zombitehdeath
zombitehdeath
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- zombitehdeath
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Comments
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@RenDesune said:
Personally I would love if Hangmans Trick was looked at. It's been out for so long and it's one of those killer perks that I honestly never see, it's not even a meme perk because it adds to nothing.
Personally I would love to see them make it into a scourge perk, scourge: hangman's trick. No idea what it would do but seems interesting.
As for survivors, Visionary. Just like why? Why even have a cooldown for it too. I rather have them just completely rework this perk because it's not like it's a beginner friendly perk because it's a DLC perk and it's not even that good.
hangman trick should've kept it ability to reset any hook regardless and just had the aura reading at 10 metres. no idea why they thought the change they made was a good idea to remove the best part of the perk imo
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noed. it could be better and rewarding i've said how i rework it so im just gonna paste it here
For every hook gain a token up to the maximum of 12 token
For every 3 token gain a affect:
3 token gain 100% more bloodpoint in the sacrifices category
6 token gain a 7% haste for 60 seconds after hooking a survivor
9 token survivors suffer from the exposed status affect for 30 second after hooking a survivor
12 token gain 100% bonus bloodpoints in all catagories
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saloon
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@MrMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2963553#Comment_2963553
That just sounds like Devour Hope but more consistent. All for the BP Boosters though.
How I would rework it is this:
- Speed boost increased to 3/4/5%, but only for the first 10 seconds after gens are completed
- Totem is revealed to the survivors once the gates are powered
This way it would feel like there's a little more counterplay to it from the survivor side. But, you'd have to open the gate to find out. It would also incentivize actually trying to break the totem instead of just leaving.
is that a complete rework or just added on to the current version of noed?
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2963553#Comment_2963553
This would def reward not tunneling and going for a 12 hook game. but id remove the "HEX" status if so
yeah. that what i was going for. should've added that part in.
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i have my own idea on how noed should be changed, making it fair and rewarding imo
noed will gain token after hooking a survivor up to 12 token. for every 3 token noed give an added affect such as
3 token gain 100% more bloodpoint in the sacrifices category
6 token gain a 7% haste for 60 seconds after hooking a survivor
9 token survivors suffer from the exposed status affect for 30 second after hooking a survivor
12 token gain 100% bonus bloodpoints in all catagories
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survivor: all exhaustion with the exception of head on and iron will
killer: scourge pain resonance hook rng, NOED (more wanting a rework. nerfing it won't do much) pop (5% to be basekit)
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@Peanits said:
We're not looking to make things boring. We're looking to shake things up and make the old meta not such an obvious choice. In its place, we'll be buffing a bunch of other perks to give you a heaps of new options to pick from.
is there any examples on which perks that will be buffed.
also will there be reworks aswell?
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reworking noed into a better perk is the better option. the perk is mostly useless throughout the match so nerfing it wouldn't do much imo
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@kizuati said:
https://us.v-cdn.net/6030815/uploads/WAH6RO746EYH/image.png
nemesis reliably looks stupid
don't know why but looking at that pic remind me of patrick voice from spongebob
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feng min voice sounds like it constantly breaking
to me. feng voice should be more lower then the voice she has now
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well right now it variety like stardew, mario kart, metroid dread, coromon castle crasher etc
there was vhs but its been down for 2 months now
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@GannTM said:
You're looking for a new killer to try out? Spirit is an excellent choice! She's strong even after her last nerf and is also a blast to play.
nah wraith is the perfect choice he's still strong even after his nerf and is very fun to play :)
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@Chocolate_Cosmos said:
Honestly I liked the old version of Hangman's and I feel like it was better.
If they would bring that back but put on top of that like 30-50% slower Sabo speed it would be ultimate hook guardian perk.
You would never run out of hooks and it would be way harder to Sabo in your face.
i would have old hangman trick back with the aura reading but up to 10 metre.
it was a great perk, being able to restored sacrifice hook which made few situation like slugging in a corner due to no hook in reach non-existent
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None. I have temporarily came back till vhs come back on but i have played little of it
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i've been playing dbd on pc recently and it a lot better then console even tho i don't have a graphic card (i have a integrated gpu)
no idea why they just give console graphic setting instead of having them on ultra
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the game had potential but the decision and the lack of care that goes into the game is what bringing dbd down.
the game has issue that should be prioritise but the dev either don't focus on the issue or just ignore it till it get to a level.
it been months since I've played it and I been playing it for awhile till VHS comes back online (it was attacked nearly 2 weeks ago)
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sup guys i am back for a bit untill i get good or till i am able to play vhs. Also i got a pc
I have came back to get better on mouse and keyboards.
that is all i have to say. I might say what problem other then the game straining my pc that negativity impact the gameplay
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This game is not worthy of the laber of love trophy.
There is no love in this game and it show on the state of it.
Even if someone said there was. Then they must've lost it a few years back
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2660892#Comment_2660892
performance issues is getting worse like it was on RE release, and who knows how this game is gonna run starting next Tuesday.
I hope it does get better for people who are playing the game but i know it might not happen.
Im hoping i am able to get either a pc or a laptop in a month or two as vhs just released it closed beta and i am hoping to join it.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2660345#Comment_2660345
I don't think the devs really care. If they wanted to keep it hush hush this post would have been deleted.
DbD is a passion project. Always has been. That it's the most succesfull in the genre is just an added bonus to the devs. If another game becomes more succesfull they won't just stop working on it.
They really don't care if other simular games release. They most likely endorse it.
I can't imagine how small minded someone has to be to seriously believe the devs are shaking in their boots whenever another asymmetrical horror game comes out.
Believe me they don't care. And hopefully if VHS is a succes the games can co-exist peacefully. Hell maybe we'll even get a collaboration.
But if you hope DbD will die just because another game like it releases you're going to be dissapointed time and time again.
If dbd is a passion project then the people working on it wouldn't have released patches such (notably the twin and nemesis patch) in a state they were in and would've delayed it. They would've have added colour blind options, better performance for low spec pc/last gen consoles, add more content that can help their game and balancing the core game aswell as perks,add-ons,offerings,maps nad power.
It may have been one in the past but as of right now i wouldn't consider this game a passion project as that an insult to poeple that actually put effort in their passion project.
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How to game been? I haven't played it in month and i been wondering how the ddos has been impacting everyone.
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I've seen possibly 3 trusted and that was boss and boosted dwight. I've maybe seen others but boss and dwight i frequently see, mostly boss tho. It weird not seeing them
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2646181#Comment_2646181
Anyone that becomes irrational over playing video games/game balancing probably shouldn't be playing video games to begin with.
that depends.
a person could get irrational very easily and another could have one moment where they did become irrational but isn't common for them to be so.
I would say im in the middle as i did made a few post where i had a match which pissed me off (one was me getting heated because of the hook survivor has priority over the survivor that trying to unhook them which i said to remove to collision/hitbox for the hook survivor which was mistaken for removing it so the killer could go through instead of being unable to hit the hook survivor)
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2642821#Comment_2642821
After so many hours and several years, yes, I see that DBD's gameplay loop can be incredibly damaging to one's mental health.
And no, I don't really find toxicity funny. I used to, but getting told to kill myself several times a day for a long while has sapped any amusement I might have found.
I am sure my mental health has been better after quitting the game.
I had two people who were so toxic i felt nothing but hopelessness and self hatred. I don't think they had any humanity in them.
I am happier now that i left and excited to play vhs as it look fun to play
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2646128#Comment_2646128
People have strong opinions and that's great, yes you are right - it's the way of expressing those opinions are where the issues lie. If someone is consistently rude and insulting then clearly, they're going to go through the escalation procedure here on the forums. Those that can discuss things in a constructive manner, without throwing around insults, even if they hate everything in the game, and with bhvr etc will not get any punishment because criticism is fine, it's healthy - it's when it turns rude and insulting, then it becomes a problem.
I can get why some people could become irrational due to how bhvr action that they took or haven't took to ensure the playerbase is happy but insulting people won't help.
The only way to make thing happen is by giving criticism or take a stance and either leave the game till they fix the problem or don't spend anything in the in-game store and dlc. Another would be a high figure spreading some light on a action that could be considered bad.
Even i whom hate bhvr for all it action they've done that made the game worse in anyway isn't insulting them because it would ruin my credibility and the people im insulting wouldn't hear to what i have to say or wouldn't consider my criticism valid. The one thing i did was criticised the bhvr albeit with anger didn't just insult them, i just left. I only here just to watch and maybe comment on the balance or optimization or whatever happen to catch my eye untill vhs come out.
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Corrective action is just a better version of technician.
they need to stop making perk because there are many perk that are too similar to other perks.
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Welcome to dbd mmr where they put new player near experience player for no reason other then “calibrating” which isn't needed if they just put all player whose starting playing dbd on the lower end.
I doubt they would make another game mode since they haven't perfected the main game mode which hasn't been directly changed for a long time.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2619700#Comment_2619700
Yeah VHS might be some serious competition for DBD.
i would also say might be the death of dbd cosidering their action and how badly they do every patch with only a bunch a good thing they've done which still doesn't compare with how bad their decision are when changing a perk, killer, map and the core machenic of the game. The balancing doesn't shake the meta and they are so slow at making changes and their optimization is the worst and bizarre. How can you make it worse by trying to make it better? Makes no sense.
i hope hellbent will do better when it come to vhs.
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@rysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2610612#Comment_2610612
They could definitely rotate the meta using the kill switch. But not sure how viable or popular that would be lol. Personally, I would love it. I always just use perks that I find fun / have never used before. Could give everyone a cool down with "controversial" perks like DH and killer perks like noed
It a good idea for doing it on the weekend for a certain amount of time just to see what outcome will happen when they block off most used perks and maybe used it to give certain build to be used (healing, stealth, obsession and speed etc)
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@[Deleted User] said:
I want to see Hangman's Trick and Buckle Up buffed, because in my opinion they are the two most useless perks.
Hangman trick used to be useful but they made the reset time basekit, remove the ability to reset any hook regardless of it being sacrifices or not and give it an aura reading which doesn't give any value.
I would come back for a few days just to play old hangman trick.
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Hope you're doing well my dude and will get better and stronger then you once were.
Dbd has been being the usual except for the nft situation which a few large figure left the game but still posting except for orion for what i know left when finding out the nfts were true and left.
Dead hard now is server sided now but will now eat anything including powers.
Optimization has went downhill from the recent chapter as many were having technical difficulties (infinite loading screen and boon crashing the game)
I have left dbd but still be posting on the forum maybe until vhs come out but time will tell.
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@Oscarnator said:
https://forum.deadbydaylight.com/en/discussion/comment/2610104#Comment_2610104
The only time there are a bunch of pallets near each other or in indoor maps. What do you mean you can lush them away from a loop I can send you 20c videos of killers doing just that from both killer and survivor POVs if you want.
Ive never heard of an Oni struggling to gather blood unless they’re facing 4 medkit SWF. He has addons/techs/strayfing which instantly makes it 50x easier to steer and hit so regardless a good Oni should have a problem landing his 1 shots. Billy… he’s suffered enough I’m not even gonna get into how they massacre one of the most fun killers in the game.
Ghost face won’t even get into either because I’ve literally gotten in front of him and looked directly at his face for 10 seconds and still didn’t give me the chance to expose him so I’m keeping my hands off him too.
Blood is easy for oni to get which is why i didn't mention it by limited i meant by his steering and duration. He is a good killer and nost player can get down with him if they know how to position him and use both his movement and steering (right stick for controller and mouse for mouse and keyboard) to get a better chances but he is still limited but not as much as billy.
Ghostface has a terrible reveal machenic and i wish it was fixed
Also i would like to see those video of killer that push survivors off loops pls.
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@Oscarnator said:
https://forum.deadbydaylight.com/en/discussion/comment/2610385#Comment_2610385
Most of the time DH doesn’t get that much value especially if the killer is actually good and knows how to zone you. He’ll force you to use your DH in an open area that way it’s useless. Most killers don’t know how to zone and let the survivors lead the chase which is why it’s used and even gets any value at all.
i disagree.
dead hard can give a lot of value when used for distance and now since validation you can use it for it intended purpose.
dead hard for distance is more then a lunge and can reset the chase by dead hard toward the pallet and dropping it or extending the chase by dead hard toward the window to vault it.
Zoning is a hard thing to do in my opinion and in some and maybe most situations it doesn't guarantee that the survivor would be in the open with nothing to use.
Even if dead hard doesn't give any value. It still mean it not a good of a perk and need to be changed and it hard to find a replacement ght change to make it better and fairer for both sides.
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I will say that my last few game playing were depressing that i just uninstalled the game while playing wraith new skin (the tome skin that got released) i might've went back but a certain event happen and i will not be coming back but will keep on posting here.
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@Oscarnator said:
https://forum.deadbydaylight.com/en/discussion/comment/2609447#Comment_2609447
Compared to being injured like dead hard: Whispers (be near a survivor), Ruin (have gens exist), Sloppy Butcher (M1), Blood Hound (M1), Corrupt (have gens exist), Mind Breaker (have gens exists), Zanshin Tactics (have windows and pallets exist), Blood Echo (hook a person), Blood Flavor (M1), Iron Grasp (Carry a survivor), Agitation (carry a survivor), Unnerving presence (literally exist as killer), Predator (have survivors exist), Shadowborne (Exist). I can keep going if you want I have 30 more perks
Those perks you giving are not as strong as dead hard or the effect it give doesn't give the killer an big of an advantage even if it not strong as dead hard.
They give affect that help the killer in way that the killer need to put in some efforts to get any value (whispers, zenshin tactic, bbq, corrult intervention, shadowborn and hex ruin etc) or help the killer by strengthening a part of the killer either that increasing their speed or reducing a stun time (enduring, agitation, iron grasp, mad grit, fire up and moniter & abuse),
@Mister_xD did a good job on explaining it better@Mister_Holdout
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2609916#Comment_2609916
These are the interactions we need :3
Politeness is always good
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@Oscarnator said:
https://forum.deadbydaylight.com/en/discussion/comment/2609411#Comment_2609411
Do you play killer because you should be zoning them away from loops?
Yes they dead hard at a loop if only there were killers that have mobility and one shot abilities that completely counter. I can but a complication of DH being more useless then useful.
Most of the time you can't push them away from a loop and if there was a situation where you could, there are lot of pallet near each other so there are a small chance where you could push them into an open area.
There are 8 perk that cuase exposed (dragon grip, iron maidan, hex NOED, hex devour hope, hex haunted ground, make your choice, rancor and starstruck) and 5 one shot killers (billy, myers, bubba, ghostface and the oni)
Iron miadan and rancor are mostly situational when it come to getting any value on them.I
Make your choice, haunted ground and dragon grip can get some good useage but it depends on the decision on the killer and finding the survivor which haunted can be pair up with hex retribution and make your choice you can hear the scream of the survivor (which depends on if there are one or more of the same character to see if it give more or less value)
Starstruck can get value but need to carry a survivor and is limited to the terror radius which can get bigger with agitation and destressing. It get a lot of value if it on a killer like the nurse has she can goes through anything.
NOED is a perk that i do hope it gets change but it in current state it only work when all 5 gen are powered and if the survivor left one totem up. It can give the killer a kill and possibly 4k'ing.
Devour hope is a good hex perk as it can become the sole reason why the survivors lost while still being fair as you need to be outside of 32 metre for it to gain token and up to three all survivor are exposed till the totem has been broken. If paired with undying it become very strong that if undying isn't destroy by te time it get it 3rd token, they will have to be lucky enough to find both of them.
Oni and billy are very limited when it come to there oneshot. Oni need to fill up his bar to activate his and it limited in steering just like billy but can go into his dash more quicker then billy and even if you have little experience of playing him you can get a lot of value if you know how to play him. Billy is very slowed when revving and at most loop his power won't do much unless the guy is very experience and skilled at playing billy.
Bubba is slowed when he's revving his chainsaw but he can move around like normal and can hit more then once but isn't great at most loop and is harder to menuveur in them but can still get some great value is some situations.
Myers and ghost face need to stalk to get them exposed individually for ghost face and all for myers. Myer need to tier up which can be a hassle once if you can find anyone. It take awhile to tier up which it can take awhile or in a moment. Going into tier 3 he gain increased vaulting speed, extanded lunge and all survivors are exposed till tier 3 run out (60 seconds) he can snowball while in tier 3. Ghost face power need to be activated to gain undetectable and the ability to stalk survivors. He can be reveal which put his ability on cooldown for 24 seconds. When he stalks survivor that can only exposed individually but can exposed all with they group up together. His crouch can make some look that are unable to be mindgame to being able to depending on both players.
Hope i didn't miss anything because i did more then this and it was erased (myer and ghostface part)
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@Vampwire said:
https://forum.deadbydaylight.com/en/discussion/comment/2608864#Comment_2608864
I don't really understand what you're saying. You left out a lot of important stuff in your sentences and it makes it hard to follow.
You could always dead hard pigs attack. You dead hard into her just like demo and victor. You still have collision so killers just fly off to the side when you do that. Also what do you mean at the part "Even if he only prove nemesis power is eat by dead hard that still mean that powers like (long list of killer powers)"
That's literally all that you said. What does "it still" mean?
sorry about that. Just fix it for you
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@Oscarnator said:
https://forum.deadbydaylight.com/en/discussion/comment/2600750#Comment_2600750
Man if only killers had perks that have no requirements to fill…. waaait a second
Can you Give any example?
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so you are going to REVENGE! on REVENGE! becuase of REVENGE!?
I'm pretty sure i remember a guy that want to kill chaos. He a nice fella
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@Oscarnator said:
https://forum.deadbydaylight.com/en/discussion/comment/2609232#Comment_2609232
Ah yes that 2 second stalling. The only use it can get is if the killer swings, which if he’s good he won’t. Or if your on a loop. 90% of the time dead hard just buys 2 more seconds of time.
You don't play killer don't you?
It give the survivor more then 10 seconds when they dead hard for distance in any loop that either have a window and/or a pallet. It also turn a winning chase to a waste one if they find another loop which most of the time they will.
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@Oscarnator said:
https://forum.deadbydaylight.com/en/discussion/comment/2605663#Comment_2605663
Yea exhausted on the ground was BROKEN, made all the killers DC
Did you forgot about dead hard for distance?
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@Vampwire said:
I hate that people are using this video for reference. Everything that's mentioned is not game breaking and he can only prove 1 one the claims. That being the Nemesis whip. On top of that, some of the things he claimed have been pre-existing bugs. (Demo shred, Victor pounce, Pig dash). There's no evidence yet people are just taking his word and preaching to the choir.
Demo shred, pig dash and victor pounce used to went through the survivor that used dead hard and pig dash would still hit the survivor because of her long dash.
Even if he prove only nemesis power is eaten by dead hard that still mean that powers like demo shred, pigs dash, victor pounce, billy chainsaw, huntress hatchet, deathslingers redeemer, trickster knifes, pinheads chains and blight lethal rushes would also get eaten by the hit validation.
@egg_ said:
See, the issue I have with this video is that it gives for granted that if someone dead hards, dash attack should go through them.
Well, in my opinion they shouldn't: the killer attacked that specific survivor, the survivors DH'ed, the killer missed and the attack is over, it shouldn't keep going towards another survivor. So, as I see it this change is perfectly fine in the context.
The issues is different with projectiles, as they are, obviously, projectiles, and nemesis not breaking the pallets.
Dead hard intended use is to dodge an attack not enduring it. It doesn't give i -frames for no reason. If a survivor use dead hard behind another survivor while the killer is attacking that can hit the other survivor, the killer shouldn't be punish for the mistake of the survivor which is why mettle of man got changes because it reward the survivor for doing nothing or rewarding them for something that should punish them.
Dead hard will be and always will be a unbalance perk unless they completely change the perk into something else.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2608718#Comment_2608718
Yeah, I hope so too.
Who knows how many times that Ruin bug happens when people can't see it.
The worst part might be that since no one will know it happen or they don't know the cause so it would be like the sound bug when the survivors is on the ground which has been in the game for over 2 year now but that might be an exaggeration as the ruin bug has to do with a perk so it might be easier to get it fix.
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@Pulsar said:
More videos today:
Here's Pinhead's Chain freezing when you release it. (also, yes I'm salty about my ruin and undying being cleansed in 45 second :( )
Here's Ruin deciding to not regress a gen. No idea why. Not specifically Console but I thought I'd toss it in.
They somehow made the freeze that lithe gave worst even tho they specially made changes to remove the freeze.
having the chain have a lag spike is not only worst but detrimental to playing him.
and the worst of them all, ruin having a bug that if it can happen in any game completely destroys the perk and i hope it was a one time thing.
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@TheDarkTyrant said:
I will be coming back, and I'm bringing my new toys with me."
is it a marketable plushie?
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Going to hell. What do you guys want, i heard they opened the first ever taco bell there.
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@C3Tooth said:
Because how can you not?
_ _ _HAPPY HALLOWEEN_ _ _
https://us.v-cdn.net/6030815/uploads/LQDZ2DSIUJLQ/image.png
it isnt even a thing in my country : (
This is too good dude.