LiunUK
LiunUK
About
- Username
- LiunUK
- Joined
- Visits
- 2,420
- Last Active
Comments
-
@McFALLENONE said:
Mouse and Keyboard support on console.
dose not exist and the devs said they will never add it
-
@Warcrafter4 said:
Yep and they are bugged in some of the weirdest ways.
Like failed grabs instant sawing people as billy for no reason.
that's how its supposed to work now with the recent patch if the grab fails the killer will swing instead giving the killer a hit which is good and bad depending on the situation.
-
this is why I never buy an older cosmetics before a new rift is released just in case a recolour appears in the rift.
-
@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2388145#Comment_2388145
So what would you propose as an all-encompassing term that is recognised as such that absolutely no-one at all could ever be insulted by despite literally every single letter in the full LGBT+ banner being used to hurt people?
rainbow powered
-
I don't remember what that perk dose :/
-
@Satelit said:
https://forum.deadbydaylight.com/en/discussion/comment/2387328#Comment_2387328
I'm pretty sure Bhvr already said that one of the original survivors is LGBT,leaving us with Claudy,Meg,Dwight and Jake (not sure if Nea was out at the time).It's a matter of comfirming who.
when they say original survivors I think they meant non-licenced not the survivors that were in the game on release
-
@Kill_Yr_Idol83 said:
https://forum.deadbydaylight.com/en/discussion/comment/2387097#Comment_2387097
Interesting especially since I've talked to at least 8 or 9 people since I've made this post that have all experienced the same thing as myself.
do you clean your ps4 regularly?
-
he's got that proper British mug look goin' on
-
I'm on day one release ps4 and I'm having no issues besides a bit of lag but that's the internet not the game.
-
there where people who were abusing it like making trapper traps neon purple so they cracked down on the modding seen which a lot of people predicted would happen eventually.
-
I have had the occasional frame skip (like one or two frames so barely noticeable) when a lot is going on but no frame drops so better than it was before the patch
-
unfortunately they only give chase music to new killers and killers who receive significant changes that means killers who are in a good place or only need minor adjustments will not be getting chase music any time soon
- wraith (in a good place)
- nurse (buggy but acceptable)
- hag (strong enough to not need any significant changes)
- huntress (got an update but no theme)
- cannibal (got an update but no theme)
- nightmare (got multiple updates but no theme)
- spirit (most likely to get a nerf but not a big enough change to warrant a theme)
- legion (might get a buff but not a big enough change to warrant a theme)
- plague (in a good place)
- ghost face (needs an addon pass but huntress got one and still did not get a theme)
so they are very unlikely to get chase music, trapper and pig could possibly be in for a big enough rework that they could get there own chase music but trapper is the original killer so he will likely only use the classic chase music and pig is licenced so its only if the owners of the saw franchise allow it.
-
are you on switch?
-
rip switch players
Head's up: We've postponed Update 5.1.0 on Nintendo Switch to further resolve some issues related to performance. This delay will not affect tomorrow's planned release on other platforms. Thank you for your understanding!
For more details and some FAQ: https://bit.ly/3i2Afyq
-
play the pallet like you would against huntress, just keep running 9/10 he will pull out his tentacle, just be careful when he rounds the corner as he may still try to whip you then.
also if you are at a low wall loop and nemesis try's to hit you over it; crouch.
-
@Dino7281 said:
So give them one quality of life, which is useless in most scenarios and then nerf the ######### out of them.
"Balanced"
so you are saying the twins are balanced right now? if you think they are week go watch Dowsy the mad lad got over 800 4k in a row as twins
the fact that victor can be placed by a hook first and then have a survivor hooked afterwards and can camp there for 90 seconds should not even be allowed in the first place as you can't place him near a hook if the survivor is hooked their first.
but I instead suggested a change which allows them to still camp but for a shorter time
reducing the stun time on successful survivor downs to 4 from 5 seconds is a buff
and all the other changes punish the killer for misplay if you are good with the twins you wont even notice the changes as they are meant to increase the skill ceiling.
-
more body type variations and nationalities.
I'm waiting for a character from south east Asia or the middle east there are a lot of cool urban legends and folktales that a killer can be based and the possible cosmetic options from those areas would be great for survivors.
-
Give the survivors survival blood points based on how long they were in a match 300 every minuet to a max of 3000 that way if a survivor escapes after a long match they will get max survival points
-
@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2292389#Comment_2292389
Games are hidden.
https://forum.deadbydaylight.com/en/discussion/comment/2292399#Comment_2292399
1421 hours.
https://forum.deadbydaylight.com/en/discussion/comment/2292401#Comment_2292401
2998 hours.
https://forum.deadbydaylight.com/en/discussion/comment/2292574#Comment_2292574
1844 hours.
damn thats lower than i expected
-
optimization
-
You can crouch behind terrain to avoid the tentacle strike as long as what your crouching behind is taller than you
-
on hyper aggressive killers like nurse or blight who can be on the survivors before the effect of lethal pursuer ends its amazing to start the snowball
-
nurse
-
crashes are common as well they could at least disable the dc penalty until they fix the issue
-
it alot worse with the recent chapter
-
when the mmr system is fully functional the rank system will have nothing to do with player skill but instead is based on how much a person has played within a month.
on the 13th of every month all players will be reset down to 20 and be given blood points based on there highest achieved number its basically a goal for players to try and achieve every month and another way of getting blood points to alleviate the grind.
-
people with decent skill suiciding on hook because they were tired, having a bad day, made a mistake or there teammates did something stupid messes with there MMR
-
i did not get the 100k and i own the skin.
-
here are the stats of what the ds nerf did
-
@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/2240395#Comment_2240395
A few Tomes ago, they had Lore for 4 Characters, they stepped back from this. Probably because they dont want to run out of Lore Content too quickly.
I don't know how fast they can run out of lore considering that there are currently 48 total characters in dbd and they add usually 2 more once 3 months, which is more or less the same time they release a new Tome, making it impossible to cover all killer and survivors at least once (nothing is preventing them to EXPAND on the lore of a character who was already featured in a previous Tome)
in the first Tome, there were only Trapper-Challenges as Killer-specific Challenges. This resulted in a lot of Trapper-games, because basically everyone had to play him.
There were 4 challenges across the whole Tome I that forced you to play Trapper.
We already have 3 challenges that force you to play Plague in the current Tome, and the last level is not unlocked yet (and 2 of them were concentrated in the same level of the Tome, which only made it so that in that period you were a lot more likely to face Plague).
What they could do is add master challenges related to generic killer perks, like they did for the first Tome, or add generic master challenges instead of tying them to characters unrelated to the Tome.
OR
They could backtrack on the decision of limiting the lore to 2 characters per Tome as I said earlier, maybe 4 is too many, ok, what about 3?
Just a note: the thing that is pissing me off about the most recent archives is that it looks like they had planned to add the lore of the "extra" characters in the Tome, they prepared the outfits and challenges that tied to that lore, and then simply removed the lore pieces from the Tome because reasons.
Take Clown's outfit from the Rift which came out with Tome V
https://us.v-cdn.net/6030815/uploads/L81KJLRQTLLA/image.png
IDK, but this screams LORE to me, and I would have liked to know what was going on in Clown's territory while unlocking this.
clown is in the next tome along with Jake if dbdleaks is corrrect which they usually are
-
@TheBus4K said:
https://forum.deadbydaylight.com/en/discussion/comment/2239175#Comment_2239175
But there are also skins of other Survivors like Kate / Claudette or Killers like Blight / Huntress. Why have they decided to make challenges of Zarina and the Trapper?
I ask because I don't know if they have something to do with the lore of the Plague and Bill or just completely random.
https://forum.deadbydaylight.com/en/discussion/comment/2239184#Comment_2239184
These Challenges simply encourage farming or even camping, I don't understand why they aren't able to think of Challenges that are really challenges and not a joke.
the trapper and Zarina skins are brand new made for the rift and they have been given challenges accordingly just like how Claudette and Oni did in the previous tome and clown and Adam in the one before that its a trend they started in tome 5
the Kate skin is part of the waterfront massacre skin line along with the Dwight, David and Nea skins we got recently. basically its a free skin from that set just like how in the first tomes rift we got the nurses Halloween blight cosmetic when all the other skins had to be bought or earned through the event.
the blight and huntress skins are just re-colours of existing skins
the Claudette skin is one of the community's " design your own cosmetic" contest winners
-
killer is too stressful.
though as a solo q survivor my teammates can make it very stressful for me
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2202601#Comment_2202601
"as wins are based on kills and escapes"
As they should be.
because wins are based on the total amount of kills and escapes 3+k = hunter win, 2K/2E = draw, 3+E = survivor win. the meta in IdV is to hard camp a survivor to death and slug any others that go for the rescue yes some killers do that in dbd but not all of them and usually the killers that do hard camp end up losing because of how the emblem/blood point systems work the meta in dbd is all about the chase and applying map pressure that's why we have such a diverse amount of killers to play against.
If dbd adopted the IdV win conditions killers like hag and bubba would be the only thing people will ever play against at low ranks whilst high rank would mostly play against camping spirits, nurse, blights and perks like StBfL, NoeD, corrupt intervention and insidious.
I don't know about you but that dose not sound fun.
-
ah yes identity v the chair simulator.
players complain about camping and tunnelling a lot in dbd but in identity v hunters are ranked based on there ability to camp as wins are based on kills and escapes not overall performances.
-
@apathyinc said:
I hope they throw in some margarita gens too, I miss those.
that too
-
3 David's all no mither
and the killer was oni
-
i think they should work on his main event first
-
only when i am waiting for a match as soon as it begins loading I turn the music of as in a game like dbd where sound is extremely important for both sides, distracting music can make the difference between a win or a loss
-
@MrDardon said:
The council of Booba awaits you.
And no, I mean Bubba, I call him Booba. Stop being dirty minded.
Booba "Chad" Sawyer
-
@GannTM said:
So wait you’ve gotten 12 straight Bubba games in a row?
yes and then I got a camping iri head huntress.
-
@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/comment/2192136#Comment_2192136
Hmmm he definitely doesn't look like the second image ingame. Have you seen his design for Evil Dead The Game coming out? He looks way better than in game Dead by Daylight. But yeah I'd love his funeral outfit from season 3.
https://us.v-cdn.net/6030815/uploads/9VS7ES02JFHJ/deadbydaylight-06-01-2021-12-24-49.jpg
https://us.v-cdn.net/6030815/uploads/FNOXN15TRUI8/d56befb2.jpg
https://us.v-cdn.net/6030815/uploads/AHU9M0KK1OZJ/4c05891e-7d99-408a-9252-46c235b9abad.jpg
the reason he dose not look the same in game is because they use a lower resolution version of his model for the game to stop the game from lagging its the same for all the survivors and killers, if you put there model into a modelling program like blender and put it the highest setting they all look really good.
here is a vid from Skemooo looking at ash in blender
-
@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2192126#Comment_2192126
i wouldn't even say the chances are even based on the roster size. different ranks straight up just have different killers. if op is a purple rank, then bubba's way more likely than 1/23.
the resent buggy rank reset put me from rank 1 to rank 2 but all my matches have been with rank 4-8 killers with rank 15+ teammates
this is all I see now when I close my eyes
-
@MintberryCrunch said:
https://forum.deadbydaylight.com/en/discussion/comment/2192066#Comment_2192066
That's basically right I think, although it wouldn't be out of 23 because not every player has purchased Bubba, but this should actually make it less likely I think, even if lots have purchased him for BBQ because there's a good chance they don't actually use him.
So yea the chances should be incredibly low, but then due to the nature of probability it's not just possible but in a way inevitable that someone will get a run of loads of games against the same killer.
Still OP has been crazily unlucky, I rarely see Bubba at all, suppose rank also comes into play.
its all bubba now
-
its bubba all the way down
-
@[Deleted User] said:
Wait it's all Bubba?
always has been
-
I bring a mori and knockout so that when I mori the survivor there key is not underneath a hook and is less likely to be found by there teammates unless they were swf.
you might think that knock out is a useless perk but on a stealth killer it makes it very hard for survivors outside your terror radius to know which direction I'm in; allowing me to go straight to them rather than hook immediately.




