zombitehdeath
zombitehdeath
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- zombitehdeath
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Comments
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@glitchboi said:
I mean, we asked for a health update, and this is pretty much the health update we asked for. Hits through pallets are more fair, model reworks, optimization... I'm not really disappointed.
I wouldn't say it was a health patch as it weren't entirely focus on fixing the game when there changes to trickster and two of his perks.
But it did improve most of the performance (there are some stutter from time to time) so I give them that.
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The wanderer perk:
Brutal swing
your abnormal strength crushes the flash and bone of your enemy
Healing will regress at 0.10/0.20/0.30 seconds
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@ceeroover said:
I don’t know if this is a good place to post this and if this is even a general issue or just my finding, but as the console performance discussion was a lot about HDD issues lately, maybe it can give some additional information/insight.
I did some hard disk activity logging with Windows Process Monitor because I was interested what might cause the issues that could be related to the HDD/SSD issue, even I don’t really have this issue on PC.
As the findings in terms of performance were mixed with the 5.1.0 patch, I was not sure what to expect, but there was and still is a lot of situational hard disk activity during a match, which I find questionable because I believe these assets could also be load to memory during loading screen, but I don't want to speculate about how the game works.
However, what’s new with patch 5.1.0 for me is a lot of failed reading of HUD assets from the hard disk (and probably replaced the NAME INVALID errors I have seen in 5.0.2). E.g. the game permanently tries to load the icon for undetectable status (while playing Ghostface) and perk icons (even if they are still there visible) from hard disk, it can’t find on the hard disk.
Numbers (all from the same match):
filtered hard disc activity during the recorded trial: ~28000 log entries
https://us.v-cdn.net/6030815/uploads/P66BMDWCXLQE/bild1.png
including NAME NOT FOUND messages: ~46000 log entries
https://us.v-cdn.net/6030815/uploads/Y2VP4WY3C2NN/bild2.png
including PATH NOT FOUND messages: ~234000 log entries
https://us.v-cdn.net/6030815/uploads/B8JTPQ9T4VIL/bild3.png
I just thought the Steam update didn’t worked out well, so I freshly reinstalled DBD after this first finding, but nothing changed.
As I don’t experience significant performance issues with this, I don’t mind, but it’s still questionable.
Logged KYF match on PC (played vs myself, PC Ghostface, Stadia Nea):
Situational hard disk access:
scratch marks first time: 3:12
idk, just moving: 5:30
reveal + injured: 5:40
…
ProcessMonitor filter options:
excluded NAME NOT FOUND at 1:55
included PATH NOT FOUND at 8:30
excluded PATH NOT FOUND at 9:40
included PATH NOT FOUND at 9:55
excluded PATH NOT FOUND at 10:05
Just to make it clear: I don't want to proove or speculate about issues. I just wanted to share my findings. Maybe somebody else can confirm this, especially PC players that experience more stuttering/freezing issues with 5.1.0. I don’t know if PC is different to consoles in this aspect or even PC exclusive with 5.1.0 or just a finding with my installation.
BTW, it looks like Stadia has these stuttering/freezes many console players reported here (when finish gens and so on), but could be network related as well (didn’t Google said they use SSD on their Stadia server blades?).
Some other public match ProcessMonitor footage:
DBD 5.0.2. Game + Logs on SSD (NAME INVALID Messages at 0:20 and 5:25, related to HUD icons):
DBD 5.0.2 Game + Logs on HDD (feels less smooth than on SSD):
DBD 5.1.0. Game + Logs on SSD (with NAME/PATH NOT FOUND filtered):
So there are some asset that can't be read on hdd if I read that correctly.
I'm pretty sure I'm my first game playing on the new patch with nemesis there were problems like hatch was considerably delayed when there was one survivor or at the end, nemesis had blight weapon.
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@bm33 said:
Just finished my match. Was against Nemesis on RPD, 2 players DC'd so he became farming killer. Performance improved BUT still getting random stutters/lag. Not as much as before patch but they're still there. Few times I was not in chase or near anyone and I froze before moving few feet ahead of where I froze. Random stutters while running around map - could've been Nemesis using his power and I just didn't realize it.
that unfortunate.
My games have been great, I still get some stutter but it so little it doesn't affect my game. Also playing blight is now playable and got zero stutters while rushing.
hope they do better and reach the goal of 60 fps on all platforms if it possible (looking at you switch)
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The game is doing good. It didn't have any stutters or framerate problems.
but the game might be delayed as there was one survivor and I was looking for the hatch but I notice it just appeared after searching for it.
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@Darkskies said:
I count down the days to the 27th for all those are struggling to enjoy this game currently no matter what you play on I hope the 27th brings good news for all of us gamers here
As always love positivity and 🐽💖
I am hopeful too since I have been having very bad freezes and stutters that impact my experience of the game and if they don't drastically improve the performance. I might quit the game since this can't stay in this broken state.
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@Thr_ust said:
https://forum.deadbydaylight.com/en/discussion/comment/2378495#Comment_2378495
Increasing the penalty just in case someone may be running prove thyself. No offense I think it’s a bad idea. I think it’s a bad idea to balance anything in this game around a player maybe using a specific perk. As if nobody has that perk now they’re at a much larger disadvantage
My wording is a bit off.
I meant by increasing the penalty for multiple people on gens and also nerfing prove thyself to be a bit fair.
I would be fine with having one of them (the first one since that would also considering a nerf to prove thyself) if the changes are too much.
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@Thr_ust said:
https://forum.deadbydaylight.com/en/discussion/comment/2378464#Comment_2378464
I’d just rather they make the effects of shroud of union basekit and force all survivors to spawn together. And also don’t make survivors spawn with gens in spitting distance
I also think they need to increase the penalty percentage for having more then one survivors on gens as well to nerf prove thyself so it wouldn't be as effective as it is.
The other fix could be decreasing the map size so the killer can patrol gen without wasting more time to get their depending on the map.
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I 've got 1,112 cake in total with the gruesome and ghastly gateau
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2367629#Comment_2367629
Disturbed Ward is nowhere near as bad as it once was, same with Gas Heaven, closing off two of the windows was a good change.
Gas heaven has a god window if it on the front of the building. Also they didn't change as much on gas heaven but to place breakable walls on the main building
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@C3Tooth said:
Let me introduce my Curved series
https://us.v-cdn.net/6030815/uploads/EVEU56BP3MLL/image.png
That sometimes come with a Sharpness one
you always amaze me with your art.
Simple yet complex
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I would be happy if there was a skin for the basement that can be unlocked by challenges and currency and a achievement (like a trophy or something) that can be on the walls to give it more personality.
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@GoodBoyKaru said:
https://twitter.com/DeadByBHVR/status/1414948992966877189?s=19
We now have a confirmed date on when to expect these changes (aka the midchapter if the 2nd sentence is to be believed). More performance fixes should also be on the way in future updates though obviously absolutely no dates for these are concrete.
Sorry it's been a hot minute since I contributed here but hey the news bringer brings more news
This and the mod comment are making me hopeful for the fix and I hope it does fix most of the problems.
right now they seem they are trying to their best to fix this problem and if they keep up with it. We might be able to play this game with no fear of having problem that could affect the gameplay.
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I feel ya dude. I
I have it constantly in my games. There was one game I froze thrice in a few seconds.
The only time it help me was because the killer also froze at the same time I did (still lost the chase tho)
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@Gay Myers (Luzi) said:
What I would like to ask moving forward from everyone to please avoid commenting that people should just upgrade - there are several reasons as to why someone might not be able to or simply doesn't want to. Either of those situations are fine. If you however still feel like to leave a comment with tips on how to upgrade, make sure it's understanding and respectful. This is an important matter to the community who play on those platforms and their voices certainly should be heard on it.
Don't platform shame anyone, whether they play on console or pc, it does not matter. This is not something we would like to see here.
It already has been acknowledged by BHVR, the console optimizaton issues that is (especially now after the recent chapter) - in the most recent patch too, that issues ongoing are being investigated. This is from the recent 5.0.2 patch:
The team is still actively working on more fixes across multiple platforms, including consoles. We will be monitoring the changes made within this bugfix patch for stability. (https://forum.deadbydaylight.com/en/kb/articles/288-5-0-2-resident-evil)
I appreciate what you said and I hope the mid chapter can help improve the performance on all platforms or at least help find what causing the problems other then the hdd.
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I would nerf it to 20%/40%/60% instead of 50%/75%/100%
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Trickster and twins.
I don't think these two will ever be good without being frustrating to play and the dev executed them horribly and I hope they can change them for the better.
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@WishIcouldmain said:
They said they would have improvements for The Mid-Chapter it better be phenomenal.
I hope so too but I doubt the dev can the problem that they ignored in the mid chapter and if they do it will take a miracle to do so.
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@Lord_Tony said:
many games are dropping out of their support for last gen.
If you think about it last gen is actually holding back current gen.
BHVR keeps updating the game and providing graphical updates and new content but it's coming at a cost with last gen performance and working on last gen consoles is actually slowing down current gen progress.
I don't know what will happen to last gen players maybe they'll move onto next gen but I don't foresee devs working on last gen any longer
Last gen can handle more straining game than dbd and many people on other platforms including pc are having similar issue to last gen so it isn't last gen that slowing down The game but The dev themselves
The devs did nothing to fix the performance issue's that was lingering in the game. So don't say that it's the problem of the older consoles.
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@Mandy said:
Hiya, there won't be a hotfix today I'm afraid. The team are still working on additional fixes that will go into the Mid Chapter patch.
It better be worthwhile.
Because they should've fix this problem two years ago when they mention it in their last road map.
It shouldn't get worse every chapter, mid-chapter and hotfixs since most of bhvr have been working on this game.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2339029#Comment_2339029
Sure seems that way.
We'll be lucky if they fix it.
If there luck involve then we are some very unlucky bastards
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@zombitehdeath said:
Here is my killer concept for The wanderer. I won't put a backstory in or a description of what he and his weapons look likes. Will do that if I feel like a can do that but for now just put his ability, perk as well as some quotes.
Tell me if I need to change up The wording of you don't understand. I know it not great.
The wanderer
“he abnormal, he speaks to us or just himself? I don't know but what I do know is that he a monster” - mysterious bloodied note
Ability the state of rage:
His rage give him strength.
There are three states dazed, enrage and calm.
The wanderer will be in the state of dazed at the start of the match:
- The wanderer terror radius is 20 metres whilst in the state.
- The red stain visibility has been reduced.
- Audio of the wanderer has been moderately reduced
Whilst dazed you have the ability, barrage:
Your Ability to improvise To hit make you a force To be reckon with.
Barrage start with a shorter lunge then a faster hit which gives the deep sounds status affects (can changes with add-ons)
To gain the state of rage you must gain 100 charges.
To gain charges you must do the following:
- Hit a survivor (20 charges)
- Being stunned (10 charges)
- Hitting with the barrage (15 charges)
- Downing a survivor (20 charges)
“his anger give him great strength. Don't let him it” - ripe bloodied page
Whilst in the state of rage you gain
- 40 terror radius.
- Increase red stain to normal.
- Rageful barrage.
- Brutal throw.
Rageful barrage:
Hitting a survivor with a hit then a short lunge will down the survivor (just the opposite of dazed barrage)
Brutal throw:
Throwing you are will crush anything that in it path.
Holding the power button will activate brutal throw.
The movement speed whilst activating brutal throw is decrease.
It take 2 seconds to be able to release brutal throw, if release to early will go into a cool down for 2 seconds while going slower. (There will be an audio indication that is a grunt and there is a visual cue for the survivors)
Hitting a survivor will put the survivor in the dying state
Hitting a pallet and breakable wall will break them and will keep going till it hit the ground or injuring a survivor.
The state of rage last for 60 seconds
After 60 seconds. The wanderer goes into the state of calm.
Whilst in this state you gain:
- 8 terror radius.
- No red stain.
- Shorter lunge.
The state of calm has a duration of 30 seconds.
Perks:
Dazed concentration:
While not in chase, the aura of Scratch Mark will be revealed within 14 metres for 3 seconds.
“the man may look confused but he can hear,see and feel everything” bloodied book named the wanderer
“he confuse yet focus. He unpredictable” - the observer
Brutal swing:
your abnormal strength crushes the flash and bone of your enemy
Healing will regress at 0.10/0.20/0.30 seconds
“he not a man but a monster. Stay away at all cost!” - bloody writing
The hands of wrath:
You are full with unyielding rage, being stunned gain a token for a maximum up to 5
For every token gain 5% movement speed while lunging.
Hitting a survivors consume two token.
“even an a normal person can be dangerous if pushed” - the wanderer
Thanks for reading it you have any feedback tell me please.
Here is a concept I've made
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Don't know yet because they weren't in their poses. Until the ptb come then I'll know whether I like them or not.
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@APoipleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/2331054#Comment_2331054
I'm on an original Xbox One from like, 2013 (no fancy-schmancy One S's or One X's here).
As far as a really rough before/after video:
Quality's a little iffy because I don't have high-end video editing software, but hopefully it conveys the difference.
The big takeaway is that I saw a near-complete disappearance of extreme stutters/freezes after moving DbD onto my external hard drive (which, to reiterate, is an SSD).
Even when Bloodlust or other statuses activated, even when lunging at survivors, even when being stunned/blinded, and even when Dead Hard was used (Feng had it, but I forgot to record my chases with her), the game just... worked.
So we know that the problem have to do with the internal hard drive (hdd) so I hope we get some optimization soon
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@MadLordJack said:
Most of those killers aren't really that different on controller Vs M&K, its mostly just Nurse, Huntress and Deathslinger.
Which isn't to say it shouldn't be a thing, it's just not as impactful as console players might think it is. Which, if anything, is just another reason to add M&K support.
you also forgot trickster since he still have recoil.
@JPLongstreet said:
As others have said Cross Progression is in the hands of Sony and Microsoft send your barbs there.
As for m&k it ain't coming, the reasons given being: it would take way too long & take way too much work to implement, plus require a UI overhaul as well.
Why does the game near a UI overhaul? I get that it might take long to implement it but a UI overhaul seem like a stretch.
Also having a mnk on console would be great for people who want to use mnk on the instead of a controller and it would make all killer and some that have sensitivity problems in controller (oni, trickster, huntress,nurse and formerly blight) better to play as so not giving consoles mnk isn't a bad decision but it certainly isn't a great one.
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His buff won't matter considering that he still have recoil and I don't know why they thought that keeping recoil is a good idea since on console it still make it unbearable to use his ability.
and even if they removed it, the trickster design is bad when it comes to bed and his power should be rework like some killers.
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@Pulsar said:
Another Dev Update has come and gone without any mention of Console Optimization.
What a surprise.
I would be satisfied if they gave us the option to change the graphics or change the graphics on ps4 and Xbox one to low like what they did to the switch just to relieve some of the annoyance of the frame rate problems but it seem like they are going to add more problem with offline bot matches (or maybe it doesn't and maybe work better then playing online matches)
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Devour hope could work well with my and for the other perk I would say agitation for hooking quicker to get back into pressuring the other survivors.
For add-on, blind warrior white can help with slowing down the survivors or/and making it easier to down them.
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@Luciferr_2nd said:
Anyone else getting this bloodweb lag when you level up?
The only thingI got when doing my bloodweb was an error 111 and it happen when the event became active.
also got an error stating it couldn't save/update my save file (I think it was that) after playing my first game which I got hit across a pallet
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I got an error 111 and the game said it couldn't update my game save (I think what it said) so I don't think I can play it anytime soon
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I believe noed could be better and more rewarding then the current version.
I believe that all exhaustion perks are unhealthy and rewards survivor for doing a single action (the only exception is head on and maybe balance landing)
For exhaustion perk they should have an requirement to be able to use it (and for andrenaline only one survivor should have the health state and the speed boost and make it you can't be exhausted like how the rest of the exhaustion perks works)
For noed here a perks concept I've made:
No one escape death
You are determined to please your master.
For every hook gain a token up to the maximum of 12 token
For every 3 token gain a affect:
- 3 token gain 100% more bloodpoint in the sacrifices category
- 6 token gain a 7% haste for 60 seconds after hooking a survivor
- 9 token survivors suffer from the exposed status affect for 30 second after hooking a survivor
- 12 token gain 100% bonus bloodpoints in all catagories
It should reward the killer for hooking survivors with the affect from the current perk with some tweaks since it won't be a hex anymore.
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@Mandy said:
From what I can see, I'm hoping that the fps will have increased but the quality is lower. I'm waiting to hear feedback from our players though.
why only switch?
Console have been having fps problem for a long time now and it might get worse so it confuses me on why only switch.
you can get more feedback if it was done on all console and even better adding an option that on pc that affect graphic into consoles (it even funny how there an option called graphics that doesn't even have the option)
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@Pulsar said:
Hey all,
Due to recent circumstances, I find myself uninterested in continuing my DBD experience both on the Forums, and on the live game.
As such, I'l be quitting both for the foreseeable future. Don't ask why I was jailed, I don't think I can tell you and some of you probably already know.
I hope you all keep the thread going in my absence, this issue remains near and dear to me, I may upload some final clips.
Love you guys,
Pulsar
I hope that when you come back the game would be in a better place then it is now and that bhvr will put more effort in updating the game.
Have the best of luck dude.
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I just had a game where I apparently I missed even tho I knew it would.
It might've happen because of the frame spike that happened at the start of the lunge or maybe because of the coding.
I have wasted almost three years playing this game and hoping it would get better but my recent match says the opposite.
Wish I got it record but I didn't which made me even more pissed.
Im just really mad.
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Wraith: place his bell on top of a survivor and rings it three time and each time he does it harder. The head would explode on the last hit which would splash a lot of blood. He would then scream.
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It just like every other day to me but to other it might be something special and I hope people are having a great time and feeling comfortable about themselves.
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I was doing the plague challenge (scourge of the purge) and it crashed when it got it.
they need to sell it to a company that would better the game or get a team to code the game from scratch.
seriously I don't think they deserve to have this game if they can't fix the many problems
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2286612#Comment_2286612
I think Temple of Purgation was also disabled.
Couldn't see it in custom games.
There will be more as you can block survivors in basement in blood lodge.
I sent in a bug report on it and told the to check the rest of autohaven to see if they have it.
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I'm pretty sure this thread has the most pages.
hope they respond sooner then later.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2283323#Comment_2283323
You can download them and upload it to Yourube, then post it here.
MP4 FileIm trying a different way so I hope this works.
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Is there anyway to put clip that are on my Xbox on here because I have like lots of clips.
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Is there anyway to put clip that are on my Xbox on here because I have like lots of clips.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2283263#Comment_2283263
That's when they'll announce it
No. It when they finished optimization.
The only way to make it to faster is to submit to the entity.
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@BingBongMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2282935#Comment_2282935
Nearly there, perhaps McCote will descend from the heavens to bless us with optimization when we reach 50 pages.
If he does, he better be ready for the whole console player base patting him on the back.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2279479#Comment_2279479
I was going to play today to stream and grab more clips, but my Xbox overheated and it may be broken
that really unfortunate.
hope it isn't.
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that sucks dude.
Also great transitions. It amazed me
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@SloppyVoldemort said:
https://forum.deadbydaylight.com/en/discussion/comment/2277857#Comment_2277857
At this point, I have a hard time to believe they will take action and give us the fixes we need. We are just milking cows at this point in my opinion.
Sadly. a part of me feel like we are.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2277772#Comment_2277772
Then we keep fighting like how where fighting to RestoreTheSnyderVerse we will not stop until we get what we want
I am pretty sure they will have to address it at some point considering how many pages this thread has and how many people have seen it.
if only there was a way to guarantee a response or even better is them taking action to fix the issue entirely.
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@GoodBoyKaru said:
https://twitter.com/DeadByBHVR/status/1405176547624030208?s=19
I think this is as close to an official statement as we're going to get.
The same ######### as always
This is the closest we will get and it might be the farthest as they will only fix the issue's from this patch only and that would be it.
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Blight also have a similar problem being unable to use his power but you just need to swing to go back to normal.