zombitehdeath
zombitehdeath
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I hope this patch and the thread pulsar make them realize about the issue and fix it just so it can be fun and a bit more fair. Also ignoring this problem would only make the problem worse. It better to now so the future update to smoothly and to be able to add more content.
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I absolutely agree on this since I am trying to prestige 3 all the character and getting all the perks on them. Nearly done.
I also believe that it a huge accomplishment to do so (bigger if all the character progress was reset which happened to me)
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@BingBongMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2275495#Comment_2275495
Nothing really game breaking with him. He just has a really annoying freezing issue when he charges his tentacle strike.
I was also talking about the game in general as I found an invisible wall in the sides in front the stair in the main building in temple of purgatation and found a but in blight that made his power unusable until you swing.
first time finding bugs in-game other then founding it out in the forum's.
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All seeing blood can be nerfed (either giving it a requirement, decrease it range or decrease something else so it fair to used) and I also want some of his other add-ons like blink (rework), windstorm (I prefer a rework but adding another affect to it is fine) shadow dance (slight buff will do) and the hound (rework) to be a bit better for more variety.
I do believe that bhvr should look at every add-ons on all killers and see if any need buffs or nerfs because most add-ons aren't that great but good be better.
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My experience with the new pa th has been going well even tho I have the Xbox one s but I've been having longer frame drops then usual.
Tomorrow, I will be able to get nemesis to see how he is and maybe see more gamebreaking bugs while im at it.
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@miketheratguy said:
I'm not trying to dismiss anyone's complaints - you have every right to be frustrated, especially if you paid for the DLC today - but it might help if everyone remembers that glitchy games are a regular thing unfortunately, not just a BHVR thing, and that they're already working to try to fix the issues. Any time that pretty much any developer tries to update a game with as many variables as this one something usually goes wrong.
Does that make it fun or seem fair? No, of course not. But try not to let it keep you down. Give it some time and the bugs should be worked out soon. This is, for better or worse, not unusual nor unique to this company.
https://forum.deadbydaylight.com/en/discussion/comment/2274735#Comment_2274735
Thanks for sharing this. You might actually want to send a report directly to BHVR so they notice.
I finished a report on it and I hope they disabled so it can't be abused.
I also found an other bug but I didn't pay attention to know certain on what causing it.
When playing blight. being stunned will make his power to be unable to be used until you m1.
if someone has experienced the bug and know what causing it. Report it to the dev so it can be fixed.
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Temple of purgatation has a invisible wall that only affected killer in the main building on the stairs on the sides.
It going to take a while for the info to spread and it will be abused.
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I like how they add graphic on option on console that doesn't have option to change it.
I wonder if the dev care about console.
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They may good but the execution of their power will every be terrible.
I think there no way to change them without reworking their whole ability and maybe there character as a whole.
until then I will never play them.
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Hangman tricks, predator, NOED
hangman tricks : increase the range to 10 metre and add back the ability to reset all hook regardless.
Predator : increase duration of scratch Mark by 2/3/4 seconds. Scratch marks are now directional. Walking now produce small and spaced out scratch marks for A duration of 2/3/4 seconds.I
NOED : for every hook gain a token up to the maximum of 12. For every 3 tokens, gain an affect.
- 3 tokens : 25% increase of bloodpoints for every categories.
- 6 tokens : hooking a survivor will gain an 7% haste for a duration of 60 seconds
- 9 tokens : hooking a survivor, all survivors suffer from the exposed status affect for a duration of 30 seconds
- 12 tokens : gain a 100% blood points bonus on all categories when completing a trial (like the bloodpoints offering)
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2268150#Comment_2268150
I've seen you sharing this opinion a lot, so I thought I'd give my input.
Wraith was one of the undisputed worst killers in the game for five years straight. You know this, I know this, everyone knows this, so you can understand how seeing somebody ask for him to be immediately nerfed again after all this time puts a sour taste in people's mouths. To my knowledge, you've started playing within the last 3-6 months (please correct me if I'm wrong) so it's fine that it seems less believable given his admittedly kind of silly current state, but trust me, he was AWFUL. Virtually no speed increase when cloaked, very poor and much slower post-cloak lunge only barely making up for the distance lost by uncloaking, and the invisibility rarely even worked as you could see his shimmer from miles away. And that was everything he had. And he was somehow even WORSE back in the day, because he didn't even HAVE a post-uncloak speed lunge or a movespeed increase while cloaked. I played a decent amount of both Wraiths and it was not fun.
However, I will admit that the buff they gave him was a little too far. Everyone wanted his movespeed in cloak to be increased, and for true invisibility to be a thing - however, they increased his movespeed in cloak much more than anyone thought (it used to be 120% movement speed if I remember right, and now it's 150%), made him only visible from 20m, and most bafflingly of all, increased his lunge duration by 0.25 seconds. Combined with the movespeed increase, this gives the Wraith ludicrous range with the uncloak lunge, which is a little cheap and I don't think was intended, even if it can be countered by predicting which way he's going to go.
If you want my opinion, they should either reduce the lunge duration back to 1 second, OR reduce his cloaked movespeed to 135% as well as increase the true invisibility range to 28m. One of these options, but not both. We do NOT want old Wraith back.
Also, Wraith has always been able to muffle his bell with the Coxcombed Clapper ultra-rare. This was not something they added with his buffs, and there is no other way of "not having to use his bell" to uncloak. (Well, apart from the "Serpent - Soot" add-on, but that is rarely used and pretty bad, only activating after breaking a pallet or wall.) Coxcombed Clapper is what an ultra rare should be - very powerful, but not oppressively so.
Finally, I'd like to let you know that of course you don't have to like looping, but in the end that is what this game is balanced around. For me, as a mostly killer player, I'm not really a big fan of M1 killer chases either. I prefer more dynamic chases such as with Deathslinger, Pyramid Head and Pig, and applying map pressure and macro strategy like with the Twins and the Plague. But I still have to do it, and likewise, so do you. Stealth is fine and all, but it's not what should be the "normal" choice. Having 4 god loopers is significantly more enjoyable than 4 god stealthers. And Wraith does kind of ######### on stealth players, especially with the one add-on he has that needs a downside, the All-Seeing Blood.
Wraith current state is fine and I don't think nerfing him would be a good idea.
Nerfing his speed would drastically weaken him and nerfing his burst of speed would make is worse then pre buff wraith as his movement speed while uncloaking got nerfed to compensate for his speed increase.
The only way to be able to nerf him would to compensate for those nerf so he can still be better then he was and make him less annoying.
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per nerfed Hangman trick is a good perk and had one of the best ability's in the game.
Exhaustion perks design is very bad.
Most of killers add-ons aren't great but could be great and creative.
The game itself cannot work as a repetitive game and the dev should always work on the base gameplay of the game or drastically change the way loops work so the game feel fresh.
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Predator: scratch marks are now directional (toward where they were running) and has a increase duration of 2/3/4 seconds. Walking now produce small and spaced out scratch marks for A duration of 2/3/4 seconds.
Shadowborn: survivors are brighter.
Bloodhound: red mist will be produce from a injured survivor. The red mist will persist for 30/60/90 second when fully healed.
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The two look great.
The second was is a better choice in my opinion.
Hope they consider these design or maybe use the design for the game (if the designer who made these allowed them to) that would be great
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@TheClownIsKing said:
You just can’t beat coordinated SWF on this map with most of the killers. They’re too aggressive taking control of the centre. Once they’ve managed to achieve that and subdivide the map, it’s game over. This map always infuriates me.
all I map are bad for the game (in my opinion).
Either they change all the I map completely or they change a part of it them to be less boring.
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I versed liunUK and a_can_of_air
I've verse both of them as killer and survivor.
I also play with liunUK as survivor but I don't know about a_can_of_air
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Dead hard changes would be great on all exhaustion perk.
Iron will should be 20/40/60% but this is my opinion.
Lucky break change is fine except for the 20%.
Fast track changes I don't like but I don't like the perk in general. But if I would keep the buff, I would Also make it that it work on all that have great skill checks.
Also from part 1 appraisal change to be silence when unlocking and rummaging the chest would make pharmacy a weaker perk since it also has the affect to lessen the volume/audio of unlocking a chest (don't know about if it affects rummaging).
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/2225479#Comment_2225479
It's hand-drawn and i suck at drawing so don't worry, you're not missing out.
But the basic concept is: The outfit makes Wraith really close to the Entity and will make him look like an Entity's Realm veteran.
The cloak is ripped to shreds, with only the hoodie and down to the shoulders remaining.
The skin is now very much black (the actual "color" black), also very charred and dry with pieces of skin peeling off on their own.
He'll have a few growths spread around on his body which shape to look like hydrothermal vents, which will emit the same black smoke a Killer sees on the sides of their screen when they're under the Undetectable Status Effect.
He'll have a hoodie on which is completely filled with that smoke, making you unable to see anything in the hoodie aside from very pure, bright-white eyes.
There'll be numerous small Entity Legs growing from within the hoodie, growing through the front and ripping through the sides, back and top of the hoodie.
The chest has a giant hole in it and in that hole is now a giant Auric Cell, held together with some Entity Legs.
It's animated so that the Auric Cell pulses slowly constantly, and some of the Entity Legs poke into it every now and then, making it pulse hard once as a reaction.
This is to insinuate that the Entity at some point had to give Wraith a new way to live, granting him this Auric Cell, but also makes it way easier to manipulate him, as poking this Auric Cell hurts him, so basically torture within the Trial.
As a weapon, it'll be a rather large and sharp Entity Leg that's grown from his right wrist.
It can move on its own, but of course that has no effect on the actual gameplay.
interesting concept.
it doesn't matter if it suck as long it get the idea across. Also at least you entered in it.
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My first was wraith but then all of the character got reset so my second first is wraith.
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@Boss said:
The outfit i made for a contest once.
I am interested on what was the outfit you made
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There also jane perk solidarity.
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I was hoping they would mention it but I was too optimistic.
our only hope would be mandytalk.
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Kinda. I want something that could change the gameplay even if it a bit.
The game can be too repetitive.
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The twins.
The concept is great but the design isn't and I don't know if they could change their power without changing them entirely
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@TGB said:
You need 4x as many Survivors as you do Killers to start a game.
My Killer queue times are about a minute. Every day. Consistently. In fact, I just had one less than 30 seconds.
It's in the math, friends.
Enough is enough.
Enough words.
Enough redirections.
Enough fallacies.
Queue time for Killer is NOTHING.
Because there are PLENTY of Survivors to go around.
Playing Survivor is free real estate. Everyone knows it. Everyone shows it by what they play.
Take a balance-designed game like CSGO or LoL. Now imagine if you always had to play the team that had 4 people, and your friend always had to play the team that had 1 person. Who do you think would ALWAYS get their games first?
But yet, in DBD, it's the exact opposite. Killer queue times are FASTER. Even though they should be the exact opposite, SLOWER.
How much more do you need??? I am actually asking you this. YOU. You, personally, Guy Who Keeps Saying Game Balance is Fine.
What does it take for you to admit it? If even the sheer, raw math doesn't crack your shell? Do you need god himself to peek out from the clouds and be like, "YES. YES, INDEEDETH, SURVIVOR IS FREE WINS IN DEAD BY DAYLIGHT! NOW AWAY I GO!"
What in god's FREAKING name does it TAKE for you lot to just ADMIT it??????
Enough WORDS. Enough DEBATING or ARGUING.
It's RIGHT the FRICK THERE. It's IN the NUMBERS. It's IN the MATH.
4:1 player ratio and the 1 has faster queues.
GET. REAL.
The playerbase knows it.
EVERYONE KNOWS IT.
STOP.
SAYING.
ANYTHING ELSE.
I just can't take it anymore. Human delusion LITERALLY knows no bounds. There is NO LIMIT to what people will tell themselves.
Somebody help me. Legitimately. How do I cope with this? Why does it even upset me so much???
This is like “think Mark think” but for dbd
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Pradator: remove it current affect and change it to increase scratch marks duration by 2/3/4 seconds. The scratch marks now goes to the direction the survivors were going at the time (making it directional). Walking now produced small and spaced out scratch marks.
Shadowborn: all survivors are brighter.
Bloodhound: a red mist is produce from the survivors when injured and a healed survivor would have the red mist for a duration of 15/30/45 seconds .
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2202435#Comment_2202435
Sounds like either very bad (and rare) rng or you did something wrong. Not blaming you, but I am -as i said- a bad Killer player. But I have yet to see a real infinite (only really started playing killer with the first tome)
https://forum.deadbydaylight.com/en/discussion/comment/2202508#Comment_2202508
Gideon was badly reworked. But Ormond is objectively viewed now in a way way better place than it was before.
keep in mind most reworks were only supposed to be graphical upgrades and not balance reworks.
Hawkins is only not entirely survivor or killer sided, it very much depends on the killers power.. we are also not sure if it gets a rework or not..
since it doesn't have breakable wall. There a good chance that it will get updated
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@Mooks said:
actual infinite loops used to be a thing but aren’t any more.
Ormond rework made one of the most survivor sided maps pretty balanced (though the Game was overdone and needs adjustments with the safe pallets)
Playing killer is not as difficult as you make it out to be, this is said by a pretty bad casual killer player that uses a controller. Many survivors are also casuals and can’t run you for 5 gens straight, not even on red ranks.
sore winners are on both sides, usually they don’t win that much and that’s why they have to ‚rub it in‘, but keep in mind, that’s not survivor specific. Head nodding, hook slapping and letting people bleed out without any reason is often seen by killer players.
it seems like you are burnt out and only see the bad side of you matches. You need a serious distance from the game, maybe play surv if that’s so easy for you or do something else. Also hope for a working MMR system and give it a chance. Obviously it will not make every match perfectly matched though.
I don't believe that Ormond is balance.
It still big and survivor that are a bit good can be annoying on it.
I don't think the dev know how to balance maps properly seeing how we have hawkin and current Gideon.
The only map that I think is more balance then the rest is saloon. Being small with loops that can be mind game at while having only a few safe loop in the map but I do think that need some changes to it to be better.
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I would like to have the older event I missed since I didn't have the game until the spirit came out
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@Aven_Fallen said:
I would double the amount of BPs the Category-BP Offerings give.
So brown 100% in the category, yellow 150%, green 200%. This would make them worth using.
maybe but I think that making them into like bloody party streamer is a better way.
but I could be wrong since Brown adds 8k, yellow adds 12k and green would add 16k.
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@OnryosTapeRentals said:
The current bloodpoint offerings seem fine to me to be honest.
I don't think so since all don't affect bloodpoints as much and it just wasted bloodpoints to get.
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Honestly just give up for now.
killer is too frustrating to play since most of the map aren't balance and most loops are safe.
until they balance loops and map. Killer will always be frustrating
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I play both sides.
Sometimes. I try to be by the game would go fast it I don't.
I want to p3 and have all perk on all characters.
Yes, I get very tilted most of the time. I often take it out on survivors that is making me angry (they aren't purposely making me angry but my mistake I make do) but I don't take it out on my teammate unless they make be pissed off then there will be a chance that I do something that negatively affect the game for my team.
I do it if I like it even if it on my favourite character. Feng seoul cosmetics doesn't look great and all wraith cosmetics look great.
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I go with both.
even tho I don't see most of the cosmetic. I still want to look him to the survivors and gameplay is most important when it comes to playing a certain killer.
Wraith is a good example for both since I love his ability being a stealthy and mobile power which help with tracking with the best skin in the game (he has no bad skins).
I nearly have most of his skin. Just hope the fire skin he got in the premium rift to in the store since that the only skin I don't have.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2199809#Comment_2199809
Iirc, Ganymede was the god of homosexual love and was taken by Zeus to be the his personal cup bearer.
that is very interesting
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/250761/interview-series-episode-8-pulsar
Thanks for the interview @WishIcouldmain
1.) From a friend, he first started playing in early 2018.
2.) I've always found space fascinating, so I started studying it, but I was particularly drawn to pulsars and quasars, but quasar was taken, thus my name.
You and my brother has the same interest.
he like space and he like one of the moons around jupiter called ganymede
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@SkeletalElite said:
Lots of comp players already argue that sprint burst is better than dead hard and I'm inclined to agree. SB and DH are fine.
Lithe should get a buff so that a fast vault that activates it is always a fast vault, regardless of how much run up or what angle you have on the window.
Balanced landing they should either remove the exhaustion and speed boost from it entirely so it's just a fall stagger perk or they should up the speed boost to 4 seconds.
Smash hit is already 4 seconds, instead it should slightly increase how long a killer is stunned for when used like a 25% longer stun.
Head on should grant 150% speed for 2 seconds after successfully stunning the killer.
can't tell if you're joking or being serious
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“The wrath” - soot
when gaining the surprise score event. automatically cloak
Iridescent knife
A glass-like knife molded from the fog. The knife is sharp that is cut with ease.
For every consecutive hit deplete deep sound by 15% up to 45%
“the knife sharpen itself in the blood of it victim”
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Would starstruck, make your choice and agitation with maybe devour hope be a meme build?
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@Nebula said:
https://forum.deadbydaylight.com/en/discussion/comment/2191920#Comment_2191920
Are you sure it wasn’t the headphones or the gaming chair that was your problem??
Well there was drifting in my right stick, and my triggers weren't working as properly and it was a wired controller.
Also I sit on a wooden chair so I don't know if you could consider it a gaming chair and my headphone did help with lessen my frustrations as it was better then my previous and I didn't have headphone to use before I got them.
@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2191920#Comment_2191920
Nice now you just have to pay 500 for your optimization
I'm too poor to get that and I would rather get a pc
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Good news everyone.
I got a new controller.
my experience will now be less frustrated
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@GannTM said:
Yui Kimura is the best survivor and no one can change that :)
yui is my first choice if feng didn't exist. The second would be ace
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@ModernFable said:
https://forum.deadbydaylight.com/en/discussion/comment/2189772#Comment_2189772
There could of course be even more Survival Score Events added to compensate, but I'm not sure if having one BP event be so heavily weighted.
well the escaped score event should give a high amount of bloodpoints for being able to escape but I kinda get what you're saying.
also I think they would need to make new actions for the survival category as I am not sure what action should reward survival points.
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@ModernFable said:
https://forum.deadbydaylight.com/en/discussion/comment/2189519#Comment_2189519
What benefit would there be to raise those BP values? Do you feel the survival points would be too low?
To be able to max out their respective categories for all survivors. I do think there should be more way to earn survival bloodpoints to lessen the grind a bit more and make we're gonna live forever be more desirable perk for survivors to use (even tho it still need more way to gain token to be on par with bbq).
I hope they make new way to gain more bp so the game doesn't feel like a chore.
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@VaJaybles said:
https://forum.deadbydaylight.com/en/discussion/comment/2189521#Comment_2189521
Do you check other Xbox players hrs in your lobby before the match? I only ask because I do, just to get a rough idea of who I'm playing with
No I don't
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I would double the bloodpoints gain of every score event and the max you can get (32,000 to 64,000)
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On Xbox it tell you how much time you play the game but it goes to say then you're then minutes.
I have 126 days and 21 hours (I will not include minutes)
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I kinda like most of the changes and the two changes I would make is:
increase the hook rescue to 600 and survived to 3500
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I wished I went back to rank 20 to experience it again and to relax a bit more and not be angry nearly most of the time.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2187034#Comment_2187034
Seems like a you problem
didn't say it wasn't