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LiunUK

LiunUK

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LiunUK
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  • I would make it so when a portal is activated the upside down area of affect (oblivious/killer instincts) around the portal will expand over time up to 16 meters as well as making it so when demo is walking within the area of affect his footsteps are silent then give him the ability to teleport to any portal from anywhere in the map but if he was not standing within the upside down when he teleports the cooldown is increased.

  • @Coordi said:

    Hello, good morning! Do you know which Tomes had missing Lore?

    10, 11, 13, 15, 16, 21, 22

    i think its different for each person. none of the tomes that I fully completed have any missing lore it seams.

  • This is much better, keeps her power feeling unique without it being overwhelming to new players due to to many statuses to keep track of.

  • increase weaving spiders charge reduction to 13 form 10 that way completing it will be the equivalent of completing one gen and make it so the broken effect lasts until the survivor is hooked not all match

  • ptb onryo was fine, survivors just had to re-learn how to play against her but you shot her down before the majority of your player base could play it I am reminded of the original Freddy nerf being premature.

    maxing the condemn lock-in to two to discourage tunnelling dose not help as if the killer wants to tunnel they can and will anyway. all this change dose is make slugging the optimal strategy again.

    the change to make it so onryo's teleport can only apply condemn every 10 seconds is also a bad change there was already enough counterplay with survivors being able to see the auras of the TVs within 16 meters that's warning enough if they are just sitting in range of a tv as onryo teleports to a bunch of other ones its their fault stop insulting our intelligence with these hand holding changes.

    onryo has far to much counterplay now.

    but if you are going to to stick with these changes

    increase the maximum condemn lock-in to 3 but remove the condemn 10 second timer onryo's teleporting to other TVs to apply condemn to survivors in range of a different one is not broken

  • get the whole chapter its better value both jill and Leon have fun perks like blast mine and flashbang while nemesis is a decent killer with good perks

  • I'm using this combo along side windows of opportunity and the new Deja vu for giving me great map awareness along side a tasty 15% faster repair speed when injured probably the most consistent build I have ever used.

  • @Chadku said:

    Pharmacy´s 80% doesnt work while healthy..

    added that they remove the injured requierment it to my suggestion

  • @sizzlingmario4 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3452373#Comment_3452373

    It can be used multiple times, you just have to open chests while injured. It doesn't work while healthy.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3452388#Comment_3452388

    The reason Pharmacy is bad isn't because of the availability of medkits, it's because it's too slow now. Before the medkit nerfs, Pharmacy was actually a pretty decent perk that not many people used and it was kinda underrated imo. But now it's not as good because it's a lot slower to use. The only change I want for it is for it to give a 50% healing speed increase when using a medkit that you obtained from the perk. This doesn't entirely offset the nerf (which is fine because green medkits were kinda dumb) but it would help.

    Also, 80% faster isn't reducing the time by 80% down to 2 seconds, it's 80% increased action speed which looks like this: 10 / 1.8 = 5.6 seconds to open the chest.

    dbd math is weird

  • @Riski said:

    I would ask for the opposite, having to search a chest then rummage it can feel extremely slow and pharmacy was already made more akward to use by requring you to be injured first meaning you can't get the medkit at the start of the game, when there isn't much demmand to help anyone else yet. Being able to search a chets at the start of the game to get the item you want feels very good but spending 20~ seconds to do so doesn't and I'd much rather pharmacy had its old text and risidual manifest and scavenger would just guarentee on the first search instead of rummage.

    @sizzlingmario4 said:

    That would be a nerf to Pharmacy since you'd have to open a chest and then rummage, which would take longer than just opening.

    @ReverseVelocity said:

    That'd end up being a nerf, one of the only things Pharmacy has left going for it is that you get the medkit fast.

    yes it would take a bit longer to get the med kit but pharmacy makes you search chests 80% faster to open the chest.

    and what if all the chests are already opened? the perk dose not do anything then.

    also say you open a chest and get a med kit out of it but later in the match you need to heal again you can go back to that chest and rummage it for another med kit this change will give the pharmacy more utility overall.

  • @Nos37 said:

    Play With Your Food is a hex perk? And how does it synergize with Hex: Pentimento?

    Do you mean Hex: Plaything?

    fixed, there are so many perks in this game i can hardly keep track anymore

  • map design.

    killer addons being inconsistent as hell ranging from near useless on some killers like pyramid head and nemesis to unnecessarily strong addons on killers like nurse, spirit and blight.

    tunnelling of first hook is on the rise but can be fixed by just giving decisive strike its 5 second stun back, the threat of the perk will dissuade most tunnelling and considering it disables when the last gen is done it would still be fare.

  • made some edits to this old post with new ideas instead of making another one

  • @MadMoeZel said:

    *quietly imagines the turbine causing fire from flame traps to turn corners*

    Dear god

  • recently I have been using botany knowledge, desperate measures, self care and reactive healing not only dose this let me heal my teammates really fast throughout the match but it allows me to heal myself between 16 seconds to 8 seconds which really hurts the killer if they are playing hit and run.

  • @Airhawkplays said:

    Maybe the turbine could have a zero cost mod for it being on without a trigger that way players have a choice

    done

  • hit and run killers like wraith, twins or high mobility killers like nurse, blight and range killers like huntress, artist

    all benefit well from the new gearhead

  • ironic considering bubba is being removed like demo and as a result franklins will become a free perk for everyone

  • @ChurchofPig said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309368#Comment_3309368

    I feel like Hag was a weird case, she's the only killer to get new chase music without changes for her that update, and the second to get new menu music without changes for her that update. So idk if she's a good judge as to if it's possible Nurse is getting new chase/menu music tomorrow.

    to be fair patch that gave hag her menu and chase music had basically no content anyway as it was all to test the endgame mori system so maybe they gave her some music because they had a lot of free resources to allocate.

  • I hope they give her new chase music and that its at least better than the 4 seconds of repeating drums we got for hag

  • because players will just play the best survivor overall and it would kill variety.

    for the first few years Claudette with her bloody cosmetic was the most played survivor simply because she was the hardest to see on the dark maps until they changed the brightness of her cloths and made the maps bright4er worth the map reworks.

    survivors will do anything for a competitive advantage look at at the game identity v all there survivors have different ability's and yet despite having over 50 survivors only 6 are really played.

  • i remember when you did not see any hackers in every 2 - 3 matches

  • not getting a hacker in my matches

  • his addons could use some work

  • for me as a solo q survivor I try to play against any nurse I come across but the moment she picks up a survivor and I'm hit with starstruck I lose all motivation and hope as 9/10 times I end up watch all my teammates get slugged within less than one minuet of the match starting.

    I am glad they finally addressed her range addons but the fact they had to nerf awakened awareness from the ptb specifically because starstruck/lethal pursuer nurse exists makes all the forum posts about nurse being bad for the future of the games health sound more reasonable.

  • here is how I will use the new metal of man

    first I will get one stack and then heal, now if I unhook a survivor and then take a protection hit metal of man will activate and the killer wont know because I will still be within the 16 meter range meaning that no matter who they chase either the the hooked survivor or me they will have to hit us multiple times.

  • that's not really a good indicator to determine if a player is new.

    what if they only prestige and main'd one survivor before the update and just wanted to play a different survivor? you only needed to get survivors to level 40 to unlock the teachable's to get on your main survivor.

  • @Laurie268 said:

    They want us to leave teammates on the hook and give the killer free kills since the survivor you unhook has no DS, all the killer has to do is count to 5 and back on the hook they go.

    but if you bring the new borrowed time the killer won't know they have to wait an extra 10 seconds and are very likely to hit them before the effect ends.

  • I think the animation lasts longer than the actual effect dose you really have to time it well, just as the killer starts swinging.

  • i did after re-launching the game

  • I hade most killers already p3 and a few survivors p3 but the ones I didn't were p2 lvl 50 just waiting for me to p3 so now all of them are.

  • Steve and Quintain gives be bad vibes as they are always unpredictable and then their are the rare Jonathan players, they're like fusion of Steve and quintain mains.

  • @hastarkis said:

    https://forum.deadbydaylight.com/en/discussion/334482/about-prime-gaming-cosmetics

    They didn't say anything, but I have a code for Jeff's outfit. If you want I can gift this code for you.

    i would like that as a Jeff appreciator.

  • so another exclusive that I cant afford, nice.

  • @Gahbage said:

    Overall a nice idea, keeps myers almost the same. Gets rid of the weird 99ing. I'd love to play this version of myers.

    The obsession's part of stalk is a little weird. Since its a mechanic that every killer can use, and by the way you worded it, I don't think myers would pick a random obsession if he didn't have an obsession perk. Survivors would be wondering what the obsession perk is, or instantly know they're facing a Myers.

    Also without having the 3 tiers he would lose that classic leveling up to tier 2 sound. Suppressed evil could be charges instead, Having max stalk giving 4 charges. Maybe make it so Suppressed Evil could only be used at 50% meter and make it play the same tier 2 sound, It wouldn't play if someone was bouncing their meter at 75% or 100%.

    Addon suggestions are good, nothing over the top. Little hard to the numbers when glancing at them. 

    Only changes in your suggestion I'd personally like would be mainly to Scratched Mirror, Keep the old effect of not letting you level up to "Tier 3". You are forced to stay in base tier but gain infinite Evil meter. Keeps the old playstyle of both mirror addons. He still stays a M1 only killer with free aura reading.

    Reflective Fragment is a little redundant, having 2 undetectable addons when its baked into Suppressed Evil is kind of pointless. One would be enough.

    Glass fragment could reveal the aura based on how long you stalked. That way you can choose to stalk far away and gain a long aura reading on a survivor. Fits Myers with how he was in the movies, would force survivors to actually break vision when a Myers is after them instead of Tbagging behind a dropped pallet. 

    Maybe tack on the old stalking sound to Tacky Earrings, make it even more of a meme.

    thankyou for your comment

    the obsession mechanic was added to just add into the whole obsessive killer vibe that Myers has and its worded that way so people know how it would interact with the few perks that switch obsession like nemesis, furtive chase, ds and for the people

    as for the tier up sound effects the tier 3 sound activates when Evil Unleashed is used and the tier 2 sound is use when he uses the Suppressed Evil ability during Evil Unleashed but only survivors in his terror radius would hear it so anyone outside 32 meters of Myers wont know he is undetectable

    I made that change to scratched mirror to account for the fact Myers has 4.6 Ms but there is something that you can do with this new version as its not only when you first go undetectable with Suppressed Evil but also when you refresh it basically giving you on demand object of obsession. looping the survivor? activate Suppressed evil for nor red stain a 5 seconds aura reading, lost a survivor? pop Suppressed Evil to find them. if you have max Evil charges you can keep refreshing Suppressed evil to get a total of 20 seconds of aura reading 25 seconds if you use it with Judith's journal.

    the reflective fragment and mirror shard are for those Myers who liked being undetectable at the start of the match to get close for a grab or to build stalk fast.

    glass fragment is meant to allow Myers to approach a survivor optimally while giving the survivor little warning and to allow him to use his stalk in high wall loops for better mind games

    I like your idea for tacky earrings so I added it :)

  • @Seraphor said:

    You've just removed Tier 2, and given a manual activation of Tier 3.

    This ultimately means you'll end up spending more time in Tier 1, which doesn't come with Undetectable by default?

    That's a flat out nerf. And you can already 99 his stalk meter to activate it manually anyway.

    Plus no killer who doesn't have either a ranged or on-demand mobility power should be slower than 4.6m/s, that fact that EW1 Myers is slower is already a travesty, especially as he has to slow down to stalk anyway, but at least he's only slower for the very start of the game and doesn't revert back to Tier 1 after using his power!

    there is no longer a tier 1 its been converted into the ability Suppressed Evil giving him on demand stealth the reason I made it so you have to manually activate Evil Unleashed (tier 3) instead of 99 the power is to prevent accidental activations because using Suppressed evil consumes a portion of your Stalk charges.

    I do agree with you on the slow movement speed so I changed that.

  • these are decent ideas, but is the rust coloured-egg says you cant see the aura of a survivor in the cage but wouldn't you still be able to see the cages aura anyway or did you mean the cages aura is hidden instead.

    also my idea for a very rare/ultra rare pyramid head addon was to make it that punishment of the dammed also creates a trail of torment after the spikes disappear that way if you use your range attack at a loop and the survivor decides to stay at it there will be large lines of torment trails all over the place making it very hard to not get tormented

  • i don't know why but I have played 28 matches so far and 19 were hardcore nurses and see all the nerf nurse posts I'm guessing I am not the only one

  • maybe make her blinks start to recharge after her fatigue ends not as it starts but increase her fatigue movement speed a little to counterbalance it

  • @RisingTron said:

    If I can't give up on hook I'll just AFK. Forcing survivors to be trapped on hook isn't going to solve your situation whatsoever. I will gladly take my headphones off and play a few games of Uno on my phone until the game is finally over.

    your phone haze Uno?

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/328013/about-nurse-and-an-idea-for-her-base-kit

    You realize.........Her power is the ONLY way to traverse, right ?

    she has the best gen patrol along with the best chase in the game this change only adds around 4 seconds on to her total time to travers from one side of the map to the other and dose not effect her chase times if she is good.

    the whole point of this change was to rise her skill floor back towards where it was a couple years ago without affecting her skill ceiling your talking as if this change would put her in the dumpster with Freddy

  • all my favourite characters are prestige 3 level 50 with all perks all other character are prestige 2 level 50 waiting for me to prestige them

  • with his sheer amount of map pressure? yes.

    being able to go from one gen to the other on the opposite side of the map in 8 seconds with a short power cooldown is insane and only second to the nurse

  • I admit the brown sky is ugly and doesn't do the map any favours but if they made it orange like the sky is in a wild fire that would contrast well with the darker map

    image.png


  • not much has change I'm afraid but the coming year looks to be interesting especially with the 40 meta perks rework coming SoonTM

  • each mission requires you to play in a certain way someone will make a guide for them in the future.

    I myself am loving the game so far though there are some room for improvement and balancing like how the necromancer is far and above better than the warlord.

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