zombitehdeath
zombitehdeath
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- zombitehdeath
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@[Deleted User] said:
And Hangman's Trick. And buckle up.
Im thinking that they just didn't know what to come up with this time but i would not believe that these two perks have good success or usage.
hangman trick did had something good for it (resetting a hook regardless of it was use to sacrifice a survivor) but the devs remove it when they rework (which they heavily nerfed)
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I don't think it will top dbd but be it own thing.
The game look fun for both sides and the gameplay look to be promising, having the interaction for both sides trying to kill the other which can go back and forward (to attack to flee/outmanuever away from the other side)
I will be getting a pc just to play this game and I'm hoping that it goes on for a long time
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I am interested into using it when the patch to live.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2528965#Comment_2528965
I'm not sure of the specifics I'm afraid, only what is listed in the patch notes.
Can I ask if the dev or playtest team test dbd on console? If it hasn't been ask before.
Just wanted to know. Also I'm happy that there will be fixes to status affect and exhaustion etc.The game might freeze less and I'm hoping the game will be more bearable to play.
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I would love it they've changed
- Predator
- Shadowborn
- Hangman trick
- Monstrous shrine
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Fake legacy?
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Until vhs come to console or I get a pc to get vhs then I'm never going to play this game until it become fun.
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I had a nea and jake hacking on autohaven. I was wraith
It was obvious as the jake done a gen too quickly while It hadn't been 80 seconds but only like 10 or 15 seconds
He also instantly heal himself and so did the nea (which is how I found out she was also)
The jake escaped with another while the nea and Claudette were sacrifices (they wanted to be sacrificed)
The Claudette seem dumbfounded about It.
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@Mandy said:
Gonna have to have patience on this I'm afraid...part 2 will not come today.
I hoping it will be revealed soon as I really want to know what they did with Wraith add-ons as he is my favourite and I'm interested (also concern) on what they changed about them.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2511954#Comment_2511954
Lumping in several games of the same genre isn't the best example, could we have more that are less of the same
Smite, warefreme, ark, gears 5, paladin and sea of thieves.
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Call of duty cold wars, warzone, modern warfare and Minecraft
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@Peanits said:
This is normal. When you play a Killer for the first time, the game will base your rating on your other Killers rather than the default/lowest rating. From there, it'll adjust separately as you play. If you have a few bad matches, your rating with that Killer will lower and you'll start to get paired with Survivors that you're more comfortable with. If you're a natural with that Killer, it'll stay the same or even increase depending on how well you're doing.
Why tho? If you haven't played a killer it should be paid to a killer that has the least mmr or be lower then their average.
this is more stupid then having to play few match just to get an mmr rating instead of being at the lowest or near lowest then increase from there.
Also there are killer that are too complex that they need to practice them in matches which they will get curb stomped and won't play that killer for a long time.
Mmr won't go well but people will have to deal with it like the other changes that wasn't needed (overheat mechanic, aura, animation and hud changes) because the dev wasted time coding and changing the looks and doing animation for it (the aura, animation and hud did get some changes to them from the feedback for the community but that still doesn't change the fact that it the community didn't asked for them)
mmr cannot work in a game where it not even close to be balance (maps, killers, perks, offering and add-ons) and the two side are completely different to each other like dbd
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I'm happy that wraith got his well deserved buff.
I just hope they changed his add-ons as some are bad and not needed (looking at you blink) and some could be better.
I also hope that they changed the map to be more balanced so I don't have to use the hit and run strat.
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Vhs is a promising game that might take over bhvr position of they treat the game very carefully, listen to the community and have good communication with the community.
The game does have an win condition that are interaction with both the survivors and the killers which will be fun. The perks system seem more balance then dbd's as they won't drastically affect the game and the survivors won't be skin but will have benefits that is not stats increase.
I hope this game succeed as it look fun and I hope bhvr see it.
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Hang man trick aura reading is increased to 6/8/10 metre and repair all hook regardless (meaning sacrifices hook can be used to sacrifice again)
Shadowborn should brighten the survivor
Predator should be completely change. Increasing the scratch marks duration to 2/3/4 seconds and have smaller and spaced out scratch marks when the survivor are walking that last for 2/3/4 seconds
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Is my username strange?
I've had it for a very long time and I got fond with it.
Aretha said my name was made by a child (which isn't wrong)
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A played a game on the road map against a plague and whenever there was more then one survivor on my screen (me included) my frame rate drop heavily. It nearly look like a slideshow.
I've played it a couple of time and it haven't drop any frame even if there were multiple of survivor on the screen.
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@AgentTalon said:
https://forum.deadbydaylight.com/en/discussion/comment/2498425#Comment_2498425
Not totally true, look at how games like COD, Apex, and others tackle it. They have separate settings for ADS, multiple ramp curves to choose from and many more fine-tuning options to work with.
Now that doesn't make a controller the same as a really good M&K setup but it certainly bridges the gap really well in the FPS world.
it would be great for m&k support but I doubt they are going to implement since it a “low priority ”
wish they did so that many player could just have the same advantage (except for fps) without putting a lot of time into it just to level the playing field which is difficult to do and it not far fetch that bhvr decision and effort aren't the best.
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it at least it was possible to get it.
left for dead is an achievement that is merciless to whomever trying to get it unless you got lucky or did it back before end game collapse.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2497310#Comment_2497310
I think those were your perks? I was using a different cosmetic combo, but the game is bugged so in lobby it looks like what you normally wear (in game it's fine but nobody lasted long enough to really have a glimpse thanks to Nea and Elodie deciding to hide in lockers instead of save).
But it does seem like I met you, so hi lol. I knew I recognised the name from somewhere here,
My name is very recognisable
Also I didn't know about that bug. I thought it was the default skin but from a few months ago.
Wish we had a better encounter but I hope our next one will go a bit better (I will remember the name unless you change your name then I will say hi in advance)
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2497272#Comment_2497272
On a different note were you playing as Yun-Jin on Autohaven vs a Huntress with a Zarina called Sewer Slidal Hoe?
If not, someone stole your name. If so, I really appreciate the fact you were the only person that actually tried to unhook me.
Did I have read hard, iron will, autodidact and streetwise?
If so crazy meeting you. You had the rebel shades, crimson plume and the shimmy skirt (which so happen that is the same combo cosmetic that I have on, on my zerina.)
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I was able to get left for dead a few days back.
I only got two more to do which one is annoying while the other is easy to do.
hope you get them all
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2496533#Comment_2496533
Can't wait for an entire gen to not be workable or a room cannot be entered
Or hatch being unable to be open which was suppose to be fix in this patch
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@Mandy said:
@Vizikk please stop derailing this thread. We have acknowledged the issues and have discussed the HDD issue - the fixes for the issues listed on this thread are being worked on.
If you are not having these issues, then I am happy for you. But please stop with your comments on this thread that are attempting to disregard the situation. I do suggest moving to another thread if you wish to discuss something and not derailing this one further.
Mandy. I have been experiencing fps drop when a survivor is being unhooked (while playing trickster, pinhead and blight) I've been also experiencing consistent fps drop from lithe and some frame drop while playing killer and maybe survivor.
I will try to post on this thread if I find more fps problem in the future and will keep and eye open on what causing it.
hope this help in fixing the issue's
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2494621#Comment_2494621
it was the entire code but it was also 2016/2017 time
I could guess that at the time the code could be leak but only part of it. But having the entire code being leak must of been concerning back then.
I wonder how much of that code still remain in the current version of dbd even if it one line of code.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2494574#Comment_2494574
You may have a point in terms of balance, fun, etc, but when what the devs are saying is echoed by so many people in both experience and the one time the code got leaked itself then I'm inclined to trust the majority, including the devs, over one person on the forums insisting it must be a network issue
The code got leaked when? And was it they entire code or was there only a paragraph?
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@Vizikk said:
https://forum.deadbydaylight.com/en/discussion/comment/2494258#Comment_2494258
If you don't understand the difference between network issues, and actual game hitches. Then why are you here?
You do know that if it the server that causing the problems then why hasn't it been addressed as such and why hasn't it affect everyone that been playing the game regardless of how powerful the their console and pc?
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@A_Skinny_Legend said:
https://forum.deadbydaylight.com/en/discussion/comment/2487461#Comment_2487461
That would be so cool. Like a fake gen or fake totem or chest. That could definitely waste their time.
Imagine a Dwight getting into a locker but it's fake and it traps them in there for a bit while notifying the killer.
Probably too strong, idk.
I was thinking of something like that but different.
Like being uncertain which is real and which is fake.
his power in chase can act like creating an illusion of the killer is going for a lunge but turn into mist while the real one is catching up.
there will be counter play of course like tier for the killer that does different illusion and sanity tier for survivor to see if they can tell if it totem/chest/pallet/loop and maybe gen are fake or real and creative illusion to trick the killer by making doll of themselves or creating audio to lure him to the direction.
I want the survivor to be engaged in the match and interact with the killer power as well have to killer do something that never been done in dbd.
I hope you get what I mean.
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I would like a killer that does with illusion that affect the gameplay of the survivors.
I'm not saying like doctor illusion. More like freddy dream pallet, doing the action but not knowing if it an illusion of not, only subtle hints that it is or not.
This would be an interesting killer if done right and could be fun as well if they are something for the survivor to interact with that affect his power in some ways but not knowing what kind of affect is happening.
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Pinhead chain are too loose to control.
a slight touch and it goes too far toward the direction you move it too.
also it too easy to dodge it and even if it they got it it take seconds to break all of the chains.
The only thing good about his power is chain hunt and it puts pressure on all survivors but you need to find the lament configuration which is impossible. I know it make a sound but it not directional to me or you can only take it when the chains around the survivors are full, I don't really know.
and for the nemesis buff, it fine. It doesn't make him more stronger then he was before.
@ad19970 said:
The devs already said that Nemesis not giving a speed boost to survivors when infecting them was not fun to go against. And I agree that shouldn't be changed. There should be enough incentive to get vaccinated against Nemesis. And he is already pretty damn strong in chases.
I think it's the Zombie Ai that needs to be improved, allowing for more map pressure. I feel like that would be enough to make him perfectly balanced and viable.
Pinhead I personally still disagree. It's still early though, but I feel like he is already pretty strong. Buffing his chains in any impactful way I feel would make him too oppressive in chases. Which would be a shame in my opinion, because we don't need more killers like that.
His chains aren't always a net benefit, but their average use case is strong enough in my opinion. Being able to break chains on objects is nice counterplay for survivors in my opinion. the only thing they could maybe do is increase the chain break animation from 1 second to 1.2 seconds, but I fear like that could already end up being too strong in open areas.
Where did they say that. I doubt people was hate going against him they they remove the speed boost, I would rather have it in the ptb instead of being afraid to make those kind of changes (I think they don't like the change which is valid but they need to give us the chance to play it ourselves to see how it is even if only a small percentage is able to play it).
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His chain movement is too loose. A slight turn can tuck you over which shouldn't happen.
Hitting his chain only do so much as they break easily even when they buff him.
Bhvr development process on killer are extremely lenient and poorly done. I even wonder if they test him for like an hour and that it.
The dev are going too slow on changes which is quite concerning.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2450734#Comment_2450734
Because we want to make sure we solve the actual problems, one of which was related to HDD - lowering graphics won't help with that.
At least give console the graphic option like pc.
Lowering the graphic will make the game more bearable for console players and would be like a bandage for the hdd issue for the time being.
Also switch had it graphic lowered.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2442541#Comment_2442541
Original hangman let old hooks be repaired in a matter of second even when someone was sacrifice.
that part of the perk was the reason I used it. Was disappointed when they removed it
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2439082#Comment_2439082
I answered the question with regards to the platforms where we've confirmed cross progression will be available for - I do not want people to assume firstly that cross progression will come to other platforms as this is not something that we've confirmed, and as it's a hypothetical question with regards to other platforms a yes or no answer cannot be given. Which is why I attempted to make it clear in my answer.
I'm sure they would know that cross progression won't be on other platform like Xbox and PlayStation anytime soon as it been state multiple time. They were asking if they can keep Steve, nancy and demo when they transfer to a difference platform like (stadia to steam) they want to know if changing platform would be a good decision when it does come to all platform.
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@Mandy said:
There is no Cross Progression except with Steam and Stadia and yes that will continue. Same for when Switch gets added.
I'm pretty sure he asked if the stranger thing character would transfer to different platform if you have them after November the 17th not if there any update on cross-progression.
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@Mandy said:
If you update from Ps4 - PS5 and use the same account etc, your DLC's should all be there. I do not believe that the achievement progress transfers however. I am trying to get full acknowledgement on this, so will update when I know for sure.
what about cross progression. Will you keep him due to this circumstance or will be not appear on that platform.
also will you keep all killers/survivor you bought with in-game currency (share and and auric cell) or will you have to pay them again.
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Licenced killer are all mediocre while some original are plain bad or very great design killer but most are also mediocre
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The recent killer that game out. I'm not sure this license will be any different.
just hoping they don't mess this up because of the state of this game.
also hoping it doesn't have a map because how bad they are at designing them.
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I've played back 4 blood beta.
it was very interesting game and I loved playing it wish they had verse campaign and the unique sound cue for special zombi's like they had done for left 4 dead and left 4 dead 2.
But it still is fun to play.
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I had one game where a survivor didn't open the gate which led the killer to get two kills, it was a bubba who couldn't get a book til the end. It piss me off since I was the one that got down even tho I could've gotten out if the survivor were to open the gate.
Had two other game where one was very campy hat that grab the survivors unhooking because they were being stupid and an another was a clown with the limit finger and the flask.
Mmr is not going to happen because there is too many thing to look at for both sides but survivor is hard to do because you have to rely on your teammate which could lead to one sided for each side.
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@xEa said:
Please let this be more then just a small fix. This map need some serious changes. Way to killersided. In my opinion. Its like Haddonfield but in favour for the killer.
- The Deadzone (pretty much 30% of the map) needs more then just 2-3 unsafe pallets, especially because there are usually 2 gens to find there. The worst part is, that you are after droping the already unsafe pallet completly zoned out, since most of the "loops" are in the backend of the map.
- the gallon is a deathtrap unless you have ballanced landing.
- the shack is just another pallet with that breakable wall. Since its in the center, its no effort to just open up the shack before you even hunt someone down.
- the map is very small and open.
- the houserow is a weak version of TL wall and a ######### 4 lane. Its not that good in first place, but once just one breakable wall is opend, it becomes very bad.
- the very few filler pallets are between completly useless and very weak.
- no jungle gyms at all beside the joke houserow.
- Mainbuilding has 1 strong and one good window, but it takes just a kick and they are both completly useless.
Said that, change stinky Haddonfield too, discusting map. Why this map is still not reworked, is beyond my comprehension.
I'm fine with the map getting changes for the better (making it a bit bigger) but I think it should be small changes because I think it a balance map for both killers and survivors.
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@Brokenbones said:
The Realm beyond aka the map overhauls
They took 3 chapters worth of new maps and gave us visually stunning but still unbalanced as hell maps. I would consider realm beyond a success IF they had actually ironed out the balance issues with the maps I'm about to mention
Cowshed and Rotten fields are still extremely unbalanced towards survivor. Thompson house is still bad as well. The others are okay.
Gas Heaven is still an unbalanced mess with massive car walls
Shelter Woods is still a massive dead-zone for survivor with no main building to it.
The Game is still a brainless pallet town
The other problematic maps remain untouched (Haddonfield)
there is also a window that cannot be mindgame if you do the gen inside the main building of gas haven .
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@Mandy said:
No the perk won't be charged then, the charges are split between the two survivors healing.
I was able to get my second wind even when there another person healing.
So I think it need to be check.
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He's stronger then trickster but weaker then wraith.
he's not a good 1v4 killer but good in 1v1 this make him not fun to play against but kinda fun to play as depending on your fun.
his ability isn't the best since it chase focus which can make it harder on pressuring survivors if they play it very safe.
But he can make safe loops less safer which is a good thing but that all he does. Most killers has something else that make them good.
But try him first if you like him and if you don't is up to you on it you play him or not.
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Midwich and the new map should be removed.
They aren't fun to play on and can get annoying at times.
They should never make new map (specifically license one's) if we keep getting bad design maps.
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@ukenicky said:
Entitled killers will always complain.
How dare you hide!
How dare you loop!
How dare you hold W and pre drop pallets!
As someone who plays both sides you just gotta deal with these things. For me, once I know survivors like to play sneaky and hide it actually makes them more predictable and all the more satisfying when I find them hiding in a bush or crouched into a corner with Iron Will. Or successfully mind game at a loop.
Like this is literally applicable for both sides, you have to adapt to people's playstyles always.
The only complaint I have is maps still being unbalanced that have strong loop and loop that connect to each other which they haven't remove during the graphical update on the three classic realms. They also made some maps worse like the game, gas haven, groaning storehouse and cold wind maps in general.
The only map that is the most balance map in the game is saloon being a small map with loops that can be mind game with a few safe pallets.
I hope they truly balance the maps and remove breakable wall since it not working.
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/2392953#Comment_2392953
Even the recolors from the first Rift were brought to the store, so unless they cherry pick each Rift, every thing should come back.
that good because there is one recolour that I want but couldn't get it. Can't remember what it was.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2392927#Comment_2392927
They only changed one killer though, who was bound to get changed this mid-chapter because they change a newly released killer after two mid-chapters.
Also, they do balancing for most of the mid-chapters. 4.5.0 gave Clown an expansion to his kit, changed 4 perks, and gave a minor buff to Wraith (true invisibility) as well as giving Trapper a QoL change. This update focuses on the game's health and I'm grateful for that.
Yeah me too. I can play blight and nemesis now without having long freezes that pull be back when rushing making it shorter.
I've only played Wraith, huntress, demogorgon, oni, blight and nemesis but I know how much it improve considering that huntress had it worse (second to legion) to me.
Hope they keep up on fixing the performance issue so they can focus on the gameplay when the problem is no more.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/2392580#Comment_2392580
It was never confirmed that all skins will be added.
It doesn't need a confirmation of all skin are coming to the store as they would have zero reason to leave them out other then the recolour.
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Huntress, oni and wraith