Devs, your game is unplayable as solo..
..with so many campers and tunnelers. you can't have fun. So many powerless people playing this game so they can feel powerful. And I have 3.800 hours and I know how to play, but as solo you use to play with at least one bad surv, and this is an easy 4k for these kind of ... people
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The biggest advantage to SWF is not comms. It's that you can choose who your team mates are. That's obviously not possible for solo queue.
I'm playing solo just fine every single day and escaping at least 80% of my matches and pipping almost every single one. This isn't a solo problem.
I only see a genuine tunneler/camping probably every 20 matches, if even that. It's generally just survivors playing badly and making excuses.
None of those things matter if the person that you're playing with is bad. Having a weak link is a bigger deal than any perk. I've lost games as rank 1 to teams where each player played without perks.
I think it depends on your region. I guess people in NA and Western Europe have never even heard of campers and tunnelers because of how high social culture is developed there. Every killer you will get matched with there will be a decent person, and I might assume you will get hatch every time you don't wiggle. While here in Eastern Europe, for example, it's surprising to meet a killer who doesn't camp and tunnel, and "giving the hatch" is not even a thing. All the times I was given hatch at the end of the game was when the Killer was from Germany. I don't want to make any assumptions based on all of this, it's just my experience, and it shows pretty clear that playstyle of a player depends heavily on where he is from. I guess everyone in Eastern European region can make a good guess where are most of campers and tunnelers are from...
No, it just show that they played that match better than me. Nothing else.
Killers currently lose 2 or 3 gens in the first chase. Of course they will camp and tunnel, because thats exactly what survivors do with gens.
The Undying nerf also didn´t help. Killers now have nothing to slowdown gens, so they do the only things thats left: aPpLyInG pReSsUrE by camping and tunneling.
I rarely see camping, if so it's usually cause teammates refuse to loop anywhere other than the hook. Tunneling is just smart if Survivors are looping well and pressing gens. For the most part I find solo the best way to enjoy Survivor play.
I just played a game as solo.
Checkmate atheists.
They were on comms and some days I play well and other days I play poorly. I'm only human after all. They were all rank ones so they were also each good at looping.
SoloQ is about to get a massive buff with Jill's and Leon's perks. Find 1 totem? Find them all. Got Hooked? No worries you get 50% heal progress for free. Need to save someone? Here's a flashbang grenade. Can't locate gens? Don't worry Leon got that covered. Need to heal and don't wanna be sound whored? No worries Leon got that covered. What did killers get? A perk that only lasts 7 seconds.
I think you're looking to far into an extremely uncommon scenario. LOL
You can fix that.
But... but OP Nemesis!
Nah, the killer is also mid tier at best. But at least he´s iconic.
This game is survivorside most times but last 3 chapters survivors get so bad perks. Finally survivors will get good perks, after 3 chapters. I do not see any problem here. And last 3 chapter killers get good perks already.
Problem about new chapter, Nemesis is not strong enough. I think he has worst aim power. He really needs some buffs after PTB.
Twins and Blights chapter had great perks for survivors. So i´m not sure what you are talking about.
This is a major issue - and it's going to get worse when we get the influx of new folks because of Resident Evil. When you're playing with friends, you can grit your teeth / vent your way through a toxic match. But when you're solo queue, it gets old VERY fast. When they talked about being nice to new players during the 5th anniversary stream, I have to say I had more than a little side-eye because all of the most toxic, un-enjoyable behaviors are considered "acceptable." How many new players will we lose within a month or so, simply because they tire of the toxicity? It's a shame.
Not actually. I never needed use this perks and i am seeing them so rare. But now we will get good perks actually and i am going to use some of them.
I almost wish we still had old undying even though it was insanely OP. I mean I hated it as survivor but I feel like it didn't need to be gutted the way it was. I don't know
I use Build to last quite often. For example for challenges that require to deplete a toolbox or medkit. Or if i want to make a laser eye surgery.
Appraisal and Deception are also in my usual rotation. 3 great survivor perks in 2 chapters.
Old Undying promoted a playstyle where killers spread damage instead of camping and tunneling. Because a camping or tunneling killer got nothing out of Undying Ruin. But survivors apparently preferred camping and tunneling over searching hex totems. So thats what they got.
Build is not helps me, only when i have mission finish 3 toolbox, medkit i am using this perk. Appraisal is chest perk, i am using it for item hunt builds but that perk is not A or B tier, maybe C. Deception good perk seriously, i love use this sometimes. Power Struggle can be good if killer is leaves you on dying statu but you still need combine with some perks. So that is clearly meme perk, sometimes can work but most times waste of perk slot. Visionary is bad perk, finding generator is not hard. Desperate Measures is not bad but there is better healing perks. So like i said most perks was bad but ofcourse i am talking for myself.
I love perks like Inner Strength, For the People, Breakout, Any Means Necessary etc. I am helping my teammates perks like that and most this perks have surprise, killer is never waiting. For example killer gets down someone near to gates. And i am saving them with "For the People" and then we both escaping. Finally i have perks like this, i can use new perks for surprise killer and save my teammates.
Yeah that is. Survivors wanted be lazy gameplay, they were so busy to search and destroy totems. And Undying nerfed for that. Now they are complaining about tunnelling and camping, i do not know what they were expecting. Killer will let them do generators and will try for 12 hooks? 12 hooks can be good but most killers have not time for that because of gen times. So tunnelling first target and outing him from match is good tactic and works well.
You don’t play in Eastern Europe servers, do you?
and they wonder why NOED triggers.
and survivors want a secondary objective but then undying comes into the game and well..... lol
Eastern Europe servers are 99.99% campers and tunnelers
Killers don't have time for a 12 hook match. Hell I'm even seeing 2 hook matches.
solo is not unplayable is hard yes but not unplayable