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FeryGEN

FeryGEN

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FeryGEN
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  • Will the aura of boon totems be shown to killers?

  • @Fantasy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3300851#Comment_3300851

    Dead Hard actually takes some skill to pull off now but sure keep coping.

    What other skill is needed to use dead hurd in a pallet? Killers have a 100% chance of hitting a survivor into a runner in a pallet. Tell me where is the skill needed to press E? Survivors press it even if the killer does not hit

  • @hastarkis said:

    Because it needs two pieces (moreover: linked). It's much more work, much greater cost and broken tradition of sweaters being one piece.

    Also, the collection is about UGLY sweaters. Asking for more prettier sweater is against the concept :DD

    Ada's dress occupies one slot, you can look at the tights occupy the leg slot, you can combine a bloody dress and without bloody tights. Nothing prevents you from making a sweater dress. I checked this issue before writing the post.

  • Looks like I'm the only one playing against survivors with 100 prestige on brown addons?

    20221221161253_1 - копия.jpg


  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3300710#Comment_3300710

    The old DH could be used to completely invalidate certain killer powersn such as running over bear traps.

    New DH now forces survivors to spend time mending, doesn't give distance for free, and doesn't negate powers.

    Only the trapper benefited from this. Further, the advantages of the new DH end for the killers. I agree with you, yes you can't use it for distance, BUT, there is a huge BUT here! Now the survivors now use it in the pallet when you have to give a hit and you have no choice, and they get even more distance, in fact they can run from a dead pallet to a save one, which they could not do before

  • I agree with some people here, the new DH is much more broken and unbalanced than the old one. Not only do you get one stage of health in theory, but also a boost in speed, the old version of deadhard saved the survivor from a hit, but the survivor did not run far anywhere, if he was in a dead zone, then he fell.

    DS needs to be improved in terms of losing power or imposing the effect of the impossibility of using powers for 3-5 seconds.

    Boil Over? What is old and what is new is countered by leaving a survivor on the ground, if you want to die 4 minutes on the ground in my matches, then please. Just don't whine about the slug game.

  • nerf this, nerf that, the killer must be at the other end of the map, the killer must be behind the map, the killer must not be afk, the killer must not camp and tunnel, the killer must not use perks on antigenrush, god, how to play with you?

    Why shouldn't the killer be able to see everyone at the beginning if the survivors at the beginning can repair the generators? Let's make a fair compromise then, the generators are closed at the start of the match for 90 seconds

  • I agree. It's not a bug, it's a bad optimization of the huntress despite the addition of optimizations for the huntress, which fall on her part very often, she still has such problems. I encounter this often in matches because I am a long-range huntress. And it seems that the farther the target is, the more often the hit is canceled by the server. But it also happens at close range.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294576#Comment_3294576

    1. Eruption requiers the killer to hunt and down someone, you said the problem was that the killers would not do this (should they do this, then your problem is solved, do the gens while the killer is in chase).
    2. CoB is canceled as soon as you touch the gen.
    3. Dragons Grib again requiers the killer to hunt and down someone, you said the problem was that the killers would not do this, it also have 80 a sec CD, that alone makes it pretty useless, fixing a gen takes 90 secs, before you add perks and toolboxes.
    4. Overcharge - its one skillcheck thats not that hard to to.

    Also, you are fumbling for arguments right now, so you just came up with 1 build that i litterly never have seen anyone use, just to be right in this argument.

    I dont need to watch videos on this, as i said, i have been in that exact situation both as survivor and killer, and survivors won each time.

    But hey here is a video of 2 survivors doing a gen in 6 secs

    https://www.youtube.com/watch?v=XLJqz-Zsi0Y

    dude, what the hell is that? Please remove this from the game.

    Why is it always someone who wants to remove some killer strategy, camping is good and tunneling is bad. Playing from 3 generators is bad. What to do to remain both good and strong?

  • The same bug. I'm a little dissatisfied and starting to get angry. Don’t you think that this is some kind of strange coincidence, remember, bloodpoint offerings didn’t work for two weeks on Halloween, so it was impossible to get bonuses from event offerings and someone else’s cake, but now it’s the same, not working bonuses, but there are event rewards inside the match.

  • I don't want to croak, but it looks like we will be left without bonuses until the next patch, namely until January

  • For some countries (where there are sanctions) it is doubly bad if you do not buy now, then just wait for the next appearance in the store.

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/3288189#Comment_3288189

    D-did I miss something? What skin is gonna be limited/seasonal?

    The Mummy skin for Dwight and the skin for Jane that were during Halloween were temporary, also 5 New Year's skins will end their existence in early January.

  • @Grigerbest said:

    Dude, if you want a skin, just buy it now. If you don't want it, don't buy it and do not care about them being "exclusives" or seasonal.

    "What is going on with these players... I don't get it."

    Not all countries can afford to buy a seasonal/time-limited skin

  • I vote "yes", but it's better to add a singer, "Sikidim"!

  • @AhoyWolf said:

    Currently the Perk only activates once every 30 seconds after hitting the Obsession, the issue is that it has an internal cooldown which is the same as the duration thus holding the Perk from greatness.

    So I propose a change, it no longer has an internal cooldown, if you hit the Obsession while it's still active it would basically reset back to 30 seconds.

    It's been working that way since it was buffed, it's just buggy since this change was made and it still hasn't been fixed. I already created a topic with a report of this bug several times.

  • @daniel_owenz said:

    Also while we're at it, nerf "Nowhere to hide." another horse ######### perk. What's the point of hiding in this game anymore? Lol, that was an extremely fun mechanic, baiting generators and forcing the killer to waste time looking for us while teammates work on other ones, now you can't do that anymore.

    This game is total trash until those two perks get a nerf.

    This game is not about hide and seek, it's about confrontation and pursuit

  • I think this is not a bug, but yes, before, in order to raise a survivor and give him the "Endurance" effect with WGLF, you had to heal the survivor this second, now it's "fixed", that now it is necessary to heal 1 second to raise a survivor with or without WGLF

  • @LordSturm said:

    i don't see why they would need to killswitch the twins for something that only affects the person who chooses to play the twins (which is nobody, by the way)

    you can just not play the twins, there's no reason to FORCE you to not play the twins

    it's not like The Knight where you can get like triple movespeed, which somehow even that doesn't get him killswitched

    EXACTLY! Why do people think that buggy things should be disabled? You can just not play with what is bug

  • Jesus Mary Roosevelt Christ.

    This should be immediately disabled from the game, and abusers should be banned

  • I created 2 or 3 topics for this bug, but no one supported it, and, of course, they didn't fix it. I think bugs are only fixed if they get votes

  • 20221124133510_1.jpg 20221124134058_1.jpg

    Same thing

    I thought it was just a coincidence, or just the players do not want to play against other killers. It seems to be the case with console players, they cannot load into the match

  • @wimpy said:

    • Platform PC-steam

    Since patch 6.3.1, Devout Emblem SURVIVOR SACRIFICES only count for 3 survivors. I have hung survivors on hooks more than 9 times each time in 4 matches and killed them all. However, Devout Emblem never became Iridescent, and only 3 survivor kills counted for 60%.

    https://youtu.be/YPuIlYJNhBY

    https://us.v-cdn.net/6030815/uploads/BLV6J29VBI6S/deadbydaylight-backup-2022-10-18-19-06-11.log

    The topic has already been created, just leave your comment in it

  • I've already created two topics before, but for some strange reason, the developers ignore the fact that no matter what you do, you will not be able to get maximum bp, unless the survivors fix all the generators and open the gate and in 2 minutes of collapse you don't do hanging for a set of maximum

  • #SkillcheckForEruption

    I think it's worth either slightly lowering the debuff number, or adding a skill check

  • @djkuhko said:

    Playing as Nea in Dead Dawg Saloon, using only Sprint Burst and Quick and Quiet, no offerings, escaped through an exit door without being hooked. Did not receive credit for the challenge either.

    https://us.v-cdn.net/6030815/uploads/3KU6G94444U8/blue-ribbon-runner-bug.jpg

    What the hell is that resolution?

  • Dude

    @wimpy said:

    • Platform PC-steam

    Since patch 6.3.1, Devout Emblem SURVIVOR SACRIFICES only count for 3 survivors. I have hung survivors on hooks more than 9 times each time in 4 matches and killed them all. However, Devout Emblem never became Iridescent, and only 3 survivor kills counted for 60%.

    https://youtu.be/YPuIlYJNhBY

    https://us.v-cdn.net/6030815/uploads/BLV6J29VBI6S/deadbydaylight-backup-2022-10-18-19-06-11.log


  • If you make that long timer, then the survivors will just focus on the generators and will repair them, even if you are chasing one, then two are repairing and do not worry that they will not make it to the second stage.

  • https://youtu.be/TBHjhB-kCow?t=1045

    And even better if they add the skin of the second form from the original

  • Was my favorite perk before the buff and still is, but I like the idea. But I would like to buff the very concept of "hard skill check", to reduce its window for all perks to skill checks, so that its window would be like with active Unnerving Presence

  • Everything that you wrote is complete nonsense, the survivors will still throw them off specifically to annoy you. It is necessary that the pallet in which you lie is blocked for other survivors - this is the first, and second - so that a survivor with a crow cannot use the perk, BUT if you press M1, then the crow will never appear, so you need to rework the mechanics so that survivors with a full recovery bar pressing M1 still get a crow.

  • There is no bug, it just needs the killer to have energy that you steal from him when stunned

  • I wanted to create my own topic on the forum, but I'm glad that there are people like me.

    Please devs!

    Change the offerings so they give an additional 50-85% bonus when repairing the generator or whatever, any idea so that they can be used further, because 500-600 offerings per character would be dead weight given the fact that every year we get a new one halloween offering. You can make them be at least some kind of currency, at least somewhere

    offerings waste.png


  • The timer should be reimposed, but a bug that is already 2 years old does not allow it to do this, I already wrote about this bug

    @FeryGEN said:

    On March 18, 2020, (patch 3.1.0 - https://forum.deadbydaylight.com/en/kb/articles/13-3-1-0-mid-chapter) the cooldown was removed from the perk, I persistently played with this perk, then suddenly the cooldown was returned, with no information that the cooldown was returned and was not added to the description of the perk. I reported several times about the bug, there were answers from the moderators, it seems, but I still did not understand whether this bug would be fixed or not.

    https://us.v-cdn.net/6030815/uploads/YMOGA5QL6W9W/snap-2022-09-09-at-13-45-04.png

    Cooldown was 60/45/30 seconds. Now the cooldown after a perk buff is equal to its activity, if the obsession survivor loses a health stage again, the perk will not be updated and not activated.

    Just need to fix the bug and then the perk will be more useful

  • Is it better to send ideas in "share your work" or in feedback?

    The killer is similar with basic strength to the old Forever Freddy

  • Promotion with pallets is needed so that it makes any sense to spend a pallet on zombies, because. most don't spend them, so the zombies' speed is increased so that the survivors are forced to spend the pallets this way. The speed of 10% is not so much, if you take the addon by 25%, it's like playing without it, if the AI ​​is not improved, then even though the speed will be higher.

    S.T.A.R.S. badge

    The extra zombie is just too good, coupled with the base speed increase, the zombie will be a lot, so you need to slow it down a bit so that players don't take 2 red addons and kill everything and everyone. Maybe not so much, I didn’t want it to look unbalanced

    Jill's Sandwich

    As I said, many people use pallets in advance so that Nemesis does not gain a stage. Of course, you can add weakening in the form of a slow zombie speed to the addon

    Licker Tongue

    I know about percentages. 3% was great, well, maybe 3.5%, the main feature of course is that zombies have come

    NE-a Parasite

    Zombies rarely attack survivors, this addon is needed to combo through Gift of pain so that survivors do not remove the debuff from themselves with the help of zombies. I think about addons two steps ahead xD

    Plant 43 Vines

    Perhaps you are right, then the best solution would be the condition that the survivor was not in the terror radius to reveal the aura, or in pursuit, one thing

    Tyrant Gore

    We kill zombies so that the other zombie is faster, but he is alone and also must have a target, if they do not have a target or do not pursue, then speed is useless for them. In most cases, when I take addons for zombie speed, many zombies just walk around the map at an accelerated pace, but even if they meet a survivor, the likelihood that they will catch up or injure him is unlikely, they mainly act as radars

    Marvin's Blood

    You can then return the rapid set of the mutation stage. But this is a yellow addon, and it should not be too strong. Developers are trying to get rid of addons that slow down repairs, many killers have them removed. Maybe given the fact that Nemesis needs to do 3 hits, at least the repair will slow down a bit, at least in case of zombie hits, if combined with other addons.

    Gray addon - Dead Crow (instead of Damaged Syringe)

    I want to come up with something like this initially, but in many of the ideas of the developers, I see that addons and perks are lined up so that injured survivors are not a priority, because in bad situations this injured one was just unhooked, so they make perks and add-ons against healthy survivors, you know?

    I hope the developer will take into account at least something and implement similar ideas. As I said above, many addons are repeated and taking yellow addons when there are stronger green ones does not make sense

  • The list of what I would like at 100 prestige is too long, given that soon I will no longer be attracted to new skins and cosmetics, I would like every 100th prestige to have more power in the game, say a unique Ultra rare perk, moreover, I want survivors in the game they knew that 100th prestige was playing against them, because. As an killer, I know what prestiges oppose me, so here is a list of my ideas:

    1. The hooks bleed like prestige killer weapons, pallets get bloody, chests get bloody, generators become bloody, the gates are covered with traces of the hands of those who did not have time to open them.
    2. An idea with a unique perk for a character with 100 prestige is possible. For survivors - survivors see your aura, survivors heal you 50% faster, items of dead survivors are spent in your hands 50% slower, entity consumes you more slowly if you are an obsession. For killers - You get the ability to break some objects: When breaking the hook, the survivors 24 meters from the hook scream. When the hook is restored, generators within 24 meters lose 5% of their progress. Hooks you break respawn 20 seconds slower. Breaking a totem gives you 10% haste for 10 seconds, survivors also scream at 24 from this totem. Totems can no longer be restored.
    3. It would be nice if a survivor with 100 prestige meets a killer with 100 prestige, then other survivors would hear a faint, depressing stalking melody, so that they would know that two titans had converged. And in general, it's good if the survivor knows that he is being pursued by 100 prestigious killers.

    It's all. Peace!

    20221009114706_333.jpg


  • @Drunkbot said:

    Yep same problem here, i've finished whole tome and still cant see it anywhere

    On the first page of the event archive, only her body is available, the hand and head will be available tomorrow 10/20/2022

  • Untitled Image

    Wow, old ugly quenton is back!

  • The main idea of ​​the perk is the loss of the health stage from the killer's attack, if you make it work from Endurance, then how does it differ from the sprint? Take a sprint then.

  • For the perk to work, you need to heal about 5% to activate the WGLF effect

  • The description of the NOED says that the corruption must first be revealed to all survivors, after which the aura of the totem will be visible. This is only possible if the survivor hits with a basic attack.

    Not a bug

  • To summarize: During the event, 100% bp offerings seem to be returning or not working at all, just played on the survivor and the killer, neither side was given 100% bp, especially since now it’s difficult due to another bug determine for which side there is a bonus at all.

  • Today someone put a cake (flan) and it just returned to his inventory, I think this is due to the offerings of the event

  • Эйс на первом месте, на втором месте я считаю Ребекка, потом Ада, видимо из-за железной воли, новых выживших делают тише, возможно и других изменят.

  • Нужно много тренировок, как за сурвов, так и за Духа. Со временем действительно выучиваешь стили игры сурвов против Рин и противодействуешь. Но главное неизменно, нужно уметь слушать, слушать дыхание, стоны, быть внимательным к трещинам-следам, к траве.

    1. On some challenges you can take about 55 levels
    2. 1 level = 10 rift fragments, 1 fragment = 500 experience, for every second spent in the match you get 1 experience (up to ~585 maximum + 18 for iri emblems), that is, for about 8-10 matches you can get a level.
  • I think this is due to the release of a new archive, so that before the release of the new archive, opponents come across low MMR, now the archive is out, there will be an increase in experience collectors

  • @LapisInfernalis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3226782#Comment_3226782

    The Devs said multiple times that there won't be any cosmetics (minus charms maybe) that are completely exclusive anymore (because these or the accounts were sold for hundreds of dollars). The only exclusive stuff that still exist are limited cosmetics, tournament rewards and Legacy. Everything else is time exclusive.

    Well, you see, you yourself said that there are exceptions)

  • No, there must be at least some kind of encouragement for those who have been playing for a long time.

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