valvarez4
valvarez4
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Survs only need a small version of kindred, only the survs aura reading. And kindred should show killer aura and give you 10% of additional hook time
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@Reinami said:
According to their data:
They need to nerf:
- Freddy (already done)
- Doctor
- Bubba
- Pig
before they get to spirit.
Also since they buffed wraith since this chart was made, that means they also want to buff all the killers below wraith. So buffs for:
- Clown (already done)
- Huntress
- Deathslinger
- Demogorgon (already done)
- Plague
- Blight
- Nurse (lol data)
lol data.
According to their data they should nerf every killer if they want 2k on average
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good survs are those who let the killer hook them if he’s going to hook the 3rd time another survs. That’s all I want for other survs when I play. All survs with 2 hooks if the goal
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you can use at least a dozen of better perks, so no, it’s not meta.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2169645#Comment_2169645
The amount of things people suggest should be basekit 🤣🤣🤣. If everything I seen suggested basekit. Borrowed time, unbreakable, OOO, and now AMN would be basekit
I think it's a very good idea too, sorry
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@Crackgear said:
In high rankks from purple to red ranks, are just constant SWFs after SWFs.
Heck its not only good SWFs but freaking Gen Efficient, Perks and Voice Chat abusers. Every killer I play including My mains Blight and Plague, do barely anything.
How many downs or kills or loops you went through over and over again, this kiddies somehow always get all 5 gens done in a matter of seconds and boom, free exit gate.
Slugging doesnt works, End game doesnt work , Playing Altruism abuse doesnt work. Even Mori fails to annoy the ######### out of them. Until this game have a proper balance, i dont even know what I am doing wrong anymore. Please help me!
Well, for survs Easter Europe servers are camper after camper
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@Bangarang said:
So I’ll be honest, I’ve only ever played as Spirit around 5 times as I just wasn’t a fan of her gameplay. It just didn’t feel engaging or fun to me and if I’m not having fun, what’s the point?
I see a lot of people say that she doesn’t take skill and you just need headphones, but when I was playing as her I was using headphones and I really struggled against people using Iron Will. If they just stopped running when I phased and walked, it purely became a guessing game for me as to which direction they went. I know you can sometimes hear grass moving but depending on the map, survivors with Iron Will can be silent during a chase.
Is this why so many Spirit players use Stridor or was I just inexperienced and needed more practise? Like I said, I’ve not played her a lot so maybe I just wasn’t good yet lol. From where I was sat, it didn’t feel that easy to successfully land post-phase hits when the survivors knew to stop running to hide scratch marks.
So is she actually a killer that takes skill to master when you’re NOT using Stridor or do I just need to play her more to get the hang of her? Also to clarify, I didn’t struggle against survivors who weren’t running Iron Will. I found them easy to locate / down whilst phasing.
Interested to see the responses. 😏
You need better headphones, that’s all
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2164516#Comment_2164516
People are using meta because it's just too strong. We need to nerf existing meta perks instead of adding more. People who think adding such strong perks to the game is healthy are insane
Well, nerf undying to 85% and pop to 30 secs only and deactivate if you hit someone, nerf B&C not to see aura of survs in dying state. Same nerf level as survs perks had. We don't need those strong perks too
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@LiunUK said:
https://forum.deadbydaylight.com/en/discussion/comment/2163438#Comment_2163438
I make sure I'm always in a position where I can use the speed boost from the hit to reach the locker as soon as I can without the killer having line of sight. granted the 4th use of lucky break only lasts a few seconds but a few seconds of no blood or scratch marks and no sound is enough to lose a killer.
We want a video
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@IamFran said:
Half of killer meta perks are related to generators and some people still say gen rush is a myth and doesn't exist LMFAO.
All of survs meta perks are related to escape from chases and some people still say killers are not overpowered LMFAO.
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Ok, record a video using LB 4 times and show us, please
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Devs are killing survivors perks (MoM, BL, DS, LB,..) and you can see now prove thyself or resilience in 9/10 games, and soon it would be meta.
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@Wrathclaw88 said:
After playing over 12-13 Hours from yesterday till now, i want to share my view as a killer main with you.
The Cold-wind Map
+
The Design and the graphics have a really great look
The Brightness is very unique because it is even brighter than Dawg Saloon
_
As a Killer you see a wall, when you look at the corn. For stalking killers like Myers and Ghostface it is even worse than the old version.
But its not just a problem for stalking killers, like i said before in the killers view its just a wall.
/ And please disable it that cold-wind is 90% of the games actually and i mean 90% without being sacrifice
Killer (Freddy)
Freddy is still a solid killer, but the changes of the addons are ridicules. I don't think that most players will run them anymore. What helps it to make the noise of something louder - when i want to hear more i play stridor. This alone makes the whole add-ons useless.
KIller (Huntress)
There are some interest changes in the add-ons. Most survivors couldn't realize, that the huntress is suddenly so fast with the new purple.
Killer (Twins)
Why ... i am just asking why. Twins did really feel balanced overall - not op - not weak. This nerf from 3 - 5 Seconds are a very bad decision. Yes you can move while he is in Frenzy but without the speed addons you get kicked every single time. When Survs run together (what they do most of the time ( THANKS PROVE!!!!!!!) you mostly have no chance of getting them downed. It really feel unrewarding when you hit someone with good ol victor.
Killer (Demogorgon)
I´m very very disapointed that still 95% of the Addons features the portals. Aren´t there any ideas for making the shred more fun?
--- Survivoraddons from the killers sight ---
BT: I like the idea that BT hits when the surv gets from the hook - so far so nice - BUT its been abused as [Bad Word] It is a perk that the Killer can get you right of the hook again. But it is not for bodyblocking or take a tankhit for a mate. I got this in the most of my matches now and hell suddently i like to tunnel this survivor.
Lucky: 45? Seconds not making scratchmarks or bleeding? Together with Iron Will you are Invincible for the Killer. Still WAY to much time!!!
Everything that has to do with totems....
WHAT THE ACTUALLY [REALLY BAD WORD] - My Hex Totems are so fast downed ... most of the games 1-2 minutes and they are done. Its not like Totems can be spawn everywhere - they have there spots - you can learn spots and you have the addons. Totems are pretty useless atm.
KEYS:
Did you really think, that the time the hatch is open is the problem?? From 30 to 10 Seconds will solve the problem? The Survivor with the Key waits till the very last second and than he jumps into it - and mostly 1-2 of the survivors just jump in it too. Its still the same.
HELL NO - The problem is still that they get ALL an free escape. It should be for ONE SUrvivor - NOT for all.
Hatch-Escape:
DC Into Hatch: Dear Devs could you please .. pretty pretty please make it possible that the hatch DONT SPAWN if ANYONE DCS - AFTER The first gen is done. I know the most survs will now complain now and say, its pretty hard when you are only 3 people or less - I totally get it that it is hard but you can still archive everything!!! You can get everything done and get full points. This is not possible for Killers. And btw its totally frustrating when you dont even have time to search the hatch when a surv just dcs so his mate get the hatch for free and instant.
New Hookmechanik in 2nd state
I really like it - and it could get even better when the suicide wouldnt be still possible. Kick the mechanic out with 2 skillchecks that are not be done. Skillchecks to the end please. Suicide on purpose is still bad for killers and survivors.
Have a nice day - and happy hunting/escaping on RIFT DAY :)
I'm agree with if the hatch don't spawn if killers can't slug for the 4k
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@edgardot02 said:
https://forum.deadbydaylight.com/en/discussion/comment/2163952#Comment_2163952
the only perk that I complain for survivors is iron will, other than that all perks are perfectly fine, thank god bhvd hear community about lucky break. 90 seconds was completely broken.
And 45 secs is totally trash
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Don't you think it's a death penalty if only 2 survs are alive?
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Imagine how much suvivors perks have been destroyed (BL, MoM, DS, OoO, Lucky Break before go live,..) that now killers mains ask for nerfing spine chill.
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LB could be a meta perk, and now is another trash perk. Why can’t survs have anything useful? Why can’t we change our play style year after year?
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Another trash perk, thx devs. Always listening to crying killers, and now we have to use bt, dh, iw again and for years it seems
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@ill_Boston_lli said:
https://forum.deadbydaylight.com/en/discussion/comment/2158082#Comment_2158082
this will only make gen placement less important
That’s why this is a survivor perk
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@edgardot02 said:
with lucky break you wont be able to see scratch marks
with iron will you are not able to hear injured surviviors
only one perk more, do the killer can't move for 30 seconds and we wont be able to use our hands
I main killer, and I use stridor with all my killers because I think it's the only way to counter iron will (unbalanced perk) I have to use it for the mere fact iron will exist because if nobody has equiped iron will I have a 1/4 perk slot wasted. Now with the upcoming update to lucky break things are gonna be worst for new killers trying to enjoy this game. why devs think this would be a good idea?
rework spirit so we can know when is facing
and remove iron will and stridor perks from the game.
thanks
You know we have to use bt, ds and ub because killers can camp, tunnel and slug, don’t you?
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Surv perk: press active button when working on a gen to regress it 25%. Next time you touch another gen this gen will be done 15% and the perk is consumed. This can help with 3 gen strategy, when you’re doing far gens or when you’re working in a gen with another surv
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2155585#Comment_2155585
There are many reasons to facecamp:
- It removes someone from generators, thereby reducing gen speeds by 25%.
- It also removes the altruistic player who's now crouching nearby, thereby reducing gen speeds by 50%.
- It brings our targets to us, instead of making us look for them, thereby reducing the time between hook #1 and hook #2.
So no, it does not need to be addressed. Every cry for 'punish camping' is actually saying 'Conform to our demands & make the game easier for us'.
The 👏 Killer's 👏 Goal 👏 Is 👏 To 👏 Remove 👏 You 👏 From 👏 The 👏 Game! 👏
You don't get to decide how or when the Killer does this. And that's all it is; Survivors wanting to decide when it's okay, and/or HOW it's okay, to beat them.
It would be like logging into an FPS and saying 'I don't think it's fair that the enemy team can shoot at me. I keep being the first one shot & that removes me from the game before I can play'. Their goal is to remove you from the game. You accept that you might be removed from the game when you log in, because that is the opponents win state.
Your name explain it. You need to feel powerful, and you need a video game. That’s exactly the problem with these kind of campers
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@DbD_Enjoyer said:
Hello there, i'd like to ask your opnions on the Best Perk Build for Spirit.
I've been making builds for every killer in an attempt to maximize their efficiency, but im having some troubles with Spirit, i cant seem to find the Perfect build for her, so i came here to ask for help.
Please restrict the suggestions to Perks only, no addons and no offerings for a Spirit played at Rank 1 without headphones.
Feel free to explain strategies with the build and also tell us why it is the BEST for her.
Good headphones and stridor. That’s all you need to 4k every game
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@Jane_Is_Mega_Thicc said:
They should really buff the weakest killer in the game which is Freddy, so here are my buffs:
•Make him able to hook all survivors with a push of a button.
•Make his lunge be able to hit survivors from across the map.
• Make survivors that are in the dream world not able to move, and there aura will be revealed.
•Make him gain 32k blood points and double pip with a push of a button.
•Give him the ability to punch the survivors in the face and set them on fire, then they die automatically.
•Give him unlimited generator teleports, snares, and dream pallets.
• And for the final buff, make him have companions, which are tigers with finger knifes.
Now Freddy is balanced and a good killer. <3
“•Make his lunge be able to hit survivors from across the map.”
this is already basekit for freddy
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2154141#Comment_2154141
The thing is, if you do that, you tank a hit and take over the chase, then get downed and then die on first hook, how is that any better? Because that happens a lot in solo queue as well. Thats why i stopped doing it.
I play solo, and you should help others. Also you’ll have more fun
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Survivor perk: press activate button in front of a window, pallet or a locker and you make the same sound as if you make the rush action, vault or enter the locker. It has a 30 sec cool down
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@SMitchell8 said:
My last 3 games as survivor have seen me become the last survivor to be found and caught, yet without a single hook state lost, I think its pretty unfair that you get auto sacraficed without any kind of chance to reverse the result or earn any struggle points. You litterally keep safe from the killer all game yet if you get hooked last, you've lost 2 lives in 1. The killer inevitability stands there spamming his/her power as if he's owned you.
I do believe you should get the usual hook escape attempts and atleast a few seconds to struggle to make the killer wait, or you can just not struggle and accept defeat.
Your thoughts
I play with many people like you. Help other suvs and make the killer chase you, don’t finish the game with 0 hooks.
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@Polishnope said:
https://forum.deadbydaylight.com/en/discussion/comment/2152063#Comment_2152063
DS is still the best to counter tunneling so it isn't that bad if you are getting tunneled
I see 1 DS in 1/5 matches. And this is because ds is trash. Soon I will see more MoM than DS 😁
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DS is trash. And OoO will be trash too. It’s a death penalty as soon as only 2 survs are alive
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2144380#Comment_2144380
Well killers should be able to slug, camp, and tunnel or kill survivors. They're called killers, they're meant to kill!
And survs should have keys as base kit. They’re called survs, they’re meant to survive!
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@nursewannabe said:
Just bring small game and hunch for totems but also ds for tunneling unbreakable for slugging don't forget iron will because it might be spirit and prove thyself to counter gen regression kindred because you're in soloqueue and maybe slap in windows of opportunity for the same reason and we'll make it for fast unhook healing
Basically just increase the number of survivor perks to 10 please
See why the "just bring x" argument is flawed?
And with 10 slots you won’t see DS again anyway :D
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2140757#Comment_2140757
Id only be into this if they slowed down the beginning some. Gens already get done very quickly that adding more things to slow down killers momentum is not good
Yes, because killers needs a momentum to improve their 65-75% killer rate
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The problem is when you’re falling from a high place. Then, there’s always a hit
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@[Deleted User] said:
decisive strike is still one of the best survivor perks in the game. i assume the average noob survivor main heard from some streamer "decisive strike is trash now" and started blindly following this false notion. fact is decisive strike can still be used to prevent tunneling and it still can force a killer to change their playstyle just because of the threat of decisive strike existence.
I have 3.500 hours as survs. And yes, DS is trash now
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Don’t think you deserve 4k every game, that’s all
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@lolifasad said:
And also, I don't know why you believe Iron Will discourages healing. Iron will is supposed to make you less noticable, whilst injured, in case you didn't have the opportunity to heal up. And also make plays to potentially lose the killer. However, you still leave trails of blood and there's no reason to remain injured when you have iron will, it doesn't give you any advantage over healing up. Not healing with DH is a good strategy only in some scenarios, not all. For example if you're up against Insta-down killers or Perks, then yes. Otherwise, there's no reason to remain injured to have DH available, if you're facing an M1 killer, you're still better off getting hit and then being able to use DH, you'll waste more time and survive for longer.
And Resilience is a risky perk by itself, it's a somewhat okay strategy to stay injured and do gens faster, but at the same time you're risking going down and wasting even more of your team's time in the process, than the time you saved whilst using it's speed bonus. But out of all perks you mentioned, Lucky Break is the last perk that is related to healing in anyway.
I use resilience and I heal 99%. It's an op perk, and 0% risky
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Dh is the only surv perk that can help you escape in some circumstances, for example at the egc when the killer is at the door of after unhooking someone. It’s the only fun perk for survivor. IF they remove it I would uninstall the game
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@lagosta said:
Don't DC, just crawl to a corner and bleed out so they don't get the extra Devout emblem.
That’s why b&c shouldn’t show aura of survs in dying state
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New BT is 1000 times better
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/2107937#Comment_2107937
lol ds wasn't nerfed. it's functionality is the same as the pre change. they just nerfed the ABUSIBILITY of it. lol though they did buff a few killer things but nothing as big as they buffed survivors.... though i disagree with the change of small game to no longer ping killer traps!
And bt wasn’t buffed. If you’re not near the hook to won’t see a difference
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they should remove the aura reading of survs in the dying state. Now it promotes slugging
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Like killer mains said about ds.. iri head now does the same it did before, only affects killers that abuse it before
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OoO should deactivate at egc. With this change you’re dead if you use it and you’re the only surv alive
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/2099086#Comment_2099086
Yeah, too easy to win, that's why people don't play killer.
Kind of wonder why we have so many people that wants to torture themselves to play as survivors that can almost never win. What a world we're in..
People don’t play killer because swf exits and people want to play with their friends
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2091029#Comment_2091029
Make ruin and noed base kit as well.
And keys, of course
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2091029#Comment_2091029
No? Why should you have the benefit of a perk without using it?
Agree. Blood lust should be a perk also
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2099009#Comment_2099009
That's very generous of you, but you can't expect other people to be so selfless. Most people play to win. I don't personally find it fun when my opponent gives up.
I don’t give up. I give bps and pips for all. The game should be balance for 2k, but it doesn’t, and devs know it
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2098968#Comment_2098968
Choosing the option that increases your chances to win is always the best solution. You don't play other games and just allow people to score goals for free or let someone kill you a few times in COD because you feel bad for them. No, you want to win and you stomp on anyone who tries to beat you. If you play a game with the intention of losing just to let someone win, you shouldn't be playing that game. No one wants a pity win and everyone wants to win. The best way to win as killer is to get someone out quickly. Whether you like it or not, that's the best way to win.
When Iplay killer now I kill 2 and let 2 escape. We all have fun. When I play survs if the killer is going to 0k I let him kill me, and everyone have fun. Not to difficult
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2098484#Comment_2098484
It extends the chase even longer that creates a second chance that, otherwise you would have never had. Also, a killer getting rid of 1 survivor quickly is the best way to win the match. Leaving a person alive is a good way to lose the game. That's why they didn't do it with other survivors. They didn't need to. The match is now winnable.
No, the game is now 4k. But killers want to think is because they’re good at the game and they earn it
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2098925#Comment_2098925
How is BBQ abused?
Same as old DS. Survs used it because It was a good perk, and survs don’t have many. Now is a trash perk