LiunUK
LiunUK
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- Username
- LiunUK
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Comments
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safe head or Stefano from the evil with series
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@BioX said:
Well the lack of.gore.does not help,
I'm sure demo should bite someone's head off but instead he just...bites it and the survivor dies??
Hag Oni Doc Deathslinger Legion most deadly
Trapper Wraith Twins Demo least deadly
demo bites the head and then shakes them violently which then breaks their necks this is how most mammals kill rodents and is brutally efficient. Nurse and Plague also break the necks and and possibly clown because either their skull caves in or there necks snap at the base of the skull as he is heel stomping them at the back of the head but its hard to tell.
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killers have bigger hit boxes
but on the flip side survivors can hug loops tighter because they have a smaller hit boxes allowing them to loop killers in the first place so which would you prefer? looping or body blocking hatch
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i love this as this would make her power a lot more interesting to use but the issue with plague is once a survivor is infected they don't care about getting hit with more bile the just worry about reaching the pallet or window and looping.
if there was a way for plague to get her corrupt purge without the need to drink from a fountain but by rewarding infecting survivors she would be much more dangerous.
my idea would be like for every fully infected survivor her corruption meter builds up and fountains just give you a boost of corruption like 20% to give you that little extra when there is a corrupt fountain nearby and when the corrupt gauge is full she can do a small channel animation like when in the menu she spreads her arms out and slowing down her movement speed to which she gains corrupt purge that would make her a threat at all times and survivors will have to cleanse as soon as possible to slow how fast she gains corrupt slowing match progress.
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i don't mind it at the beginning of the match because there are 4 survivors and I'm going to bump into one eventually but when there are just two survivors left waiting for the other to be killed to get the hatch then i have issues.
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It's crazy to think survivors have over 100 different items/addons/offerings in their bloodweb not including perks. when killers have less than 50 in theirs
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@Jane_Is_Mega_Thicc said:
Some of your ideas has ups and downs, but the key one is genius. I think items will be balanced if your ideas were added.
lets hope that the key change the devs give us is at least decent
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@Jane_Is_Mega_Thicc said:
Some of your ideas has ups and downs, but the key one is genius. I think items will be balanced if your ideas were added.
thanks
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if they removed the oni's 180 flicks then blight's should go too
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we live in a society and Sluzzy just wants to watch the wourld burn
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2137444#Comment_2137444
If i'm doing a gen on the other side of the map I'm not gonna run all the way across to check how many totems are in the game. Also the small game buff I think is great. I only wanted to detect totems and not traps.
well there you go, if you dont want to run into the basement to know how many totems are left you can just use small game but for those who dont want to use small game still have the option of going into the basement and finding out.
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@burt0r said:
I also had the suggestion of better hiding spots like when a totem spawns next to a tree it visible on roughly 75% of all sides. Let it spawn inside for example a tree with a little alcove so it is only directly visible from 25% of all sides and to balance it let all totems glow a little out of the alcove, like the red stain, but not too obvious.
we need more one directional only totems that can only be seen from a small angles not these silly hill totems that can be seen from accross the map
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i added evil within so many possible killers or skins
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@shitman said:
interesting, sounds good
thanks
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@Beelzeboop said:
I really, really like this idea.
Also, I really like the art you made for the small Totem.
thankyou :)
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well McLean behing his cheeky self gives me hope
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play doctor with iron maden its impossible to hide then
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if you have double pallets it means that the minimum ammount of pallets have spawned so around 7 or 8 total pallets which is actually a good thing
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@Seraphor said:
I like the idea, but you have just buffed NOED considerably by increasing the totem requirement from 5 to 7, which I can't say is necessary.
with the shrine in the basement that tells you how many totems are left and the buff to small game it wont be as bad as you think. It would also increase the matches duration which killers have been asking for
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@Pior_Morte said:
https://forum.deadbydaylight.com/en/discussion/244757/totem-rework-idea
Pretty nice ideas, i just think they should reduce the cleansing time if they are going to implement this
maybe 10 seconds instead of 14
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@johhnytest123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2131782#Comment_2131782
would be a nice buff tbh
not if it costs the killer time to set up especialy if you have multiple hexes.
by the time you set up 2 totems and find a survivor at least 2 gens will pop at high ranks
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@johhnytest123 said:
make killers be able to pick where they want them
how would you impliment that into the game when everything is random. i know trappers would abuse this.
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@nickofford said:
Lol what ? , now it would take 98 seconds of cleansing to stop noed
Also making solo players run into the basement to find out how many totems are in the match for a perk that may not even be in play is the dumbest ######### I've ever heard of
you dont have to be mean about it i'm just making ideas for fun
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2127286#Comment_2127286
Um hes currently the contendor for weakest killer. Dowseys said it,otzs said it. Hes only saving grace is his bs addons like tombstone. Starts at 105% taking 20 seconds or more consecutive stalk to get out of it. No map pressure,no anti loop. Weak af addons (brushes)
i remember when he first came out. so many people saying he was broken because he could one shot people with just an m1, simpler times.
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@zombitehdeath said:
This is really good, I wish I could do this.
Most of the add-on are pretty good (especially the iridescent) but I do have my criticisms which is that scratch mirror should be 4.4 ms just to be fair.
The power itself is a good improvement on his power and I hope the devs see this.
Thanks for reading
he loses the ability to activate evil within which makes him just an m1 killer at that point which is strong but only on certain maps if you get blood lodge with the current scratched mirror you automatically lose also he is not inherently undetectable he has to stalk and then activate his suppress which has a global sound effect when first used so all the survivors know its a Myers
thx for the feedback though
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@AiresBattleblade said:
I have never heard of anyone saying myers is weak. Also the suppress ability just makes him more powerful for not much reason. If you play jump scare myers, you have to build and work around that, if not you build around teir 3 myers, giving him the ability to swap between them makes him a wraith with a powerbar who can activate NoED at will.
i never said he was weak but most people say he is out-dated as ghost face is just a better Myers
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i do like that Jake perk
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use the in game report system is the only option
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he is certainly better than he used to be but the rules of dealing with him are the same
you need to be very aware of your surroundings and always have an escape route planned to avoid giving him the initial hit and be careful not to run into a dead zone other than that be careful of short loops as he can uncloak at them to lung around them like a better pig dash but once you are at a normal loop he is just an m1 killer.
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the rules of her power need to be looked at and her addons need a pass they are ether worthless or unfair
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predator:
Your acute tracking ability allows you to hone in on disturbances left by running Survivors.
after hitting a survivor there scratch marks will spawn slightly/moderately/considerably closer together for 10 seconds
bloodhound:
Like a hunting scent hound, you smell traces of blood at a great distance.
pools of blood are shown in bright red and emit trails of blood vapor ( like little lines of red coming of the ground so you can see it through grass) blood also lasts 2/3/4 seconds longer than normal
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he is very map reliant, if you get a small map or an indoor map your in for a good time but if you get red forest you're fekd
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hopefully Raccoon city we need a city map
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@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2080276#Comment_2080276
Blight's trailer was in game though.
not for the first week or two after the patch went live
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who?
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this game is like being in an abusive relationship you know its bad for you and it will never change no matter how many times it promises you it will
but you still come back for more
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i have been seeing more Adams since he has been getting a lot of cosmetics recently.
Jeff needs more cosmetics though and once not the colour black red and yellow
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i'm just gonna wait and see on this one
a lot of people said blight was week on the ptb and we all know what a god blight main can do right now even before his buff next patch
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Quentin's face
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f**kin breakable walls
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i will get the perks and achievement and then will probably not touch him depending on how well he preforms because the changes that the devs showed us were not that interesting
i will probably play wraith more
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@[Deleted User] said:
Your proposed Up The Ante seems so gimmicky I absolutely love it
:)
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all i want them to do is make it so there is always an obsession in the match regardless of perks. i'm sick of those matches where there is no obsession and the killer takes it as free reign to tunnel of hook.
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@WishIcouldmain said:
They sneak Wraith his own theme and chase music. What? Think I'm excited for the new killer. Nah nah nah.
don't get my hopes up
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@Tsulan said:
The games felt more interesting with MMR on.
I don´t get why people got so mad about it. Now its back to sweat.
depends on you MMR i know people who had to wait over an hour because none was near there MMR
also for me all i played against were sweaty Nurses, Spirits and Freddy's all day over the course of 18 matches, was not fun.
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the head piece came out in tome 2 while the rest came out in tome 1 so there was probably a miscommunication between staff like how the cannibal old lady skin came out as a linked set even though it was not intended to be one but what can you expect when there all working from home.
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for an m1 killer with no anti-loop its super survivor sided
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2028897#Comment_2028897
What’s boring about him? Shredding is very fun at tiles and portals give him tracking and mobility
Only killer who needs a full rework is nurse
he dose not stand out, which is funny because he is the noisiest killer in the game.
Everything he can do another killer can do better and demo is a licence killer with 3 mediocre perks so not many people own him.
His addons are boring and poorly designed (i mean his best are brown quality ffs) and his overall power and design has so many counter intuitive aspects.
everything he dose gets relayed to the survivors through audio ques. hits, misses, stuns, breaks, teleportation, portal placing, the portals themselves, opening his mouth.
His god damn footsteps can be heard 16 meters away from his location even when undetectable from perks or using his portals which makes red moss one of his "ultra rare" addons worthless.
i'm a demo main btw :'D
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don't buy deathslinger or oni with auric cells as you can get them with shards
as for the licence killers i would recommend Myers because save the best for last is an amazing perk on most m1 killers
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England has the same issue