kill4escape4win
kill4escape4win
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@eastrock87 said:
I also thought the same thing, but I thought of it going up to 75%, not 100%. Keep in mind that now it will reveal the aura of survivors sitting inside of the boon area as well
Still requires 2 survivors so 2 survivors working instead of 3.
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@Brokenbones said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3384172#Comment_3384172
I don't believe it because the only 'evidence' there is, is extremely circumstancial.
I also don't believe BHVR would start making content for a licensed chapter only to change it to original because of some... Coincidental, unconfirmed and undocumented "backing out" from the license holders of the Predator IP.
Another thing, BHVR has several chapters in the works at once months ahead of when they are scheduled to release - this is a proven fact because not only have BHVR themselves confirmed it but we knew about Knight wayy before he was released so the question is IF Skull Merchant was a "failed predator" then why would they recycle it and release it instead of saving it for when they actually secured the rights?
They would've had other chapters in the works at the time, so it can't be because they put all this time and effort into it and needed something to release.
I don't get why people are so attached to this theory and cling to it.
BHVR made a mediocre/bad chapter, no point dwelling on it since it's not going anywhere
Don't take my word for it though, you can hear it from the head of partnerships himself - Mcote:
https://youtu.be/RO5Y_XJ9X9k?t=769
I timestamped it for you.
well alright
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@JoannaVO said:
Does this explain why I hardly face a Billy anymore? I have 10 blights in a row but Billy's are rare. That is such a bummer.
everytime I goes against a billy i'm like, hell yes it's gonna be super fun! but I KNOW we are all getting out. :(
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@Defend said:
https://forums.bhvr.com/dead-by-daylight/discussion/369436/self-care-will-be-buffed-right
They're gonna have to buff it to where it isn't powerful with other healing perks. Since when you amp up the self-heal percentage, you're really buffing how effective the healing bonuses apply to self-care.
https://us.v-cdn.net/6030815/uploads/N8R0LAC93UAK/image.png
I can see them buffing it to 50%, maybe 60%. Definetly nothing past that though (you'll get super fast self-heals past 60%). If they reduce the total heal time to 20 seconds they're probably gonna keep it around 45-50%.
Before the big self-care nerf, I usually ran Botany and DM since I only play solo queue. Used to be my bread n' butter before they changed it to .35. So if they do buff it, i'll be pretty excited to run a self-care build once more.
they need to buff it, it cannot stay like this, and great job on your calculations, truly useful.
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@Ithiria said:
86 seconds with mangled lol
let's ######### go! 1 gen for 1 heal!
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@TicTac said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377821#Comment_3377821
So i got a 11 winstreak. Messed it up with really idiotic plays.
Im still not sure if enduring is worth it or some match delay like corrupt, deadlock and nwo. Maybe i will try corrupt, but now i need more judiths memorials.
Are there some techs/tricks withy myers? I only know stalking to go through a bodyblock.
enduring is to allow you to stalk your obsession way sooner and can sometimes give you a hit and be stunned on their side so you hit/grab them, doesn't happen often but it does, that's why I use it, but 11 winstreak is nice :)
You can double vault shack at T3 since it's a bit faster and with some stacks it can give you a hit.
if you want to change enduring do it, but for me it's a good perk to have to take advantage of what you have sooner, which is stalking, and unsafe pallets with stacks means you can catch up sooner before they make it around.
I'm glad you had a good experience
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@Coffeecrashing said:
Eruption, Pain res, Call of Brine, and Overcharge were all nerfed into the ground. The healing nerfs are fine, especially the altruistic healing nerfs, because gen regression is seriously awful now, and the time sink from gen regression is getting moved to healing.
Altruistic healing needs to be nerfed, because otherwise, survivors are getting the benefits of the nerfed gen regression for free, without needed to pay any compensation cost.
I guess that's true but damn 24 seconds....
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DH itself isn't healthy for the game, no killer should be like, they might have that perk.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3378267#Comment_3378267
this is one of my first builds that I made on Myers. I am not joking that you could nemesis+pwyf on most killers and get similar results. Like you could do this build on wraith. you cloak, hit people with first hit, you follow them, if they get no loop, you down them. if they do get to a loop, you swing into pallets to trigger nemesis, then you cloak/uncloak as you chase obsession gaining free stacks until you down the survivor or you go 130% m/s. You could do this Legion, On plague, On Oni, On Billy, On Pig, like literally every killer. why people not run this perk combo? Its not time efficient.
If you wonder what this perk combo is for in regards to Myers. Its for his meme build. Scratch Mirror Myers where you permanent tier 1 and you move 105%. If you want to play Scratch Mirror against good players. you have to run these two perks to make Myers go from 105->120% to use his joke 32 meter aura reading build. Also my advice is to not use Enduring as perk. Its wasted perk slot because if you get stunned and people change loops, you free pwyf stacks and you catch-up quicker by moving faster. Like I said, the counter to this is pre-dropping pallets and hold-w while rushing generators.
Wraith requires 2 hits to down a survivor while Myers requires 1 and can snowball way more effectively than wraith.
I've played scratched mirror many times I know how to play Myers, I have almost 4K hours, I know what i'm talking about, and Myers IS the best killer for this build because of the 1 shot while the others cannot do that. plague works well too because of the broken status, billy too and leather face as well but they are 32 TR and myers is 16 so they have no time to react.
Anyway you have your own opinion about the matter and I have mine, all I know is that I got around 70+ kill streak and NOW i'm at 15 wins in a row, still going up. you think this build isn't that good, you do you, I have my results and they prove me right every game.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377449#Comment_3377449
Rendering now, I'll have it uploaded and ready to go in the morning. I had to chop up the games a lot to keep it under 20 minutes, hopefully that isn't too jarring.
sweet :)
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@Devil_hit11 said:
Myer is m1 killer with instant down. He's not any better at using nemesis+pwyf then any other m1 killer. He can use PWYF better than any other killers using his Tombstone piece and Judith Tombstone where his power becomes instant kill instead of instant down, but that is an entirely different game at that point.
Nemesis and PWYF can ascend M1 killers but its little bit like Enduring Spirit fury. Pre-drop pallets and the combo does nothing. Its just that people do not respect this combo as much as they do with Spirit fury.
you clearly haven't experienced how strong Myers is with this build to think this, you have no idea what you are talking about
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@bunnyfengenthusiast said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377909#Comment_3377909
It's not realistic to consider a killer without their addons though.
how is the killer without add-ons, blight is strong, nurse is strong, spirit is strong, deathslinger is alright, ghostface is okay, waith is okay,
Myers is weak without anything.
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@Deathstroke said:
Sound's fun I will give this build a try but I don't think it makes him A tier maybe B.
oh trust me, it makes him A, I got 70+ win streak with it.
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@bunnyfengenthusiast said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377896#Comment_3377896
My point is that Myers isn't D tier.
he is without add-ons and proper perks, but he doesn't need those add-ons to be A tier.
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@H2H said:
I’d love it if they made it so survivors never ran out of stalk juice. Maybe make it so once they hit their current max, it trickles in at like a quarter speed or something, but I feel it should always be possible to gain EW progress from stalking.
This post isn't about reworking myers
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@bunnyfengenthusiast said:
Tombstone Piece is the strongest addon in the game. Inf T3 and Tombstone are egregiously designed.
Rework all 3 of the above, and make stalk passively refill for survivors.
this is not about reworking myers...............
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@TicTac said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377449#Comment_3377449
Im surprised bc i use a similar build and win most of my games, but not even close to such a winstreak and i wouldnt call myers A-tier with it.
So i really would see your gameplay or get your tips how to deal with some flaws i found:
People predropping pallets. Early game its easy bc i can lunge into a pallet, but later i would waste a pwyf-token. Is this tradeoff for the obsession change worth it? What do you do?
Bad early game. I use corrupt bc of it, but you dont seem to struggle to get out of T1 without it. Do you search for the obsession to get out quicker?
Do you down the obsession or do you just get the stacks and chase someone else? Sometimes i need to play without pwyf bc the obsession is on hook and nobody else stuns me, so i waste the rest of the T3.
With how many stacks do you use T3? Always with three or also when you have the oppurtunity to down someone with zero stacks?
What is your second addon?
What do you think about the new perk Game Afoot?
I have 1 gameplay video for you about how I use the build, https://www.youtube.com/watch?v=nUo-8hORVfA
Here's one that got me n.4 position on speedrun.com https://www.youtube.com/watch?v=RNnMFKGj9ys
Can easily make a video out of every match because I always win.
I pretty much play all the time like this and I have this result pretty much all the time.
Now the flaws you mentionned.
If they predrop just stalk them at 25% speed and go 99 and leave them, catch others off guard or find your obsession, don't waste your time on them if they waste yours, since they will call out your 99 if in swf you are more likely to get stunned, and for solos they have no clue so they will stun you, if they don't you are 99 so they die, happened a few times where i'm 1 meter behind them and they don't drop the pallet and I just go T3 haha, if they won't give you stack just get the hook.
Bad early game doesn't matter because YOU are the one in control with this build, once I had a game they did 2 gens the first minute and they didn't do another one after that, the game lasted around 8 minutes, this build can ALWAYS do a comeback and only when the exits are open and they are at the exit it's over, don't think you lost even with 1 gen left, get your stacks and 99 yourself.
Finding the obsession isn't the priority, it's the best scenario, you'd get out of T1 very quickly and get a stack but if you can stalk others simply do until you get T2 and keep stalking until they see you or if you are close enough start a chase when close to pallets so they stun you, if they don't simply stalk until they forcefully stun you from fear of T3 and get your stacks, do not worry about losing gens, once the pressure is applied you pretty much always have them pressured.
I do not down the obsession most of the time, it's so I can start a quick short chase while carrying a survivor if possible to be able to get a free stack, I often have 2 stacks and the obsession is 2 meters from me and I leave them alove, I care more about having 3 stacks and get 2-3 downs per T3 with 2 hooks, get the obsession when you know you've won or you have 3 stacks and you'll have 2 after it, but I suggest you do after some hooks/pressure.
I T3 whenever I can get someone, if there's another survivor around and I can start a chase they will drop 100% and so give me stacks, even in T3 I try to get stacks and not down my obsession, once the obsession is down you need a stun/blind to get new stacks, as long as they are up you can get new ones everytime you see them, best case scenario like I said it's when you carry a survivor and they go for the other one on the ground, you back to 2 stacks or so for free and by the time they get the survivor off the ground you will get another stack and can get back the injured one, tho if they are injured you have to keep in mind DH, most of the time, nearly all the time they still heal against you, but injured, keep DH in mind.
Game afoot is useless, your chases are very short most of the time unless you chase your obsession because of the stacks, you want to constantly get stacks and if you down a survivor but they were the one you chased the most they are now the obsession and no way for you to get more stacks anymore until you get stunned, so use my perks and only those, check the gameplay I sent you and you'll see how I use it.
My 2 add-ons are Judith's journal and Judith's memorial, 40% obsession and 25% stalk speed.
Hope all this info helps you.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375428#Comment_3375428
Ok so I just used the build and it's pretty fun. I can see a good team walking all over someone using this but the stalk rate catches a lot of survivors off guard. I'll make a video showcasing the build soon.
I had a 70+ win streak with this build and now currently at my 17th, I see no reason for it not beat my previous streak, give me the link once it's done :) i'd love to see your video.
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@[Deleted User] said:
Commenting so I can remember to play around with this build.
Let me know how it went :)
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@C3Tooth said:
Some quality of life I think he should have:
- Stalking rate should be more at longer distance instead of shorter.
- Stalking stop right at 95%, you have to press M2 again to continue pass 95%, to prevent accidently Tier 3 pop when you dont want to.
yes his kit need a rework/update, but the post is all about using what he has now to it's full potential.
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@ad19970 said:
It should have a range of 10-12 meters, the duration should be increased from 30 to 40 seconds, and it should work once per hook phase, not hook instance.
I still cant believe they nerfed the perk so hard from the ptb.
would be nice buffs, again the value is gain only if the killer is camping, if they don't camp there's no real reason to leave that survivor on the hook. only punishes campers
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@gnehehe said:
Besides, the HUD features from this perk must be reworked / improved
- to be more visible
- to know how many seconds are left before moving back to regular sacrifice
- teammates should be aware that this perk was brought to trial (icon in bottom right corner of screen, like prove thyself)
It feels that this perk was rushed ...
would be great quality of life yes
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Overtime:
The job takes longer than expected, you want to finish faster the more time it takes you even at risk of injury.
Overtime has a maximum of 4 tokens, each time you break a pallet gain a token.
For each token your breaking action speed is increased by 6-7-8% for a maximum of 24/28/32% faster breaking action speed.
You lose all your tokens when getting stunned, once stunned Overtime has a 10 seconds cooldown.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3361982#Comment_3361982
And where is here?
this video......
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@JPLongstreet said:
While they were developing Nemmy they tried running a third Zom Zom as an iri add-on. It tanked game performance so bad on their (supposedly) badass PC's they scrapped the idea and changed the add-on.
If they couldn't run just an additional Zombie acceptably, imagine another killer with all their assets? Think of the game performance on the consoles and lower-end PC's, especially our Switch cousins.
they can run 10 players no problem here, I don't see how they cannot handle 1 more zombie, I truly cannot believe this.
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@OnryosTapeRentals said:
No. With how long it takes to deliver adequate changes to the core game, we don't need to add other gamemode's to the dev's plates.
If people want to do this kind of thing there's mods out there to do it in private games/servers.
could simply be a KYF thing.
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no it's the right post :)
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@Gandor said:
When I read this thread it looks like killers struggle very much. It's like killrate was 39% and needed some real boosts, because killing any survivor is such an impossible task.
Sure. Slow down healing speed. But if that's the case, make chasing for survivors better. Let's get to equal 50% for both sides. So remove 5% speed from every killer's movement speed (abilities included, consider their current speeds 100% right now and remove 5% from that) so that chasing while injured is viable. Otherwise this is just a recipe for 80%+ killrate
I personally don't have issues, it is simply a fact med-kit are too powerful and it simply downgrade self-healing while not affecting altruistic actions with them
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@Ithiria said:
tbh, my idea to fix medkits would be to simply double the time they take to heal you, while buffing healing speed addons.
The logic being that either you can get pretty fast heals (and even at default speed, being able to heal anywhere without teammates isn't bad) at the cost of stacking charges.
This is a idea but I don't really like it personally, but it is a idea.
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@NOEDaddy said:
This is a solo q players’ nightmare.
how so?
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@[Deleted User] said:
I think you underestimate the power of a yellow medkit that can still give 2 heals, especially when the addons required for that to work are relatively common. This would be the new green medkit, just cheaper to bring every game.
2 heals instead of 4-5 is way way less oppressive, i'd rather they heal twice than they heal 4-5 times with the same med-kit and recharge with build to last for another 4-5 heals.
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3356464#Comment_3356464
Although If we're going to look at these I think we should work on mechanic's toolbox. It's just so underwhelming
I mostly liked this idea because each medkit here plays a different role and effect, I'd like this with toolboxes and even rework the Broken key to do.. something without needing an addon
every items but flashlight need a rework like this I agree, they all do the same thing pretty much, make them all do something different or better than the other by a good amount.
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glad you agree :)
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@Akumakaji said:
I understand where BHVR is coming from when they say, that they want perks to be behaving consistantly over the entire roster etc. BUT I think that the game would be in a way better state, if they introduced certain conditions on perks, like "when used by the Nurse, Awakened Awareness doesn't work with Lethal Persuer" etc.
It would open so much design space and they could introduce perks that really upped Trappers game, without making Nurse extremely oppresive in the same move. But because perks have to work the same for everyone involved, we will only ever have perks that are awesome on Nurse and meh on Trapper, because he cant fascilitate their power. Oh well. Poor boi.
it would let perks be powerful without making them busted when combined with other perks, this mechanic already exist with monitor and shadowborn for exemple, if more perks were like this, we could have more powerful perks.
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@IlliterateGenocide said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3355384#Comment_3355384
aura reading perks i think
it's true, aura reading perks on nurse are so busted
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@HugTechLover said:
Like what? They literally took every single perk away from nurse that requires an M1. What perk are you talking about now?
it's true they did that, that's a very good point.
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@dollidahlia said:
On paper, yes. Probably a lot of killers would receive buffs and perks would be buffed.
but I’m theory how would you buff other killers? Killers that have no anti-loops will always be worst than killers with anti loops. So the cycle could just keep going
I guess improve their main strength to even out the killer tiers since the nurse is a tier out of her own
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Did I hit you with my PWYF/nemesis enduring surge and you disconnected?
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@Quink said:
"Whenever you become injured, you retain the Movement Speed burst for 2 additional seconds"
Beeing hit while injured does not proc the perk. You have to be healthy for it to work. That's one of the reasons the perk is dog #########.
that's BS :(
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@jordywordy said:
These characters are going to be technically "free" anyway due to this being an OG chapter. Just save up Iri Shards until you can get all of them. I'm not wasting a penny on it, that's for sure. It'll be nice to have them give us more for less for once. Fine with me.
i'm not either, but still offering this to unacceptable
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@Emeal said:
Sad to hear you guys dont like it at all, I was having a blast playing her last night on the PTB.
doing 3-4 gens only is fun to you? such a boring play style and I can't imagine how much fun the survivors are having, and remember ptb has no MM either so it doesn't help the fact you can rekt anyone
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@Freddy96 said:
If you hook a survivor anywhere near gates where bt cannot be countered you already made a poor strategic choice, might have been because of bad map hook rng but at that point we just asking for changes only to have few pennies
Also at that point you might straight up ask for a automatic kill in endgame would be less shady and more direct
you down a survivor that just opened the exit and you pikc up and all surivrs body block hardcore and go down even to not giv eyou the hook so you only have time for the closest hook, either you pick the other one and go further or stay here, if you go for the other one they all heal and get the other one, nothing they cna do, you can't focus the injured one and even if you try to go the the 1 player tha tunhook and you hit while they unhook, if you would reach them before they leave the unhooked has SB with 10% bt and they block 1 of the openins and they are still invinsible for 7 seconds so you try to get the other survivor by another direction but since you are only 5% faster than the unhooked they cna still bocy block the hell out of you and both are out.
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349434#Comment_3349434
I mean sure but with a playerbase as large as DBD's that's still thousands of people.
Thousands out of 1 million is nothing, I know you are optimistic about those who enjoy the chapter but they are far too little.
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349420#Comment_3349420
Except plenty of people like the chapter. This is just willful ignorance on your part.
by plenty you mean 1 in every 20 players?
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349272#Comment_3349272
What part of "do not sell" this did I misunderstand in your original post? The chapter isn't for you and that's okay plenty of other people see the potential do like it.
I said do not sell this,. but those that like this chapter have the right to
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349244#Comment_3349244
And people that like the chapter are allowed to want it without being told they shouldn't be allowed to buy it.
not saying they cannot, simply saying for what they are giving us they don't deserve white knights
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@BlueRose said:
Lol yeah, they not going to do that XD If you don't want this killer then don't buy it and just wait for the anniversary chapter.
how about not going "don't buy if you don't like it" and go "they offer us trash how dare they?" we have the right to complain about it without getting it.
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@Aurelle said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349231#Comment_3349231
That's true, there's not enough time to do all that. I'm trying to stay optimistic about this, but honestly it's really hard to now.
Sorry for ruining your mood :( but knoqing bhvr, it will take a WHILE before they fix her, and since the twins rework has been taking over a year, I expect the same for her.
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@Aurelle said:
To be fair, it's the PTB so things could change and I really hope they do. This killer needs a lot of help.
They won't change the mori, the design, the perks and the power in 3 weeks
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@wydyadoit said:
clearly the character model is meant to be the female from the predator movie. so she was likely the survivor. the killer kit is exactly what i'd expect for a predator kit. me thinks the mask and outfit was added as a way to make a survivor seem like a killer last minute and then the claw was added from the predator to make the mori work.
I agree