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LiunUK

LiunUK

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LiunUK
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  • I have an internal compass so no matter where I spawn I can orientate my self by just seeing one of the walls of the map and I know where all the totem spawns are.

    except for on meat plant, ######### that map

  • even with the changes he is still weak. sure his addons are better but he can be revealed much easier against any coordinated survivors that puts him at a huge disadvantage.

  • there is a way to nerf her power slightly without affecting her strength


    currently her fatigue is 2 seconds long plus 0.5 seconds for each additional blink and it takes 3 seconds to recharge each of her blinks

    so if a nurse blinks once she will have to wait 1 second after fatigue before she gets her blink back or 3.5 seconds if she blinked twice

    the speed of which she gets her power back is the main issue as even if the nurse makes a mistake she can correct it almost immediately and using her power to move across the map to patrol gens is free


    my suggestion is to make it so if she blinks but fails to hit any survivor the blinks only start to recharge after the fatigue ends. this way the nurse will have to wait 5 seconds if they blinked once to get the blink back or 8.5 seconds if they blinked twice. but if the nurse succeeds in hitting a survivor after a blink she recovers like she dose on live.

    not only will this give survivors a little bit more of a chance in chase if the nurse makes a wrong read it will also make her map pressure less oppressive as she has to wait longer before she can blink again if she uses her power for mobility.

  • @Mandy said:

    What do you think the issue is, what suggestions do you have for improvement?

    I think he needs a clown sized rework as a lot of his mechanics are outdated especially the limited power resource, my idea would be:

    change his base stats to this

    base Ms/ 4.6

    terror radius 24 meters

    his tiers are removed and instead his power works like this


    Evil Incarnate

    Activating Evil Incarnate allows The Shape to see his prey clearly and build up more Evil Power by stalking them:


    SPECIAL ABILITY: Stalk

    Press and hold the Power button to stalk all visible Survivors and gain Evil Power charges.

    the survivors Evil Power charges resource limit is removed. Instead when the shape fully stalks a survivor additional stalking has its speed reduced by 50% for all fully stalked survivors except the obsession who can be stalked at full speed all match.


    SPECIAL ABILITY: Evil unleashed

    When the Evil Power meter is full press the Power button to activate Evil Unleashed (you don't need to 99% anymore)

    you cannot stalk while Evil Unleashed is active

    60 seconds duration

    Evil Power charges deplete over the course of the 60 seconds duration

    all survivors are exposed

    increases vault speed by 15%

    increases speed of breaking pallets/breakable walls and damaging generators by 15%

    increases lunge duration to 0.6 seconds (increases lunge range like it dose on live)


    SPECIAL ABILITY: Evil Within

    Press the Alternate ability button (the vault/kick button) to consume 25% of the total Evil Power charges

    cannot be activated when you have less than 25% total Evil Power charges

    you can still stalk while Evil Within is active

    gain the undetectable status effect for 15 seconds

    can be activated while Evil Unleashed is active at the cost of reducing its duration by 15 seconds

    using Evil Within while Evil Unleashed is active plays this global sound stinger (copy the link to hear the sound effect from the dbd wiki) https://static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/64/Shape_EvilWithin_Tierup_Warning.ogg/revision/latest?cb=20171008204223

    pressing the alternate power button again while Evil Within is still active refreshes its duration and dose not play the global stinger sound effect if Evil Unleashed is active.


    with all these changes Myers identity stays the same but he is more about balancing recourses and deceiving survivors like how in the movies even when he is chasing Laurie he often appears out of nowhere even towards the end of the movie.

  • nurse, Onryo, blight with make your choice and floods of rage

  • what I do is dependent on my team.

    ideally if they don't cleanse I wont ether and we will do gens as fast as possible as plague is basically infinite tier 3 Myers where everyone can be downed in one hit but as long as they can last between 30-40 seconds in chase we can rush out gens before someone dies or just as one person dies.

    but if they do cleanse I will also cleanse but try and do it at pools no ware near objectives like uncomplicated gens and just play as safe as possible avoiding chase altogether and if plague dose use her corrupt I will immediately hide and wait it out I know its not very fun but sometimes stealth is the best counter especially against snowball killers like plague, oni, nurse etc..

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2869468#Comment_2869468

    Ah yeah. I was thinking about PTB.

    and that is pretty much this or next Tuesday as Sadako chapter was (almost) three weeks ago?

    ptb is usually 3 weeks after a patch then it goes live 3 weeks following that but sometimes there is a delay based on holidays like Christmas

  • @Kurri said:

    https://forum.deadbydaylight.com/en/discussion/comment/2849795#Comment_2849795

    Yes but you will not be able to go over 100% with other healing buffs. This way even if you take a Med Kit with healing speed incease add ons, Botany, and We'll Make it. It is still capped to 8 seconds.

    So if you take Boon: Circle of Healing, and a Yellow Med Kit. Which would normally be 75% increase and 35% increase, instead you just get a cap 100% increase, and healing another survivor one health state would take 8 seconds.

    the issue with healing is not just the speed but the fact that it can be done endlessly if a killer hits a survivor hey have two choices. commit to the chase which depending on the killer, map and survivors repair efficiency it might not be worth it or abandon the survivor to contest gens one at a time allowing the survivor who was injured to heal and then get on a gen making the time spent on that survivor a waste

  • @Tr1nity said:

    And they called me a madman for liking forced penance.

    you are a true man of culture

  • @Kurri said:

    Change; Healing buffs cap at 100% healing increase.

    Problem solved, you can still stack healing items/perks to heal faster, but the fastest you can raise healing to is 100% - doubling normal healing speed which is normally 16 seconds (healing another survivor 1 state) , so 8 seconds.

    isn't that just old boon circle of healing level of speed

  • I have been playing the game since beta and have seen it all,

    you have to understand that everyone has a different sense for what is horror and repeated exposure will desensitise you to it when I first started playing dbd I would literally crouch walk to the edge of the map whenever I herd the terror radius but as I played more and more I realised that the killers weren't that scary and the maps where super survivor sided with all the infinite windows making it even harder to take the killers seriously.

    that being said even to this day anytime I'm on a gen and I look around only to see Myers standing behind me scares the ######### out of me.

    though I agree that some of the map reworks have taken out the flavour they once had but that's nostalgia talking because I like the Coldwind farm reworks because I have nostalgia for the Texas chainsaw mascara but I'm also not to keen on the rework at the same time because I am nostalgic for the pre-reworked maps.

    getting old sucks the fun out of everything.

  • depends on how much we get

    we know were getting a new killer but until I see the power I wont hold my breath.

    I'm not sure if were getting a new survivor but if we do it could ether be Reiko Asakawa or her psychic ex-husband Ryūji Takayama

    I will be surprised if we will be getting a new map but I doubt a reworked map as Haddonfield is the next reworked map and there not going to releases it alongside another licenced chapter.

  • @Predated said:

    Pretty sure the staircase is wide enough to walk past them, otherwise, the plain old "wider stairs" would fix it. The hook up there is balancing wise quite nice.

    this is rpd, they're not going to touch the map itself

  • shame they put 2 hooks at the top of the library in rpd and the killer can body block the stairs making rescuing the survivor impossible.

    classic bhvr

  • @dugman said:

    For a second I thought this was about making new perks that work kind of like the perk Dying Light (which I happened to use yesterday.)

    you've been bamboozled

    (I changed the title to reduce confusion I genuinely forgot dying light was a perk that existed)

  • @Phasmamain said:

    I like the survivor sense idea a lot actually. I wouldn’t let it reveal killer aura’s though

    yea but in dying light using survivor sense would reveal the volatiles aura so I was trying to keep it true to the source material.

  • same reason you ware expensive cloths. so others can look at you and be like "DAMN"

  • wraith

    quickly tap the cloak button and he will make a gurgle and bone rattle noise just like when he lunges to fake out dead hard and 360's

  • they only need to fix his rush exploits so he cant turn as far when lunging and then town down his addons.

  • @GannTM said:

    I don’t understand Twins over Spirit at all. Spirit moves so much faster and is way more time efficient than Twins.

    twins ability to both chase one survivor and camp another on the other side of the map can't be overlooked especially at higher mmr where being in two places at once while forcing 3 survivors to not work on gens is very valuable.

    the only real issue with the twins is the healing meta is a big counter to them but if that ever changes we will see the twins regain popularity.

    also with the recent nerf to spirit she struggles at higher mmr unless she brings her best addons at average mmr she is fine.

  • only if its used in conjunction with CoH as i like to use nurses calling

  • this was my idea back in September when scourge hooks were first introduced

    Scourge hook: monstrous shrine

    Your fervent care of the Hooks found in the Basement has aroused The Entity's interest.

    at the start of a trial, the basement hooks become scourge hooks: the aura of scourge hooks are revealed to you in white.

    while a survivor is hooked on the scourge hook all generators regress automatically.

    when a survivor is unhooked from the scourge hook all survivors outside of 32 meters of the hook have there auras revealed to you for 4/5/6 seconds.

    the idea behind this was to promote the killer to not camp the basement to get the most benefits

  • so... did the patch fix this issue or should I just give up on the tome

  • @Blueberry said:

    Snuffing a boon breaks the totem. Boom. Problem solved.

    Keeps them strong but on a limited resource.

    that's basically what I said but with my idea after you snuff the totem survivors have to spend 14 seconds cleansing a totem then several seconds moving to another and then 14 seconds lighting the boon so around 35-45 seconds.

    if you just destroyed the totem they will at most spend 20-25 seconds just finding and lighting another totem

  • probably due to the power scaling of killers

    strong killers synergise very well with perks while weak killers tend to not get as much value out of them.

    take tinkerer for instance. on a killer like trapper its a decent perk and can help in some situations unless said gen is on the other side of the map but tinkerer on blight or nurse is very strong.

    so say you make a perk that's very strong on weaker killers its very likely that same perk will be broken on strong killers

  • I mean... my main is demo which was technically removed :'D

    but if it was completely removed I would fall back to my old main plague

  • @Laluzi said:

    As far as I can tell, yes; people are still having problems doing this one and also Devotion To The Unseen in tome 7.

    darn

  • @Shroompy said:

    Artist is in no way even close to Nurse

    I see her as a better Huntress, a very solid killer but definitely not amazing since Im pretty sure you can crouch under her projectile and avoid it completely.

    we tested it and you can't duck under the crows if you are on the same level.

  • devs pls fix. this is my last challenge from the previous tome and my OCD is flaring

  • @Kgamers4 said:

    It doesn't work the challenge itself is bugged with the recent witching hour update, I've spent 4 hrs trying this over and over with tier one Myers with BoP equipped still hasn't worked

    oh...

  • after I adjusted to the change he's not that bad

    it just changed when I aim

    with old Deathslinger if a survivor ran around a corner I would just go around and quick scope but now I aim as I am going around the corner and flick fire.

    I am getting about the same amount of hits as I was before

    the only real nerf for me was the 32 meter terror radius

  • @selflessnea said:

    Does it really work on haunted grounds? The reason I say this is because 9n the killer side the perk "goes on cooldown" for 60 sec to act as a timer. If this is changed by vigil then I feel the display that haunted grounds has been activated needs to change before people start getting accused of cheating more then they already are.

    any status affect with a timer ring around it is affected by vigil so perks like haunted, iron maiden, dragon's grip, make your choice and star struck will be affected while affects that don't have a timer ring like devour, node, rancour, and Myers tier 3 won't be changed.

    I'm not sure if ghost face is affected by it.

  • i think there is a free Mikaela Halloween skin in the next tome

  • @Mistikus said:

    they aren hard to find, they are lound af

    the main effect of the perk is to turn all dull totems into hexes that way the survivor has to spend 24 seconds re-blessing the totem if they want there boon reactivated

    the aura reading is just to give it a reason for tier 1/2/3

  • @Dino7281 said:

    It's not really problem to find them, but problem is that it's not worth it to leave gens / chase for it, because they can just do it again.

    that's the point of the other effect of the perk as soon as you cleanse the boon totem it becomes a hex as well as all the other dull totems. so now if the survivor wants to relight there boon the have to spend 24 seconds doing it.

    those 24 seconds make up for the time spent cleansing the boon.

  • maybe bring the range down a little more because 24 meters in a radius is a 48 meter diameter from one side to the other that still a pretty huge area especially for shadow step.

    other than that I think there fine.

  • Roll my eyes followed by a teenage "UUUUGGGGGGGHHHHHHH" as if I was told to take the rubbish out

    and then go looking for the totem.

  • @Hoodied said:

    Earth

    our solar system

  • now we got slim-thicc Myers with tombstone he's slim in tier 2 but gets thicc in tier 3

  • @Apollos said:

    If somebody likes Spirit enough, they'll continue to play her just fine I wager.

    that's what people said about hillbilly mains.

    where are they?

    I have not seen a hillbilly since November.

    I miss him

  • @Gay Myers (Luzi) said:

    While slugging is essentially nto enjoyed by majority of players, even in scenarios like that, it is not bannable and reportable, as the game will end in a guaranteed timer.

    they could at least make it if all 4 survivors are slugged the bleed out timer speed is doubled because 4 minuets of not playing the game is almost as long as a dc punishment

  • scalped topknot

    or they should at least increase the rarity

  • Boon: Up The Ante

    while cleansing a totem press the active button to create a boon totem

    all survivors within 12/16/20 meters of the boon totem will not have there auras revealed by any means when the killer smothers (cleanses) the boon totem your aura is revealed for 8 seconds.

  • license holders did not like the memes so probably never unless Clive barker changes it when he gets the licencing rites back

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