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LiunUK

LiunUK

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LiunUK
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  • @Emeal said:

    Dont forget you need to explain why a change is needed and how your change will help remedy that.

    Trapper has 2 main issues

    • Set up time
    • RNG

    The change to make him start with two traps in hand and allow him to carry 3 at base makes him less awkward to play by reduceing the amount of time setting up and to allow you to use addons other than the bags whilst make the early game feel much better (I mean how many times have you started a match standing ontop of a trap but have to first set the one you are carrying and then go back to pick up the one you stated right next to wasting allot of time)

    The second change to remove trap RNG by makeing it a fixed time would allow trapper to make informed decisions and remove those times where the trap holds survivors for 4 seconds or 40 this way when a survivor steps in a trap the trapper can judge if they would make it to them in time instead of making a blind dash in hopes that they don't escape before he get there and even if he doesn't he still gets something out of it with the fracture status effect now if that survivor steps in a trap again he has more time to reach them meaning the longer the match goes on the harder it becomes to escape the trapper

    The addon changes were ether to reflect the base power changes or were just for fun

  • @[Deleted User] said:

    This will likely be moved to the feedback section.

    Anyways, I don't step in my own traps often enough to want that addon getting in my way of decent add ons. So I dunno about that.

    Other than that though....lot of good ideas here for sure. The biggest problem I have with trapper, is that traps are the most fun thing with him, and not only do you not get to carry enough, but sometimes there are like none on the map!

    I made sure that the Addons that the bone/scrap braces replace are the padded/serrated jaws. None uses the padded jaws and the serrated jaws effects were added to the rusted jaw addon I'm not saying the idea of an addon that reduces self trap time is great it's just that we could not think of any other effects for common/uncommon addons that weren't already in the game.

    As for the reinforced brace which grants trap immunity when carrying a survivor has allot of applications especially on indoor maps with allot of trappable doorways

  • @AhoyWolf said:

    No, but I found this height chart on Reddit.

    https://us.v-cdn.net/6030815/uploads/QF63Q78UHR2S/obrazek.png

    Here is the link.

    i'm assuming the guy on the far left is the observer

  • it used to be that you could hear her footsteps and see her move grass when she was phasing but that broke when the oni was added to the game so almost a year ago

  • you can never run out of pain, there is always room for more.

  • the map is still the same size as far as i can see but there are lots of weak pallets and low debris towards the middle making it very easy to see across the map outside the resort building similar to the center of blood lodge and there are less strong loops around the outside so balance wise i would say it's similar to disturbed ward in terms of scale except the middle building is not as strong.

  • look, thematically they are great. the design, music and general theme is really interesting it's just they are mechanically abusable and you know when a survivor finds a strat they can abuse they will use it more than my dad used his belt.

    and the proposed changes do not change how they are abused they just added a time limit to it and the locker abuse won't even be fixed upon release due to animation time which is fine and all but the worst part is they knew about how the lockers completely countered them and would be abused by survivors but did not know how it would affect the power of the killer

    TLdr:

    art/music team 10/10

    game design team 2/10

  • i can agree with you that most console players are not the best (this coming from a console player) but you gotta understand that consol is a much more casual platform most people are playing for fun not necessarily to win.

    hopefully the mmr system will fix most of the issue as the more hardcore players will be in the upper ranks whilst casual and inexperienced players will stay at the low ranks but we will just have to wait and see.

  • would you rather killers keep there addons?

  • only at the beginning of the game where survivors don't know im ghost face or when there are more than one survivor grouped together

  • @Hoodied said:

    I wish I could agree with you, still up dooting but still I wish I could

    When The Rift was first leaked I wanted it cause it can be used to see the biggest problems with dbd, so I thought that every tome could help devs know if the killer or survivor's perks are suffering, however we still have trapper who only got 1 buff (Resetting traps that are on the floor) and wraith who got none (wish they atleast reviewed some of his add-ons)

    you think wraIth his bad now? current wraith is miles better than his pre-rework iteration where the windstorm addons did not increase his speed but gave him that boost after coming out of his invisibility like he does now in his base kit.

    all he needs are a few buffs to his key strengths like making him 100% invisible when 16 meters or further and/or increasing his base movement speed when invisible so he doesn't have to rely on his addons

  • the only killers i ever see use this perk are snowball killers like oni and nurse making most matches against them a boring slugfest i roll my eyes every time at the beginning of the match when i see when i am against one of them them because nine times out of ten all three of my teammates will be down within 30 seconds of each other, it's become a self fulfilling prophecy at this point.

    i am genuinely surprised when i see a oni or nurse who don't have this perk equipped.

    a 25 second cooldown would probably be enough to allow infectious to keep its original identity as a anti flashlight save perk whilst keeping snowball killers (who don't even need the perk to end a match in less than a minute) in line

  • the changes he really needs are that his strengths need to be buffed the wraiths two biggest strengths are his invisibility and speed so...

    • they should make it so he is 100% invisible outside 16 meters, as currently you can see him from across the map even when invisible due to the fact that the further away you are the more distorted the shimmer becomes making him look like a black blurry blob in the distance.
    • his base speed whilst invisible needs to be buffed and then his windstorm addons adjusted similar to what they did with pigs combat straps where they changed it from 2 seconds base crouch speed 1 second with combat straps to 1.3 seconds base crouch speed to 1 second with combat straps so from 1 second reduction to a 0.3 second reduction.
  • i think that fact that 2-3 gens can be done around the time a single survivor is hooked depending on map RGN needs to be addressed first.

    most m1 killer matches at rank 1 usually go like this if the survivors play efficiently

    • 20 seconds to find a survivor
    • 25-40 seconds to down a survivor if you are lucky
    • 10 seconds to hook a survivor
    • 15-20 seconds to reach the other side of the map and maybe stop 1 gen at 90%
    • 2 gens power on
    • 25-40 seconds chasing survivor 2
    • gen 3 powers on and another is now at 50%
    • 10 seconds to hook survivor 2
    • 15-20 seconds to reach the side of the map you spawned on
    • gen 4 powers on
    • now depending on if the survivors 3 gend themselfs or not gen 5 will be done in 40-60 seconds
    • 60-120 seconds trying to secure a kill
    • the match lasts around 3m 40 seconds to 5m 20 seconds

    now imagine this but without bloodlust, survivors would be able to loop pallets 4-5 times instead of 2-3. making chases last around 45-60 seconds.

    all this of course can be circumvented by playing a none m1 killer or a high mobility killer

  • i like your idea it's comical and would get a laugh out of me. my idea for a wraith mori would be like this

    he pulls the survivor by the leg just like current mori but instead of hitting them over and over again he embeds his weapon in there lower back, steps over them and lifts there head and snaps there neck a quick and efficient kill, no drama no flair just gets it over with which would suit the wraiths lore more in my opinion as he is reluctant to to kill unlike most of the other killers and is similar to the way he killed Azarov.

  • because T-bagging is inefficient as you lose distance which can be the difference between reaching the pallet/vault or getting hit

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/206227/neat-glitch

    According to wiki, thats the damages the Entity did to her

    But in reality it’s just devs not wanting her to have eyes

    she has eyes. but there like clowns and are completely black

  • most of the loops in badham can be mindgamed or are just useless, besides the shack pallet and the one in the school itself.

    this vid by scott helped me get the basics down on mind games and i have learnt over time on how to apply to other loops.

    https://www.youtube.com/watch?v=t8u0jRxN2kQ

  • @NomiNomad said:

    Probably not, other then licensed characters. I guess it just depends on how many maps they rework. If I'm remembering rightly, the remaining realms that (probably) are going to be reworked are

    Haddonfield

    The Game

    Coldwind

    Red Forest

    Probably others, but my memory is terrible. Most of the newest ones aren't probably going to be reworked.

    you forgot blackwater swamp

  • @MadLordJack said:

    The only other option is the inborn psychopathic serial killer route, which a lot of people find offensive for some reason. Plus it's never been used with an original character in DbD except for Ghostface.

    Though I'm not entirely certain I would consider the Plague's lore to be sympathetic or tragic. She was a power hungry novitiate that uses faith, snazzy jewels and lies to rule an entire region whilst convincing herself, despite all evidence, that she was some kind of chosen one. No pity there, and none for the Pig either.

    isant clown a typical psychopath story? neglected by family and started of by killing small animals because it made him feel powerful then worked his way up to people.

    plague was willing to cut off one of her toes to appease the gods to spare a sick person's life so i would not say she's power hungary just an extremely devoted zealot.

  • so if this was a irl situation and victor was clawing at you trying kill you and would not stop no matter what you did. you would let him because he resembles a baby.

    in my eyes victor is not even human anymore, he is a rabid animal.

  • charlotte loses her terror radius when she is not being controlled anyway so insidious is probably not worth it although it could be used for mindgames like you use insidious and the survivor thinks you swapped to victor but you just stood still

  • seeing some of the shots i pull off i can understand the hate i get

    you can play whatever character you like ######### the survivors and there made up rules

  • they have acknowledged a bug report for this issue but we all know how long it takes them to fix audio issues

  • people call the community toxic i call it passionate

  • i don't know about the killer but i have a sinking suspicion that we are getting a new ormond map along with the graphic update

  • you could just up your screen brightness, most killers do

  • the biggest counter for freddy is waking up he is just an m1 killer when you are awake

  • whilst drunk i got 2 cj tecs in a row followed by a head-on save and then got face camped best night i have had since the lockdown. shame i can't play like that whilst sober

  • mettle of man can stay the same.

    buckle up: Unlocks potential in one's Aura-reading ability. The recovery progress of dying Survivors can be determined by the intensity of their Auras (at any range). When you heal a Survivor from the Dying state to injured, the heald survivor gains the endurance status effect for 4/6/8 seconds if the survivor is hit during this time it counts as a protection hit(this would help get mettle of man staks).

    Flip-flop: You have an uncanny ability to escape the inevitable. While in the Dying State, 50% of your recovery progression is converted into wiggle progression when you are picked up by the Killer. if you escape the killers grasp by any means you break into a sprint at 150% of your normal running speed for a maximum of 3 seconds causes the Exhausted status effect for 60/50/40 seconds.

  • the game is a circus and were all clowns

  • least they could do is fix the bug so we can hear her footsteps again it's only been in the game the oni release

  • @Kebek said:

    First off, I love facing both spirit and nurse and I don't want any changes/nerfs to come to either as I enjoy their chase mechanics as they are now.

    So, the main reason why is (generally speaking) because nurse is overall considered much harder to play & master and also has lowest movement speed in the game depending purely on her power to even have a chance to catch up.

    Spirit is considered to be much easier to use as long as one is using headphones as she gets a lot of feedback to finish injured survivors thanks to the grunts of pain and other cues to land hits during her power.

    Other then that, people complain a lot for spirit's lack of visual (or any other) feedback, you can see and hear nurse blinking on you but you don't really know what was spirit's pathing to land a hit on you during her phase walk. Most would probably want spirit to have something that at least partially showed them what is she doing during the phasing to let them know what they did wrong.

    i just want them to make it so i can hear her footsteps again like she used too people did not complain as much about her when that was a feature but then it bugged and they never fixed it

  • they release new skins on fridays around 4 pm gmt so we should get a new skin in around 3 to 4 hrs. that being said it may not be the bubba skin but one of the other new ones but seeing as it is the first skin for license and will probably sell the most it's more than likely to come out today but don't get your hopes up

  • other

    he is niter stronger or weaker you just have to play him differently

  • this was my idea but i made it more beneficial to solo survivors but tried to keep the identity of the perk

    at the start of the trial reveal the killers aura to you and your aura to the killer for 8 seconds

    when the obsession enters a chase the killers aura is revealed to you for 8 seconds the perk then goes on cooldown for 40/35/30 seconds


    this way if you are the obsession the perk becomes sort of like a reverse i'm all ears but if you are not the obsession it tells you where the killer and the obsession are helping you make your next decision.

    it would also have a funny interaction with myers as he starts the trial undetectable meaning you know it's myers but don't know where he is but he knows where you are

  • i mean kinda... it works better against stealth killers like wraith and pig but it can be unreliable by activating when you don't want it to and forcing you to walk around which waists. combined with fixated and it's a bit better but you would be better off using dead hard or lithe

  • i still don't understand why they would implement another exclusive after giving all the others away and only limiting the codes to 10 per use i would have made it so that after the first time the code is used it disables after a couple minutes that way everyone who actually watched the streams will get one and console players would have enough time to get one as well

  • @Komodo16 said:

    https://forum.deadbydaylight.com/en/discussion/199753/a-list-of-disappointments-of-4-3-0

    They messed up pyramid head you can instantly M1 after full charge of power. Otz posted a vid about it. So until they properly fix PH im gonna be kinda upset. I wanted to see the new PH not see him with the same issue if you time it right

    from what i have seen from playing you can cancel the charge up with an m1 but the moment its fully charged you have to commit to the range attack or get punished for canceling it. he still has his mind game in a way but the whole vault and i hit you with my power or don't and i get a free m1 is not as good as it once was and that is what the survivors were complaining about

  • because they are a company not a charity

  • i have been around since beta and i can say its been uphill most of the time but the devs have a tendency to stumble and roll down it like this

    https://www.youtube.com/watch?v=f890SC1schE

  • @Mandy said:

    No it's not dying, there's always peaks and troughs in any game as your graphic itself shows...it's up 10k on average players from this time last year.

    i wonder how consoles are doing considering this update just made it almost unplayable due to the frames

  • to be fair you are supposed to hear her footsteps and see the grass move when she is using her power but that's been bugged for years

  • @GoodBoyKaru said:

    im going to have to give this a shot bc i main him and i wanna see exactly what it feels like but it doesnt seem like that much of an issue? i can consistently hit POTD outside of animation lock anyway so it's not exactly an issue, it just makes me stronger.

    https://cdn.discordapp.com/attachments/622908342754344980/766359965303832666/Hnet-image.gif

    (now watch this gif just not gif)

    exactly, the PH players who use the ranged attack regularly by trying to predict survivors movement will have a better time now whilst the brain dead players who never even tried to learn how to uses his power but just saw that one person using the oppressive vault=die fake=die strat and just copied like little sheeple.

  • @Hex_DemoMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1691844#Comment_1691844

    I mean okay? So it might be good on stealth killer but then spine chill and premonition counters it, but why would a stealth killer run mindbreaker over all the other better meta perks? Then you are banking on a survivor actually having sprint burst... you see how situationally dependent this perk still is?

    think of it this way if you use sprint burst to escape a killer and the return to the gen as long as you are touching the gen your exhaustion timer is paused so when the killer returns you will have no exhaustion perk for this chase

  • i have seen plagues use it and i do feel its effect but only when its coupled with other pressure perks like ruin

  • @Bullettimegod said:

    Its a bug.

    i know, i was just being sarcastic but i know how hard that is to convey with text online

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