get out of shroud.
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thats a desync issue the claudette was not there from killer view
maybe a high ping killer.
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@Mandy said:
I tested this and I went from being in Deep Wound to Injured - which is the way it is intended to work. Can you explain what happened with you please in more detail?
its on ps4 the issue on pc i can confirmed thats working normally but not on console versions.
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Maybe not a i have sometimes this i do something and for example jumping from hill and get insane broken movement speed.
And you can get broken movementspeed with bad connection.
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Maybe agitation. but i must say for he is a faster as intended specially when he reach bloodlust 2. much faster as 4.6 ms killer.
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the same issue exist on the windows store version. not unlocking.
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1150678#Comment_1150678
Yes, my game froze up when in chase and only when in chase, the rest of the time it was perfect connection
Killer on ps4 have dedicated server there is no p2p anymore. The Real Issue is the FPS Hiccups and Freezes. On Killer screen the game freeze for a second (example) and he swing in this moment and you get the hit because of this freeze. And you can stay out of sight doesnt matter the Killer Screen decide hit or no hit.
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I had a other spot as killer and the tile was MD74 cant pass. Maybe was the same.
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@TTVfbYTigTW said:
Is he using the add on that makes detection range smaller? I've found when they run that add on, that exact scenario happens that you've shown. Just a thought. Otherwise he's pretty typical to break out, except when he's leaning
And there is a server issue..myers can stalk properly with line of sight and sometimes when i play ghostface i get never revealed even with a carry survivor or with a really really big delay. myers and ghostface are really broken since dedicated server.
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the same issue is with ghostface and demo since release when you see the text for leaning etc.
fps will get many hiccups and make the game really unstable in performance wise.
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This issue is present on all plattform when not enough players in your region you will be matched
to other servers because the matchmaking ignores where you live.
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Yeah the Movement is completly different for me. The Movement in general feels for me total clunky and slow and the autoaim is totally trash hitting survivor behind window or pallets makes to hit a wall or does nothing.
And i noticed the doc holding his weapon wrong when he running his weapon is hard too see. (compare to other killers holding animation) and some hits look weird.
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legion and ghost face are in my opinion really weak.
the strongest killer is nurse. But for me is spirit. every one has his own strong killer
to play and vice versa.
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@miaasma said:
enduring does feel substantially slower than it used to. people who normally wouldn't make it to another tile after i eat a stun are now doing so and it makes it feel pointless to run
this runs alongside a frequent frustration i have with BHVR: why do you guys insist on fixing things that aren't broken? enduring was fine before. if it's interacting with a specific perk (like DS, or head on), and it shouldn't be, then prevent it from interacting with those perks and fix them accordingly. i don't understand why you decided to touch how it interacted with pallets. it's made playing m1 killers rather miserable lately
The Funny thing is DS was changed the stun time from 3 to 5 sec (and it is not really 5 sec) because of enduring. Before they changed DS it was 3 sec without Enduring and with it was really fast and so they changed to 5 sec . But they said in the dev stream from the DS rework they want the same base stun time when you get out from the killer grasp..And you see now they dont know what they really doing. Sry for that bad english.
