The Cannibal Revving

The Cannibal needs only 3 seconds to trigger the Tantrum while Revving the Chainsaw. Before this Patch it was 5 seconds. Putting Add-Ons that modify charge time can end very bad for Bubba with this bug. Please fix that!

Tagged: Under Review

Comments

  • Agree, i noticed that today while playing him aswell

  • Bugfix 8.0.2 and still nothing? :(((

  • It was maked by the DbD Wiki as a nerf though there was no mention in the patch notes.
    Bringing any add-ons that increase your charge time, makes a tantrum very likely as you have no time to rev your Chainsaw anymore.
    It went down from 5s to 3s which is pretty bad.

  • I doubt that that is a bug, because it's how they coded the tantrum mechanic to work.

    Before 8.0.0, the power gauge had a capacity of 5 charges. Revving the chainsaw would add charges and stopping to rev would remove charges.

    Why is it 5 charges? Because the tantrum lasted 5 seconds. These two are linked. When you enter a tantrum, you are effectively decharging the power gauge. By default, charge and decharge rates are 1 charge per second. 5 charges divided by 1 charge per second equals 5 seconds.

    If the devs want to change the time of the tantrum, they have two options from a coding POV: reduce the charge capacity or increase the decharge rate. The former is easier to code, so they did that: reduced the power gauge to 3 charges. It has the desired effect of reducing the tantrum down to 3 seconds, but as a side effect also makes it so you hit the limit quicker when revving chainsaw.

    So, IMO, this isn't a bug at all, just how it's coded.

  • @Alionis said:

    I doubt that that is a bug, because it's how they coded the tantrum mechanic to work.

    Before 8.0.0, the power gauge had a capacity of 5 charges. Revving the chainsaw would add charges and stopping to rev would remove charges.

    Why is it 5 charges? Because the tantrum lasted 5 seconds. These two are linked. When you enter a tantrum, you are effectively decharging the power gauge. By default, charge and decharge rates are 1 charge per second. 5 charges divided by 1 charge per second equals 5 seconds.

    If the devs want to change the time of the tantrum, they have two options from a coding POV: reduce the charge capacity or increase the decharge rate. The former is easier to code, so they did that: reduced the power gauge to 3 charges. It has the desired effect of reducing the tantrum down to 3 seconds, but as a side effect also makes it so you hit the limit quicker when revving chainsaw.

    So, IMO, this isn't a bug at all, just how it's coded.

    Basically the code isn't correct and it needs to be changed. In my opinion something that isn't coded correctly is a bug, but okay.

  • @ays12151 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3760756#Comment_3760756

    Basically the code isn't correct and it needs to be changed. In my opinion something that isn't coded correctly is a bug, but okay.

    No, the code is working as intended. It's just a side effect of how the tantrum works.

  • They bugged him completly when i Look in the json File No Wonder why .

  • @Alionis said:

    I doubt that that is a bug, because it's how they coded the tantrum mechanic to work.

    Before 8.0.0, the power gauge had a capacity of 5 charges. Revving the chainsaw would add charges and stopping to rev would remove charges.

    Why is it 5 charges? Because the tantrum lasted 5 seconds. These two are linked. When you enter a tantrum, you are effectively decharging the power gauge. By default, charge and decharge rates are 1 charge per second. 5 charges divided by 1 charge per second equals 5 seconds.

    If the devs want to change the time of the tantrum, they have two options from a coding POV: reduce the charge capacity or increase the decharge rate. The former is easier to code, so they did that: reduced the power gauge to 3 charges. It has the desired effect of reducing the tantrum down to 3 seconds, but as a side effect also makes it so you hit the limit quicker when revving chainsaw.

    So, IMO, this isn't a bug at all, just how it's coded.

    They can easily change the charge rate to 0.6 c/s to make the power gauge fill within 5s again while also keeping the Tantrum at 3s with a 1 c/s decharge rate.

    They haven't probably not thought about it that properly.

  • @Skaphegor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3760756#Comment_3760756

    They can easily change the charge rate to 0.6 c/s to make the power gauge fill within 5s again while also keeping the Tantrum at 3s with a 1 c/s decharge rate.

    They haven't probably not thought about it that properly.

    Agreed. My point was that it's not bugged, which OP seems to insist it is.

  • I hope I don't need to make another 30 posts about the same problem to actually being noticed by BHVR and get the bug fixed…

  • 8.2.0 tommorow and this bug still exist and we didn't even get any information from Moderators from forums is it a bug, intentional change or something else… GREAT…