valvarez4
valvarez4
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2072985#Comment_2072985
Pop and Ruin were already both nerfed. Both of which require the killer to earn any value from them.
Also imagine thinking BBQ needs to be nerfed. Now you've just run out of valid arguments.
You also see FAR more build variety from killers than you do survivors.
Sit.
Pgtw wasn’t nerf. 45 secs to hit a gen isn’t a nerf. It’s the same as if the ds nerf were a45 secs of use. And I see b&c 99% of my matches, and for me it’s the best perk in the entire game, survs perks included
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2072967#Comment_2072967
They aren't "worse". They just aren't "get out of jail free" cards. As the survivor meta gets toned down with the DS nerf having already happened, and things like Dead Hard soon to see reworks, we'll see some of those forgotten perks be used more and more.
I hope devs nerf b&c, ruin and pgtw (really nerfs, not small nerfs so killers get happy) to see others killers perks too
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@Lambch0p said:
My Freddy build currently is BBQ & Chili, Sloppy Butcher, Pop Goes the Weasel, and Corrupt Intervention. I'm thinking of replacing Corrupt Intervention with Thanatophobia. Would that be a strong "Forever Freddy" build or is there a better combination of perks? I've also considered replacing Sloppy Butcher with dying light but I think the synergy between sloppy butcher and thanatophobia would be better than the synergy between dying light and thanatophobia. I'm also not a big fan of ruin and undying since the undying nerf, so I think just running pop would be the better option.
Use tinkerer and pay to win Freddy is 4k 100% of times against solos
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@dspaceman20 said:
I have made a post before about spine chill and I have decided in order to get better I'm going to play a few games without it. But I have to ask
To the people who play without spine chill. How is it for you? How often so you get hit or grabbed from stealth killers. Are they a bug problem or not?
I used to play with spine chill, but when you don’t use it for 5-10 matches you see it’s not necessary because are better perks. Can’t imagine playing without kindred or dh. For the other 2 slots I use iron will and resilience. Sometimes I change iron Will with detective hunch
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2072783#Comment_2072783
Noed isn't even a crutch perk since the killer only has 3 perks the entire game and could still not get use from noed. It's the same as adrenaline but nobody is gonna call that a crutch.
If adrenaline gave 4% speed buff during all the end game and you needed 3 hits to put someone in dying state you would see hundred of killer posts per day
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2072770#Comment_2072770
NOED is the only true "crutch perk" that killers have. You can't really look at any other perk on the killer side and call it a crutch perk, except for maybe Corrupt (but if you call this crutch, you're dumb, ha). It's the only perk that just activates without earning it on the killer side. Everything else (Again, aside from Corrupt) has an earning requirement in order to get use. Hooks, tokens, hits, whatever.
Let's compare this to every single crutch on the survivor side (which is basically their whole meta). Almost all of them just exist without being earned, or are even a reward for failure.
What do you need to activate tinkerer? Or ruin? Or Undying? Or haunted grounds? And there are many more
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/239296/about-ds
DS is fine how it is now.
yes, this is what killers say. But I see it less and less. Las the 5 games I didn’t see it, so probably survs don’t think the same
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2072769#Comment_2072769
That must mean all Huntress games are Iri Head games, then. Since you got one earlier.
/s
only 4-5 this year. I don’t have a problem with iri head. I kill my self when I see it and that’s all. You want an ultra easy game, ok, I give it to you
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@JimbusCrimbus said:
Is this another "omg there's an iri head every game!" thread?
Cause there's not.
I haven't seen one in literal months.
Last game was an iri head. He hit someone, hooked him and I run to her face To let her kill me.
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@DemonDaddy said:
DS still works, if you can't win the chase after the stun that's on you not the perk
DS is trash now. Half of my matches I don't see it, and in 1-2 weeks you'll see it less than MoM
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Killers think noed is not a problem. I want a new surv perk. Everybody escape from death. 1 locker is marked with a red paint at the beginning of the match. At the end, if the killer hasn't touch this locker the survs increase 4% his speed and also the killer has to hit him 3 times to put him in the dying state. The killer wouldn't know this perk exists until he hits the surv. The effect persists until the killer touch the locker.
Totally fair: as killer say.. touch the locker and it's a wasted perk slot
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2072492#Comment_2072492
I mean, if you define a killer main as anyone who disagrees with your opinion, then yeah, it will look a lot higher. If you go by the very large amount of people who play both sides however, a different picture emerges.
yesterday one person, probably a surv ask for don't remove DS if you tap a gen, and he received a lot of complaints and negative comments. And you have comments asking for nerfing press W or nerfing tapping, and they all are so well welcome. Today someone ask for a 5th perk slot giving survs a totem counter. If you don't think this is a killer forum I don't know what to say. This is a 90-99% killers forum
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@SunTzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2072297#Comment_2072297
It's been 2 years for the DS.
Balancing is not a priority for them.
That's only because in the last years survs only got trash. But killers continue asking for more nerfs, so they nerf old perks
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2072064#Comment_2072064
Do you know it really isn't? I mean, I understand it's easier to pretend everyone who disagrees with you is just biased, but the data doesn't bear it out.
https://forum.deadbydaylight.com/en/discussion/239138/how-many-of-you-play-both-sides#latest
Lol. Do you really think this forum is not killer sided? Review the comments and votes and you'll see it's probably 1/10 survs and 9/10 killers or higher.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2072381#Comment_2072381
I play 50/50 slightly siding towards killer. Only slightly.
The game is balanced around solo survivor pal, that's a fact. Killers are balanced with solo in mind as the first thing.
So a whole other way of playing the game, with a lot more advantages, does need to either be nerfed, have solo buffed with information perks like kindred basekit and then killer balanced.
I'm against unbalanced games/gameplay, you got me. Unlike you who seems to mostly play survivor as this is the shittiest take I've ever seen. Most players know that swf is a problem, and if your that delusional as not to see it then thats your problem.
And with what your saying you either are a) baiting, in which case good job, b) trolling, in which case ######### you or c) inexperienced in the game and have just overall not played a lot. Or your just lying about playing killer, or you've played very little killer so haven't reached high levels of play. Don't worry, you'll get there eventually.
And once you have played for a while you'll understand what I'm saying.
Sure, with a 65-75% of kill rate including SWF this game is balanced against solos
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@YourNightmare said:
https://forum.deadbydaylight.com/en/discussion/239053/ds-nerf-was-it-needed
It is a forum filled with 99% of killer mains, most of them totally unskilled asking for survivors nerfs everyday about almost every perk. The next to come is DH :).
While all of them are playing Stridor Spirit, Gunslinger and Hag with broken meta perks equipped cause they don't know how to outplay survivors.
What did you expect posting a thread like this here ? This forum is full of killer toxicity. Thanks to them we got :
- pallets bodyblocking
- less pallets
- 100 changes on flashlight saves
- pick up down survivors faster
- exploding gens half the time when you stop doing them
- DS nerf
- DH changes
- Many new killers that remove the pallet loops possibilities
- Smaller maps
- Hooks 5 meters away from each others
etc...
All because the developers are listening to those killers that have 0 skill.
Totally agree. Killer is easy as hell now. Against solos my cat can 4k with half of the killers, and without headphones. But killers have 4k so many times they think they deserve it every game, and that's not true
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@sad_killer_main said:
https://forum.deadbydaylight.com/en/discussion/comment/2068940#Comment_2068940
In knowing when, how and why to use that risky strategy (tunneling)
When? always. How? camping. Why? Because you're in red rank only because of camping/tunneling.
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@Saltjar34 said:
https://forum.deadbydaylight.com/en/discussion/comment/2070801#Comment_2070801
Solo is gonna be buffed to be as strong as SWF so it should be fine. Remember, one of those buff ideas was a totem counter so this should be fine
So give the killer 5 perk slots and survs a totem counter. Sound fair, in this forum, of course
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If you could use 20 perks, it's possible. But with only 4 slots, it's a waste of a perk slot.
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@fr0sty1223 said:
Literally in the first game I play today I get face camped and after that I played 4 more games in 2 of them someone got fact camped and in a 3rd someone got hard tunneled the entire game. So out of 5 games only one was even remotely enjoyable because that killer actually patrolled gens and put pressure on all of us so we had to actually play smart. That game ended with 3 of us dying and one escaping. The other games were 3 of us escaping and 1 person dying with most of us never even seeing the killer or getting into a chase screwing our emblems because the killer wanted to hard tunnel and face camp one person. Something needs to be done about this.
Do you know this is a killer forum? So no, it's not a problem. But gen tapping yes, of course, it's a massive problem for killers
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Killers are easy as hell. Perhaps in 1/20 matches you find a squad SWF, but that's all. This game is 4k, 4k, 4k, 4k, ohhh I'm going to only 2k so I camp and 4k, 4k,...
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2068769#Comment_2068769
I never found SWF fair but some people deserves that. And they will get surprise but SWF teams still abusing DS because they never used it for what it have to be. They are still abusing it to make killer angry. Unbreakable + DS still op. But for solo? Who cares solo survivors right? Solo survivors are just here because of to satisfy the killers egos
Agree. killers always say red ranks are full of bad survs who are there only because of swf. But the number of bad killers in red ranks only because camper and tunneling is the same or bigger. And they think they’re semigods
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2069693#Comment_2069693
(A totem that takes 14s) vs (getting ds'ed and re-downing that same survivor which could take at least 30+ seconds plus the added time of survivors working on gens) that's such a big time difference that i don't need to explain how they aren't similar.
Well, there are 5 totems and you have to find them. The tunneled surv is ... under the hook. Not to much time to find him
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@Clevite said:
A streamer I like said, "I don't run DS anymore. Because when you need it, those are the games you don't enjoy nor want to stay in anyway."
Makes sense to me. Tunneling killers are going to tunnel. Die and move to the next game. And DS is still a good perk, just can't be abused. It really changes nothing for me, as I use it. I always heal with a fast medkit as soon as I can anyways. So like I said, give me ten seconds then game on....
That’s exactly what I had commented in several discussions. Let the killer kill you and find another match
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2069607#Comment_2069607
In both those situations those perks are adding unnecessary time to re-chasing and re-downing the survivor while all the other survivors get more time to power through gens. Those perks weren't balanced and were changed to be more inline with the game flow if they were healthy additions at all they would have stayed the same...
And cleanse totem don’t add it?
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2068274#Comment_2068274
Noed: just destroy totems
bbq: hide in a locker
ruin: see noed
need i go on
Old MoM: hit again
old Ds: hit again
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They should remove the increase speed. No reason to give 1shot and the higher speed
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2068124#Comment_2068124
You do realize that will just lead to them tunneling more, right? I mean it works so well for them, why stop?
And I told you, I have no problem with that. If they want to tunnel, then let them tunnel and find another match. That's all. Eventually they wouldn't have fun and let the game.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2068073#Comment_2068073
I remember now, you are the one who said your tactic for dealing with tunneling was quitting on the first hook, which yeah, definitely don't need a perk to do that.
Exactly! If the killer wants an easy game I give it to him/her. And then, I find a better killer to have fun. Yesterday a huntress tunnel a surv twice and then I run in front of her to let her kill me. She didn't know what to do :D. She slug me and finally when she hooked me, I killed myself. 1 min. later I was playing a very good match against a good bubba.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2068003#Comment_2068003
If the nerf to it that made it so that you couldn't use it to get progress without a care is so bad as to make it trash, then I have to wonder how often you are actually tunneled to the point where you need a perk to deal with it.
I'm in eastern europe servers. If you don't play there I can´t explain it to you without being blocked here (3 times yet). But now, I let the killer kill me and continue with the next match, and I have fun
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@Akito said:
Yo guy with the game knowlodge of a young god.
Efficient isn't a team that does gens together, you knew that right?
Spreading out, 3 survivors doing 3 single gens are the real efficient ones. Running perks which actually changes the outcome of a game. Information perks, bail out of a deadly situation (BT, DS, UnB, Deliverence). Those.
Dude even vault build is better than prove, lol. If you get the pallet or the window you easily extend the chase by 10 seconds -> every time.
Prove safes like 8 seconds, if you both did the gen from 0 to 100. If not it's even less.
Oh and, fun fact if you missed sth, Med Kits are the strongest items imo.
Oh and another fun fact, did I miss sth or are 10 thousands of regression and slow down perks the meta since years? And you get mad for a perk where survivor can do a gen slightly faster? Seriously? Those are your priorities? Man you have to gain way more experience my friend and improve your skills.
And I'm sure you're god but still you can improve your skills to entity level.
Agree. That's why resilience and a med-kit are far better. Seeing this yellow progress bar makes anyone happy
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2067446#Comment_2067446
cool
and if SWF wasn't a problem then your queue would be shorter than 30 minutes.
So big difference between SWF being unbalanced and killers being unbalanced for solos
My surv queue is 5-10 secs before 20:00
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Impossible!! No killer use B&C for the aura reading.
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/2067944#Comment_2067944
Ds does exactly what it is supposed to do - it prevents you from being tunneled and it adds an obsession.
And now you can see more prove thyself than DS. I'm not saying it doesn't do what it has to do, I'm saying the perk is trash now.
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@HellDescent said:
Why is it a trash perk?
Because at least BT, DH, prove thyself, SB, resilience, kindred, adrenaline, iron will, bond, inner strength, lithe, spine chill, unbreakable, we'll make it and WGLF are better now, and you only have 4 slot. If you have 20, probably it would be a good perk.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2067633#Comment_2067633
Ok, that sounds good.
What else?
Totem counter
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Nah, we use DS for too long. I changed it for resilience and I have now so much fun. Heal at 99% and iron well help a lot. I wouldn't use DS if they give it a 10 secs stun. Perks are to have fun
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@Kebek said:
That would be fair if active duration of PGTW somehow made all gens blocked so that survivors can't progress their objective.
Well, DS would be fair if during the minute the killer couldn't hit anyone
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@Xzan said:
Should Ruin get destroyed too if you hit a survivor?
I don't know. This are killers thoughts
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Like DS, it the perk was created so survs don't bodyblock, devs should disabled it if the killer do something, like go 5m from the hook, or hit a gen or something else :D
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2067405#Comment_2067405
Perhaps because killers didn't get anything for years, and when they did they got it nerfed almost instantly whilst Survivor perks took years to change.
Ruin on hag, then they got corrupt on plague, and then undying. Pop is okay, but not great and requires you to actually kick the gen and find one, plus it got nerfed to last 45s.
For survivors, most their meta perks came out instantly, and the issues were fixed quickly. Hex's have been an issue and unused (aside from ruin and haunted occasionally) due to the fact that they aren't necessary and are easily gotten rid of. The counter to that was undying, and even then it got nerfed.
Survivors don't need more, they already got everything they need on release/by the Halloween chapter (Myers/Laurie) and are now just getting QOL perks. The pallet perk that's coming out seems cool in loops.
Deception is a cool perk, and so is red herring for misinformation. Although not stupidly powerful they're fun.
Power struggle is fun aswell, but not as powerful unless you pair it with other perks.
However killers have constant issues with the way the game is balanced and therefore need perks that are yet to come out to help them. Old ruin was good, got nerfed. Undying good, gets nerfed (although this was a necessary nerf).
Just because it's an old perk, doesn't make it any less viable (ruin comes to mind, as does thanat and nurses and BBQ). That's not an actual response to the post I've made.
Yes it is. You're saying it takes devs a lot of time to nerf survs. And I'm saying this is because they can't nerf anything that appears in the last years, because as you said we have fun perks, but not useful. So they can only nerf old things. You can see it in the comments, asking for nerfs to tap gens, using W to run,...
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2067408#Comment_2067408
Unbalanced like how Survivors have 16 perks total and discord chat which replaces the need for several survivor based aura perks and ######### over many killers and their perks?
Even if killers had a 5th perk the game will still be SWF sided.
The game is already heavily unbalanced in the survivor's favor
The game is heavily unbalanced in killer's favor against solos too
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@VikingWilson said:
How can we explain why killers ought to have a 5th perk in a way for survivors and this current BHVR management to understand why its necessity is becoming inevitable?
Killer rate is 65-75% before DS nerf. If you need a 5th perk slot perhaps you are a bad killer
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@Mercês said:
LMAO, I love this community. Couldn't laugh more.
Yes, DS is now a trash perk. It's better to use prove thyself or resilience and let the killer tunnel you.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2065982#Comment_2065982
Then the survivors you get must be extremely altruistic or just bad. If I hold W for the duration of the exposed effect there's no way a killer with no mobility can get me.
And with this the nearest surv from the hook can't unhook
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1924355#Comment_1924355
They did, just over a shorter time period. Before undying got nerfed, the 4-5 months, there was a tonne of people calling for it to be nerfed.
The killers have just had to wait longer, hence the more hatred rn. They've had to wait years for this change. Survivors had it in less than 1/2 a year.
Also mostly it's relief from killers, saying how they are glad they don't have to worry about DS UB on gens.
Survivors blew up for the last 2 months since the changes were proposed and have been shitting themselves on the forum. They just haven't had as much time to be mad as killers (which is a good thing for them).
Perhaps because survs didn't get anything in years. That's why killers complaint about old perks
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@_HN_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2066815#Comment_2066815
See, right there, this comment?
THIS is the problem with the survivor side right now.
They are convinced that "going out of your way to slap the guy that is already wounded and will go down with that hit" rather than hitting the guy that is clearly trying to prevent you from doing that is "tunneling".
Here's the thing. It's not.
Going for the wounded is ALWAYS the right call and will ALWAYS been. It's not "unfair", it's literally the right play.
And guess what? If that wounded person is the one that just got unhooked, it means that you, as a survivor, made the wrong move by unhooking someone infront of him.
95% of the time when I end up downing someone that just got unhooked in the game its either because when I go back to the place where the unhook took place, I only find the unhooked marks and follow them, or its because someone thought it was the right move to do the unhook in my line of sight and that I'll somehow ignore the right target and run after them instead.
Stop blaming the killer for doing the right play, a play that often YOU gave him and try to learn to play and git gud.
Do you see any killer whining about survivor going for the gen that is 80% up rather than the one he is camping and is at 10%? OF COURSE not.
Oh and also, stop pretending "face campaing" is a problem. If a killer facecamp someone, you have no excuse to not do at least one gen each, a killer that only focus on face camping cannot get more than 2K if the survivors know how to play around it and dont play in his strategy.
I'm frankly sick and tired of always hearing the same inane whining from the surivor crown, litterally trying to brand each and very RIGHT moves on the killer part as "toxic" while on their side they will use and abuse each and every dirty trick in the game, from swarming a killer to bodyblock him to kit him in a corner of the map where he either have to cancel the chase and go back to defending the gens or lose the game.
Just stop. Grow up, and try to get your head out of your ass and realize that the killer is just playing the game, the same way you are.
It's not unfair only for selfish killers. But there are a lot
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You do nothing during the match and you allow the killer to hit you 3 times so at the end of the game you have a free hit and probably depip and no one escape because you were doing nothing during the match.
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@REL1_C said:
The developers don't give a [Bad Word] about killers and they keep adding perks to make gens faster so why not right, I mean it's a playstyle. I'm going to run OP toolboxes, Brand new parts and Prove thyself. You can call be entitled but at this point, why not right, the developers want survivors to do gens quick, I mean that's why Prove thyself exists lol.
Prove thyself + Fast Track + Better together + Dead hard, seems powerful but who cares, killers, ha because you know there opinion matters, haha NOT.
Before you ranting players come on here and comment, you must know I "did" play killer as well. As soon as they added a perk for killers doing the Primary objective, I was like nah I'm done, this is a whole new level of unfair if you ask me...
You forgot resilience. Very good perk. Devs nerf sabotage, healing and promote camper and tunneling. Why do you expect surv to do to survive?
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Sure, face camping is not the devs fault, nor the Killers. Probably is the survs fault