valvarez4
valvarez4
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- valvarez4
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Comments
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@TicTac said:
Fog offering and hook offerings are decent. Offerings should hve only a slight impact on the match. Not like map offerings.
Fog offerings decent? They put a 50cm height fog is some places of the map. And they’re transparent
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@fogdonkey said:
Just remember the totem locations when you see them.
If you cleanse totems it could happen that the last totem will be hidden somewhere where you can't find it.
Totally agree. At least don’t cleanse the totem in front of the last gen, cleanse the gen before. It get me sick when I see it
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Every time I escape using the hatch because a survivor Dc against a slugger for the 4k 😂
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2248687#Comment_2248687
It's "trash" to survivors who wanted 60 seconds of invisibility now you have to play smarter with the perk.
And you can play smarter with monstrous shrine too, and this doesn’t change it’s a trash perk
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You can tunnel now without any problem. DS is trash perk now and you probably can be hit by it 1/50 games
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@FrndlyChnswSalzmn said:
Curiosity struck me today after yet another Killer Nerf thread: Does this community actually want Survovor gameplay to be essentially a guaranteed win with little or no difficulty? It seems like any Killer that can be a credible threat is widely-hated and the rest have to play like they are actually brain damaged or they, too are also hated.
So..is this true? Do we really, actually want the game to be hold shift + w to win? I ask because honestly it seems that way.
So they need to work for their kills? Never
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@DbD_Enjoyer said:
https://forum.deadbydaylight.com/en/discussion/255254/why-isn-t-kindred-base-kit
Same reason why BBQ and Whispers are not base kit either.
I hope devs remove bloodlust from the game and transform it to a perk
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@WickPJ said:
https://forum.deadbydaylight.com/en/discussion/comment/2241906#Comment_2241906
You know, noed is picked only for fun or when you just want to get 4k after some hard games or games against toxic shits. It activates only after all gens are done so there's a risk that it will be just a waste of perk slot also it's a hex so if survs will destroy totems that they see before finishing all gens there's a chance that Noed will never work because there wouldn't be any totem. So crying about Noed is a bit like crying about Mori or Gen rushes. Just the difference is that Devs will faster nerf Noed or Mori(Like they want to do it again) than gen rushing simply because there's more survs mains just because the game is 4v1 which makes actually more of the players being those cry babies that can't addapt to the game's changes that would make game harder yet more fun for them. Of course not every surv mains are that type of people. Like not all Killer mains are tunneling or camping.
You don’t play in Europe eastern servers
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Can’t remember the last time noed didn’t give me at least one kill at egc. If you think it’s a bad perk it’s only because you don’t use it.
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Yes, a noed for survs. At egc survs are faster and you need to hit them 3 times to put them in dying state. Killers say noed is balanced, this could be a balanced perk for survs
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2240530#Comment_2240530
Exactly this. If survivors didn't consistently play like scumbags, camping wouldn't be a thing.
If killers don’t play like scumbags you won’t see discussion like this
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Make her visible when she’s 2 meters from you.
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@velosinhooo said:
As you said they havent faced a good Spirit, there are tons of people that think that spirit is being a op character, it really is but its not like the old freddy that didnt even have to practice to master, spirit takes hours and hours to max her, I passed weekslearning how to play as her, she is a really difficult character to play with, there is a lot of things you can do to counter Spirit, when at jungle gyms if you start to walk she will have to get out of the phase if she is a decent player as there are tons of possibilities there, you might double back, hide in a corner, you might vault the pallet, you might vault he window, the thing about spirit is her counter play, there are a lot of people who dont know how to play with and against her, so she is not actually op, she is being op because people dont know how to counter her.
buy better headphones, that’s all
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If you read these forums killers don’t use the aura reading of b&c
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Spirit should be visible within 2 meters of a survivor
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@Mister_xD said:
- its super annoying
- its uncounterable (and before someone says it: please do explain how exactly you picture me to just "bait out" the DH for distance)
- its entirely for free
the perk basically just boils down to "press E to gain a free healthstate" or "press E to outplay your oponent", which, simply put, should either not be a thing in the first place or come with some serious downside to it.
imagine the Killer having a button that immediately outplays the Survivor uppon activation and allows you to hit them, something that is entirely and only dependend on human error to ever not work out. oh right... Nurse exists. would you enjoy only facing Nurse, especially when she is good and can negate that whole "human error" downside? obviously you wouldnt, because there is no counterplay to what she does. Its a similar case with Dead Hard. it doesnt matter what kind of input you make as a Killer, a single button press negates it all.
well, imagine a surv touching a gen and it get done 25% after a hook. Or imagine a survivor after all gens are done moving 4% faster and you need 3 hits to put him in dying state
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@grayon444 said:
Did someone figure out some super op dh technique that i have missed?
What is with all the sudden "DeadHard nerf" threads?
99% of survs perks are trash. They killed MoM. DS, BL, LB, OoO, so now it’s time to ask for nerfs for DH and BT. Killers want you to use deja vu or boil over
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Bloodlust is for bad killers too, and I don’t see you killers asking for removing it
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Agree, this change was a massive buff to killer. Killers now have a lot of secs to find the hatch
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2227921#Comment_2227921
That literally has nothing to do with the point I was making.
Your entire post was "but without deadhard my game is boring as survivor". That's because you're bad at survivor, and need dead hard. It's much more fun without dead hard, actually knowing how to loop. Period.
Not only that - but you completely dismiss the fact that dead hard is boring to go against. Because you only give a ######### about your own fun.
4.600 hours as surv, I know how to loop
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Do you know it’s up to 220 secs, don’t you?
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2227838#Comment_2227838
I am so tired of hearing that "it never works" or "it barely works" crap. That's what it is. Absolute nonsense.
If it never works, why the hell does everyone continue to run it? Get off it. You're not fooling anyone. It's just as ridiculous as the "JuSt sWiNg ThRoUgH iT" excuse. Or the "JuSt BaIt iT oUt" excuse.
https://forum.deadbydaylight.com/en/discussion/comment/2227879#Comment_2227879
Yes, cause dead hard totally isn't boring for the killer. Who outplayed you and now you press E for a free health state. People like you are why killers camp and tunnel. To you, only your fun matters. Legit get over yourself.
sorry, but when the killer don’t camp and tunnel I let him kill me and when I play as killer I let 2 survs escape. So killers don’t camp and tunnel because of me, only because they think they deserve 4k every game.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2227894#Comment_2227894
I tested DS a couple of times before and after the nerf. My survival rate isn´t any different then when i don´t equip it. Which is just like what the dev stats showed:
https://us.v-cdn.net/6030815/uploads/2XCHN4HS62AA/e1xcujjweaewd7g.jpg
Going back to topic now, before a mod thinks we want to derail this thread...
I think once the Nemesis DLC goes live, more people will see the horrible spawn points and the devs will have to take action on this. Because lets be honest. Its not the killers fault for losing 2 or 3 gens in the first chase. Its a combination of the horrible spawn points, the gen speed and the lack of additional objectives. Where the objectives is the one thing i see as a solution.
Well, if this is true old ds is exactly as powerful as now. Do you really think it?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2227874#Comment_2227874
DS does the same it did before. It protects survivors from tunneling.
DS is trash perk now. It was th emost used perk, and now I barely see it
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Surv gameplay without DH is so boring I would uninstall the game if they nerf it
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2227857#Comment_2227857
That was the kill rate before the Undying and Mori nerf.
Things changed.
Agree, but is was before DS nerf too
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2227857#Comment_2227857
Get a load of this guy.
Killers feel stressful because they think they deserve 4k with trapper against 4swf with 12.000 hours. Devs said (it’s a lie) they want 2k on average. This is 2 survs escaping every match.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2227752#Comment_2227752
Thats what people have been asking for ages. Additional objectives.
I think Undying was a test to see if survivors would be willing to spend time doing other things than gens.
This test failed hard.
The test failed because now killer rate is 65-70%. If you want another objective you need to nerf killers.
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@Gens_Before_Friends said:
As we know hatch standoffs were changed some time ago so that the killer can close the hatch, but it then that powers the doors. We really need some type of new change when it comes down to the last two survivors.
Needing to slug a survivor to make sure you can actually get the 4k takes so long. Down a survivor go around looking for the lone survivor hiding somewhere find out they picked up the downed survivor, down them again, do the search again, and again all the way until someone bleeds out or you get the 4th survivor.
This is extremely boring for the slugged survivor and boring for the killer when we could be in a 2nd or even 3rd game by the time you find the 4th survivor. It's not fair for the killer to just give the 4th survivor the hatch either and unless you know exactly where the hatch and doors are killing the 3rd survivor is too risky.
Thoughts on what should change about the current meta of needing to slug a survivor to guarantee a 4k?
Long time lurker this is my first created post :D
Do you think camper the hook at egc to 1k is ok? you can ENSURE a kill. But you think a CHANCE to find the hatch to 1 escape is not ok?
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@[Deleted User] said:
The OP is false. DbD is by no means unplayable. I rarely experience what you are complaining about, and I ONLY play survivor solo. If you had some bad games recently, just say it. It's frustrating when your team gets 4k, especially back to back. I get it. But stop generalizing. The game is fine. Once again, YOU CANT WIN THEM ALL. Enough with the hyperbole. It's absolutely ridiculous how thin skinned, entitled, and all around weak some folks are on this forum. It's a video game, after all. Demonstrate some self control and stop throwing tantrums because someone outplayed you.
Eastern Europe servers are 99.99% campers and tunnelers
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@Blueberry said:
I'm playing solo just fine every single day and escaping at least 80% of my matches and pipping almost every single one. This isn't a solo problem.
I only see a genuine tunneler/camping probably every 20 matches, if even that. It's generally just survivors playing badly and making excuses.
You don’t play in Eastern Europe servers, do you?
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@seolvienti said:
I dont get the point of tunneling tbh. especially when you're in the higher ranks. I just got tunneled so hard despite him hitting the rest of my teammates down and them helping up. even when they got in his face he still went after me. I really don't get it because I wasn't the obsession either. what's the point of tunneling when you very clearly can get more kills? all he did was get one kill and lose the rest. very confused ngl.
Tunneling is easy 4k. You can’t win as solo against a trash camper and tunneler
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@Venzhas said:
Yeah i wanted to be the 1st one to complain
When a killer appears the killers are who cry rivers of tiers, not survivors. You’ll see a lot of complaints about survs perks also, but they will be trash
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2213718#Comment_2213718
Devour Hope is supporting different tactic. They all different tactics and game styles. If killer wanna camp build, they can do that. If killer wanna chase everyone and get 12 hooks, they can do that. They all are choices, noone can judge this. And this all tactics have also countertactics. So survivors have to adept and play againts this.
Give reduced version of kindred to all survs and I would agree camper is ok
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You don't need a PTB. I can tell what happens in the ptb:
- The killer seems d-tier, and after some months the killer is a-tier at least
- Killers cry because new survs perks are so op. And weeks later you don't see any of these perks
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I'm a surv main, so hag
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Wraith is ok, but All seeing spirit is not
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Because a horse with good headphones can 4k against very good survs
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As solo you can’t do Anything. Swf do gens and escape, and then these killers come here asking for nerfs for swf
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Spirit should be visible within 2 meters from the surv. End of the problem
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Perhaps is she would be visible when she is 1 or 2 meters from you she can be countered and it would be better
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Scooby Doo
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Nerf killers and add a new objective. This way not 99% of chasing need to finish with the surv in dying state
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@Yords said:
Gonna have to disagree with that. He is still just Wraith, he is still countered the same ways as before. He is definitely still easily beaten by healing up when you can, proper positioning, using pallets, and decently strong windows.
I have been playing Wraith lately especially after his buffs, and there are games where I really struggled to secure a 4k because the survivors played very well.
So in some games you have to play harder to secure the 4k and you think he’s not op? What do you want? Easy 4k every game?
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Dh is the only perk that allow you to have fun as surv. If they nerf it, I’m done
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@KA149108 said:
Ok so seriously we need to discuss survivors popping gens when a fellow survivor has a trap on thier head. If the killer has ruin or its the last gen then I get it pop it. BUT majority of the time you are killing that team member. Especially if pig put add ons so you can't even be stealthy you have to bolt it to boxes but then you get found and then have no time to get the trap off.
I know some will make the sarcastic comment saying "just don't get downed" but hey ho ######### goes down.
More people need to think about this especially when the killer has add ons. Even if you give the survivor 20 seconds just to get a head start on the boxes before you pop the gen it helps.
try to untrap only twice and then do gens. You would untrap yourself anyway, and you aren’t losing time
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@TGB said:
https://forum.deadbydaylight.com/en/discussion/comment/2191335#Comment_2191335
Listen, your post isn't innately bad here. You're right, as much as I cannot STAND the Survivor community in general, they ARE people too, and players too, AND they do need to be good adversaries or being Killer isn't fun.
HOWEVER, I want to say that I feel like you miss my point here. I understand why BT exists, and I even LIKE that it exists... ... on paper...
But its execution is miserable.
How does the buff being visible NOT have BT still accomplish the same exact thing??? The unhooked player still has TWELVE entire seconds of run time. That's several eternities, and there isn't a hook in the game that's more than 12 seconds away from the nearest Hitler's Funhouse of Pallets and Windows.
I am very and quite simply saying... I do not think Survivors should have a 5th Perk slot.
From the sounds of things, Survivors seem to want to keep their 5th Perk slot, and have no interest in discussing it further...
... To nobody's surprise, really...
The surv that use bt only play with 3 perks, because bt doesn’t help him. That’s why bt allow to block the killer
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2191335#Comment_2191335
12 seconds allows Survivors to run 48 meters.
Well, pgtw is 45 secs, and this is 207 meters, but killers said devs nerfed it
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No. No more trash perks, thx