LiunUK
LiunUK
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- LiunUK
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Comments
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very choppy
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well they would have to spend another $10 just for the one skin where we got around 5 skins for just $10
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i usually only use it when im on death hook but the thing about shack pallet is while its up the shack is a super strong loop and some killers will drop the chase entirely if the survivors reach it. it's more of a psychological pallet than a physical one.
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well they did say the wanted to add more items and addons for the survivors so maybe this is the first one
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it will happen, updating maps and graphics is the focus of this year and supposedly there will be changes every chapter and mid-chapter.
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well when the event ends the themed tome challenges will change to generic ones
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its a 16 meters radius for 10 seconds when not in a chase and no other survivors are within the 16 meters radius
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change it from button mashing to press and hold maby?
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Next week on the 21st apparently
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The only reason blight is doing as well as he is. Is mainly due to the ruin+undying+tinkere build blight's who use other builds are noware near as oppressive.
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if you think that tracking a survivor is the most important skill a killer can have, you obviously have not gotten to high rank with killer where survivors will find you t-bag and then proceed to run to a loop with the intent on distracting you all match.
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you forgot the fact that it also takes away your scratch marks.
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@Woodywool said:
https://forum.deadbydaylight.com/en/discussion/comment/1663168#Comment_1663168
The wiggle buff works when the killer grab you (picking up from the dying state (when the surv on the ground) counts too)
If you got a protection hit the perk is activating. No matter, if the entire team been slugged, you can crawl away from the hook and get 50% wiggle bonus. Yeah, if the killer prefered to let survs die on the floor this perk is useless. But I'm rarely face with it
so from what i understand if you take a protection hit the perk activates and if the killer picks you up you automatically start with 50% wiggle progress and this effect is permanent until you escape the killers grasp and then goes on to cool down. it sounds interesting but i would just take DS honestly.
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@Woodywool said:
I really like Buckle Up buff. Especially the moment If the killer hit the surv that affected "Endurance" status you get a protection action and also token for MoM.
What about Flip-flop... I think that the perk is still weak.
Maybe, If: while in the Dying State, your recovery progression is converted into wiggle progression
for lvl 1 - max. 30%
for lvl 2 - max. 40%
for lvl 3 - max. 50%
and allow to recover while crawl action (like "Tenacity" but without speed buff)
Another Idea:
When you get a protection hit, the perk is activated. If the killer grabs you, you get 30/40/50% of wiggle progression.
If you successfully escaped from his arms, perk goes to cooldown for 60 seconds.
The Idea is that all 3 Ash's perks based on Protection hits and give some unique bonuses.
i'm glad you like the buckle up idea i am pretty pleased with it. As for your flip-flop idea giving it the ability to recover whilst crawling would take too much form tenacity and would probably be considered better due to the conversion effect which will make tenacity obsolete and as for the second idea though its interesting it requires the killer to grab you (i'm assuming you mean getting grabbed out of a locker or during a vault not picking you up from the ground) which means letting them grab you over continuing to run which is actually detrimental as you are saving the killers time instead of wasting it if you don't wiggle in time but if you do mean getting picked up of the ground that would be interesting but the idea of the perk was to manly help with the slugging meta. if the killer leaves you on the ground the perk does nothing.
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@BaroneMaximus said:
Soulguard is basically no mither/unbreakable + borrowed time, it counts as 2/3 perks at once!! I would really think to limit the unbreakable part to just once per game even if you have an hex in the game.
either the survivors don't break the hexes and have to deal with there effects all match or they do break the hexes and now can't recover from the dying state seems fair to me
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1661331#Comment_1661331
As someone who remembers it vividly, here it was:
- One-time use perk
- Would protect the unhooker and the unhooked
- 40 second bleed-out timer (later reduced to 25 seconds)
- You needed someone else to heal you, or self-care/a medkit, to heal from the bleed-out timer
- It didn't pause in a chase
- It didn't pause whilst being healed
people looking at that may think it's not that bad but it as long as you were healing you would not go down even if the timer ran out and self-care was meta at the time which made it even worse
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@BowlofTofu said:
All four of them run it. Every time you get a hook they just pick em right off. Left and right it never stops. It's like a free get out of jail card and it's just aggravating when this is the only perk load out I see in a whole team.
Borrowed Time. Unbreakable. Decisive Strike. Spine chill.
What am I supposed to do against that? I try tunneling but then they all start protective hitting and when one is down the other pops up again and unhook and ugh it's so frustrating.
you think this borrowed time is bad? the original was way worse.
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last patch i believe. it was not in the patch notes but i could never hear it before in a chase over the music but now i can.
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@NovaliumTS said:
After the pain ache of this battlepass with the stuff of the stupid "this challenge could take you up to 10 matches to complete but youll only be rewarded 3 shards" and having seen the supposed new skins of the next rift im sorry to say this but after buying every pass i will not be buying this one.
I dont know what behaviours problem is with the rifts but they treat it as this big money making scheme, yet has it never occured maybe they'll make more if they actually made people want to buy it in the first place by listening to us and adding what we've been asking for from the get go?
Sorry for this tiny rant i just had to get it off..
you can complete it without doing a single challenge by gaining one rift level per day which is like 10-12 matches which can be done in 2-3 hour play sessions and if you don't have enough time to dedicate to the rift to complete it don't buy.
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@Heartbound said:
Honestly I think a lot of problems would be solved if they gave Deathslinger a red sniper dot. It'd let people know where he's aiming and let them know if now is the time to wiggle or juke.
there is actually a sound effect that plays when he is aiming at you and they recently made it allot louder so you can hear it in chase but the issue is most deathsingers instantly shoot after they AdS so the sound effect end before the survivor hears it
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its both funny and sad that most people like demos theme but hardly anyone plays him
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clown. he is just boring
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you do know rarity increases price right? ultra rare is 7000 bp each
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am i the only survivor who just dose gens instead of healing? because thanatophobia just made me not want to heal and just rush gens harder because 4% up to the max 16% slow equals 12 extra seconds on a gen which is nothing.
but now if that make it something like 6% per injured survivor up to 24% that would make gens take almost 20 seconds longer which would make me feel more pressured to heal over the current version.
the only killers i see this hurting are the one who wanted survivors to stay injured longer like oni. but i think this change will make thanatophobia a meta perk on killers who injure easily like legion and plague or oppress the survivors into not healing like nurse.
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i would be happy if the stall sound happens only when the gen reached 25%/50%/75%
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autodidact: it basically guarantees you will activate second wind even when healing in threes making second wind more consistent
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Just go on YouTube and search for dbd God nurse videos here is a good one https://m.youtube.com/watch?v=THnVphXVx4Q
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@blue4zion said:
https://forum.deadbydaylight.com/en/discussion/comment/1621787#Comment_1621787
For the Spirit, please try just watching her at a 50/50. Once you see her animations change unnaturally and sometimes the hair will noticeably stand up then start either walking, slow vault what she is trying to fake, or even wait an extra second after she begins phasing then fast vault. However, the last one is more risky depending on her speed/duration.
like i said, it doesn't matter what i do it's all about the spirit making the mistake. whether i silent vault or double back or just stand still none of that matters if the spirit guesses right and even if i'm lucky enough to trick her her power recovers in 5 seconds or less and i have to do it all over again and that is just boring scott jund has made good videos on it.
https://www.youtube.com/watch?v=5h10-JuLwEU&ab_channel=ScottJund
https://www.youtube.com/watch?v=G4bsPIdct_Q&t=10s&ab_channel=ScottJund
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i just up my tv screen brightness, blendettes hate me
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just time your pallet uses to stun him out of his chainsaw
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it's a tie between spirit and freddy for me
freddy's matches go on forever and the dream world hurts my eyes (thankfully it's not so bad on the reworked maps)
spirit matches always go the same way making them bland, she stands still and now i have to make a 50/50 guess on what she is doing and hope she makes a mistake and even if she does a good spirit only uses their power in little spurts so that they can use it again 5 seconds later and then this prosesse repeats itself until she inevitably gets me.
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but sleeping survivors are super easy to see
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considering he is one of the two killers whos addons dont fit the formula that the devs want (huntress being the other) he is very likely to get a addon rework and will most likely have his power changed as well
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@[Deleted User] said:
Yeah his and Billy's terror radius music are kinda weird.
and funny enough were not in the ptb for us to give our opinions
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any update on this i know heartbeats are bugged right now but still i can't tell how close he is and his actual chase music is loud af
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or you know... pyramid heads can start to learn how to actually use his range attack instead of going for fakes and it's not like he loses his oppressiveness he can still force players to ignore windows and pallets or risk getting hit by the range attack during animation lock and even if they do the pyramid head can decide if he wants to cancel his power if he thinks he can m1 them before they loop back around or just commit to the range attack.
i don't think they need to do anything to the cages per say but maybe make it that getting unhooked removes torment as well as getting uncaged or uncageing other survivors that way he can't just cage a survivor who just got unhooked without getting them tormented first but he can still hook a survivor who was just uncaged seeing as he can't exactly camp a caged survivor.
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@Alify said:
In the ptb I really liked the foliage, as with it stealth felt much better and the game became similar to its older version, where stealth was a priority and I was really looking forward to when these thick bushes would come to the live servers where I would play a little differently, but, for some reason, the developers decided to remove them and replace them with ordinary grass, through which everything is visible. Male survivors will not be able to hide in this grass at all because it is short, however, in the PTB they could. I don't understand, why add something and then just remove it? This foliage did not affect the FPS, at least for me.
I'm just disappointed, dbd could have become more varied in gameplay for survivors, such a missed opportunity.
they would have to nerf Claudette first
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this post became really sad now that ds is bugged and only stuns the killer for 3 seconds the day after its initial posting
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when they boop my snoot all i can see when i look at the survivors is this
https://www.youtube.com/watch?v=4Nnh2ZAl7jk&ab_channel=Oink%2COink%2CMiniPigs%21
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i get enough death threats through messages, i don't need them screamed at me
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if you are crouching and stalking in grass you can't be revealed from the front due to the fact that 33% of his body must be visible to break him out of stealth and grass counts as a line of sight blocker.
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if it becomes meta, detectives hunch and maps will too
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@Auron471 said:
https://forum.deadbydaylight.com/en/discussion/comment/1597857#Comment_1597857
Wait wait wait...
hag is 17?
yeah it was said in one of the old dev streams, everyone just assumed she was old because of her name and appearance but she is just a heavily mutilated young girl, if you look at her tome entry stroke of luck and the cutscene she is still in high school and it happened just before the events in her bio where she was caught by the swamp cannibals.
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@VolantConch1719 said:
We have Legion, who are a group on teenagers. I think that's as close as we'll get due to censorship.
It would be kind of cool, but it's very unlikely.
the funny thing is the youngest killer in dbd is a tie between susey(legion) and lisa(hag) who are both 17
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young killers? sure
young survivors? no
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@EntitledMyersMain said:
I'm sorry i'm uneducated. What is said achievement?
you have to be the last survivor in the match, compleat the 5th generator and the escape through then exit gates.
it used to be accommodated by the old version of left behind where you repair genes faster as the last survivor by 75% before it was reworked to show the hatch aura
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any update on this devs? it's such a nasty achievement for console due to the frame rate
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all i need now is to down 100 survivors from 24 meters away as huntress its funny on pc its 20 but on console its 100
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@OllieHellhunter said:
Impressive , was it in the way I got it where I was repairing a gen when the killer closed hatch and it gave it for some reason, or did you actually finish all the gems left.
i actually finished it
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@GoodBoyKaru said:
The chapter spotlight is created months in advance when finalised numbers haven't been decided on yet, hence why none were given. His concept will remain the same, yes, but numbers will be tweaked and bugs fixed.
i don't think this one was created months in advance as the blight had actual sounds while the ptb version did not. but they could have edited them in so idk