End game perk disabling
I understand disabling a perk for end game to avoid a “free escape”.
however, if you’re running something like decisive strike, and are good enough in the game to avoid needing to use it, why are we then punished at the end?
I understand disabling a perk for end game to avoid a “free escape”.
however, if you’re running something like decisive strike, and are good enough in the game to avoid needing to use it, why are we then punished at the end?
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Comments
you can just not use it.
also sometimes you only chase 2 or 3 survivors and hook them 2 times because the 4th guy is hyper stealthing.
this is once again one of those situations:
but it always feels frustrating to play against
a game about fun should be balanced around fun
also BT still exists so i dont know why you d need more than bt to escape
They want us to leave teammates on the hook and give the killer free kills since the survivor you unhook has no DS, all the killer has to do is count to 5 and back on the hook they go.
but if you bring the new borrowed time the killer won't know they have to wait an extra 10 seconds and are very likely to hit them before the effect ends.