LiunUK
LiunUK
About
- Username
- LiunUK
- Joined
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Comments
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@[Deleted User] said:
I only have one nickname for a killer, and that is Pyramid Head. I call him, Chrome Dome.
i call him cone head
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you can jump into a locker to prevent him killing you
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as the killer you want to just ignore the far gens and just patrol the middle area gens that are in and around the storehouse, hooking survivors towards the back of the store house as usually there are just dead zones between the tree jungle-gyms in the corners so survivors have to run through or around you to get the save wasting a lot of time.
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so a power to slow down survivors and the ability to teleport across the map where have i heard this before?
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a swf with prove thyself would be more threatening
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@Generator said:
Theres already the hag
hag is 17 years old though
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but neither the killer or survivor have anything mentioned in there lore hinting at them being lgbt so i don't even know what people are complaining about
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the issue is not deathsingers power but its map size a deathslinger on wreckers yard is terrifying but a deathslinger on mothers dwelling is a joke
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1977594#Comment_1977594
I could live with someone not being able to do anything because the game crashed them and I am stuck in a 3v1 match.
Why? Because it has happened to me as well, no network issue the game flat out crashing with an error. So you only have to go through it yourself to understand it isn’t as simple as “oh well that sucks for you” when the system itself is busted as it is. OP obviously acknowledges that. Doesn’t mean the system works either.
For one they could at least start tracking people who manually click “leave match” or getting rid of that button. It would discourage people trying to dc every chance they can.
most people who DC pull the plug on there router, removing the leave match option would only hurt those who have genuine reason to leave.
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my idea would be to just make it a reverse soul guard where the person you pick up gets endurance for a shot duration and if the survivor you just revived gets hit in that time you get a protection hit score event it would promote an aggressive altruistic play style which works well with mettle of man
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not currently but release save the best for last was nutty especially when combined with pre nerf relentless
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@WestManTooth210 said:
https://forum.deadbydaylight.com/en/discussion/comment/1977630#Comment_1977630
That's nonsense. How am I supposed to know it will crash? Im not saying the crashes were back to back. Obviously, you wouldn't play if they were frequently back to back crashes. So you can never tell. Other multiplayer games work fine. Internet is okay. DBD the only game I know of punishing players for something on their end.
then why should the other 4 players de-pip because someone who crashes regularly keeps playing despite that. i get it.. you are not doing it intentionally but there are people out there who do and there is no program out there that can tell the difference so the game punishes people equally. also there are plenty of games that punish players for issues on there end and have stacking ban systems like League, dota, counter strike, valorant, rainbow 6 etc... dbd falls into the same category of game type as you need a full lobby to start a match unlike drop in drop out games like tf2, call of duty, battle field that don't have ban systems for people who DC
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@WestManTooth210 said:
https://forum.deadbydaylight.com/en/discussion/comment/1977594#Comment_1977594
So a player, the killer in this instance, should be banned because their game crashed? Where's the sense?
the issue is that you did not crash just once you crashed multiple times and because you keep playing again and again even though you know it might crash instead of fixing the problem you deserve the long ban times
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@WestManTooth210 said:
https://forum.deadbydaylight.com/en/discussion/comment/1977566#Comment_1977566
It shouldn't matter. If I said I was banned for 3 or 12 minutes of said reason, no one would blink an eye.
Imagine DCing twice because of bad matches. Then DCing twice again because of game crashes. You'll end up with a hour ban. Is that fair? Is that justified?
yes because there are 4 other players in the match who you just wasted their time
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As long as they're well written i don't care, i don't want them to create a character where their only trait is their orientation.
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myers already has one with his moderately increased faster vaulting speed when in evil within 3
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the issue is pig has one of the highest kill rates in the game so i doubt the devs will touch her
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@savevatznick said:
https://forum.deadbydaylight.com/en/discussion/comment/1959427#Comment_1959427
Even the ability to hide momentarily, or escape the killer's gaze for a split second is powerful. Blendettes can win not by sitting in a bush all game, but just by crouching in a dark corner when the killer looks to them, and since the killer doesn't have time to search or look closely, they get an intrinsic benefit.
Is it balance?
i mean i just up the brightness and contrast on my screen so i can see every survivor very easily if they just sit in a dark corner
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playing killer
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well recently a ptb for the next patch follows 3 weeks after the previous update so currently we are slated for a ptb on the 2nd of march and teasers usually come out 5-6 days prior so the day tome pg 2 comes out on wednesday the 24th or thursday the 25th but with the resent delay and issues who knows?
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@Imagine_Milk said:
https://forum.deadbydaylight.com/en/discussion/comment/1953013#Comment_1953013
This does not make sense. it is not my fault I'm having internet issues. I feel attacked by the way you said it's my fault people have to suffer.
you are one of those selfish types i see
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@idektbh said:
I actually love both ideas
I love using tons of different builds, but no matter what combination I try with both of those Steve's perks, they continue useless regardless
thx
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because everyone said they hated it in the ptb and no one asked for it but they go through with the changes anyway and it's not just the changes its the fact that they don't listen to their player base and talk down to us which is very disrespectful they need to treat us like customers/consumers not a class of children.
also this is not the fist the last 2-3 patches have been atrocious bug filled messes showing that they don't care about the game they are almost as bad as EA
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@SilentPill said:
Hmmm I’m gonna go with Pig.
Bad stealth, bad anti loop.
Total RNG power that borderline requires multiple purple addons to be scary. But then you can’t use addons to boost her dash from absolute garbage to just garbage.
funny how she has one of the highest kill rates at rank 1 in the game
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make the husk disappear after 3 seconds of using her power
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undying is not worth it right now because if a survivor walks past a dull totem it will tell them that they are cursed by undying and they will know that you have another totem you want to protect
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people spent money on them so no
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the hud is so bad especially if you use a large screen tv i have to look so far to the corners that i can't see the middle of my screen and as a killer thats bullshit
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this update feels awful
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i cant even play anymore killers are m1 me from 8 meters away even when carrying a survivor
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/1930000#Comment_1930000
Unless they are bound by contract (which I really doubt) they can always revert to older versions.
making the new hud cost money and resources what are they going to do? go to the higher ups and say "so yeah the hud we made didn't go down well so we reverted it. we will be keeping the paychecks through thx"
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tf2
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before undying was added to the game pop + corrupt was the meta. the only killers that ran ruin were killers who could defend totems effectively like trapper and hag but even then once ruin was found it was found, undying negated this weakness.
trust me once the undying nerf comes out you will see a lot less ruin and more devour hope
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if you look at the survivors models in high resolution on a modeling program you will see that they are much better looking
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Player confidence.
i'm more scared of a nurse that has no slowdown than a nurse running ruin, thanata, undying or corrupt because if they are confident enough in there skill as a nurse to not need them then they are real chads
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because from the survivors perspective she just stands still which is the only interaction survivors really get against her in a chase then the only thing they can do is try to read what she will do which 8/10 will result in a hit which is understandably frustrating.
her main weakness is stealth but as we all know most spritis use to stridor cover her main weakness so the only real way to deal with a good spirit is for all survivors to go on separate gens and rush them down which uncoordinated solo survivors will struggle to do.
scott jund made a good vid on his youtube talking about why not so many people complain about nurse who is much stronger than spirit but still a lot of people despise spirit anyway.
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@Zeus said:
If both fuses are inside the basement with a bubba then it's omaewa mou shindeiru
only one will spawn in the basement. now if you have a teammate who thinks its a good idea to take the other fuse into the basement they need to shindeiru.
but like i said it's two fuses at base so maybe they could implement offerings to increase the amount of fuses in a match up to a maximum of 4
*edit* i have changed it to three fuses by default
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don't worry, the next tome has nurse in it so you are gonna see a lot of bad nurses for the next couple months
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if they allowed people to change quentins face without permission they would get sued to hell and back
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ormond was probably the best change
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i to am a demo doggo main and yes he has everything a killer could want and is fun to play but when he is compared to other killers he doesn't stand out at all
he is a jack of all trades but doesn't shine in any aspect. lots of people compare his kit to freddy who is also a jack of all trades but unlike demo he excels at all of them and the biggest factor is that freddy is easy as hell to learn and play at all ranks whilst demo has to sweat at high ranks.
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as killer: survivors who hide all game and don't actually contribute only to get the hatch and survive with less than 12000 bp
as survivor: F*king nancy mains, i swear they are all sociopaths
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they are actually fixing it in this patch so it works better
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why not an addon that makes it global?
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@HellDescent said:
Just use tampered timer with jigsaw sketch and send them to Midwich
Oh hi satan. Didn't know you played dbd, i'm a big fan of your work. >:^)
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@GlamourousLeviathan said:
This beast of prey is still going to be useless. First, 40 seconds in a single chase still use too much. When you are playing killer, you simply don't want to spend more than 30 seconds in a chase unless you are already in a really good position. Second, you can't make killer perks that use the Active Ability button, since so many killers have powers that use it and this would result in a conflict of commands.
About Overcharge, I think it's okay as it is. Is not a mainstream gen defence perk but is still neat in some way.
Other than that, I'm ok with the other perks
when i was talking about beast of prey i meant it charged like pebble meaning it would charge over multiple chases and you press the alternate ability button like dead hard not the active ability button my bad.
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it's a great perk on stealthy ambush killers like wraith,ghost and pig
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if you ever get to bloodlust 2 before you hit the survivor it's a better idea to abandon the chase and go protect the gens
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get your adepts if you have any left to get