New Killer Idea: The Shade

The Shade begins the trial in her ethereal form. In this form, attacking a survivor does not injure them. Instead they are given Dark Thoughts. Survivors will not hear or see her unless she is within 0 meters initially.

Dark Thoughts - Debuff

Survivors afflicted with Dark Thoughts have all action speeds reduced by 2%, 4%, 6%, 8, 10%, 12% for each level of Dark Thoughts. Any action performed by the survivor slowly increases their Dark Thoughts level. In addition, proximity to other survivors gives a passive gain to Dark Thoughts. The closer the survivors are to each other, the faster Dark Thoughts are gained.

Each stack of Dark Thoughts increases the range that the survivor can see and hear The Shade by 5 meters. At maximum stacks, the survivor can see her at all distances.

When a survivor has Dark Thoughts, they may use the "Hurt" action on another survivor who is healthy. Doing so injures the other survivor and reduces their Dark Thoughts by 3 stacks.

When a survivor has at least four stacks The Shade's attacks will injure survivors.

Intrusive Thoughts - Killer Power

Any survivor who is afflicted by Dark Thoughts is susceptible to her Intrusive Thoughts Killer Power. By channeling her killer power on a survivor, she gives them Intrusive Thoughts. Each second spent channeling gives them 1 stack of Intrusive Thoughts up to 3.

Each stack of Intrusive Thoughts increases Dark Thoughts passive gain. Every time a survivor fails a skill check, they lose one stack of intrusive thoughts.

Intrusive Thought Traps may also be placed on any objects which can be interacted by survivors. Survivors who have Intrusive Thoughts will trigger the trap and scream, revealing their location, increase their Dark Thoughts and losing one stack of Intrusive Thoughts.


Addon Ideas

A: When a survivor performs the "Hurt" action, the receiving survivor receives one stack of Dark Thoughts.

Idk what else.


I just want to see a killer that forces survivors to hurt each other >:)

Comments

  • This feels like the most boring killer to play ever. You just hang around survivors and wait for them to hurt themselves? There's no looping or anything. It's entirely passive. A bot could play this killer.

  • @roundpitt said:

    The Shade begins the trial in her ethereal form. In this form, attacking a survivor does not injure them. Instead they are given Dark Thoughts. Survivors will not hear or see her unless she is within 0 meters initially.

    Dark Thoughts - Debuff

    Survivors afflicted with Dark Thoughts have all action speeds reduced by 2%, 4%, 6%, 8, 10%, 12% for each level of Dark Thoughts. Any action performed by the survivor slowly increases their Dark Thoughts level. In addition, proximity to other survivors gives a passive gain to Dark Thoughts. The closer the survivors are to each other, the faster Dark Thoughts are gained.

    Each stack of Dark Thoughts increases the range that the survivor can see and hear The Shade by 5 meters. At maximum stacks, the survivor can see her at all distances.

    When a survivor has Dark Thoughts, they may use the "Hurt" action on another survivor who is healthy. Doing so injures the other survivor and reduces their Dark Thoughts by 3 stacks.

    When a survivor has at least four stacks The Shade's attacks will injure survivors.

    Intrusive Thoughts - Killer Power

    Any survivor who is afflicted by Dark Thoughts is susceptible to her Intrusive Thoughts Killer Power. By channeling her killer power on a survivor, she gives them Intrusive Thoughts. Each second spent channeling gives them 1 stack of Intrusive Thoughts up to 3.

    Each stack of Intrusive Thoughts increases Dark Thoughts passive gain. Every time a survivor fails a skill check, they lose one stack of intrusive thoughts.

    Intrusive Thought Traps may also be placed on any objects which can be interacted by survivors. Survivors who have Intrusive Thoughts will trigger the trap and scream, revealing their location, increase their Dark Thoughts and losing one stack of Intrusive Thoughts.

    Addon Ideas

    A: When a survivor performs the "Hurt" action, the receiving survivor receives one stack of Dark Thoughts.

    Idk what else.

    I just want to see a killer that forces survivors to hurt each other >:)

    I like the idea, although SWF would just take the debuff and ignore hurting each other, it should build up to a severe penalty if left to grow too large a length

    Of course tho if such a killer were added everyone else would complain abt it "beinf boring" like old freddy because he cant M1 and then itll turn into the freddy we have now, boring, non thematic and overall just not a great killer

    So i doubt itll be added, even if were the only ones who like the idea lol

  • @YOURFRIEND said:

    This feels like the most boring killer to play ever. You just hang around survivors and wait for them to hurt themselves? There's no looping or anything. It's entirely passive. A bot could play this killer.

    Nope, you can hurt all survivors if even one survivor lets his stacks progress to four.

  • @not_requested49 said:

    https://forum.deadbydaylight.com/en/discussion/352503/new-killer-idea-the-shade

    I like the idea, although SWF would just take the debuff and ignore hurting each other, it should build up to a severe penalty if left to grow too large a length

    Of course tho if such a killer were added everyone else would complain abt it "beinf boring" like old freddy because he cant M1 and then itll turn into the freddy we have now, boring, non thematic and overall just not a great killer

    So i doubt itll be added, even if were the only ones who like the idea lol

    If a SWF group tried this they would all have a permanent 12% debuff to all action speeds including vaulting and the killer could injure them.

  • Is it better to send ideas in "share your work" or in feedback?

    The killer is similar with basic strength to the old Forever Freddy

  • @FeryGEN said:

    Is it better to send ideas in "share your work" or in feedback?

    The killer is similar with basic strength to the old Forever Freddy

    Forever Freddy? I think this is different.

    1. You can harass survivors trying to do gens by causing them to constantly scream every time they tap the gen. They would gain 4 stacks fairly quickly if they kept trying.
    2. The moment one survivor has at least four stacks, ALL survivors can be hit. The survivors need to work together to manage stacks and gain breathing room.

    It’s extremely snowbally, the moment all four survivors have four stacks and are injured it would be nearly impossible to get rid of all the stacks. Probably would need to remove all stacks if you hurt another survivor so it’s not too OP

  • So the playstyle against this killer is rush gens and hide and hold W. Maybe heal a lot so that you can be hurt and healed again. Does not sound like fun. Sounds more like stuff AI (on both sides) could do

  • @Gandor said:

    So the playstyle against this killer is rush gens and hide and hold W. Maybe heal a lot so that you can be hurt and healed again. Does not sound like fun. Sounds more like stuff AI (on both sides) could do

    Healing causes you to gain stacks. Not sure how you will hide against a killer that’s is 100% invisible until the first time they hit you! Lol

  • @roundpitt said:

    https://forum.deadbydaylight.com/en/discussion/comment/3245573#Comment_3245573

    Healing causes you to gain stacks. Not sure how you will hide against a killer that’s is 100% invisible until the first time they hit you! Lol

    So only hold W (you can't loop what you can't see) or rush gens. Sounds even more boring.

  • @roundpitt said:

    https://forum.deadbydaylight.com/en/discussion/comment/3245541#Comment_3245541

    Forever Freddy? I think this is different.

    1. You can harass survivors trying to do gens by causing them to constantly scream every time they tap the gen. They would gain 4 stacks fairly quickly if they kept trying.
    2. The moment one survivor has at least four stacks, ALL survivors can be hit. The survivors need to work together to manage stacks and gain breathing room.

    It’s extremely snowbally, the moment all four survivors have four stacks and are injured it would be nearly impossible to get rid of all the stacks. Probably would need to remove all stacks if you hurt another survivor so it’s not too OP

    as user pointed out. its similar to old freddy who was stealth killer. powerless killer in the chase. strong 4vs1 potential because of dark thought mechanic of reducing action speed for multiple survivors. Reworked freddy reduced 4vs1 potential in add-on section in exchange for improving his chase to a mild level. Survivors complained about his 3% and 2%x4 scaling on jump rope & swinging chains, so those add-on were nuked/removed from the game. The corresponding thanotophobia perk was severely reduced in strength and then later further reduced by 60% of its strength post 6.2.0 update effectively erasing the perk from the game.

    given current updates. it does not seem like they're interesting in these types of mechanics although stealth+anti-heal killer would be strong design albeit absence of healing perks and med-kits.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3245562#Comment_3245562

    as user pointed out. its similar to old freddy who was stealth killer. powerless killer in the chase. strong 4vs1 potential because of dark thought mechanic of reducing action speed for multiple survivors. Reworked freddy reduced 4vs1 potential in add-on section in exchange for improving his chase to a mild level. Survivors complained about his 3% and 2%x4 scaling on jump rope & swinging chains, so those add-on were nuked/removed from the game. The corresponding thanotophobia perk was severely reduced in strength and then later further reduced by 60% of its strength post 6.2.0 update effectively erasing the perk from the game.

    given current updates. it does not seem like they're interesting in these types of mechanics although stealth+anti-heal killer would be strong design albeit absence of healing perks and med-kits.

    Yea I just think a killer that forces survivors to seek each other out and do negative actions against each other would be a really cool concept for a killer.

    While I was writing it, I recognized the fact that the killer would have little to do, which was why I gave them the ability to pester nearby survivors and basically lock them out of doing anything. Granted, if the killer just locked one survivor down, it meant that the other three survivors could simply do gens, so she would have to jump between the survivors, pestering them with screams until either one of them got four stacks or they start hurting each other.

    In the instance of the four stack. I'd like to see this killer have VERY strong strong chase potential. Enough chase potential that survivors do not want anyone getting four stacks or "excrement will hit the fan", so to speak. Perhaps the Intrusive Thoughts Traps could straight up block pallets and windows for a few seconds.

  • @roundpitt said:

    https://forum.deadbydaylight.com/en/discussion/comment/3246096#Comment_3246096

    Yea I just think a killer that forces survivors to seek each other out and do negative actions against each other would be a really cool concept for a killer.

    While I was writing it, I recognized the fact that the killer would have little to do, which was why I gave them the ability to pester nearby survivors and basically lock them out of doing anything. Granted, if the killer just locked one survivor down, it meant that the other three survivors could simply do gens, so she would have to jump between the survivors, pestering them with screams until either one of them got four stacks or they start hurting each other.

    In the instance of the four stack. I'd like to see this killer have VERY strong strong chase potential. Enough chase potential that survivors do not want anyone getting four stacks or "excrement will hit the fan", so to speak. Perhaps the Intrusive Thoughts Traps could straight up block pallets and windows for a few seconds.

    old freddy was like that. He was completely invisible. He could not attack survivors. he has to put you in dream world. While in dream world, your aura could be read and you suffered 50% action speed buff towards healing and doing generators. In order to wake up, you had to seek a teammate which would clap their hands to wake you up. its still like that in present freddy. The other way to wake up was to hurt yourself by failing skill-check when healing or fail skill-check when doing a generator. your idea is 1:1 towards old freddy.

    It was pretty good killer idea. They just failed to balance it, rather the survivor dislike playing against so it was under-powered which is why they reworked him to be chase-killer oriented killer with action speed debuffs which survivor once again hated so he got nerfed to the ground.

    Who knows, maybe this idea of action speed debuff healing stealth killer will return but as I said, given the most recent patches, it's not returning any time soon.

    It’s extremely snowbally, the moment all four survivors have four stacks and are injured it would be nearly impossible to get rid of all the stacks. Probably would need to remove all stacks if you hurt another survivor so it’s not too OP

    I like playing this play-style because its super snowbally. I love playing killer that are snowbally because killer that are snowbally in my opinion encourage an active-gameplay style over passive campy play-style. if balanced correctly(high reward), they reward the killer for spreading hooks. I wish killer releases were more in that direction over the whole camp-gameplay on every single killer release.